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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.9k Views 11 Watching
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    • CrazyGC Offline
      CrazyG Moderators
      last edited by

      Is there a way I can update what is on the bots, or do I need to ask permission from someone else?

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @CrazyG
        last edited by

        @crazyg Pras usually has been doing it but others could be given access and instructions to do it.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        prastleP 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @redrum
          last edited by

          @redrum @CrazyG the problem is it is about 1/2 hr to update a bot server and it has to be emptied of players. I actually did all this today in the test lobby for Gen Zod with the SG server. I can update the rest of the lobby servers slowly during the week. Ideally it would be nice if a method could be developed that was faster when only updating one map is needed.

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          prastleP 1 Reply Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @prastle
            last edited by

            @CrazyG The CA bots were empty so I was able to update those ones tonight glhf!

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            CrazyGC 1 Reply Last reply Reply Quote 0
            • CrazyGC Offline
              CrazyG Moderators @prastle
              last edited by

              @prastle
              Thanks.

              If I hold off on further updating the images for a while, can we use that savegame work around people used to do? Like I can just post a savegame on here, one person downloads it, then opens the savegame in a bot? As long as everyone has the visuals downloaded it should work, right?

              This should work for smaller XML updates?

              redrumR prastleP 3 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @CrazyG
                last edited by

                @crazyg Yeah, you can use a save game to test XML only changes. As the save game includes the entire XML for everyone and each player just needs to have the base map and images.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @CrazyG
                  last edited by

                  @crazyg ca coming back online now with new Hapsburg

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators
                    last edited by General_Zod

                    @redrum @CrazyG

                    Savegames wont work on bots since new images were added, until the bot updated.

                    Unless in a private host.

                    Or my bad that may work in a bot if all have the same version.

                    Update: Just verified it wont open the save in a bot that does not have that same version installed. Works in CA and not in NJ.

                    prastleP 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @General_Zod
                      last edited by

                      @general_zod no you are correct gz

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by Hepps

                        @CrazyG Just some more info for corrections...

                        The Italian Trade routes don't appear to get captured when an opponent occupies the SZ.

                        The following connections in Turkey are missing...

                        T37<-> T57
                        T22<-> T58
                        T24<-> T58
                        T27<-> T57

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @Hepps
                          last edited by

                          @hepps Here is another screen shot.

                          None of the finishing graphics are done. this is really just supposed to detail the territory outline changes.

                          0_1520874701568_Sicily Before.png

                          0_1520874712017_Sicily After.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR C 2 Replies Last reply Reply Quote 3
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @hepps Looks like you added a bit of 'texture' to the land territories as well? I hadn't noticed that in any of the other screenshots.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by Hepps

                              @redrum Well some guy suggested that I redo all the territory lines... so I had started over. The land texture is just the outline I am using to create realistic land forms. Once I finish all the "beautification" @CrazyG can make a determination of how much or how little decoration he wants. Then a separate skin can be done if the detailed version is wanted left out.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 1
                              • prastleP Offline
                                prastle Moderators Admin @CrazyG
                                last edited by prastle

                                @crazyg all bot servers have been updated Except JP and GA. They also are all running .9687. Thanks! @ssoloff .

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 1
                                • C Offline
                                  Cernel Moderators @Hepps
                                  last edited by

                                  @hepps @CrazyG For Sicily, since it is wider east-west, than north-south, how about these territories, for better capturing the shape of the island:
                                  0_1520893314528_Sicily_4_parts.png
                                  On the other hand, as per the meaning of its alternative name Trinacria, Sicily being split into 3 would be more in line with its traditional partitions.

                                  CrazyGC 1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators @Cernel
                                    last edited by

                                    I really don't think I need to add any more territories.

                                    Its obviously nice for movement and combat to have lots of territories, but it also really inflates the income. And having that extra territory doesn't seem to change much about combat or movement to me.

                                    @Hepps
                                    It appears you are right. Turkey 57 and 58 were changed late in the process its why I forgot

                                    No clue whats up with the convoy zones.

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @CrazyG
                                      last edited by

                                      @crazyg well I may be wrong... just one of the things I scribbled down while playing.... I was looking at the map using the territory tab... and when I hovered over it it said it was controlled by Italy.... even though there was Ottoman vessel in the SZ. I did not re-verify Italian income however.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        Here's a bit more of Italy and its surrounds....

                                        0_1520951619112_Italy reworked.png

                                        Work continues.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 1
                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          @Hepps and @CrazyG
                                          I really think that a tiny bit of texturing would lift the graphics up to a higher level.

                                          Also, I think there are some minor border lines that should be clearer for the players. Like the connection from the deep sea above Sicily to the shore west of Sicily. I think this “passage” should be more visually obvious. I tried to redraw the border.

                                          And if the top of Sardinia, and the sea invasion possibilities, should be more obvious, then maybe my drawn red line could work. Otherwise, and if it fits the map, maybe the orange could work.

                                          Just want to help! 😄

                                          0_1520966972485_1520951618278-italy-reworked-resized.png

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                          General_ZodG C 2 Replies Last reply Reply Quote 2
                                          • General_ZodG Offline
                                            General_Zod Moderators @Frostion
                                            last edited by General_Zod

                                            @Frostion @Hepps

                                            I like the way it coming out, very nice. The stars will be very helpful too, nice addition.

                                            Yeah I also thought some of the borders of invasion beaches was slightly confusing. Although some of them also make it an extra sea zone to sail, which might be a god thing too. Hard to say until its played more, which I'm sure it will since it's such an appealing map (many ignore off putting maps regardless of play quality).

                                            If can make a request on texture, try to keep it 50% zoom friendly for those of us who like big picture and territory tab style play . 🙂

                                            1 Reply Last reply Reply Quote 0

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