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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 694.0k Views 11 Watching
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    • wc_sumptonW Offline
      wc_sumpton @CrazyG
      last edited by

      @crazyg
      May have found another connection problem:
      France 08 connects to the following France 16, France 17 and France 18.
      Also, to use the new tech I had to remove HouseofHabsburg0.5.xml from the games folder.

      Cheers...

      CrazyGC 1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Moderators @wc_sumpton
        last edited by

        @wc_sumpton
        Let me know how the techs work out for you.

        I think I'm doing something wrong on github because I know for certain that those connections were removed a long time ago. I double checked and in what I intended to upload there was only one XML.

        Anyone have advice on this?

        B HeppsH 2 Replies Last reply Reply Quote 0
        • B Offline
          beelee @CrazyG
          last edited by beelee

          @crazyg you should be able to check your changes with the compare button before you upload. Is just the xml different ? If so you should be able to remove the xml you don't want and add the new one.

          yea i just checked and your other xml is still in there. So at triplea/maps where your repo is you can edit it. i think you might need to do a new PR then, idk.

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @CrazyG
            last edited by

            @crazyg Little something I doodled last night while waiting for some stuff to load...

            0_1531144056880_CG.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            CrazyGC 1 Reply Last reply Reply Quote 2
            • CrazyGC Offline
              CrazyG Moderators @Hepps
              last edited by

              @hepps
              Looks like I have a new profile picture

              HeppsH 2 Replies Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @CrazyG
                last edited by

                @crazyg lol

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @CrazyG
                  last edited by

                  @crazyg BTW did you get the upload issues resolved?

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  CrazyGC 1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators @Hepps
                    last edited by

                    @hepps
                    ITs in process now

                    1 Reply Last reply Reply Quote 1
                    • wc_sumptonW Offline
                      wc_sumpton
                      last edited by

                      @CrazyG
                      Its me again. Looks like the march tech work real good.
                      France is getting all the techs with the free techTokens, but it look like the other players are miss theirs, and at 5000 a token, France should be the easy winner. LoL

                      Cheers...

                      CrazyGC 1 Reply Last reply Reply Quote 0
                      • CrazyGC Offline
                        CrazyG Moderators @wc_sumpton
                        last edited by

                        @wc_sumpton

                        I have to set a price for techTokens or I get errors., I made them 5,000 so people couldn't buy them. All players should get 12 tokens (enough for a tech guaranteed) on turns 1,3,5,7, etc. I'm working on a fix, you can edit them until then if you want to play

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @CrazyG
                          last edited by

                          @crazyg
                          No problem. I just added a players line so that each player will receive the 12 tokens during the France turn. Just thought I would let you know. (I use the same method in I:USA as to setting the purchase price of tokens very high so they can not be purchased. Then granting enough tokens with LL to insure a win)

                          Cheers...

                          1 Reply Last reply Reply Quote 0
                          • CrazyGC Offline
                            CrazyG Moderators
                            last edited by

                            That is what I meant to do before, its fixed now.

                            I added to the game notes, fixed those connections, and removed the extra XML.

                            BTW, did you play until round 3 (when you noticed the tech wasn't working for all nations?). If so, let me see the savegame if you don't mind. I'm working on balance and starting unit positions.

                            wc_sumptonW 1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @CrazyG
                              last edited by wc_sumpton

                              @crazyg
                              Nice. No did not get to round 3 was playing France in second round when I noticed that I could move 3 spaces with the units on France 08. Thought that might be bugged and started digging around to find out why.

                              Going to try a game soon.

                              Cheers...
                              P.S. I was thinking about moving the Tech Activation step to after the Combat step, that way the bonus Movements will start when granted, but the Attack bonus will still be delayed until the next round. Your thoughts? (Also relabeled 0.7 to "with Technologies" so that I can compare 0.5 (baseline) with the new tech.)

                              CrazyGC 1 Reply Last reply Reply Quote 0
                              • CrazyGC Offline
                                CrazyG Moderators @wc_sumpton
                                last edited by CrazyG

                                I uploaded a (hopefully) fixed version. The old version isn't there anymore (I want everyone playing with technology)

                                @wc_sumpton
                                I think that currently march is probably the best tech. I don't really want it available to use turn 1 because it makes a lot of players able to rush certain positions before the other guy can react (for example Russia's turn 1 is really different if he already has march). I think it coming online on turn 2 is fine.

                                Unless you feel its underwhelming? I think the extra movement on infantry or cannons is really valuable for almost everyone except maybe Italian States. I don't think it needs to activate a turn earlier.

                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @CrazyG
                                  last edited by

                                  @crazyg
                                  The way that it is coded, the player does not need to take march on the first turn. All tech are available, which I think is good, a player can decide which best suits their style of play. I'm just giving you some 'food for thought'. Giving the bonus movement on the turn that it is granted does give some advantage to that player, which may force other player into rethinking which tech to take. If Habsburg Monarchy took Heavy Cannons on turn 1, would get them on turn 2, would the Russian still want march on turn 1?

                                  Just thinking out loud.

                                  Cheers...

                                  CrazyGC 1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators @wc_sumpton
                                    last edited by

                                    @wc_sumpton
                                    Maybe you are right. I just think the 5 big land powers will always want march. On turn 3 you can take whatever techs. Sort of how in TWW, certain nations have to pick special warfare. You just need that mobility, your other techs have lots of flexibility. I think Sweden and Denmark have a lot of options too.

                                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                                    • wc_sumptonW Offline
                                      wc_sumpton @CrazyG
                                      last edited by

                                      @crazyg
                                      Just ran a quick AI with me playing France and Habsburg Monarchy. None of the AI players chose any of the march options. France took march and Habsburg Monarchy took Iron Horseshoes. On turn 2 all player were 'Marching' and could move their knights 3 spaces. I checked the game history. So there is something wrong with the turn on/off switches for the bonus movements.

                                      Will check more and let you know.

                                      Cheers...

                                      CrazyGC 1 Reply Last reply Reply Quote 0
                                      • CrazyGC Offline
                                        CrazyG Moderators @wc_sumpton
                                        last edited by

                                        @wc_sumpton
                                        I'm looking at the triggers and I cannot figure out why this would be the case. This is really beginning to get annoying

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton @CrazyG
                                          last edited by

                                          @crazyg
                                          Your deactivate triggers are set to 'after:xxx_Battle' and they have a condition on them: try this:

                                          
                                              <attachment name="triggerAttachmentDeactivateMoveBonus" attachTo="France" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                                <option name="conditions" value="conditionAttachmentAlways"/>
                                          	  <option name="players" value="France:Habsburg_Monarchy:Ottoman_Empire:Poland-Lithuania:Russia:Denmark:Sweden"/>
                                                <option name="unitType" value="Pikemen:Musketmen:Cannon:Knights:Navy"/>
                                                <option name="unitProperty" value="givesMovement" count="-reset-"/>
                                                <option name="when" value="before:FranceCombatMove"/>
                                                <option name="when" value="before:Habsburg_MonarchyCombatMove"/>
                                                <option name="when" value="before:Ottoman_EmpireCombatMove"/>
                                                <option name="when" value="before:Italian_StatesCombatMove"/>
                                                <option name="when" value="before:Poland-LithuaniaCombatMove"/>
                                                <option name="when" value="before:RussiaCombatMove"/>
                                                <option name="when" value="before:DenmarkCombatMove"/>
                                                <option name="when" value="before:SwedenCombatMove"/>
                                              </attachment>
                                          

                                          This replaces all the deactivation triggers, will always happen, resets for all units and players.
                                          The activation triggers happen before non-combatmove, after battle the reset has to come prior to combatmove. So the steps are reset all, it may have be set by a prior player, battle then set if player has the tech. Leave alone until next player to reset all.

                                          Hope this helps.

                                          Cheers...

                                          CrazyGC 1 Reply Last reply Reply Quote 1
                                          • CrazyGC Offline
                                            CrazyG Moderators @wc_sumpton
                                            last edited by

                                            @wc_sumpton
                                            You are a beautiful man

                                            wc_sumptonW 1 Reply Last reply Reply Quote 0

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