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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 694.0k Views 11 Watching
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      @CrazyG Quick check update...

      Missing connections

      SZ 127<-> SZ 134

      Connections needing to be removed

      France 06 <-> Belgium 06
      Netherlands 04 <-> Belgium 01
      SZ 128 <-> SZ 109

      Just what I checked this morning. But I had still noticed issues with Eastern Turkey and some still missing connections in that area.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Moderators
        last edited by

        I found a file on my computer with all these missing connections. At some point, I think I updating with the wrong file and removed them.

        The problems all seem to be in the areas that we made changes to in the second wave of map creation.

        I'm fixing now, will update sometime today. The update will only have connection fixes

        HeppsH 2 Replies Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @CrazyG
          last edited by

          @crazyg Funny you say that, because I remember already doing this exercise with you once before. 😃

          Glad you were able to find the file. Should make our lives easier.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @CrazyG
            last edited by

            @crazyg Also when you integrate the new file you may want to look at the connections in Sweden that surround Lakes Vanern & Vattern. there are several connections there that currently shouldn't exist.

            "A joyous heart sours with the burden of expectation"
            Hepster

            CrazyGC 1 Reply Last reply Reply Quote 0
            • CrazyGC Offline
              CrazyG Moderators @Hepps
              last edited by

              @hepps
              Those were also fixed in the old file

              wc_sumptonW 1 Reply Last reply Reply Quote 1
              • wc_sumptonW Offline
                wc_sumpton @CrazyG
                last edited by

                @crazyg
                Hope these will help you with the connection problems:
                1_1531421604908_connections_new.txt 0_1531421604907_connections.txt
                The connections file is the one with your latest download, removed and sorted. The other file is a new run from the polygons.txt file. All Sea Zones that have connections to land were marked with an 'x' prior to running so any that didn't connect were removed. Those were the only changes. Load both into notepad++ so that they can be compared side by side.

                Hope this helps in your efforts.

                Cheers...

                1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  Don't know if this has come up... but @CrazyG what did you envision as the default way this game should played? Dice or Low Luck?

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  CrazyGC 1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators @Hepps
                    last edited by

                    @hepps
                    Dice. I have LL on as default for early testing purposes

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @CrazyG
                      last edited by

                      @crazyg Good to know.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton
                        last edited by

                        @CrazyG
                        One of the things that I really like about this map is the absents of clutter. With the amount of territories, leaving the names off makes this map seem 'roomier'. But I would think about adding the city names to give a feel of location.

                        Also I would think about splitting up the 'Navy' unit into two different units. A Caravel used to transport troops and receive the movement tech. The other a Galleon that would attack like Cannon (two dice, and added to the supportAttachmentCastleRolls) and receive a bombard tech, but not movement.

                        I would increase the transport cost of Knights and Cannon to 3 and set canInvadeOnlyFrom to none. The Caravel's transportCapacity could be set to 3 (maybe 4, or set it to 4 as a tech) and isCombatTransport to true.

                        Any way to both you and @Hepps this is a very nice map.

                        Cheers...

                        HeppsH CrazyGC 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @wc_sumpton
                          last edited by

                          @wc_sumpton This was all @CrazyG . I just drew some pretty pictures. The real beauty of this map is in its design.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • FrostionF Offline
                            Frostion Admin
                            last edited by

                            If not splitting up the "Navy" unit, I would recommend the unit be renamed "Fleet". I feel it is more appropriate to say "I am attacking with two fleets" than say "I am attacking with two navies". A nation only has one navy as far as I know. 🤔

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            C 1 Reply Last reply Reply Quote 3
                            • C Offline
                              Cernel Moderators @Frostion
                              last edited by

                              @frostion That'd be surely an improvement but, still, "fleet" is a concept that doesn't envision an unitary or quantitative distribution, but, rather, a strategic one. Likely, game wise, a stack of sea units in the same sea zone would be a fleet (while, of course, the navy is the whole for the potentate).

                              Why not just "ships"?

                              Anyways, I suggested to change navy, as well, way back:
                              @cernel said in Crazy Europe: House of Habsburg:

                              @crazyg
                              Names changes suggestions, if it is the early XVII century, in my order of preference, left to right:
                              crossbow->crossbowmen (but, really, from 1600 there should be none; they are almost extinct)
                              musketmen->musketeers
                              cannon->cannons
                              horsemen->harquebusiers/petronels
                              knights->cuirassiers/gendarmes/reiters/lancers
                              navy->ships (or man-of-wars and barques, if you split military and transport)
                              castle is a touch too medieval, and I remember you gave some good suggestions for this time in Age of Tribes

                              1 Reply Last reply Reply Quote 0
                              • CrazyGC Offline
                                CrazyG Moderators @wc_sumpton
                                last edited by

                                @wc_sumpton
                                I won't be adding new types of ships unless I get art for them that matches the current style. I'm at the mercy of an artist to volunteer on this.

                                I had the same thought about cannons and knights invading from sea, and having techs that improved capacity. I'm leaving it as is for the moment for two reasons

                                1. I'm hardly ever seeing those units used amphibiously anyways
                                2. Without cannons, its almost impossible to take castles by sea. You need at least 6 navies to do so, which seems like too many.
                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @CrazyG
                                  last edited by

                                  @crazyg I'm sure if you asked @Frostion REALLY nicely you could probably use the Battleship image from the Caribbean Trade War game with very little effort to adjust it slightly to match HOH.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by

                                    I will see what I can do in regards to making a new and bigger ship image for a new unit type. ☺

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    1 Reply Last reply Reply Quote 2
                                    • C Offline
                                      Cernel Moderators
                                      last edited by

                                      Personally, I'm confortable with a single ship unit, even tho it makes sense to have the choice to focus on a transport or warring navy.
                                      In TripleA, I always had issues with warships and transports, as the old rulesets have fodder transports and the new have defenceless transports, and I don't like either.
                                      At the end, it all depends on what is gonna be here.

                                      1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by Frostion

                                        Here is a battleship type unit. I hope I have hit the mark in regards to the right player color. Otherwise, please adjust them:
                                        0_1531691134365_Navy.png
                                        0_1531691312535_BigShip6.png
                                        0_1531691336930_Navy2.png
                                        0_1531691375250_BigShip1.png
                                        0_1531691474998_Navy3.png
                                        0_1531691478204_BigShip8.png
                                        0_1531691519523_Navy4.png
                                        0_1531691544015_BigShip2.png
                                        0_1531692126211_Navy5.png
                                        0_1531692128466_BigShip5.png
                                        0_1531692165283_Navy6.png
                                        0_1531692173442_BigShip9.png
                                        0_1531692208265_Navy7.png
                                        0_1531692400719_BigShip7.png
                                        0_1531692475550_Navy8.png
                                        0_1531692725674_BigShip3.png
                                        0_1531692651132_Navy9.png
                                        0_1531692655127_BigShip4.png

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        C 2 Replies Last reply Reply Quote 3
                                        • C Offline
                                          Cernel Moderators @Frostion
                                          last edited by Cernel

                                          @frostion Fitting names for (referring to) this timeline (not talking about the unit image) are, in my order of preference (but plural, if the other units are), man-of-war or galleon.
                                          I guess warship or battleship are good too (not really a clue, actually), with the generic meaning of ships for battle.
                                          Also, isn't the current "navy" representing a cutter (a very small single-masted warship, armed with cannons)?

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Frostion
                                            last edited by

                                            @frostion To hijack the topic, I surely suggest using the new image in substitution of the Sail-Ship one currently in Age of Tribes.

                                            1 Reply Last reply Reply Quote 0

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