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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.9k Views 11 Watching
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      @CrazyG Here you go.

      0_1531225332172_Research2.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 1
      • CrazyGC Offline
        CrazyG Moderators @wc_sumpton
        last edited by

        @wc_sumpton
        Thanks for this. Somehow I forgot that you can set multiple players for a single triggers, this makes it much easier.

        I also realized I was playing on a rather old pre-release, which could explain why I was getting weird behavior. I've updated the engine and will begin work now.

        1 Reply Last reply Reply Quote 0
        • CrazyGC Offline
          CrazyG Moderators @wc_sumpton
          last edited by

          @wc_sumpton
          Can you explain why switch=true is a better choice for the always condition?

          Thanks

          C wc_sumptonW 2 Replies Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @CrazyG
            last edited by

            @crazyg In my opinion in this case better having a condition testing if there are any recruits on the map, not to fire a trigger for nothing. Anyways, it works either ways, and always firing it might be less demanding.

            CrazyGC 1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton @CrazyG
              last edited by

              @crazyg
              Just food for thought. The conditions will always equate to true. Using switch=true just reads clearer then rounds=1-+. Don't get me wrong both work and both ways can be used.

              Cheers...

              1 Reply Last reply Reply Quote 1
              • CrazyGC Offline
                CrazyG Moderators @Cernel
                last edited by

                @cernel
                I could change it at the end, but I really like having an always true condition while building triggers. Its useful for troubleshooting triggers and figuring out what part isn't working.

                I can't say if its less demanding that checking the entire map for a unit.

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                • CrazyGC Offline
                  CrazyG Moderators
                  last edited by

                  Update:

                  Russia has a turn
                  Added WC's recommendations
                  Added the tech icon
                  Moved French units around a little bit to make its opening turns more interesting.
                  Updated game notes with more details, credit WC for his help

                  I'm testing triggers a bit more then will upload.

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @CrazyG
                    last edited by

                    @crazyg Need a new version! My Russia keeps getting its ass handed to it. 😉

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton @Hepps
                      last edited by

                      @hepps
                      That's all right, I changed their name to Rusties...:smiling_face_with_open_mouth_closed_eyes:

                      Cheers...

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @wc_sumpton
                        last edited by

                        @wc_sumpton I'm confused... are you just helping @CrazyG or are you taking the game and making an entirely different game?

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton @Hepps
                          last edited by

                          @hepps
                          🤣 Just helping @CrazyG. The overlay images were just to see how that worked.

                          Its nice to see that I'm not the only one totally confused...

                          Cheers..

                          1 Reply Last reply Reply Quote 0
                          • CrazyGC Offline
                            CrazyG Moderators
                            last edited by

                            @wc_sumpton

                            Did you test your approach with navies? I'm getting unusual behavior with that (a navy that moves 1 space in combat move has 0 movement in NC phase, but a unit that doesn't move has 3)

                            Unit overlays won't be uploaded at the moment because I want the game to function on the stable engine.

                            redrumR wc_sumptonW 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @CrazyG
                              last edited by redrum

                              @crazyg I believe the engine will just ignore the unit icons properties file and images for the current stable so shouldn't cause any harm and just benefit us cool kids using the pre-release 🙂

                              *** This comment is regarding including unit overlays/icons and nothing to do with the navy movement issue

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • wc_sumptonW Offline
                                wc_sumpton @CrazyG
                                last edited by wc_sumpton

                                @crazyg
                                I don't see how the unit_icons.properties file could be causing any logic change to the xml?

                                Will try to look more into it.

                                Cheers...

                                (What he said @redrum )

                                CrazyGC 1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators @wc_sumpton
                                  last edited by

                                  @wc_sumpton
                                  not a unit properties thing, XML I have the movement swap working for everything except navies. When I tried your suggestion of movement rather than givesmovement, it seemed to stop the navies from working.

                                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                                  • wc_sumptonW Offline
                                    wc_sumpton @CrazyG
                                    last edited by

                                    @crazyg
                                    I have tested the movement change on all units. But I also tested the givesmovement also.
                                    I have both working.
                                    Using Navy movement:

                                    <attachment name="triggerAttachmentFranceActivateNavyMoveBonus" attachTo="France" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="conditions" value="conditionAttachmentFranceDiscoveredSailing"/>
                                      <option name="when" value="before:FranceNonCombatMove"/>
                                      <option name="unitType" value="Navy"/>
                                      <option name="unitProperty" value="movement" count="3"/>
                                    </attachment>
                                    
                                    <attachment name="triggerAttachmentHabsburg_MonarchyActivateNavyMoveBonus" attachTo="Habsburg_Monarchy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="conditions" value="conditionAttachmentHabsburg_MonarchyDiscoveredSailing"/>
                                      <option name="when" value="before:Habsburg_MonarchyNonCombatMove"/>
                                      <option name="unitType" value="Navy"/>
                                      <option name="unitProperty" value="movement" count="3"/>
                                    </attachment>
                                    
                                    <attachment name="triggerAttachmentOttoman_EmpireActivateNavyMoveBonus" attachTo="Ottoman_Empire" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="conditions" value="conditionAttachmentOttoman_EmpireDiscoveredSailing"/>
                                      <option name="when" value="before:Ottoman_EmpireNonCombatMove"/>
                                      <option name="unitType" value="Navy"/>
                                      <option name="unitProperty" value="movement" count="3"/>
                                    </attachment>
                                    
                                    <attachment name="triggerAttachmentItalian_StatesActivateNavyMoveBonus" attachTo="Italian_States" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="conditions" value="conditionAttachmentItalian_StatesDiscoveredSailing"/>
                                      <option name="when" value="before:Italian_StatesNonCombatMove"/>
                                      <option name="unitType" value="Navy"/>
                                      <option name="unitProperty" value="movement" count="3"/>
                                    </attachment>
                                    
                                    <attachment name="triggerAttachmentPoland-LithuaniaActivateNavyMoveBonus" attachTo="Poland-Lithuania" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="conditions" value="conditionAttachmentPoland-LithuaniaDiscoveredSailing"/>
                                      <option name="when" value="before:Poland-LithuaniaNonCombatMove"/>
                                      <option name="unitType" value="Navy"/>
                                      <option name="unitProperty" value="movement" count="3"/>
                                    </attachment>
                                    
                                    <attachment name="triggerAttachmentRussiaActivateNavyMoveBonus" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="conditions" value="conditionAttachmentRussiaDiscoveredSailing"/>
                                      <option name="when" value="before:RussiaNonCombatMove"/>
                                      <option name="unitType" value="Navy"/>
                                      <option name="unitProperty" value="movement" count="3"/>
                                    </attachment>
                                    
                                    <attachment name="triggerAttachmentDenmarkActivateNavyMoveBonus" attachTo="Denmark" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="conditions" value="conditionAttachmentDenmarkDiscoveredSailing"/>
                                      <option name="when" value="before:DenmarkNonCombatMove"/>
                                      <option name="unitType" value="Navy"/>
                                      <option name="unitProperty" value="movement" count="3"/>
                                    </attachment>
                                    
                                    <attachment name="triggerAttachmentSwedenActivateNavyMoveBonus" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                      <option name="conditions" value="conditionAttachmentSwedenDiscoveredSailing"/>
                                      <option name="when" value="before:SwedenNonCombatMove"/>
                                      <option name="unitType" value="Navy"/>
                                      <option name="unitProperty" value="movement" count="3"/>
                                    </attachment>
                                    

                                    I can post the givesmovement code also if you would like, they are very similar. The only change being the unitProperty=givesMovement=1:Navy.

                                    Cheers...

                                    CrazyGC 1 Reply Last reply Reply Quote 1
                                    • CrazyGC Offline
                                      CrazyG Moderators @wc_sumpton
                                      last edited by CrazyG

                                      @wc_sumpton
                                      I changed it back to after:Battle and I works again. I'm scratching my head

                                      Edit: I had NoncombatMove instead of NonCombatMove 🙂

                                      Edit 2: No that wasn't it.
                                      Going through Git now

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                                      • CrazyGC Offline
                                        CrazyG Moderators
                                        last edited by CrazyG

                                        Sorry for posting so many times.

                                        I think I've figured this out. My boat has 2 movement. If I move my boat 1 space in combat move (but don't fight), it still loses all of its movement.

                                        I was not aware of this behavior and kept thinking it was the triggers malfunctioning. I tested by moving a boat 0 zero spaces, it would have 3 movement in NC phase. I move it 2 spaces, it has 1 movement. Then I moved it 1 space, and it had 1 movement. I thought the trigger didn't fire.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @CrazyG
                                          last edited by redrum

                                          @crazyg Correct. You can only move a non-air unit during combat move or non-combat move not both.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          CrazyGC 1 Reply Last reply Reply Quote 0
                                          • CrazyGC Offline
                                            CrazyG Moderators @redrum
                                            last edited by

                                            @redrum
                                            You can move land in both

                                            redrumR 1 Reply Last reply Reply Quote 0

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