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    Large Middle Earth queries

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    • HeppsH Offline
      Hepps Moderators @alkexr
      last edited by

      @alkexr Yup. I generally add more info than less as it is easier to remove things than it is having to go back and add them.

      But I think I may have gotten on a roll yesterday. 🤓

      0_1528286615903_Unit specifications chart..png

      I believe I have everything you would need. Just say the word and I will customize the entire unit list.

      the Territory names are pretty straight forward as well... there are a lot of them... but it isn't terribly difficult to do.

      "A joyous heart sours with the burden of expectation"
      Hepster

      alkexrA 1 Reply Last reply Reply Quote 0
      • alkexrA Offline
        alkexr @Hepps
        last edited by

        @hepps Don't bother with territory names. I can now procedurally generate them with like... 5 clicks? 😄 But If you feel like doing the units, I would appreciate it. Also, if you have ideas for better production / unit production pictograms, don't hold yourself back 🙂

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators
          last edited by Hepps

          Here are the icons... perhaps it is best if you implement them as I am not sure how you would like to use them.

          0_1528294538576_Traits and Abilities icons.png

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 2
          • alkexrA Offline
            alkexr
            last edited by

            Development of 1.3 version on github: https://github.com/triplea-maps/large_middle_earth/tree/version-1.3
            For the first time, I will use github during development, not only for uploading the finished work. You can track the progress, download "unstable" versions for testing, give feedback or even contribute directly.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            redrumR 1 Reply Last reply Reply Quote 4
            • redrumR Offline
              redrum Admin @alkexr
              last edited by

              @alkexr Wish I could up vote your post more than once. Though now you'll have to teach all the other mapmakers how to 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • C Offline
                Cernel Moderators @Hepps
                last edited by

                @hepps While not currently possible, aside from making an entire mapskin for it (which would anyway require going through the menu to click), it would be probably better if the user can switch between plain units and units with those things beside. My guess is that the best would be those details showing only for the units in the territory you have the mouse over.
                Also better considering them while having an 1 magnitude stack number.

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @Cernel
                  last edited by Hepps

                  @cernel Sure it possible. All you would have to do is to create 2 separate unit lists and put a user action in at the beginning of the game to decide if you want to use the unit set with icons... or without.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  alkexrA 1 Reply Last reply Reply Quote 0
                  • alkexrA Offline
                    alkexr @Hepps
                    last edited by

                    @hepps Don't forget to add a unit set for every language, too.

                    Actually, with unit icons it wouldn't be unreasonable. I mean the details, not the languages.

                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @alkexr
                      last edited by

                      @alkexr Yeah it would be pretty easy given that most of it is just cut and past. You would probably only have to write like 5 new lines in the XML.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @alkexr
                        last edited by

                        @alkexr said in Large Middle Earth queries:

                        @hepps . Also, if you have ideas for better production / unit production pictograms, don't hold yourself back 🙂

                        You mean something like this?

                        0_1528384986491_Example 2.png

                        😃

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR alkexrA 2 Replies Last reply Reply Quote 2
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by

                          @hepps Looks pretty good. Only drawback of the anvil is that the orange number doesn't pop out that much for the orange players.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum That's ok. the Dwarves don't really stand a chance anyways. 😉

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Perhaps this?

                              0_1528387908037_Example 3.png

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • alkexrA Offline
                                alkexr @Hepps
                                last edited by

                                @hepps It's not intuitive to me why anvil is unit production and gold is PUs. Also, the orange numbers are a bit weird.
                                The background is just sooo cool tho. At this point I'm not entirely sure my plain font generated names can match this visual quality.

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                redrumR HeppsH 3 Replies Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @alkexr
                                  last edited by

                                  @alkexr I'd actually say most people associate PUs with money/gold/etc and unit production with hammers/anvil/etc. I think some of it is just other TBS games but it also makes some sense since you are 'collecting' PUs and then using that to determine where to 'produce/build' units/structures.

                                  @Hepps Its definitely better with the background. I kind of like it and feels pretty intuitive to me. Its definitely much easier to comprehend and notice than the existing symbols.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @alkexr
                                    last edited by

                                    @alkexr Kinda to what Red just said... You have PU (Production Unit) and UP (Unit Production) on this map.

                                    I figured the PU was meant to reflect economy... ie. Gold or currency.
                                    While UP is meant to reflect arming and training men for an army.

                                    I don't really care either way. Your map.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      Seemed to me the settlements didn't really pop enough given their importance within the game. So I added a little someth'n someth'n.

                                      0_1528393594006_Accentuated settlements.png

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @alkexr
                                        last edited by

                                        @alkexr said in Large Middle Earth queries:

                                        The background is just sooo cool tho. At this point I'm not entirely sure my plain font generated names can match this visual quality.

                                        Perhaps something like this might be more suitable...

                                        0_1528405875854_Evolutionary rocking of the Kazbar.png

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        alkexrA 1 Reply Last reply Reply Quote 3
                                        • alkexrA Offline
                                          alkexr @Hepps
                                          last edited by

                                          @hepps I wish I could proc. gen. fancy font like that. But I'm stuck with the c# Font class 😞


                                          Anyway... reworked the territory effects. Now every unit has one single territory preference archetype, so no more matrix multiplication for you. "Light" is infantry without armor, "Heavy" is armored infantry, "Ranged" is ranged and siege category. The effects are more or less the same as they were before, but some changes may significantly affect gameplay.
                                          0_1528409978302_lmetaas_new_terreff.PNG

                                          Also, cavalry can now enter caves. It was a rather arbitrary rule, as flying units and siege engines could still enter. So the Witch-King can no longer lock himself out of Carn Dum. They still do get a severe penalty to att/def in caves.

                                          Further plans:

                                          • add 1 hit flying units: Crebain for Saruman and Ravens for the dwarves
                                          • High Elves will get Noldor Swordsman as an infantry unit

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                          1 Reply Last reply Reply Quote 2
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            Just doodling around.

                                            Here are some ideas to give the map a little more LOTR feel.

                                            0_1528473109213_Doodles.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 1 Reply Last reply Reply Quote 1

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