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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.9k Views 11 Watching
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    • CrazyGC Offline
      CrazyG Moderators @wc_sumpton
      last edited by

      @wc_sumpton
      Thanks for this. Somehow I forgot that you can set multiple players for a single triggers, this makes it much easier.

      I also realized I was playing on a rather old pre-release, which could explain why I was getting weird behavior. I've updated the engine and will begin work now.

      1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Moderators @wc_sumpton
        last edited by

        @wc_sumpton
        Can you explain why switch=true is a better choice for the always condition?

        Thanks

        C wc_sumptonW 2 Replies Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @CrazyG
          last edited by

          @crazyg In my opinion in this case better having a condition testing if there are any recruits on the map, not to fire a trigger for nothing. Anyways, it works either ways, and always firing it might be less demanding.

          CrazyGC 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @CrazyG
            last edited by

            @crazyg
            Just food for thought. The conditions will always equate to true. Using switch=true just reads clearer then rounds=1-+. Don't get me wrong both work and both ways can be used.

            Cheers...

            1 Reply Last reply Reply Quote 1
            • CrazyGC Offline
              CrazyG Moderators @Cernel
              last edited by

              @cernel
              I could change it at the end, but I really like having an always true condition while building triggers. Its useful for troubleshooting triggers and figuring out what part isn't working.

              I can't say if its less demanding that checking the entire map for a unit.

              1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators
                last edited by

                Update:

                Russia has a turn
                Added WC's recommendations
                Added the tech icon
                Moved French units around a little bit to make its opening turns more interesting.
                Updated game notes with more details, credit WC for his help

                I'm testing triggers a bit more then will upload.

                HeppsH 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators @CrazyG
                  last edited by

                  @crazyg Need a new version! My Russia keeps getting its ass handed to it. 😉

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @Hepps
                    last edited by

                    @hepps
                    That's all right, I changed their name to Rusties...:smiling_face_with_open_mouth_closed_eyes:

                    Cheers...

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @wc_sumpton
                      last edited by

                      @wc_sumpton I'm confused... are you just helping @CrazyG or are you taking the game and making an entirely different game?

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @Hepps
                        last edited by

                        @hepps
                        🤣 Just helping @CrazyG. The overlay images were just to see how that worked.

                        Its nice to see that I'm not the only one totally confused...

                        Cheers..

                        1 Reply Last reply Reply Quote 0
                        • CrazyGC Offline
                          CrazyG Moderators
                          last edited by

                          @wc_sumpton

                          Did you test your approach with navies? I'm getting unusual behavior with that (a navy that moves 1 space in combat move has 0 movement in NC phase, but a unit that doesn't move has 3)

                          Unit overlays won't be uploaded at the moment because I want the game to function on the stable engine.

                          redrumR wc_sumptonW 2 Replies Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @CrazyG
                            last edited by redrum

                            @crazyg I believe the engine will just ignore the unit icons properties file and images for the current stable so shouldn't cause any harm and just benefit us cool kids using the pre-release 🙂

                            *** This comment is regarding including unit overlays/icons and nothing to do with the navy movement issue

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 1
                            • wc_sumptonW Offline
                              wc_sumpton @CrazyG
                              last edited by wc_sumpton

                              @crazyg
                              I don't see how the unit_icons.properties file could be causing any logic change to the xml?

                              Will try to look more into it.

                              Cheers...

                              (What he said @redrum )

                              CrazyGC 1 Reply Last reply Reply Quote 0
                              • CrazyGC Offline
                                CrazyG Moderators @wc_sumpton
                                last edited by

                                @wc_sumpton
                                not a unit properties thing, XML I have the movement swap working for everything except navies. When I tried your suggestion of movement rather than givesmovement, it seemed to stop the navies from working.

                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @CrazyG
                                  last edited by

                                  @crazyg
                                  I have tested the movement change on all units. But I also tested the givesmovement also.
                                  I have both working.
                                  Using Navy movement:

                                  <attachment name="triggerAttachmentFranceActivateNavyMoveBonus" attachTo="France" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentFranceDiscoveredSailing"/>
                                    <option name="when" value="before:FranceNonCombatMove"/>
                                    <option name="unitType" value="Navy"/>
                                    <option name="unitProperty" value="movement" count="3"/>
                                  </attachment>
                                  
                                  <attachment name="triggerAttachmentHabsburg_MonarchyActivateNavyMoveBonus" attachTo="Habsburg_Monarchy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentHabsburg_MonarchyDiscoveredSailing"/>
                                    <option name="when" value="before:Habsburg_MonarchyNonCombatMove"/>
                                    <option name="unitType" value="Navy"/>
                                    <option name="unitProperty" value="movement" count="3"/>
                                  </attachment>
                                  
                                  <attachment name="triggerAttachmentOttoman_EmpireActivateNavyMoveBonus" attachTo="Ottoman_Empire" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentOttoman_EmpireDiscoveredSailing"/>
                                    <option name="when" value="before:Ottoman_EmpireNonCombatMove"/>
                                    <option name="unitType" value="Navy"/>
                                    <option name="unitProperty" value="movement" count="3"/>
                                  </attachment>
                                  
                                  <attachment name="triggerAttachmentItalian_StatesActivateNavyMoveBonus" attachTo="Italian_States" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentItalian_StatesDiscoveredSailing"/>
                                    <option name="when" value="before:Italian_StatesNonCombatMove"/>
                                    <option name="unitType" value="Navy"/>
                                    <option name="unitProperty" value="movement" count="3"/>
                                  </attachment>
                                  
                                  <attachment name="triggerAttachmentPoland-LithuaniaActivateNavyMoveBonus" attachTo="Poland-Lithuania" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentPoland-LithuaniaDiscoveredSailing"/>
                                    <option name="when" value="before:Poland-LithuaniaNonCombatMove"/>
                                    <option name="unitType" value="Navy"/>
                                    <option name="unitProperty" value="movement" count="3"/>
                                  </attachment>
                                  
                                  <attachment name="triggerAttachmentRussiaActivateNavyMoveBonus" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentRussiaDiscoveredSailing"/>
                                    <option name="when" value="before:RussiaNonCombatMove"/>
                                    <option name="unitType" value="Navy"/>
                                    <option name="unitProperty" value="movement" count="3"/>
                                  </attachment>
                                  
                                  <attachment name="triggerAttachmentDenmarkActivateNavyMoveBonus" attachTo="Denmark" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentDenmarkDiscoveredSailing"/>
                                    <option name="when" value="before:DenmarkNonCombatMove"/>
                                    <option name="unitType" value="Navy"/>
                                    <option name="unitProperty" value="movement" count="3"/>
                                  </attachment>
                                  
                                  <attachment name="triggerAttachmentSwedenActivateNavyMoveBonus" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="conditions" value="conditionAttachmentSwedenDiscoveredSailing"/>
                                    <option name="when" value="before:SwedenNonCombatMove"/>
                                    <option name="unitType" value="Navy"/>
                                    <option name="unitProperty" value="movement" count="3"/>
                                  </attachment>
                                  

                                  I can post the givesmovement code also if you would like, they are very similar. The only change being the unitProperty=givesMovement=1:Navy.

                                  Cheers...

                                  CrazyGC 1 Reply Last reply Reply Quote 1
                                  • CrazyGC Offline
                                    CrazyG Moderators @wc_sumpton
                                    last edited by CrazyG

                                    @wc_sumpton
                                    I changed it back to after:Battle and I works again. I'm scratching my head

                                    Edit: I had NoncombatMove instead of NonCombatMove 🙂

                                    Edit 2: No that wasn't it.
                                    Going through Git now

                                    1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by CrazyG

                                      Sorry for posting so many times.

                                      I think I've figured this out. My boat has 2 movement. If I move my boat 1 space in combat move (but don't fight), it still loses all of its movement.

                                      I was not aware of this behavior and kept thinking it was the triggers malfunctioning. I tested by moving a boat 0 zero spaces, it would have 3 movement in NC phase. I move it 2 spaces, it has 1 movement. Then I moved it 1 space, and it had 1 movement. I thought the trigger didn't fire.

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @CrazyG
                                        last edited by redrum

                                        @crazyg Correct. You can only move a non-air unit during combat move or non-combat move not both.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        CrazyGC 1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Moderators @redrum
                                          last edited by

                                          @redrum
                                          You can move land in both

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @CrazyG
                                            last edited by redrum

                                            @crazyg Land and naval should work the same. I'm not sure if you trigger additional movement after combat move if they then could move again. But at least ignoring bonus movement/triggers/resets, land/sea units can only move during combat or non-combat move.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            CrazyGC 1 Reply Last reply Reply Quote 0

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