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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
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    • CrazyGC Offline
      CrazyG Moderators @Cernel
      last edited by

      @cernel
      I plan to change the land names from the numbered version to actual location names

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @CrazyG
        last edited by

        @crazyg Ok, well, then I don't think having "X Sea Zone", with X being a number, may be an issue, as only the sea zones would still be numbered (thus would be listed before all territories), unless you plan to name the sea zones too.
        I guess you are talking about your WWI game, not this one, as that would be a massive effort to find names for everything and checking it being fine for more than 4 centuries ago.
        But, as I said, I think you should make a feature request about it, and I agree with it, even tho I've no problem with the standard of ending in Sea Zone, but it shouldn't be mandatory.

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @CrazyG
          last edited by

          @crazyg

          Wouldn't this make more sense? Then you could have the strait represented at it narrowest point.

          0_1520105047072_4c6a8758-fe6c-4557-9a45-2bbe0ec0f686-image.png

          "A joyous heart sours with the burden of expectation"
          Hepster

          C CrazyGC 3 Replies Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @Hepps
            last edited by

            @hepps Yah, I'd agree it should be that. Since the late middle ages it is possible to have cannons able to sink ships moving through the Marmara straits, tho it is not a sure thing as a canal blocking.

            1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @Hepps
              last edited by

              Regarding those straits, another advice is allowing normal land movement between Turkey02 - Turkey06 and Turkey03 - Turkey04.
              Those straits are narrower than a lot of big rivers; so, in the moment you don't have the Danube, the Dnepr, etc., on the map, then those should be simply land connected too, for coherency.

              1 Reply Last reply Reply Quote 1
              • C Offline
                Cernel Moderators @CrazyG
                last edited by

                Uhm, I was thinking about the Turkish straits myself, sorry. For the Kerch Strait, that is too wide to matter for this timeline. Still I would agree having that sea border. Seems the most natural way to draw it.

                1 Reply Last reply Reply Quote 0
                • CrazyGC Offline
                  CrazyG Moderators @Hepps
                  last edited by

                  @hepps
                  I agree

                  @Cernel
                  Connections added in the newest version.

                  C 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Sea of Azov changes done.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

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                    • C Offline
                      Cernel Moderators @CrazyG
                      last edited by

                      @crazyg Also, on the other hand, you may want to consider having canals dynamics for 184-190-191.
                      This is a tuff one, as canals are very strong, and it may overvalue the ability to close the straits at that time, but the Turks were indeed able to do something the like, with very big cannons.
                      A compromise might be to require having both sides to block sea movement, but that would be not that right, either, as you just need to a 1 side to put a big cannon on it and shoot at the ships passing through.
                      On this matter, I really don't know; as having a canal would be too much, as the Venetians were able to pass the Dardanelles, despite the Turks having both sides, but having nothing is too little.
                      The correct way to do it would be to invest in costly stuff to block sea movement from the shores of a strait, and getting a sort of AA shot for it each time a hostile ships tries to pass through; but, as we all know, that is not supported.

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators
                        last edited by

                        Ok so a bit more work than I had hoped for.

                        France is now done with a couple other isolated areas...

                        0_1520115294080_France done.png

                        France before...

                        0_1520115327380_France Before.png

                        Taking a break and will get back to it later.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 5
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Making more head way.... but as I was zooming out to get a glimpse of the overall picture something dawned on me....

                          since the Sea Zones are square.... and the Land territories are all jagged.... would make sense to visually differentiate the Coastal Waters by making them rounded.

                          0_1520128367245_France coastal suggestion.png

                          Let me know.... since I have to re-draw them either way.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          CrazyGC redrumR 2 Replies Last reply Reply Quote 1
                          • CrazyGC Offline
                            CrazyG Moderators @Hepps
                            last edited by

                            @hepps
                            I agree. They were supposed to be rounded from the beginning, if you wanted to remove things like the pointy bits they sometimes have (the french picture has one) it would make sense too

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @hepps The rounded ones look better but then it makes me want the land territories to be a bit more rounded as well.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • CrazyGC Offline
                                CrazyG Moderators
                                last edited by

                                I'm a beggar, and therefore can't be a chooser, but I agree with redrum, the rounder shapes just look better in general

                                1 Reply Last reply Reply Quote 0
                                • CrazyGC Offline
                                  CrazyG Moderators
                                  last edited by

                                  I want to begin the process of changing the names, and I'm asking the members of TripleA for help.

                                  If you are knowledgable about a certain area of Europe, please offer name suggestions in this google doc.
                                  https://docs.google.com/spreadsheets/d/1WlcjYfF2-p46yBz3kq2y_9RWWMQZBztyXeZi7zi2rJI/edit?usp=sharing

                                  Put your name at the top of a column and offer suggestions. You can offer more than one if you like. I'm in favor of well known names, even if they aren't quite historically correct.
                                  I put a few up, which are primarily major cities.

                                  alkexrA 1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators
                                    last edited by CrazyG

                                    I updated a new BETA version today. Changelog

                                    -Unit set up drastically changed
                                    -Venice made weaker, Poland made stronger
                                    -Far more villages than before
                                    -Some territory values changed

                                    -Crossbows removed
                                    -Horsemen removed
                                    -Muskets now give enemy pikemen or knights -1 attack, -1 defense
                                    I call this "suppress", its supposed to be the opposite of support.
                                    -Knights -1 attack
                                    -Pikemen get +1 defense if the enemy has a knight (1:1 ratio)
                                    Its flavorful and helps make the pikemen more interesting

                                    Castles can now be placed anywhere, max of one per territory (as originally intented)

                                    redrumR HeppsH C 3 Replies Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @CrazyG
                                      last edited by

                                      @crazyg As a heads up, if you want players to be prompted that there is a new download version available then you need to just increment the entry in the yaml file: https://github.com/triplea-game/triplea/blob/master/triplea_maps.yaml

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @CrazyG
                                        last edited by Hepps

                                        @crazyg I like it C to the G.

                                        Big map. Lots of room to play. Just muddled around with it for a short while but my initial reaction is that I like the relative purchasing power verses vast expanse of territory.

                                        Needs more play time before getting too wound up about starting units and placements and what-not. Glad you are trying to get the European community to help with the naming. Smart move. I shall fill out a portion of the Google Doc with the historic locations of Hepplonia and its vassal states when I have some time.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        prastleP 1 Reply Last reply Reply Quote 2
                                        • prastleP Offline
                                          prastle Moderators Admin @Hepps
                                          last edited by

                                          @hepps lol at the Heppalonia 🙂

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr @CrazyG
                                            last edited by

                                            @crazyg I named some areas I feel confident about. Note that the names are for the Habsburg map only, some of them would be inaccurate or offensive for a WWI map.

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            1 Reply Last reply Reply Quote 2

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