• Read First!

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    @prastle bump link fixed in first post
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  • Bugs in World War I

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    wc_sumptonW
    @TheDog said: Would your super-dupa placementAnyTerritory fix Thanks for the thought. This hack helps with the placement of factory/construction type units which were not placed by the AI's normal purchase-placement routine. Here the problem is with purchasing, which the AI is not doing because the AI does not find when to start a simulated purchase. Without creating a purchase, there is nothing to place. For my testing, replacing "placeNoAirCheck" with "place" does allow the AI to make purchases but this does not seem to work for @rogercooper. I'm not replacing the delegate "NoAirCheckPlaceDelegate" with the "PlaceDelegate" as there would be no change in my testing. So maybe @rogercooper could test if changing both the name and delegate makes any difference. Cheers...
  • IllegalStateException

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    @Cernel yes there's a temporary workaround which is to go to "show current game". i say it is attached to being online because it's ok with a local game.
  • Lobby Slaps are Not Working

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    @EyesWideShut https://github.com/triplea-game/triplea/issues/14614
  • I Cant Get Into Online Play After Downloading 2.7 Version

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    @Panther Not sure where to post this, so I'll put it here for now [image: Screenshot from 2026-06-15 09-39-34.png] Edit Git issue https://github.com/triplea-game/triplea/issues/14614
  • Production Order

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    TheDogT
    @GREGOREK What I think you are after and I too, is more control over the production_tabs.XXX.properties Here is an example from 1888a_steam_and_steel production_tabs.Autocrats.properties If only the tech researched units would appear in the order defined in the production_tabs file and just added to the end. Also the Edit Mode unit display should be consistent, with no production_tabs with production_tabs
  • AI difficulties

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    RogerCooperR
    @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game. The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness. I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues . To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.
  • Quick connection fix needed in ww2v2

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    PantherP
    @rogercooper Nice, thanks.
  • Unarchiving Bug Reports in TripleA Forums?

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    ubernautU
    @lafayette maybe i’m mistaken i figured u needed to create GitHub account in order to use the bug report forms
  • [Fixed] Global 1940 Declaration of war and loading of transports

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    @beelee Well, I assume a diligent renegade researcher wouldn't leave this site out of his study.
  • [Open/Need More Info] Guests joining games in progress crash them

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    @LaFayette said in [Open/Need More Info] Guests joining games in progress crash them: I suspect this could be people with the latest pre-release joining the latest release. IMO we should probably update it so that 1.10 clients do not join the 1.9 lobby. Sadly, I have to inform that this (rather major) problem is all the same with TripleA 2.1 (I'm hosting a game with the 20613 development version of it). It happened to me the exact same way less than half a hour ago, and I reported the two main issues (frozen game and inability to save) here: https://github.com/triplea-game/triplea/issues/7199 https://github.com/triplea-game/triplea/issues/7200 All or most complaints of lost games in automated hosts happening on the lobby may be caused by this problem.
  • Triplea won't run

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    Captain CrunchC
    yo my old comp died so I was away but I got a new computer and now I'm sure TripleA will run on this new computer since the latest pre-release stopped working on my old comp ... so I can finally battle the AI again! I will submit a win vs the Allies AI and Axis AI eventually but I'm tweaking this new comp right now and got stuff to do but I'll tell you when I'm gonna test the latest AI. Honest! I know the AI could take me a few tries to beat but it won't be until maybe next week when I get to it and I'll tell yous when I'm ready to battle!
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  • TripleA gets stuck in combat

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    Captain CrunchC
    darn back to square one
  • Computer Freezes when joining Lobby on 16920 Pre

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    LaFayetteL
    @beelee Cool, the reports are important. The 'bug report' handling here needs a refresh.
  • Error on 17301

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    @LaFayette yea I tried to do everything the same to reproduce it but can't swear it was 100% the same. Over 90 easily fwtiw. I'll try some more while saving before combat.
  • costPU not working in politicalActionAttachment

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    @Cernel said in costPU not working in politicalActionAttachment: @redrum This would rise the question, when something is added, maybe just a rewording, to pos (the map), for purely mapmaking purposes, should the download version updated, prompting all users to overwrite it, even if that is actually totally pointless for regular users, as the game or the map didn't change at all (just updating the mapmaking guide within it)? And should the pos2 game version be increased if the file change is merely on the mapmaking guide part? The map did not work at all, it was not just incomplete documentation. But yes, changes in properties should result in updates in POS2 even if the scenario is not directly affected.
  • Bug in 2.0.16742

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    Ok, well if it happens again then please post a save game or screenshots otherwise nothing I can do to fix it.
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    I like happy endings

Recent Posts

  • @TheDog said:

    Would your super-dupa placementAnyTerritory fix

    Thanks for the thought. This hack helps with the placement of factory/construction type units which were not placed by the AI's normal purchase-placement routine. Here the problem is with purchasing, which the AI is not doing because the AI does not find when to start a simulated purchase. Without creating a purchase, there is nothing to place.
    For my testing, replacing "placeNoAirCheck" with "place" does allow the AI to make purchases but this does not seem to work for @rogercooper. I'm not replacing the delegate "NoAirCheckPlaceDelegate" with the "PlaceDelegate" as there would be no change in my testing. So maybe @rogercooper could test if changing both the name and delegate makes any difference.

    Cheers...

    read more

  • @wc_sumpton
    Would your super-dupa placementAnyTerritory fix,
    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread/1005?page=51

    aid the AI into purchasing?

    read more

  • @RogerCooper

    To test, I updated TripleA to version 2026-9.16.15785. Uninstalled and reinstalled world-war-i-1914-improved, which included both World War I 1914 Improved and World War I 1914 Tournament Rules.
    Using Fast-AI for all players the game ended at round 8 with the Allied Powers declared as the winner. The AI made no purchases during the game.
    Using Hard-AI for all players the game ended at round 11 with the Central Powers declared as the winner. The AI made no purchases during the game.
    Inside the xml there are 9 occurrences of " placeNoAirCheck" which were replaced with "place".
    After reloading World War I 1914 Improved, Fast-AI was selected for all players. Round 1 the Austro Hungarians purchased 6 infantry and 2 artillery. Russians purchased 3 infantry and 4 artillery. The game was stopped after 15 rounds with no one declared as the winner. All AI players made purchases during the game.
    Using Hard-AI for all players, the game was again stopped at round 15 with no winners. Austro Hungarians made their first purchase in round 2 with 10 infantry and 6 artillery. Russians purchased 20 infantry and 3 artillery on round 3, having made no purchases during rounds 1 and 2. During the game all AI players made purchases.

    Cheers...

    read more

  • @wc_sumpton I tried all players as AI using the World War I Improved map.

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