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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
    453 Posts 11 Posters 687.6k Views 11 Watching
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    • CrazyGC Offline
      CrazyG Moderators @wc_sumpton
      last edited by

      @wc_sumpton
      Updates from here will be just missing connections or XML errors. I won't touch balance again without discussion and feedback.

      1 Reply Last reply Reply Quote 0
      • W Offline
        wc_sumpton
        last edited by

        @CrazyG
        Sorry I don't mean to be behind the curve on the playtesting. Game balance and history are not my forte. But I do like to dabble in the xml, and getting things to work as I think they should. To that effort I reformate xml's, removing spaces, re-tabbing and adding comments. No one see these xml's, I've done plenty. That way when I see an idea, I can try to implement it quickly, to understand a way of doing something.

        With HoH, I've added bombard as another tech after Naval Cannons, two-turn build ships, and some others. Only in a effort to figure out how to do it.

        When I have an idea that seem easy to do, and may help (like the counters at the bottom of the screen). Then I share. If they are not wanted, of if someone thinks I getting pushy. I'll step back and quick. No harm no foul. (I added a AI check system to my copy of Iron War so that the computer didn't have to worry about resources. And its still sitting on my computer.) But I learn, and to me that is what counts.

        So again I am sorry. I do cut the unitInitialize out and replace whenever I see an update. I'll try and be better.

        Cheers...

        CrazyGC 1 Reply Last reply Reply Quote 1
        • CrazyGC Offline
          CrazyG Moderators @wc_sumpton
          last edited by

          @wc_sumpton
          No need to apologize, I appreciate anyone who takes the time to look at my map.

          I had the same idea with bombardment. The current tech model isn't intended to be final, just a starting point. Eventually I would like a tree that unlocks as you play. The end goal might for all units to get 3 buffs so the tech icons can be put to full use.

          W 1 Reply Last reply Reply Quote 0
          • W Offline
            wc_sumpton @CrazyG
            last edited by

            @crazyg
            Adding bombard would put a fourth buff on Navy. Where @Hepps at when you need him, you need another slice for that pie!! :smiling_face_with_open_mouth_closed_eyes:

            Cheers...

            CrazyGC 1 Reply Last reply Reply Quote 1
            • CrazyGC Offline
              CrazyG Moderators @wc_sumpton
              last edited by

              @wc_sumpton
              I was thinking the bombard would count as an attack buff, replacing naval cannons. I'm not a huge fan of just +1 attack or +1 defense buffs, I would rather give units new abilities.

              1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators
                last edited by

                Still a lot of missing connections and wrong connections.

                But the new set up is a dramatic change.

                Have I mentioned before what a great WWI scenario this would make? 😉

                "A joyous heart sours with the burden of expectation"
                Hepster

                CrazyGC 1 Reply Last reply Reply Quote 0
                • CrazyGC Offline
                  CrazyG Moderators @Hepps
                  last edited by

                  @hepps
                  I have a half way done WW1 thing, but I want to get a grip on this first.

                  I've fixed bad connections in Sweden. Send me any others you find.

                  My testing is showing that Sweden is now favored over Denmark in a true 1v1, so how much Sweden invests in fighting Russia should be a good source of variety.

                  HeppsH 1 Reply Last reply Reply Quote 2
                  • HeppsH Offline
                    Hepps Moderators @CrazyG
                    last edited by

                    @crazyg I was just kidding. Got see this through to the finish line now.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

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                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      @CrazyG Quick check update...

                      Missing connections

                      SZ 127<-> SZ 134

                      Connections needing to be removed

                      France 06 <-> Belgium 06
                      Netherlands 04 <-> Belgium 01
                      SZ 128 <-> SZ 109

                      Just what I checked this morning. But I had still noticed issues with Eastern Turkey and some still missing connections in that area.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

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                      • CrazyGC Offline
                        CrazyG Moderators
                        last edited by

                        I found a file on my computer with all these missing connections. At some point, I think I updating with the wrong file and removed them.

                        The problems all seem to be in the areas that we made changes to in the second wave of map creation.

                        I'm fixing now, will update sometime today. The update will only have connection fixes

                        HeppsH 2 Replies Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @CrazyG
                          last edited by

                          @crazyg Funny you say that, because I remember already doing this exercise with you once before. 😃

                          Glad you were able to find the file. Should make our lives easier.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @CrazyG
                            last edited by

                            @crazyg Also when you integrate the new file you may want to look at the connections in Sweden that surround Lakes Vanern & Vattern. there are several connections there that currently shouldn't exist.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            CrazyGC 1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Moderators @Hepps
                              last edited by

                              @hepps
                              Those were also fixed in the old file

                              W 1 Reply Last reply Reply Quote 1
                              • W Offline
                                wc_sumpton @CrazyG
                                last edited by

                                @crazyg
                                Hope these will help you with the connection problems:
                                1_1531421604908_connections_new.txt 0_1531421604907_connections.txt
                                The connections file is the one with your latest download, removed and sorted. The other file is a new run from the polygons.txt file. All Sea Zones that have connections to land were marked with an 'x' prior to running so any that didn't connect were removed. Those were the only changes. Load both into notepad++ so that they can be compared side by side.

                                Hope this helps in your efforts.

                                Cheers...

                                1 Reply Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  Don't know if this has come up... but @CrazyG what did you envision as the default way this game should played? Dice or Low Luck?

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  CrazyGC 1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators @Hepps
                                    last edited by

                                    @hepps
                                    Dice. I have LL on as default for early testing purposes

                                    HeppsH 1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators @CrazyG
                                      last edited by

                                      @crazyg Good to know.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 1
                                      • W Offline
                                        wc_sumpton
                                        last edited by

                                        @CrazyG
                                        One of the things that I really like about this map is the absents of clutter. With the amount of territories, leaving the names off makes this map seem 'roomier'. But I would think about adding the city names to give a feel of location.

                                        Also I would think about splitting up the 'Navy' unit into two different units. A Caravel used to transport troops and receive the movement tech. The other a Galleon that would attack like Cannon (two dice, and added to the supportAttachmentCastleRolls) and receive a bombard tech, but not movement.

                                        I would increase the transport cost of Knights and Cannon to 3 and set canInvadeOnlyFrom to none. The Caravel's transportCapacity could be set to 3 (maybe 4, or set it to 4 as a tech) and isCombatTransport to true.

                                        Any way to both you and @Hepps this is a very nice map.

                                        Cheers...

                                        HeppsH CrazyGC 2 Replies Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @wc_sumpton
                                          last edited by

                                          @wc_sumpton This was all @CrazyG . I just drew some pretty pictures. The real beauty of this map is in its design.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

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                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by

                                            If not splitting up the "Navy" unit, I would recommend the unit be renamed "Fleet". I feel it is more appropriate to say "I am attacking with two fleets" than say "I am attacking with two navies". A nation only has one navy as far as I know. 🤔

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                            C 1 Reply Last reply Reply Quote 3

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