TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Large Middle Earth queries

    Scheduled Pinned Locked Moved Bug Reports
    131 Posts 9 Posters 94.0k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @alkexr
      last edited by

      @alkexr said in Large Middle Earth queries:

      @hepps . Also, if you have ideas for better production / unit production pictograms, don't hold yourself back 🙂

      You mean something like this?

      0_1528384986491_Example 2.png

      😃

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR alkexrA 2 Replies Last reply Reply Quote 2
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps Looks pretty good. Only drawback of the anvil is that the orange number doesn't pop out that much for the orange players.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum That's ok. the Dwarves don't really stand a chance anyways. 😉

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators
            last edited by

            Perhaps this?

            0_1528387908037_Example 3.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • alkexrA Offline
              alkexr @Hepps
              last edited by

              @hepps It's not intuitive to me why anvil is unit production and gold is PUs. Also, the orange numbers are a bit weird.
              The background is just sooo cool tho. At this point I'm not entirely sure my plain font generated names can match this visual quality.

              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

              redrumR HeppsH 3 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @alkexr
                last edited by

                @alkexr I'd actually say most people associate PUs with money/gold/etc and unit production with hammers/anvil/etc. I think some of it is just other TBS games but it also makes some sense since you are 'collecting' PUs and then using that to determine where to 'produce/build' units/structures.

                @Hepps Its definitely better with the background. I kind of like it and feels pretty intuitive to me. Its definitely much easier to comprehend and notice than the existing symbols.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @alkexr
                  last edited by

                  @alkexr Kinda to what Red just said... You have PU (Production Unit) and UP (Unit Production) on this map.

                  I figured the PU was meant to reflect economy... ie. Gold or currency.
                  While UP is meant to reflect arming and training men for an army.

                  I don't really care either way. Your map.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Seemed to me the settlements didn't really pop enough given their importance within the game. So I added a little someth'n someth'n.

                    0_1528393594006_Accentuated settlements.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @alkexr
                      last edited by

                      @alkexr said in Large Middle Earth queries:

                      The background is just sooo cool tho. At this point I'm not entirely sure my plain font generated names can match this visual quality.

                      Perhaps something like this might be more suitable...

                      0_1528405875854_Evolutionary rocking of the Kazbar.png

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      alkexrA 1 Reply Last reply Reply Quote 3
                      • alkexrA Offline
                        alkexr @Hepps
                        last edited by

                        @hepps I wish I could proc. gen. fancy font like that. But I'm stuck with the c# Font class 😞


                        Anyway... reworked the territory effects. Now every unit has one single territory preference archetype, so no more matrix multiplication for you. "Light" is infantry without armor, "Heavy" is armored infantry, "Ranged" is ranged and siege category. The effects are more or less the same as they were before, but some changes may significantly affect gameplay.
                        0_1528409978302_lmetaas_new_terreff.PNG

                        Also, cavalry can now enter caves. It was a rather arbitrary rule, as flying units and siege engines could still enter. So the Witch-King can no longer lock himself out of Carn Dum. They still do get a severe penalty to att/def in caves.

                        Further plans:

                        • add 1 hit flying units: Crebain for Saruman and Ravens for the dwarves
                        • High Elves will get Noldor Swordsman as an infantry unit

                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                        1 Reply Last reply Reply Quote 2
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Just doodling around.

                          Here are some ideas to give the map a little more LOTR feel.

                          0_1528473109213_Doodles.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR 1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @hepps One thing that is sorely missing is player flags. Looks like you might have added something for Dwarves already. If you open up the history panel you'll immediately see the problem.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH alkexrA 2 Replies Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum 100% I mentioned the very same thing earlier in the thread.

                              I just quickly insert a rough image for display purposes.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • alkexrA Offline
                                alkexr @redrum
                                last edited by

                                @redrum I've already added "flags" - monochromatic squares of the player color. That should help with telling whose turn it is. In fact, this sort of flag is better suited for this purpose than 17 elaborate flags that you'd have to memorize. Also most factions have no flag/symbol mentioned in canon, with the notable exceptions of Gondor, Mordor, Isengard and Harad (that pop to my mind), so you'd have to be creative, possibly leaving players confused.

                                But it's all up to @Hepps 🙂 I think at this point it's safe to say that Hepps is more or less in charge of the visual style.
                                One point though, there are two sea zones (Nenuial, next to the capital of Arnor and Gulf of Umbar, down next to Harad) that Frostion apparently mistook for land territories, and now they have a blue border. Will you be able to fix those when you get there?

                                Btw you can keep track of changes here: https://github.com/triplea-maps/large_middle_earth/commits/version-1.3

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @alkexr
                                  last edited by

                                  @alkexr I can take care of those. NP.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by

                                    Something I have noticed when trying to change image in the JPEG format.

                                    Why does it save a file as a JPG when editting with Paint.net... and how is that different from a JPEG file. Furthermore, how are they different and how do I convert one from the other?

                                    Very confusing.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps Here ya go: http://lmgtfy.com/?q=jpeg+vs+jpg

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by

                                        @redrum Ok. But why does a map break when you replace one with the other?

                                        And how do I change the format name?

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by redrum

                                          @hepps Lol. Didn't enjoy my video?

                                          In theory, for maps it shouldn't matter and I believe we should support .png, .jpg, and .jpeg for images. I'd have to look at the code to see if its only accepting certain image types.

                                          For .jpg and .jpeg, you should be able to just rename the extension back and forth and it shouldn't have any negative impact. Assuming you are on windows, you just have to enable the property to show the file extensions then you can change them as you please: http://www.thewindowsclub.com/show-file-extensions-in-windows

                                          PS. It appears the only place that specifies only ".jpeg" and not ".jpg" is "smallMap.jpeg".

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum Yes that is the only place it breaks maps.

                                            But for the life of me I can't seem to change the file extension.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 3 / 7
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums