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    Fuel Enhancements

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    234 Posts 10 Posters 220.9k Views 10 Watching
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    • prastleP Offline
      prastle Moderators Admin @prastle
      last edited by

      @prastle with the descriptive info

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum Boy.... only took 7 years for those images to be used! My catharsis has arrived!

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • wc_sumptonW Offline
          wc_sumpton @redrum
          last edited by

          @redrum Fabulous
          That's it, one word... well maybe two Absolutely

          Cheers...

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          • FrostionF Offline
            Frostion Admin
            last edited by Frostion

            r@redrum
            Looks good. I guess if you were to display both what you have and what you get, it could be like:
            PUs: 54 (+37) Lumber: 19 (+9) Food: 23 (+13)
            or
            πŸ’²54 (+37) 🌲 19 (+9) πŸ— 23 (+13)

            It would be cool if there were icons, maybe only icons if the map folder had a directory called resources and there were 24x24 pixel pictures with the corresponding names. Like the way PU markers and territory names work.

            As I mentioned before, I am pretty sure that I once saw a map directory called "resources" in a map I downloaded. But I would guess that the engine never really supported this resource display thing. But I think I have found the old forum thread that discussed the option of displaying territory production. I do think that it makes much more sense to display total resources that can be spent and be collected: http://tripleadev.1671093.n2.nabble.com/Multiple-resources-working-soon-tp7058897p7167455.html
            Seems like hepster was also involved in the previous project πŸ˜‰

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            HeppsH General_ZodG 2 Replies Last reply Reply Quote 2
            • General_ZodG Offline
              General_Zod Moderators @redrum
              last edited by

              @redrum I like with names. Will leave room for about 10 or 12 resources.

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @Frostion
                last edited by Hepps

                @frostion The resource folder was made so that the rendering could be done.... but the feature never really got to completion.

                "A joyous heart sours with the burden of expectation"
                Hepster

                prastleP 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @Hepps
                  last edited by

                  @hepps kinda upset i cant upvote it 10 times

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  B 1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators @Frostion
                    last edited by

                    @frostion I like your version too, more informative. Btw there is a resources folder in the tripleA assests folder, not sure if that's what your looking for.

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                    • B Online
                      beelee @prastle
                      last edited by

                      @prastle I threw another one in for ya pras : )

                      prastleP 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Wow, I put a few images on the screen and get like 10 replies in 5 minutes πŸ™‚

                        @Frostion Taking my thunder but yes adding resource income is the next step. And yes if you look at Civil War it already has a "resources" folder with icons that I'm using. There are also a few defaults including in the engine.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • prastleP Offline
                          prastle Moderators Admin @beelee
                          last edited by

                          @beelee thanks bee

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                          1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @redrum
                            last edited by

                            @redrum Can't reand antdk type t thahaghs fas....

                            cherf...

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                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              I don't think anyone is interested in this. πŸ˜ƒ

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              prastleP 1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @Hepps
                                last edited by

                                @hepps smart ass

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @prastle
                                  last edited by

                                  @prastle lol

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by Hepps

                                    Fuel enhancements are sexy and will make this aspect of Triple A truly incredible. The horizon is bright with the light of a new day.

                                    My name is Hepster and I approve this message.

                                    Brought to you by the organization for personal assistants for map makers.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    prastleP 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      Initial PR for the enhancements: https://github.com/triplea-game/triplea/pull/3013

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      wc_sumptonW 1 Reply Last reply Reply Quote 1
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by Frostion

                                        This is great and speedy process. I just have couple of questions/concerns.

                                        In maps that make use of many resources, some of the resources might be player specific, alliance specific or indented to be used β€œin the background” for technical reasons. Like in Iron War where there are resources like Kamikaze pilots, Commissars, Colonial Troops and so on, not accessible to all players, and if the player somehow obtain the resources anyway, then they are normally removed by triggers, at least before purchase step. A map like Star Trek has a Borg specific resource like Assimilation.

                                        This has been compatible with the engine, since players are not shown their current 0 amount of every single resource in the purchase window. Like for instance Iron War Germany is shown like β€œYou have 30 PUs, 20 SS, 2 Fuel, 6 Iron left” in the purchase window. They are not shown that they don’t have Kamikaze pilots. And the federation in Star Trek does not see that they dont have β€œAssimilation”.

                                        I can see that your preview bars show all resources, also the 0 ones, and I imagine that the bars would also want to show resources soon obtained like β€œManpower 0 (+3)”. And this is probably for the best (actually showing even though the player has 0 at the moment) as many maps and players would have important resources used up but still want the important info about some resources on the way.

                                        So my suggestion would be to have an XML option/setting that could specify who specific resourses are relevant to, meaning who would have them displayed in the bottom of the screen. Maybe like:

                                        <resourceList>
                                            <resource name="PUs"/>
                                            <resource name="Iron"/>
                                            <resource name="Fuel"/>
                                            <resource name="CR" relevantOnlyTo="France:British-Colonies:Italy:British-India:French-Colonies:KNIL"/>
                                            <resource name="SS" relevantOnlyTo="Germany"/>
                                            <resource name="Pilot" relevantOnlyTo="Japan"/>
                                            <resource name="Officials" relevantOnlyTo="USSR"/>
                                        </resourceList>
                                        

                                        I guess it could be like ShownOnlyTo, ShownTo, relevantOnlyTo, notRelevantTo or something like that, maybe even with NoOne and ALL value. The primary idea is just to be to be able to hide the resource from the bar from some/all players. Would it be possible?

                                        I know it might seem as a pretty map specific request, but the more flexibility and the more uses the engine might offer in regards to resources, I would imagine that we might see other maps also desiring some resources hidden.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        1 Reply Last reply Reply Quote 3
                                        • wc_sumptonW Offline
                                          wc_sumpton @redrum
                                          last edited by

                                          @redrum Would it be possible to make different directories under resources, like with units, where different players could would be presented with a different icon. In US: A, resources are used to limit the amount of certain unit types. ie... IUs for InfantryUnits... Then the Western Player would see an orange IUs and Southern would see a blue IUs

                                          And I like @Frostion idea also!!

                                          Cheers...

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                                          • prastleP Offline
                                            prastle Moderators Admin @Hepps
                                            last edited by

                                            @hepps gigglez

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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