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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 694.1k Views 11 Watching
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    • CrazyGC Offline
      CrazyG Moderators @wc_sumpton
      last edited by

      @wc_sumpton
      No need to apologize, I appreciate anyone who takes the time to look at my map.

      I had the same idea with bombardment. The current tech model isn't intended to be final, just a starting point. Eventually I would like a tree that unlocks as you play. The end goal might for all units to get 3 buffs so the tech icons can be put to full use.

      wc_sumptonW 1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton @CrazyG
        last edited by

        @crazyg
        Adding bombard would put a fourth buff on Navy. Where @Hepps at when you need him, you need another slice for that pie!! :smiling_face_with_open_mouth_closed_eyes:

        Cheers...

        CrazyGC 1 Reply Last reply Reply Quote 1
        • CrazyGC Offline
          CrazyG Moderators @wc_sumpton
          last edited by

          @wc_sumpton
          I was thinking the bombard would count as an attack buff, replacing naval cannons. I'm not a huge fan of just +1 attack or +1 defense buffs, I would rather give units new abilities.

          1 Reply Last reply Reply Quote 2
          • HeppsH Offline
            Hepps Moderators
            last edited by

            Still a lot of missing connections and wrong connections.

            But the new set up is a dramatic change.

            Have I mentioned before what a great WWI scenario this would make? 😉

            "A joyous heart sours with the burden of expectation"
            Hepster

            CrazyGC 1 Reply Last reply Reply Quote 0
            • CrazyGC Offline
              CrazyG Moderators @Hepps
              last edited by

              @hepps
              I have a half way done WW1 thing, but I want to get a grip on this first.

              I've fixed bad connections in Sweden. Send me any others you find.

              My testing is showing that Sweden is now favored over Denmark in a true 1v1, so how much Sweden invests in fighting Russia should be a good source of variety.

              HeppsH 1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators @CrazyG
                last edited by

                @crazyg I was just kidding. Got see this through to the finish line now.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  @CrazyG Quick check update...

                  Missing connections

                  SZ 127<-> SZ 134

                  Connections needing to be removed

                  France 06 <-> Belgium 06
                  Netherlands 04 <-> Belgium 01
                  SZ 128 <-> SZ 109

                  Just what I checked this morning. But I had still noticed issues with Eastern Turkey and some still missing connections in that area.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators
                    last edited by

                    I found a file on my computer with all these missing connections. At some point, I think I updating with the wrong file and removed them.

                    The problems all seem to be in the areas that we made changes to in the second wave of map creation.

                    I'm fixing now, will update sometime today. The update will only have connection fixes

                    HeppsH 2 Replies Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @CrazyG
                      last edited by

                      @crazyg Funny you say that, because I remember already doing this exercise with you once before. 😃

                      Glad you were able to find the file. Should make our lives easier.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @CrazyG
                        last edited by

                        @crazyg Also when you integrate the new file you may want to look at the connections in Sweden that surround Lakes Vanern & Vattern. there are several connections there that currently shouldn't exist.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        CrazyGC 1 Reply Last reply Reply Quote 0
                        • CrazyGC Offline
                          CrazyG Moderators @Hepps
                          last edited by

                          @hepps
                          Those were also fixed in the old file

                          wc_sumptonW 1 Reply Last reply Reply Quote 1
                          • wc_sumptonW Offline
                            wc_sumpton @CrazyG
                            last edited by

                            @crazyg
                            Hope these will help you with the connection problems:
                            1_1531421604908_connections_new.txt 0_1531421604907_connections.txt
                            The connections file is the one with your latest download, removed and sorted. The other file is a new run from the polygons.txt file. All Sea Zones that have connections to land were marked with an 'x' prior to running so any that didn't connect were removed. Those were the only changes. Load both into notepad++ so that they can be compared side by side.

                            Hope this helps in your efforts.

                            Cheers...

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Don't know if this has come up... but @CrazyG what did you envision as the default way this game should played? Dice or Low Luck?

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              CrazyGC 1 Reply Last reply Reply Quote 0
                              • CrazyGC Offline
                                CrazyG Moderators @Hepps
                                last edited by

                                @hepps
                                Dice. I have LL on as default for early testing purposes

                                HeppsH 1 Reply Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators @CrazyG
                                  last edited by

                                  @crazyg Good to know.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 1
                                  • wc_sumptonW Offline
                                    wc_sumpton
                                    last edited by

                                    @CrazyG
                                    One of the things that I really like about this map is the absents of clutter. With the amount of territories, leaving the names off makes this map seem 'roomier'. But I would think about adding the city names to give a feel of location.

                                    Also I would think about splitting up the 'Navy' unit into two different units. A Caravel used to transport troops and receive the movement tech. The other a Galleon that would attack like Cannon (two dice, and added to the supportAttachmentCastleRolls) and receive a bombard tech, but not movement.

                                    I would increase the transport cost of Knights and Cannon to 3 and set canInvadeOnlyFrom to none. The Caravel's transportCapacity could be set to 3 (maybe 4, or set it to 4 as a tech) and isCombatTransport to true.

                                    Any way to both you and @Hepps this is a very nice map.

                                    Cheers...

                                    HeppsH CrazyGC 2 Replies Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @wc_sumpton
                                      last edited by

                                      @wc_sumpton This was all @CrazyG . I just drew some pretty pictures. The real beauty of this map is in its design.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        If not splitting up the "Navy" unit, I would recommend the unit be renamed "Fleet". I feel it is more appropriate to say "I am attacking with two fleets" than say "I am attacking with two navies". A nation only has one navy as far as I know. 🤔

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        C 1 Reply Last reply Reply Quote 3
                                        • C Offline
                                          Cernel Moderators @Frostion
                                          last edited by

                                          @frostion That'd be surely an improvement but, still, "fleet" is a concept that doesn't envision an unitary or quantitative distribution, but, rather, a strategic one. Likely, game wise, a stack of sea units in the same sea zone would be a fleet (while, of course, the navy is the whole for the potentate).

                                          Why not just "ships"?

                                          Anyways, I suggested to change navy, as well, way back:
                                          @cernel said in Crazy Europe: House of Habsburg:

                                          @crazyg
                                          Names changes suggestions, if it is the early XVII century, in my order of preference, left to right:
                                          crossbow->crossbowmen (but, really, from 1600 there should be none; they are almost extinct)
                                          musketmen->musketeers
                                          cannon->cannons
                                          horsemen->harquebusiers/petronels
                                          knights->cuirassiers/gendarmes/reiters/lancers
                                          navy->ships (or man-of-wars and barques, if you split military and transport)
                                          castle is a touch too medieval, and I remember you gave some good suggestions for this time in Age of Tribes

                                          1 Reply Last reply Reply Quote 0
                                          • CrazyGC Offline
                                            CrazyG Moderators @wc_sumpton
                                            last edited by

                                            @wc_sumpton
                                            I won't be adding new types of ships unless I get art for them that matches the current style. I'm at the mercy of an artist to volunteer on this.

                                            I had the same thought about cannons and knights invading from sea, and having techs that improved capacity. I'm leaving it as is for the moment for two reasons

                                            1. I'm hardly ever seeing those units used amphibiously anyways
                                            2. Without cannons, its almost impossible to take castles by sea. You need at least 6 navies to do so, which seems like too many.
                                            HeppsH 1 Reply Last reply Reply Quote 0

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