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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 220.9k Views 10 Watching
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    • redrumR Offline
      redrum Admin @Frostion
      last edited by

      @frostion Yeah, so my intention would be as @Hepps laid out to add a new option for flat fuel consumption vs per move fuel consumption. So the existing functionality would still be available.

      Most of the things that are on the list to enhance would benefit either fuel consumption model. That being said if I decide to focus on adding flat fuel consumption then I most likely won't address what I consider the gaps around air units using the per move fuel consumption (air unit validation, AI support, etc). Doesn't mean they won't ever be addressed but initial goal is to get to some form of usable fuel system before trying to support lots of different options.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      General_ZodG 1 Reply Last reply Reply Quote 1
      • General_ZodG Offline
        General_Zod Moderators @redrum
        last edited by General_Zod

        @redrum I think maybe a rephrasing of my last post is in order.

        @general_zod said in Fuel Enhancements:

        Does "fuelFlatRate" only affect air fuel validations or are we now proposing to break it down into 3 (separate) components to include land fuel validations and sea fuel validations as well?

        Will "flat fuel consumption" as currently planned only affect air, or also land and sea?

        As it stood initially, the "flat fuel consumption" was addressing the air fuel validation intrinsically. I thought.

        redrumR 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by

          @frostion Yup. I am as concerned with flexibility as I'm sure you are. This entire idea was really just about flexibility with simplification.

          I figured this option was clear solution to some of the huge obstacles that have plagued this features progression. And since it would really just be another independent feature... it would not hinder us from future development of different idea's surrounding movement validation concerning fuel, but would in the interim provide for at least a functioning system that makes this far more usable.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @General_Zod
            last edited by

            @general_zod I would like to make it a unit option available to any type of unit. I think it particularly fits best with air units but in theory you can imagine a map that uses a flat fuel cost for land/sea units as well especially if they have high movement rates.

            That being said, I haven't actually looked at the code yet so if air fuel consumption is coded very differently from sea/land then it might be implemented in phases where the new flat fuel option might only work for say air units initially.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 2
            • redrumR Offline
              redrum Admin
              last edited by

              Initial pass on being able to display current player's resources on the bottom bar:
              0_1518832965075_62ab71a6-4961-4480-afaa-08bf9244dab5-image.png

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              prastleP 1 Reply Last reply Reply Quote 3
              • prastleP Offline
                prastle Moderators Admin @redrum
                last edited by

                @redrum nice job!

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                HeppsH 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by redrum

                  With icons and names:
                  0_1518836932336_6bb8f6b6-0594-42df-95e1-906b48ac1e63-image.png

                  With just icons:
                  0_1518837014583_d7f84748-c3a8-41f3-bede-f0ef551f9bdc-image.png

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  prastleP HeppsH W General_ZodG 4 Replies Last reply Reply Quote 4
                  • HeppsH Offline
                    Hepps Moderators @prastle
                    last edited by

                    @prastle where is the boner emoticon?

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @redrum
                      last edited by

                      @redrum first best

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @prastle
                        last edited by

                        @prastle with the descriptive info

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum Boy.... only took 7 years for those images to be used! My catharsis has arrived!

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            wc_sumpton @redrum
                            last edited by

                            @redrum Fabulous
                            That's it, one word... well maybe two Absolutely

                            Cheers...

                            1 Reply Last reply Reply Quote 0
                            • FrostionF Offline
                              Frostion Admin
                              last edited by Frostion

                              r@redrum
                              Looks good. I guess if you were to display both what you have and what you get, it could be like:
                              PUs: 54 (+37) Lumber: 19 (+9) Food: 23 (+13)
                              or
                              πŸ’²54 (+37) 🌲 19 (+9) πŸ— 23 (+13)

                              It would be cool if there were icons, maybe only icons if the map folder had a directory called resources and there were 24x24 pixel pictures with the corresponding names. Like the way PU markers and territory names work.

                              As I mentioned before, I am pretty sure that I once saw a map directory called "resources" in a map I downloaded. But I would guess that the engine never really supported this resource display thing. But I think I have found the old forum thread that discussed the option of displaying territory production. I do think that it makes much more sense to display total resources that can be spent and be collected: http://tripleadev.1671093.n2.nabble.com/Multiple-resources-working-soon-tp7058897p7167455.html
                              Seems like hepster was also involved in the previous project πŸ˜‰

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                              HeppsH General_ZodG 2 Replies Last reply Reply Quote 2
                              • General_ZodG Offline
                                General_Zod Moderators @redrum
                                last edited by

                                @redrum I like with names. Will leave room for about 10 or 12 resources.

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @Frostion
                                  last edited by Hepps

                                  @frostion The resource folder was made so that the rendering could be done.... but the feature never really got to completion.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  prastleP 1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @Hepps
                                    last edited by

                                    @hepps kinda upset i cant upvote it 10 times

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    B 1 Reply Last reply Reply Quote 0
                                    • General_ZodG Offline
                                      General_Zod Moderators @Frostion
                                      last edited by

                                      @frostion I like your version too, more informative. Btw there is a resources folder in the tripleA assests folder, not sure if that's what your looking for.

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @prastle
                                        last edited by

                                        @prastle I threw another one in for ya pras : )

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Wow, I put a few images on the screen and get like 10 replies in 5 minutes πŸ™‚

                                          @Frostion Taking my thunder but yes adding resource income is the next step. And yes if you look at Civil War it already has a "resources" folder with icons that I'm using. There are also a few defaults including in the engine.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          W 1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @beelee
                                            last edited by

                                            @beelee thanks bee

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            1 Reply Last reply Reply Quote 1

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