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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators @Cernel
      last edited by

      @cernel Well, If I would have all sea zones starting with "Sea Zone", then I would have all land territories starting with "Land Territory" or "Land Zone".
      So having "Sea Zone 101" and "Land Territory Constantinople".

      General_ZodG 1 Reply Last reply Reply Quote 1
      • C Offline
        Cernel Moderators @CrazyG
        last edited by

        @crazyg A thing I noticed is Corsica should be "Venetian" or Genoa should be neutral.

        I'm thinking, for this timeline, in a 1v1, both Venice and Genoa should be allied with the Habsburg.
        Still, I suggest having them as different players:

        0_1520196624230_Genoa_Venice.png

        Genoa may even be just part of the Habsburg, really. It was a war-traded territory between the French and the Spanish.
        I would say that "Italy 08" would be worth a 4 PUs.

        1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @Cernel
          last edited by

          @cernel Nah, who says you need to name them all that way, can mix and match as it reads best.

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators
            last edited by

            @CrazyG

            Missing connections....

            Romania 11 <----> Romania 14
            Sweden 5 <-----> Norway 9

            Villages shouldn't be able to move (but they can)

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • CrazyGC Offline
              CrazyG Moderators
              last edited by

              Keep these little changes coming, I'll update tonight.

              I also will add a city to Venice's capital

              @Cernel
              I'm not adding Genoa as another player. I don't want a tiny separate army in that location. Venice is named Italian States to represent its more than just Venice.

              HeppsH 1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators @CrazyG
                last edited by

                @crazyg BTW when I did Spain I added the Pyrenees Mountains in formally rather than as a decoration.

                "A joyous heart sours with the burden of expectation"
                Hepster

                CrazyGC 1 Reply Last reply Reply Quote 0
                • CrazyGC Offline
                  CrazyG Moderators @Hepps
                  last edited by

                  @hepps
                  The reason I didn't do that on the Spanish-French border originally is because I thought maybe I would want a map where the mountains weren't impassable, just represented by terrain (I have a rough draft of terrain for the map)

                  C General_ZodG HeppsH 3 Replies Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Musket man miss from the Dens.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      Cernel Moderators @CrazyG
                      last edited by

                      @crazyg Realistically, mountains are full of passes, and, even in such a detailed map as this one, most mountain borders would have one of more passes each. So, as long as realism is concerned, absolutely impassable mountains maybe belong to Lord of the Rings, but not really to an European scenario.
                      Mountains are a great opportunity for the defender to ambush an invading force, moving through a pass, though. That is a simple tactic, an expected one too; but it works damn well.

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @CrazyG
                        last edited by General_Zod

                        @crazyg

                        So we played a 4 player multi today. I like it. But it needs some tweaks here and there.

                        Here's the game save. But I must warn you it was learning session for first couple rounds for all. And villages were moved all game by Hapsburg player.

                        I have some suggestions, which I will post later. Since I'm tired atm.

                        0_1520223735308_HOH_multi,4p_03.04.2018.tsvg

                        Oh player teams were as follows.

                        Hapsburg+Italy

                        Poland+Sweden

                        Russia+Ottomans

                        France+Denmark

                        Overall, I think the mechanics are cool, nice job.

                        1 Reply Last reply Reply Quote 2
                        • CrazyGC Offline
                          CrazyG Moderators @Cernel
                          last edited by

                          I accidentally named the Danish muskets "musketeers" rather than musketmen.

                          @cernel
                          Yea buts its not realistic to move 15 knights through a mountain pass, and the Spanish-French border becomes a fast moving front if there aren't mountains there.

                          Currently it plays out quite well in my opinion, its hard to get past the mountains but if you do you can often take a lot of land. I'm not implementing terrain at this time.

                          @General_Zod
                          Cool, I'll look at the save.

                          HeppsH 1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @CrazyG
                            last edited by

                            @crazyg Map is really solid. Lots to discuss with this map and loads of potential as it gets further along.

                            Had a great time with it. Lots of really neat ideas and unit interactions. Look forward to what else you have in store for this. Couple really interesting suggestions came out while we were playing.

                            Thumbs up!

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @CrazyG
                              last edited by

                              @crazyg said in Crazy Europe: House of Habsburg:

                              @hepps
                              The reason I didn't do that on the Spanish-French border originally is because I thought maybe I would want a map where the mountains weren't impassable, just represented by terrain (I have a rough draft of terrain for the map)

                              Well I figured you could do what you did for the Swiss Alps.... you can set them as Impassable for the game. But then if you want a version where they can be entered.... you can change those territories to passable. But even if you want them passable.... you'd probably want the territories in there since it would be consistent with how you've handled the Swiss Alps.

                              I'm easy though. Removing them again would not take much.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 2
                              • C Offline
                                Cernel Moderators
                                last edited by

                                Another thing is that, during winter, you can walk over Sea Zone 40, thus moving to and from Finland and Sweden on foot/horse.
                                This is something that is missing in all maps, like even the Napoleonic Empires one too.

                                1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators
                                  last edited by CrazyG

                                  Ok, I've looked over that savegame. Some thoughts-
                                  It looks like the Habsburg alliance dominated. However, in my games, Russia is beating Poland-Lithuania 1v1. I think France goofed its opening, and the moving villages definitely helped Spain invade. So I'm not changing anything in those areas.

                                  Ideally Austria cannot push them back while spending that much in Spain and Italy. More castles and cities were build than I wanted.

                                  The soon to be uploaded update-
                                  Ottomans get some more stuff, including some castles.
                                  Lots of connections added, especially in Romania
                                  Venice is getting a city
                                  Villages no longer move
                                  Can no longer build cities
                                  Castle cost raised by 10
                                  Denmark has musketmen image, gets 1 musket in Norway

                                  Feedback from experienced players is exactly what I want to see, thanks. You can only learn so much from playing with yourself

                                  @Cernel
                                  I wouldn't have a clue how to implement crossing that sea zone (reverse canal once every 4 turns?) and it doesn't seem that useful anyways, its way faster to just transport the soldiers via navy.

                                  C 1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators
                                    last edited by

                                    Update is up.

                                    @redrum
                                    I attempted to update the YAML so that it will notify players of the new version. Please let me know if this was done correctly.

                                    redrumR HeppsH 2 Replies Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @CrazyG
                                      last edited by

                                      @crazyg I don't see any pull request for updating the version in the YAML file?

                                      Agree with most of your changes, the only 1 that concerns me is 'can no longer build cities'. That means after say the first 5-6 rounds when most of the starting villages are gone, the game will come to a crawl as most of the cities aren't close to any of the front lines. I think there needs to be a way to build either villages or cities to avoid the game slowing down in the mid/late stages. I'd say its hard to tell on the castles cost as I think they were probably overused and I wasn't convinced that they were underpriced but also depends how many you expect players to build.

                                      Balance wise, from what I can tell Poland can overpower Russia and at least in our game Sweden overpowered Denmark. Given those 2 things plus Hapsburg being very powerful across the map, I don't think France/Ottomans have enough to combat those advantages. IMO, Hapsburg either needs broken into 2 nations or major/minor like TWW to limit the flexibility of spending all of its PUs anywhere on the map. Alternatively, if you like letting it have that flexibility then the Ottoman-Franco alliance needs to have more of a production/TUV advantage.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      CrazyGC 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @CrazyG
                                        last edited by

                                        @crazyg Oh and you may want to adjust the mountains colour.... looks scarily like the Ottomans colour. 😃

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 1
                                        • CrazyGC Offline
                                          CrazyG Moderators @redrum
                                          last edited by

                                          @redrum
                                          I might make castles take two turns to build using triggers.

                                          I buffed up the Ottomans considerably.

                                          France can do a lot better than he did, the first turn was weak and allowed himself to be bullied. Even if that player did everything else expertly, messing up that early play sets him back really far. I think attacking Spain turn 1 was a bad move and attacking that italian neutral was a bad move.

                                          redrumR HeppsH 2 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @CrazyG
                                            last edited by

                                            @crazyg Yeah, from what I could tell France could definitely have played better and buffing the Ottomans would probably help put more pressure on Hapsburg Austrian area.

                                            One other thing we noticed is that North Africa is kind of a huge wasteland. Not much there from a PU or city perspective, just a bunch of lonely Ottoman units staring at the water with little to do.

                                            Castles are interesting and I'd be careful not to nerf them too hard as they are one of the more unique elements of the map and it would be a shame to see none getting built unless you placed more on the map to start. I think the question for me is when/how should castles be used? Primarily just in choke points and cities? Along fronts? As I think that factors in to how expensive and how long they should take to build.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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