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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 693.8k Views 11 Watching
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    • HeppsH Offline
      Hepps Moderators @wc_sumpton
      last edited by

      @wc_sumpton I'm confused... are you just helping @CrazyG or are you taking the game and making an entirely different game?

      "A joyous heart sours with the burden of expectation"
      Hepster

      wc_sumptonW 1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton @Hepps
        last edited by

        @hepps
        🤣 Just helping @CrazyG. The overlay images were just to see how that worked.

        Its nice to see that I'm not the only one totally confused...

        Cheers..

        1 Reply Last reply Reply Quote 0
        • CrazyGC Offline
          CrazyG Moderators
          last edited by

          @wc_sumpton

          Did you test your approach with navies? I'm getting unusual behavior with that (a navy that moves 1 space in combat move has 0 movement in NC phase, but a unit that doesn't move has 3)

          Unit overlays won't be uploaded at the moment because I want the game to function on the stable engine.

          redrumR wc_sumptonW 2 Replies Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @CrazyG
            last edited by redrum

            @crazyg I believe the engine will just ignore the unit icons properties file and images for the current stable so shouldn't cause any harm and just benefit us cool kids using the pre-release 🙂

            *** This comment is regarding including unit overlays/icons and nothing to do with the navy movement issue

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton @CrazyG
              last edited by wc_sumpton

              @crazyg
              I don't see how the unit_icons.properties file could be causing any logic change to the xml?

              Will try to look more into it.

              Cheers...

              (What he said @redrum )

              CrazyGC 1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators @wc_sumpton
                last edited by

                @wc_sumpton
                not a unit properties thing, XML I have the movement swap working for everything except navies. When I tried your suggestion of movement rather than givesmovement, it seemed to stop the navies from working.

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @CrazyG
                  last edited by

                  @crazyg
                  I have tested the movement change on all units. But I also tested the givesmovement also.
                  I have both working.
                  Using Navy movement:

                  <attachment name="triggerAttachmentFranceActivateNavyMoveBonus" attachTo="France" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentFranceDiscoveredSailing"/>
                    <option name="when" value="before:FranceNonCombatMove"/>
                    <option name="unitType" value="Navy"/>
                    <option name="unitProperty" value="movement" count="3"/>
                  </attachment>
                  
                  <attachment name="triggerAttachmentHabsburg_MonarchyActivateNavyMoveBonus" attachTo="Habsburg_Monarchy" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentHabsburg_MonarchyDiscoveredSailing"/>
                    <option name="when" value="before:Habsburg_MonarchyNonCombatMove"/>
                    <option name="unitType" value="Navy"/>
                    <option name="unitProperty" value="movement" count="3"/>
                  </attachment>
                  
                  <attachment name="triggerAttachmentOttoman_EmpireActivateNavyMoveBonus" attachTo="Ottoman_Empire" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentOttoman_EmpireDiscoveredSailing"/>
                    <option name="when" value="before:Ottoman_EmpireNonCombatMove"/>
                    <option name="unitType" value="Navy"/>
                    <option name="unitProperty" value="movement" count="3"/>
                  </attachment>
                  
                  <attachment name="triggerAttachmentItalian_StatesActivateNavyMoveBonus" attachTo="Italian_States" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentItalian_StatesDiscoveredSailing"/>
                    <option name="when" value="before:Italian_StatesNonCombatMove"/>
                    <option name="unitType" value="Navy"/>
                    <option name="unitProperty" value="movement" count="3"/>
                  </attachment>
                  
                  <attachment name="triggerAttachmentPoland-LithuaniaActivateNavyMoveBonus" attachTo="Poland-Lithuania" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentPoland-LithuaniaDiscoveredSailing"/>
                    <option name="when" value="before:Poland-LithuaniaNonCombatMove"/>
                    <option name="unitType" value="Navy"/>
                    <option name="unitProperty" value="movement" count="3"/>
                  </attachment>
                  
                  <attachment name="triggerAttachmentRussiaActivateNavyMoveBonus" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentRussiaDiscoveredSailing"/>
                    <option name="when" value="before:RussiaNonCombatMove"/>
                    <option name="unitType" value="Navy"/>
                    <option name="unitProperty" value="movement" count="3"/>
                  </attachment>
                  
                  <attachment name="triggerAttachmentDenmarkActivateNavyMoveBonus" attachTo="Denmark" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentDenmarkDiscoveredSailing"/>
                    <option name="when" value="before:DenmarkNonCombatMove"/>
                    <option name="unitType" value="Navy"/>
                    <option name="unitProperty" value="movement" count="3"/>
                  </attachment>
                  
                  <attachment name="triggerAttachmentSwedenActivateNavyMoveBonus" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentSwedenDiscoveredSailing"/>
                    <option name="when" value="before:SwedenNonCombatMove"/>
                    <option name="unitType" value="Navy"/>
                    <option name="unitProperty" value="movement" count="3"/>
                  </attachment>
                  

                  I can post the givesmovement code also if you would like, they are very similar. The only change being the unitProperty=givesMovement=1:Navy.

                  Cheers...

                  CrazyGC 1 Reply Last reply Reply Quote 1
                  • CrazyGC Offline
                    CrazyG Moderators @wc_sumpton
                    last edited by CrazyG

                    @wc_sumpton
                    I changed it back to after:Battle and I works again. I'm scratching my head

                    Edit: I had NoncombatMove instead of NonCombatMove 🙂

                    Edit 2: No that wasn't it.
                    Going through Git now

                    1 Reply Last reply Reply Quote 0
                    • CrazyGC Offline
                      CrazyG Moderators
                      last edited by CrazyG

                      Sorry for posting so many times.

                      I think I've figured this out. My boat has 2 movement. If I move my boat 1 space in combat move (but don't fight), it still loses all of its movement.

                      I was not aware of this behavior and kept thinking it was the triggers malfunctioning. I tested by moving a boat 0 zero spaces, it would have 3 movement in NC phase. I move it 2 spaces, it has 1 movement. Then I moved it 1 space, and it had 1 movement. I thought the trigger didn't fire.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @CrazyG
                        last edited by redrum

                        @crazyg Correct. You can only move a non-air unit during combat move or non-combat move not both.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        CrazyGC 1 Reply Last reply Reply Quote 0
                        • CrazyGC Offline
                          CrazyG Moderators @redrum
                          last edited by

                          @redrum
                          You can move land in both

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @CrazyG
                            last edited by redrum

                            @crazyg Land and naval should work the same. I'm not sure if you trigger additional movement after combat move if they then could move again. But at least ignoring bonus movement/triggers/resets, land/sea units can only move during combat or non-combat move.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            CrazyGC 1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Moderators @redrum
                              last edited by CrazyG

                              @redrum

                              Tested it on Revised. Tanks can move 1 space in both phases.

                              Edit: Duh blitz. I'm a fool. As long as its the engine and not my own error, I'm fine with it.

                              wc_sumptonW C 2 Replies Last reply Reply Quote 0
                              • CrazyGC Offline
                                CrazyG Moderators
                                last edited by

                                Its uploaded to Git

                                wc_sumptonW C 2 Replies Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @CrazyG
                                  last edited by

                                  @crazyg, @redrum
                                  Wow... wow had me scratching my head over this. Glad everyone is on, or at least near the same page... (I think I'm just going to throw the book at @wc_sumpton)

                                  Cheers...

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @CrazyG
                                    last edited by

                                    @crazyg said in Crazy Europe: House of Habsburg:

                                    @redrum

                                    Tested it on Revised. Tanks can move 1 space in both phases.

                                    Edit: Duh blitz. I'm a fool. As long as its the engine and not my own error, I'm fine with it.

                                    By intended rules, since Classic, a Tank cannot move 1 space in both phases, in any case. It cannot move of 1 space to friendly during combat move (tho TripleA doesn't support this restriction). It can move 1 space into a hostile territory, conquering it, but, then, it cannot move again during non combat move.

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                                    • wc_sumptonW Offline
                                      wc_sumpton @CrazyG
                                      last edited by

                                      @crazyg
                                      Quick question, I see that the France line in the 'triggerAttachmentDeactivateMoveBonus' trigger has been commented out. When Sweden activates one of the givesMovement bonuses, the bonuses will stay active until Habsburg_Monarchy turn, which will give France those bonuses for free and they could use them during the combatMove phase.

                                      Just wondering

                                      Cheers...

                                      CrazyGC 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators
                                        last edited by Cernel

                                        You can have bigger non combat movement 2 ways.

                                        1. Triggering higher values in non combat, then triggering back lower in combat move.
                                        2. (without triggers) By the units giving bonus movement to themselves and having the step that gives this movement during non combat move (default is during combat move).

                                        When I tested number 1 (triggering in and out movement to make for higher non combat movement) the only substantial issue I had was that ships that unloaded were able to move again, by the difference.
                                        Doing it with number 2 (steps giving bonus during NCM, and not CM) the issue I had was that if allies had turns one after the other, the units during the CM phase of the ally going second would have the bonus movement, since the bonus was reset only in the moment it was given (you can get around this limit with a dummy player to reset it).

                                        edit: Edited to clarify.

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @CrazyG
                                          last edited by

                                          Hosting a no-tech dice game of the latest 30 minutes ago right now in lobby, if any1 is interested.🙂

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                                          • wc_sumptonW Offline
                                            wc_sumpton @Cernel
                                            last edited by

                                            @cernel said in Crazy Europe: House of Habsburg:

                                            Doing it with steps giving bonus during NCM, and not CM, the issue I had was that if allies had turns one after the other, the units during the CM phase of the ally going second would have the bonus movement, since the bonus was reset only in the moment it was given (you can get around this limit with a dummy player to reset it).

                                            Don't understand your question. In this case a trigger is called before the CM of every player to remove the NCM bonus, (if the bonus is there or not). Another trigger is call before NCM only if the player has the necessary Tech to assign the bonus.

                                            Just trying to get a clear understanding of you question here.

                                            Cheers...

                                            C 1 Reply Last reply Reply Quote 0

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