TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 694.0k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators @CrazyG
      last edited by

      @crazyg The starting positions work. Also I noticed now Sweden goes first; that's a huge change, as before Sweden was doomed to fall easily. Balance, no point talking, game has changed a lot.
      I won as Russia and won as Poland, so I don't really know who should be winning there.
      The only problems I have with the starting stuff are of historical nature, and some I've already said.
      I hate to have to see a St.Petersburg where there was a wasteland with a couple fortresses and was Russian anyways, not Swedish.
      The Rhodes that is Italian is a minor matter, as it is recent, but then the Cyclades should be Italian, and mostly it seems too much to have a city in there, due to how rare cities are, and Crete and Cyprus were both much more populous than Rhodes.
      Constantinople, at this time, was way bigger than any other cities. So it should be 15 (looking at the other cities around).
      Also I think it would be so cooler if the map would have England and Scotland (England part of Habsburg and Scotland part of Franco). Leaving Britain neutral means that either it is out of the game or it is very easily farmable, that's really bad on historicity.
      I see you went back not having a specific starting year. I think game sounds more neat if it refers to a specific year, even if you are not going to have it 100% on it.
      So, long way to say that, as long as gameplay goes, the game seems sound to me, but I would wish you don't sacrifice historicity so much on the main things.

      1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @CrazyG
        last edited by

        @crazyg On unit balance, maybe there is not so much complementarity, due to the fact that costs are relatively very close, for an Axis & Allies style game. So I think it would be good making knights stronger and costing 24. Historically, however, this was the nadir of the cavalry and the time of the dominance of the infantry, as the massive formations of pikemen and musketeers were almost cavalry proof (tho the French couldn't possibly stop being horse lovers).

        1 Reply Last reply Reply Quote 1
        • CrazyGC Offline
          CrazyG Moderators
          last edited by CrazyG

          @hepps
          I think all issues are solved and I spent all that time trying to solve a non-issue (not being able to move twice is completely undocumented, I've played for more than a decade and I wasn't aware of it.

          @Cernel
          Lets start with something which has been said more than a few time: gameplay comes first. I'm not intentionally sacrificing any historical accuracy either, the fact that saint petersburg didn't exist in the 16th century isn't common knowledge. And a quick google search revealed that there were important fortresses there, so I don't see what the issue is. I'm posted my source for the borders, Sweden controlled the area at the time.

          Venice is the most valuable city because its Venice (it doesn't matter if Constaninople was bigger in population, Venice is wealthy).

          I don't want neutral farming to be too strong. Is it actually a good idea to farm England though? You mentioned that France is dieing every game, could it be because they are invading England? You have to commit a ton of resources and you need 2 or 3 territories just to pay the maintenance for the units you send. I would much rather pressure Barcelona and try to spread the Habsburgs thin while the Ottomans go hard in Europe.

          C 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @CrazyG
            last edited by

            @crazyg I wouldn't go for Britain; so for me now that part of the map is not part of the game, but I cannot say it for certain. Time will tell if Habsburg should go kill France first or not, I guess; only way is playing either ways, and see what seems working the best. If England and Scotland are not part of the game, it would be better to make them impassable, as it doesn't make sense that you can attack part of them and the rest doesn't fight back (like Spain or Turkey in NWO).

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Cernel
              last edited by Cernel

              @cernel Tho having a fleet in 56 is a serious annoyance for Habsburg, since you can drop in a bunch of territories in the Netherlands, that need to be defended, and, while waiting, you can use it to farm some. Still, doubt it's worth it, but not sure.

              1 Reply Last reply Reply Quote 0
              • CrazyGC Offline
                CrazyG Moderators
                last edited by

                Pushed a small update

                A few connections added
                Some neutral units added
                Venice controls the Cyclades

                I want feedback on where to place the Italian city in the Eastern Mediteranean.

                The issue with Crete is its very hard to defend because its two spaces from the Ottoman city in Athens, which is two spaces from the Ottoman capital. Just to hold it on turn 2, Venice needs to build a castle there. I can add some units, but all that does is allow to survive till round 4 or 5 instead of round 2.

                You cannot defend it using navy for a very long time.

                Rhodes is a lot less flexible for Venice, but much harder to take for the Ottomans.

                Cyprus is too far away for Venice's home fleet to actually help.

                C 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  @CrazyG
                  I wonder if @Hepps would allow you to borrow his dice folder. TWW uses a 12-sided dice, and those in TWW look nice.

                  Cheers...

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @CrazyG
                    last edited by

                    @crazyg So, historically Crete (better named as "Candy" at this timeline and if you are going to use English names) was the main dependency of Venice, tho the hulls and the high tech stuff would be produced in Venice, and, then, armed in Crete (it would make more sense if ships are produced in 2 turns, but the hulls should stay in land; maybe using that thing of the air unit with carrier cost 0).
                    So, historically, I would say 1 city able to produce 1 unit in Crete.
                    Don't really know about Cyprus, tho I think Crete and Cyprus would have about the same population.
                    For gameplay, the best may be having both a city in Candy and a city in Cyprus, both at production 1, and 1 or 2 villages in Rhodes, plus a castle in each of Rhodes, Crete and Cyprus.

                    For castles, I don't know. At this time there were fortifications pretty much everywhere, and, in your format, in which castles can only be 1 or 0 per territory, I've not really a clue what were the x% territories more castle intensive. Side note, with the current values, I think castles will be almost never bought, and, at most, only in very major chockepoints. The only cases I see are castles in France 46 and France 36, and even that I'm not sure it would be smart.

                    CrazyGC 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators
                      last edited by Hepps

                      Test from last night...

                      Missing connections

                      Russia 02 <-> Russia 17
                      SZ 127<-> SZ 134
                      Turkey 36 <->Turkey 40
                      SZ 150 <-> Albania 01
                      Turkey 58 <-> ALL surrounding Terr.
                      Turkey 57 <-> All surrounding Terr.
                      Turkey 35 <-> Turkey 32

                      Connections needing to be removed

                      SZ 98 <-> Spain 35
                      SZ 186 <-> Greece 02
                      Turkey 35 <-> Turkey 39
                      SZ 82 <-> SZ 83

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators
                        last edited by

                        Also, I think in this map might be good having 1 (and only 1) territory effect: Mountains, given to about 10% of territories in the map (only those with major mountains). But this would need to be played and, eventually, reverted, if it wouldn't feel fun to deal with (I'm always very cautious suggesting adding territory effects, as I'm not a big fan of such things, but this map might use some mountains).

                        1 Reply Last reply Reply Quote 1
                        • CrazyGC Offline
                          CrazyG Moderators @Cernel
                          last edited by

                          @cernel
                          Castles are really powerful. A castle with 2 pikemen inside is very difficult to take. The cheapest force I found to reliably take it would be 3 pikemen and 2 cannons, which would need 5 navies to transport. Would you really spend all those resources taking Crete, Rhodes, and Cyprus?

                          I see France building a castle in its southern city quite often (I think the Habsburgs can force France to build one there turn two if France does the opening you did in our game). They are weak in the Habsburg-Ottoman region because both sides have so many cannons, but I think that is fine. Its fine if they aren't built often, the starting castles affect the game a lot.

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @CrazyG
                            last edited by Cernel

                            @crazyg I don't think any of Crete, Rhodes of Cyprus have to be taken. I guessed you wanted some gameplay there, even all game long. Cyprus city would be a pretty big annoyance for the Ottomans, I think, but only if having a castle.

                            edit: Cyprus city I think might be something problematic for the Ottomans even withot a castle, but I'm not sure. Anyway, surely much more with.

                            edit: The maintainment costs, even if modest, are a bit of a gamechanger in garrisoning islands, as now, for example, if Italians have 4 units in Rhodes the Ottomans will be: LOL you can stay there it will just be -1 PUs for you. Otto just needs to stay at reach to punish shipbuilding, which you probably are already doing to keep in check the Italians from the west.

                            Really, I would rename the Italian States as Venice, since I see now they are mostly Venice (Genova is neutral). Also it's strange that Italy 08 and Italy 10 have different owner, since they would be both Genova territories (loosely). Also I'm not sure if at this time the Italians still rather identified themselves as "Lombards" ("Lombard States" instead of "Italian States", but not sure).

                            CrazyGC 1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Moderators @Cernel
                              last edited by CrazyG

                              @cernel said in Crazy Europe: House of Habsburg:

                              edit: Cyprus city I think might be something problematic for the Ottomans even withot a castle, but I'm not sure. Anyway, surely much more with.

                              Ottomans have 6 fleets that can reach Crete on turn 2. So Venice either has to sack a navy to block the cyclades (which only buys you 1 turn) or build a castle. I'm open to moving units around, but you need a lot of changes. Seems to me that the city falls to the Ottomans and helps them if they want to continue a naval strategy, Venice never gets to use it. Rhodes tends to stay Venetian controlled for a long time, even without a castle. I like the position more.

                              All future "why does X territory begin controlled by Y" questions can be answered by looking at the source maps I posted.

                              @cernel said in Crazy Europe: House of Habsburg:

                              edit: The maintainment costs, even if modest, are a bit of a gamechanger in garrisoning islands, as now, for example, if Italians have 4 units in Rhodes the Ottomans will be: LOL you can stay there it will just be -1 PUs for you. Otto just needs to stay at reach to punish shipbuilding, which you probably are already doing to keep in check the Italians from the west.

                              Maintenance is just an experiment (one that you have advocated for as long as I can remember).

                              C 1 Reply Last reply Reply Quote 1
                              • C Offline
                                Cernel Moderators @CrazyG
                                last edited by

                                @crazyg As I said, I tend to think that Cyprus city would need a castle too, but, in the first rounds, the Ottomans really want to focus as much as possible against the Habsburg; so whatever distraction is probably good for Franco.

                                I do believe that if Rhodes have a castle, then Ottoman would never try to invest for taking it, but I don't see this as a problem. Not sure about Crete, instead.

                                I suggest adding your referring map to the first post.

                                1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators
                                  last edited by

                                  Update pushed- just missing connections (Hepps list and others)

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @CrazyG
                                    last edited by Hepps

                                    @crazyg One little thing you may want to consider...

                                    Add a default sound property setting

                                    0_1531321306129_sound Properties.png

                                    Sound.Default.Folder=classical

                                    or

                                    Sound.Default.Folder=preindustrial

                                    Not that I don't love the sound of tanks blitzing during a cavalry charge... but these sounds might feel slightly more.... authentic. 😃

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    C CrazyGC 2 Replies Last reply Reply Quote 3
                                    • C Offline
                                      Cernel Moderators @Hepps
                                      last edited by

                                      @hepps Definitely preindustrial, my suggestion.

                                      1 Reply Last reply Reply Quote 1
                                      • CrazyGC Offline
                                        CrazyG Moderators @Hepps
                                        last edited by

                                        @hepps
                                        Updating now

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @CrazyG
                                          last edited by

                                          @crazyg 0_1531324139535_CG emoji.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • wc_sumptonW Offline
                                            wc_sumpton
                                            last edited by

                                            @CrazyG
                                            One last connection problem: France 08 to France 18 should be changed to France 08 to France 15

                                            Cheers...

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 19
                                            • 20
                                            • 21
                                            • 22
                                            • 23
                                            • 22 / 23
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums