Crazy Europe: House of Habsburg
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@wc_sumpton
I tried this way, but it doesn't seem to work for land units (it does work for air). If changing the movement of land units, it just doesn't change the movement. I found a way to do it by having the units give themselves bonus movement<option name="givesMovement" value="1:Pikemen"/>
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@crazyg I assume you are just going to trigger that attachment during NCM moves.
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@hepps
Nothing else uses bonus movement, so I can just take it away from the combat move phase and add it to the NC phase using step properties -
@crazyg
No problem. I used it for air unit so never tried it with land units.Cheers...
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@CrazyG
If you leave the givesMovement as a unit property set to 1 then all units will receive this bonus. I thought you wanted to give it as a tech? You would still need triggers to increase/decrease the value only for those players that have the tech. Why would you use the step properties?Just wondering...
Cheers...
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@wc_sumpton
Yea I'm turning it on and off every turn using a trigger. Its the simplest way that I found.The other way would be to make FrenchPikemen and OttomanPikemen different units (like in TWW), but the other method seemed like less work.
I wanted to make it so that a land unit which fights this turn doesn't get to move again, and givesMovement does that.
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@crazyg
Thank you for the reply. That was what I was thinking.Cheers...
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Update is being pushed soon. Change log:
Some missing connections added.
Some extra connections taken away.
Turn order changed. Makes the game faster, especially for play by email.
Some territory owners changed.New Mechanic created: March. A unit with march can move more than 1 space, but only in the noncombat move phase. For example, pikemen with march can move 2 spaces, however they can still only move 1 space to enter combat. Units which enter combat do not receive the extra movement. March can be added to various units via techs.
New Tech List
March: Pikemen and Musketmen gain 1 march.
IronHorseshoes: Knights gain 1 march
Horsedrawn Artillery: Cannons gain 1 marchTercio Formation: Musketmen gain +1 defense
HeavyCannons: Cannons roll 3 dice, but have -1 attack
Hussars: Knights gain +1 attack.Improved Sailing: Navies gain 1 march.
NavalCannons: Navies gain +1 attack
Ship of the Line: Navies gain +1 defense -
@crazyg Chomping at the bit! Long awaited revisions to a great design.
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Update is on github
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@crazyg
May have found another connection problem:
France 08 connects to the following France 16, France 17 and France 18.
Also, to use the new tech I had to remove HouseofHabsburg0.5.xml from the games folder.Cheers...
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@wc_sumpton
Let me know how the techs work out for you.I think I'm doing something wrong on github because I know for certain that those connections were removed a long time ago. I double checked and in what I intended to upload there was only one XML.
Anyone have advice on this?
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@crazyg you should be able to check your changes with the compare button before you upload. Is just the xml different ? If so you should be able to remove the xml you don't want and add the new one.
yea i just checked and your other xml is still in there. So at triplea/maps where your repo is you can edit it. i think you might need to do a new PR then, idk.
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@crazyg Little something I doodled last night while waiting for some stuff to load...
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@hepps
Looks like I have a new profile picture -
@crazyg lol
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@crazyg BTW did you get the upload issues resolved?
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@hepps
ITs in process now -
@CrazyG
Its me again. Looks like the march tech work real good.
France is getting all the techs with the free techTokens, but it look like the other players are miss theirs, and at 5000 a token, France should be the easy winner. LoLCheers...
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I have to set a price for techTokens or I get errors., I made them 5,000 so people couldn't buy them. All players should get 12 tokens (enough for a tech guaranteed) on turns 1,3,5,7, etc. I'm working on a fix, you can edit them until then if you want to play