Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)


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    Test summary from TripleA, engine version: 1.9, time: 8:01:17 PM
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    TripleA Turn Summary: Confederate round 1

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 1
    
        War Financing - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body>
            Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body>
            Confederate takes action: userActionAttachment Confederate Take Loan1
            userActionAttachment Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1
            Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate
            Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1
            Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs
            Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate
    
        First Purchase - Confederate
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy 4 Industrys, 1 Supplies, 6 battleships, 3 ironclads, 20 recruitment_center2s, 3 recruitment_center3s and 1 recruitment_center4; Remaining resources: 5 Industry; 0 Manpower; 35 Supplies; 0 PUs; 
    
        Non Combat Forced March - Confederate
                Confederate takes Valverde from Pro-Confederate
                Confederate takes Selinas de San Andres from Pro-Confederate
                Confederate takes Gilmer from Pro-Confederate
                Confederate takes Paraclifta from Pro-Confederate
                Confederate takes Booneville from Pro-Confederate
                Confederate takes Pea Ridge from Pro-Confederate
                Confederate takes Yellville from Pro-Confederate
                Confederate takes Searcy from Pro-Confederate
                Confederate takes New Madrid from Pro-Confederate
                Confederate takes Columbus Kentucky from Pro-Confederate
                Confederate takes Columbus Kentucky from Pro-Confederate
                Confederate takes Chickamauga from Pro-Confederate
                Confederate takes Sand Mountain from Pro-Confederate
                Confederate takes Blountsville from Pro-Confederate
                Confederate takes Florence from Pro-Confederate
                Confederate takes Mill Springs from Pro-Confederate
                Confederate takes Bowling Green from Pro-Confederate
                Confederate takes Stanford from Pro-Confederate
                Confederate takes Blairsville from Pro-Confederate
                Confederate takes Franklin from Pro-Confederate
            1 frigate moved from Mississippi River Lower 6 to Mississippi River Delta
            1 gunboat moved from Gulf of Mexico East SZ to Gulf of Mexico Southeast SZ
            1 frigate moved from Gulf of Mexico East SZ to Mississippi Mouth SZ
            1 frigate moved from Charleston Harbor SZ to Pamlico Sound SZ
            1 gunboat moved from Albemarle Sound SZ to Pamlico Sound SZ
            1 gunboat moved from Charleston Harbor SZ to South Carolina Coast SZ
            1 ironclad moved from James SZ to Hampton Roads SZ
            2 infantry moved from Fort Macon to Pamlico Sound SZ
            2 infantry and 1 transport moved from Pamlico Sound SZ to North Carolina Coast SZ
            1 infantry and 1 militia moved from Elizabeth City to Albemarle Sound SZ
            1 infantry, 1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ
            1 militia moved from Mesilla to Valverde
            1 militia moved from Sentinella to Selinas de San Andres
            1 militia moved from San Felipe to Leona
            1 militia moved from Wharton to San Felipe
            1 militia moved from Houston to Smithfield
            1 militia moved from Galveston to Smithfield
            1 gunboat and 1 transport moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ
            1 militia moved from Fort Jackson to Houma
            1 transport moved from Mobile Bay SZ to Mississippi Mouth SZ
            1 militia moved from Fort St Philip to New Orleans
            1 militia moved from Jefferson to Gilmer
            1 militia moved from Yellow Bayou to Jefferson
            1 militia moved from Sabine Pass to Yellow Bayou
            1 militia moved from Camden to Paraclifta
            1 elite_cavalry moved from Little Rock to Booneville
            1 militia moved from Monroe to Napoloen
            2 militias moved from Vicksburg to Mississippi River Lower 5
            2 militias and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4
            2 militias moved from Mississippi River Lower 4 to Napoloen
            1 militia moved from Fort Hindman to Mississippi River Lower 3
            1 elite_cavalry moved from Mine Creek to Yellville
            1 militia and 1 transport moved from Mississippi River Lower 3 to Arkansas River Lower
            1 militia moved from Arkansas River Lower to Searcy
            1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3
            1 gunboat moved from Mississippi River Lower 2 to Mississippi River Lower 3
            1 general moved from Memphis to Mississippi River Lower 2
            1 infantry moved from Memphis to Mississippi River Lower 2
            1 general and 1 infantry moved from Mississippi River Lower 2 to New Madrid
            1 elite_cavalry moved from Johnsonville to Columbus Kentucky
            1 gunboat moved from Mississippi River Lower 1 to Mississippi River Lower 2
            1 general moved from Chattanooga to Chickamauga
            1 general moved from Chickamauga to Sand Mountain
            1 militia moved from Fort Henry-Donelson to Tennessee River Lower
            1 militia and 1 transport moved from Tennessee River Lower to Tennessee River Middle
            1 militia moved from Tennessee River Middle to Blountsville
            1 elite_cavalry moved from Pulaski to Florence
            1 transport moved from Cumberland River Middle to Cumberland River Upper
            1 general moved from Sparta to Mill Springs
            2 militias moved from Nashville to Cumberland River Upper
            2 militias moved from Cumberland River Upper to Bowling Green
            1 general moved from Mill Springs to Stanford
            1 gunboat and 1 transport moved from Tennessee River Confluence to Cumberland River Lower
            2 militias moved from Tallahassee to Apalachicola
            1 infantry moved from Chattanooga to Blairsville
            2 militias moved from Charlotte to Greensboro
            2 militias moved from Wilmington to Cheraw
            1 militia moved from Ridgeway to Danville
            1 infantry moved from Lexington to Franklin
            1 elite_cavalry moved from Raleigh to Newbern
            2 militias moved from Front Royal to Upperville
            3 militias moved from Warrenton to Upperville
            1 militia moved from Winchester to Front Royal
            2 militias moved from Strasburg to Winchester
            1 militia moved from Port Republic to Massanutten
            1 general moved from Warrenton to Upperville
            2 infantry moved from Culpeper to Warrenton
            1 militia moved from Chancellorsville to Falmouth
            1 militia moved from Cedar Mountain to Culpeper
            2 militias moved from Hanover Junction to Mechanicsville
            1 general moved from Richmond to Milford Station
            1 militia moved from Williamsburg to Yorktown
            1 militia moved from Petersburg to Sussex
    
        Place Units - Confederate
            Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Galveston Bay SZ
            Units in Mobile Bay SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Mobile Bay SZ
            Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates
            2 battleships placed in Pamlico Sound SZ
            Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
            1 ironclad placed in Pamlico Sound SZ
            Units in Hampton Roads SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Hampton Roads SZ
            Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Hampton Roads SZ
            Units in Memphis being upgraded or consumed: 1 recruitment_center3
            1 recruitment_center4 placed in Memphis
            Units in New Orleans being upgraded or consumed: 1 recruitment_center2
            1 recruitment_center3 placed in New Orleans
            Units in Danville being upgraded or consumed: 1 recruitment_center2
            1 recruitment_center3 placed in Danville
            Units in Charleston being upgraded or consumed: 1 recruitment_center2
            1 recruitment_center3 placed in Charleston
            Units in Jackson being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Jackson
            Units in Nashville being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Nashville
            Units in Montgomery being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Montgomery
            Units in Columbus Georgia being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Columbus Georgia
            Units in Savannah being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Savannah
            Units in Wilmington being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Wilmington
            Units in Selma being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Selma
            Units in Port Hudson being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Port Hudson
            Units in Tuscaloosa being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Tuscaloosa
            Units in Carrollton being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Carrollton
            Units in Troy being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Troy
            Units in Macon being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Macon
            Units in Decatur being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Decatur
            Units in Kingston being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Kingston
            Units in Chickamauga being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Chickamauga
            Units in Abbeville being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Abbeville
            Units in Greenville being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Greenville
            Units in Greensboro being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Greensboro
            Units in Raleigh being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Raleigh
            Units in Brevard being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Brevard
    
        Combat Move - Confederate
                Confederate takes Playa De Los Pimas from Pro-Confederate
                Confederate takes Fort Worth from Pro-Union
                Some non-combat units are destroyed: 
                Confederate takes Fort Arbuckle from Pro-Union
                Confederate takes Van Buren from Pro-Confederate
                Confederate takes Smithville from Pro-Confederate
                Confederate takes Helena from Pro-Confederate
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Confederate takes Lebanon from Pro-Confederate
                Confederate takes Parisburg from Pro-Confederate
                Confederate takes Fort Payne from Pro-Confederate
                Confederate takes Fort Payne from Pro-Confederate
                Confederate takes Center from Pro-Confederate
                Confederate takes Fayette from Pro-Confederate
                Confederate takes Dahlonega from Pro-Confederate
                Confederate takes London from Pro-Confederate
                Confederate takes Bolivar from Pro-Confederate
                Confederate takes Bolivar from Pro-Confederate
                Confederate takes Marion from Pro-Confederate
            1 infantry moved from Tuscon to Playa De Los Pimas
            1 militia moved from Selinas de San Andres to Sentinella
            1 elite_cavalry moved from Mesilla to Sentinella
            1 militia moved from Valverde to Selinas de San Andres
            1 militia moved from Leona to Fort Worth
            1 militia moved from Gilmer to Fort Arbuckle
            1 militia moved from San Felipe to Leona
            2 militias moved from Smithfield to Leona
            1 battleship and 1 ironclad moved from Galveston Bay SZ to Gulf of Mexico Southwest SZ
            1 gunboat moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
            1 frigate moved from Mississippi Mouth SZ to Alabama Coast SZ
            1 frigate moved from Mississippi River Delta to Alabama Coast SZ
            2 battleships moved from Mobile Bay SZ to Alabama Coast SZ
            1 militia moved from Yellow Bayou to Red River Lower
            1 militia moved from Jefferson to Red River Lower
            2 militias and 1 transport moved from Red River Lower to Red River Upper
            2 militias moved from Red River Upper to Honey Springs
            1 militia moved from Paraclifta to Honey Springs
            1 elite_cavalry and 1 militia moved from Booneville to Honey Springs
            1 general moved from New Madrid to Wilsons Creek
            1 militia moved from Yellville to Wilsons Creek
            1 elite_cavalry moved from Yellville to Smithville
            1 elite_cavalry moved from Smithville to Wilsons Creek
            1 militia moved from Mine Creek to Wilsons Creek
            1 militia moved from Pea Ridge to Wilsons Creek
            2 militias moved from Napoloen to Mississippi River Lower 4
            2 militias and 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3
            2 militias moved from Mississippi River Lower 3 to Helena
            2 gunboats moved from Mississippi River Lower 3 to Mississippi River Lower 4
            1 gunboat moved from Mississippi River Lower 2 to Mississippi River Lower 3
            2 battleships and 1 ironclad moved from Pamlico Sound SZ to Delaware Mouth SZ
            3 infantry, 1 militia and 2 transports moved from North Carolina Coast SZ to Delaware Mouth SZ
            3 infantry and 1 militia moved from Delaware Mouth SZ to South Jersey
            1 gunboat moved from South Carolina Coast SZ to North Carolina Coast SZ
            1 militia moved from Houma to Mississippi River Lower 6
            1 militia moved from New Orleans to Mississippi River Lower 6
            2 militias and 1 transport moved from Mississippi River Lower 6 to Mississippi River Lower 5
            2 militias moved from Mississippi River Lower 5 to Monroe
            3 battleships and 2 ironclads moved from Hampton Roads SZ to Delaware Mouth SZ
            1 artillery, 1 elite_cavalry, 1 general, 3 infantry and 6 militias moved from Upperville to Manassas
            2 artilleries, 1 elite_cavalry and 4 infantry moved from Warrenton to Manassas
            3 militias moved from Aquia Creek to Manassas
            1 militia moved from Falmouth to Aquia Creek
            1 militia moved from Culpeper to Falmouth
            1 general moved from Milford Station to Falmouth
            1 militia moved from Massanutten to Romney
            1 militia moved from Front Royal to Upperville
            1 militia moved from Winchester to Front Royal
            1 militia moved from Middlesex to Lower Chesapeake Bay SZ
            1 militia and 1 transport moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
            1 militia moved from Hampton Roads SZ to Eastern Shore
                  Confederate take Eastern Shore from Union
            1 militia moved from Mechanicsville to West Point
            1 militia moved from Mechanicsville to Cold Harbor
            1 elite_cavalry moved from Newbern to Parisburg
            1 general moved from Sand Mountain to Center
            1 militia moved from Blountsville to Fayette
            3 infantry moved from Montgomery to Selma
            1 infantry moved from Mobile to Selma
            2 militias moved from Apalachicola to Choctawhatchee
            1 militia moved from Blairsville to Dahlonega
            1 militia moved from Mill Springs to London
            1 general and 1 militia moved from Stanford to Munfordville
            3 militias moved from Bowling Green to Munfordville
            1 transport moved from Cumberland River Lower to Cumberland River Middle
            2 militias moved from Nashville to Cumberland River Middle
            1 gunboat moved from Cumberland River Lower to Cumberland River Middle
            2 militias moved from Cumberland River Middle to Hopkinsville
            1 transport moved from Tennessee River Middle to Tennessee River Upper
            1 militia moved from Sand Mountain to Tennessee River Upper
            1 militia moved from Tennessee River Upper to Jasper
            1 militia moved from Chickamauga to Chattanooga
            1 militia moved from Searcy to Pea Ridge
            1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
            1 militia moved from Napoloen to Mississippi River Lower 3
            1 militia moved from Mississippi River Lower 3 to Marion
            2 militias moved from Cheraw to Monroes Crossroads
            1 militia moved from Danville to Newbern
            2 militias moved from Greensboro to Newbern
            1 militia moved from New Madrid to Van Buren
            1 militia moved from Columbus Kentucky to Paducah
            1 elite_cavalry moved from Johnsonville to Paducah
    
        Battle - Confederate
            Confederate has abandoned Ohio River Upper to Union
            Confederate has abandoned Ohio River Headwaters to Union
            Confederate has abandoned Ohio River Middle to Union
            Confederate has abandoned San Francisco Bay SZ to Union
            Confederate has abandoned Middle Chesapeake Bay SZ to Union
            Confederate has abandoned Mississippi River Upper 1 to Union
            Confederate has abandoned Mississippi River Upper 2 to Union
            Confederate has abandoned Potomac Lower SZ to Union
            Confederate has abandoned New York Harbor SZ to Union
            Confederate has abandoned Gulf of Mexico West SZ to Union
            Confederate has abandoned Ohio River Lower to Union
            Confederate has abandoned Upper Chesapeake Bay SZ to Union
            Battle in North Carolina Coast SZ
                Confederate attack with 1 gunboat
                Union defend with 1 transport
                Confederate win, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking North Carolina Coast SZ from Neutral with 1 gunboat remaining. Battle score for attacker is 5
                Casualties for Union: 1 transport
            Battle in Wilsons Creek
                Confederate attack with 1 elite_cavalry, 1 general and 3 militias
                Pro-Union defend with 1 civilian_economy, 1 depot_u, 1 infantry, 1 militia and 1 recruitment_center_u
                Confederate takes Wilsons Creek from Pro-Union
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate win with 1 elite_cavalry, 1 general and 3 militias remaining. Battle score for attacker is 8
                Casualties for Pro-Union: 1 infantry and 1 militia
            Battle in Alabama Coast SZ
                Confederate attack with 2 battleships, 2 frigates and 1 gunboat
                Union defend with 1 battleship, 2 frigates, 2 gunboats and 1 transport
                Union and Confederate reach a stalemate
                . Battle score for attacker is -1
                Casualties for Confederate: 2 frigates and 1 gunboat
                Casualties for Union: 1 frigate and 2 gunboats
            Battle in Gulf of Mexico Southwest SZ
                Confederate attack with 1 battleship and 1 ironclad
                Union defend with 1 gunboat
                Units damaged: 1 ironclad owned by the Confederate
                Confederate win, taking Gulf of Mexico Southwest SZ from Neutral with 1 battleship and 1 ironclad remaining. Battle score for attacker is 5
                Casualties for Union: 1 gunboat
            Battle in Delaware Mouth SZ
                Confederate attack with 5 battleships, 3 ironclads and 2 transports
                Union defend with 1 battleship, 2 frigates, 1 gunboat and 1 transport
                Units damaged: 2 ironclads owned by the Confederate
                Units damaged: 1 ironclad owned by the Confederate
                Confederate win, taking Delaware Mouth SZ from Neutral with 5 battleships, 3 ironclads and 2 transports remaining. Battle score for attacker is 33
                Casualties for Union: 1 battleship, 2 frigates, 1 gunboat and 1 transport
            Battle in South Jersey
                Confederate attack with 3 infantry and 1 militia
                Union defend with 1 barracks, 1 civilian_economy5, 1 depot_u, 1 militia, 1 mill_u and 1 recruitment_center_u3
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate converts mill_u into different units
                Confederate converts civilian_economy5 into different units
                Confederate win, taking South Jersey from Union with 3 infantry and 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Manassas
                Confederate attack with 3 artilleries, 2 elite_cavalrys, 1 general, 7 infantry and 9 militias
                Union defend with 2 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 infantry, 5 militias, 1 recruitment_center_u and 1 storehouse_u
                Units damaged: 1 general owned by the Confederate
                Some non-combat units are destroyed: 
                Confederate converts civilian_economy2 into different units
                Confederate win, taking Manassas from Union with 3 artilleries, 2 elite_cavalrys, 1 general, 5 infantry and 6 militias remaining. Battle score for attacker is 15
                Casualties for Confederate: 2 infantry and 3 militias
                Casualties for Union: 2 artilleries, 2 cavalrys, 1 infantry and 5 militias
            Battle in Hopkinsville
                Confederate attack with 2 militias
                Pro-Union defend with 1 militia and 1 recruitment_center_u
                Pro-Union and Confederate reach a stalemate
                . Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Munfordville
                Confederate attack with 1 general and 4 militias
                Pro-Union defend with 1 militia and 1 storehouse_u
                Confederate takes Munfordville from Pro-Union
                Some non-combat units are destroyed: 
                Confederate win with 1 general and 4 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Union: 1 militia
            Battle in Paducah
                Confederate attack with 1 elite_cavalry and 1 militia
                Pro-Union defend with 1 militia and 1 storehouse_u
                Confederate takes Paducah from Pro-Union
                Some non-combat units are destroyed: 
                Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0
                Casualties for Pro-Union: 1 militia
            Battle in Honey Springs
                Confederate attack with 1 elite_cavalry and 4 militias
                Pro-Union defend with 1 militia and 1 storehouse_u
                Pro-Union and Confederate reach a stalemate
    
        Second Non Combat Move - Confederate
            1 transport moved from Mississippi Mouth SZ to Mobile Bay SZ
            1 transport moved from Arkansas River Lower to Mississippi River Lower 3
            1 militia moved from Sussex to Emporia
    
        Turn Complete - Confederate
            Confederate collect 0 PUs; end with 0 PUs
            Units generate 40 Industry; Confederate end with 40 Industry
            Units generate 16 Manpower; Confederate end with 16 Manpower
            Units generate 209 Supplies; Confederate end with 209 Supplies
            Units generate 157 PUs; Confederate end with 157 PUs
            1 unit repaired.
    

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    TripleA Turn Summary: Union round 1

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 1
    
        War Financing - Union
            Union takes action: userActionAttachment Union Take Loan1
            userActionAttachment Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
            Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
            Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
            Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
            Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
    
        First Purchase - Union
            Union buy 16 Suppliess, 3 battleships, 6 ironclads, 1 pontoon_bridge, 1 recruitment_center_u and 20 recruitment_center_u2s; Remaining resources: 20 Industry; 0 Manpower; 32 Supplies; 0 PUs; 
    
        Place Units - Union
            1 pontoon_bridge placed in Mississippi River Upper 2
            Units in Mississippi River Upper 2 being upgraded or consumed: 2 gunboats
            2 ironclads placed in Mississippi River Upper 2
            Units in Alabama Coast SZ being upgraded or consumed: 1 frigate
            1 battleship placed in Alabama Coast SZ
            Units in New York Harbor SZ being upgraded or consumed: 2 gunboats
            2 ironclads placed in New York Harbor SZ
            Units in New York Harbor SZ being upgraded or consumed: 1 frigate
            1 battleship placed in New York Harbor SZ
            Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
            Units in Ohio River Middle being upgraded or consumed: 1 gunboat
            1 ironclad placed in Ohio River Middle
            1 recruitment_center_u placed in Santa Cruz
            Units in Iowa City being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Iowa City
            Units in Edina being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Edina
            Units in Mittersburg being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Mittersburg
            Units in Rock Island being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Rock Island
            Units in Geneva being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Geneva
            Units in Equality being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Equality
            Units in Cairo being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Cairo
            Units in Evansville being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Evansville
            Units in Salem being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Salem
            Units in Bloomington being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Bloomington
            Units in Vincennes being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Vincennes
            Units in Crawfords being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Crawfords
            Units in Madison being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Madison
            Units in Goshen being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Goshen
            Units in Warren being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Warren
            Units in Somerset being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Somerset
            Units in Wheeling being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Wheeling
            Units in Bedford being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Bedford
            Units in Allentown being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Allentown
            Units in Townson being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Townson
    
        Combat Move - Union
                Union takes Sutton from Pro-Union
                Union takes Barboursville from Pro-Union
                Union takes San Diego from Pro-Union
                Union takes Mojave from Pro-Union
                Union takes Lake Carson from Pro-Union
                Union takes Fort Mann from Pro-Union
                Union takes Wichita from Pro-Union
                Union takes Fort Union from Pro-Union
                Union takes Albuquerque from Pro-Union
                Union takes Canon Largo from Pro-Union
                Union takes Fort Defiance from Pro-Union
                Union takes Fort Leavenworth from Pro-Union
                Union takes Westport from Pro-Union
                Union takes St Charles from Pro-Union
                Union takes Pilot Knob from Pro-Union
                Union takes Caledonia from Pro-Union
                Union takes Pilot Knob from Pro-Union
                Union takes Jefferson City from Pro-Union
                Union takes Louisville from Pro-Union
                Union takes Frankfort from Pro-Union
            1 militia moved from Martinsburg to Winchester
            1 militia moved from Martinsburg to Harpers Ferry
            1 militia moved from Sharpsburg to Harpers Ferry
            1 militia moved from Bedford to Romney
            1 militia moved from Wheeling to Barboursville
            1 militia moved from Ravenna to Ohio River Headwaters
            1 militia moved from Zanesville to Ohio River Headwaters
            1 militia moved from Marietta to Ohio River Headwaters
            1 infantry moved from Pittsburg to Ohio River Headwaters
            2 battleships and 2 frigates moved from New York Harbor SZ to Delaware Mouth SZ
            3 ironclads moved from New York Harbor SZ to Delaware Mouth SZ
            1 frigate moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
            1 battleship and 1 frigate moved from Potomac Lower SZ to Lower Chesapeake Bay SZ
            1 battleship and 1 ironclad moved from Upper Chesapeake Bay SZ to Lower Chesapeake Bay SZ
            1 militia moved from Ellicotts Mills to Baltimore
            2 infantry moved from Annapolis to Baltimore
            2 militias moved from Upper Marlboro to Dorchester
            1 general moved from Washington to Dorchester
            1 infantry moved from Washington to Dorchester
            1 militia moved from Dover to South Jersey
            1 transport moved from Alabama Coast SZ to Sargasso Sea SZ
            1 artillery, 1 cavalry and 2 infantry moved from Philadelphia to South Jersey
            1 infantry moved from Trenton to South Jersey
            3 infantry moved from New York to South Jersey
            1 cavalry and 1 elite_cavalry moved from New York to South Jersey
            1 militia moved from Norristown to South Jersey
            1 militia moved from Allentown to South Jersey
            6 militias moved from Long Island to South Jersey
            1 militia moved from Los Angeles to San Diego
            1 infantry and 1 militia moved from San Francisco to San Francisco Bay SZ
            1 infantry, 1 militia and 1 transport moved from San Francisco Bay SZ to California Coast SZ
            1 infantry and 1 militia moved from California Coast SZ to Los Angeles
            1 cavalry moved from San Francisco to Mojave
            1 infantry moved from Sacramento to Mojave
            1 cavalry moved from Fort Kearney to Fort Union
            1 militia moved from Santa Fe to Albuquerque
            1 cavalry moved from Santa Fe to Fort Defiance
            1 militia moved from Omaha City to Westport
            1 cavalry moved from Iowa City to St Charles
            1 militia moved from St Louis to Jefferson City
            1 artillery and 1 cavalry moved from Springfield to Springfield Station
            1 infantry moved from Springfield to Springfield Station
            1 artillery, 1 cavalry, 1 infantry and 1 train moved from Springfield Station to St Louis Station
            1 cavalry moved from St Louis Station to St Louis
            1 infantry moved from St Louis Station to St Louis
            1 artillery moved from St Louis Station to St Louis
            1 militia moved from Naples to Alton
            1 artillery, 1 cavalry and 2 infantry moved from Chicago to Chicago Station
            1 artillery, 1 cavalry, 2 infantry and 1 train moved from Chicago Station to Ottawa Station
            1 artillery, 1 cavalry, 2 infantry and 1 train moved from Ottawa Station to Alton Station
            1 cavalry moved from Alton Station to Alton
            2 infantry moved from Alton Station to Alton
            1 artillery moved from Alton Station to Alton
            1 cavalry moved from Kaskaskia to Mississippi River Upper 2
            1 infantry moved from Kaskaskia to Mississippi River Upper 2
            1 militia moved from Kaskaskia to Mississippi River Upper 2
            2 militias moved from Cairo to Mississippi River Upper 2
            1 infantry moved from Cairo to Mississippi River Upper 2
            1 infantry moved from Cairo to Mississippi River Upper 2
            1 infantry moved from Cairo to Mississippi River Upper 2
            1 artillery moved from Cairo to Mississippi River Upper 2
            1 artillery, 1 cavalry, 4 infantry and 3 militias moved from Mississippi River Upper 2 to St Louis
            1 gunboat moved from Ohio River Lower to Cumberland River Lower
            2 gunboats moved from Ohio River Lower to Tennessee River Confluence
            1 militia moved from Madison to Ohio River Middle
            1 militia moved from Salem to Ohio River Middle
            1 artillery and 1 militia moved from Salem to Ohio River Lower
            1 artillery, 1 militia and 1 transport moved from Ohio River Lower to Tennessee River Confluence
            1 artillery and 1 militia moved from Tennessee River Confluence to Cairo
            1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
            2 ironclads moved from Mississippi River Upper 2 to Mississippi River Lower 1
            2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower
            2 militias moved from Ohio River Lower to Louisville
            1 militia moved from Hillsboro to Ohio River Upper
            1 militia and 1 transport moved from Ohio River Upper to Ohio River Middle
            1 infantry moved from Salem to Ohio River Middle
            1 infantry, 1 militia and 1 transport moved from Ohio River Middle to Ohio River Lower
            1 infantry and 1 militia moved from Ohio River Lower to Louisville
            1 ironclad moved from Ohio River Middle to Ohio River Lower
            1 infantry, 3 militias and 2 transports moved from Ohio River Headwaters to Ohio River Middle
            1 infantry and 3 militias moved from Ohio River Middle to Frankfort
            4 infantry moved from Alexandria to Hunters Mill
            1 cavalry and 1 infantry moved from Centreville to Hunters Mill
            1 artillery moved from Alexandria to Hunters Mill
            1 engineers moved from Alexandria to Hunters Mill
            1 militia moved from Hunters Mill to Alexandria
            1 militia moved from Hunters Mill to Centreville
            2 militias moved from Laurel to Washington
            2 militias moved from Rockville to Hunters Mill
            1 militia moved from Frederick to Cramptons Gap
            1 militia moved from York to Townson
            2 infantry moved from Long Island to New York Harbor SZ
            2 infantry moved from New York Harbor SZ to South Jersey
            2 gunboats moved from Mississippi River Upper 1 to Mississippi River Upper 2
            1 militia moved from Valparaiso to Ottawa
            1 militia moved from Bloomington Junction to Ottawa
            1 militia moved from Rock Island to Ottawa
            1 militia moved from Champaign to Springfield
            1 militia moved from Shelbyville to Springfield
            1 militia moved from Bloomington to Salem
            3 militias moved from Evansville to Salem
            1 militia moved from Vincennes to Evansville
            1 militia moved from Andersen to Cincinnati
            1 militia moved from Dayton to Cincinnati
            1 militia moved from Toledo to Indianapolis
            1 militia moved from Wooster to Cleveland
            1 militia moved from Warren to Pittsburg
            1 militia moved from Kittanning to Pittsburg
            1 militia moved from Huntington to Lewistown
            1 militia moved from Sunbury to Lewistown
    
        Battle - Union
            Union creates battle in territory Mississippi River Lower 1
            Union creates battle in territory Tennessee River Confluence
            Union creates battle in territory Leesburg
            Union creates battle in territory Alabama Coast SZ
            Union creates battle in territory Debt1
            Union has abandoned Cumberland River Middle to Confederate
            Union has abandoned Mississippi River Lower 5 to Confederate
            Union has abandoned Mississippi River Lower 4 to Confederate
            Union has abandoned Mississippi River Lower 2 to Confederate
            Union has abandoned Mississippi River Lower 3 to Confederate
            Union has abandoned Mobile Bay SZ to Confederate
            Union has abandoned Red River Upper to Confederate
            Union has abandoned Hampton Roads SZ to Confederate
            Union has abandoned Cumberland River Upper to Confederate
            Union has abandoned Tennessee River Upper to Confederate
            Battle in South Jersey
                Union attack with 1 artillery, 2 cavalrys, 1 elite_cavalry, 8 infantry and 9 militias
                Confederate defend with 1 civilian_economy4, 1 foundry, 3 infantry, 1 militia and 1 storehouse
                    artillery_cannonade fire in South Jersey : 0/1 hits, 0,33 expected hits
                    Union roll dice for 1 artillery, 2 cavalrys, 1 elite_cavalry, 8 infantry and 9 militias in South Jersey, round 2 : 3/0 hits, 3,00 expected hits
                    Confederate roll dice for 3 infantry and 1 militia in South Jersey, round 2 : 1/1 hits, 0,83 expected hits
                    1 militia owned by the Union, 1 militia owned by the Confederate and 2 infantry owned by the Confederate lost in South Jersey
                    artillery_cannonade fire in South Jersey : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 artillery, 2 cavalrys, 1 elite_cavalry, 8 infantry and 8 militias in South Jersey, round 3 : 3/1 hits, 2,92 expected hits
                    Confederate roll dice for 1 infantry in South Jersey, round 3 : 0/1 hits, 0,25 expected hits
                    1 infantry owned by the Confederate lost in South Jersey
                Some non-combat units are destroyed: 
                Union converts civilian_economy4 into different units
                Union win, taking Cumberland River Middle from Neutral, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 4 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Mobile Bay SZ from Neutral, taking South Jersey from Confederate with 1 artillery, 2 cavalrys, 1 elite_cavalry, 8 infantry and 8 militias remaining. Battle score for attacker is 9
                Casualties for Confederate: 3 infantry and 1 militia
                Casualties for Union: 1 militia
            Battle in Harpers Ferry
                Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 4 militias and 1 recruitment_center_u
                Pro-Confederate defend with 1 militia
                    artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 artillery, 2 infantry and 4 militias in Harpers Ferry, round 2 : 1/1 hits, 0,92 expected hits
                    Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Pro-Confederate lost in Harpers Ferry
                Union win with 1 artillery, 2 infantry and 4 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Baltimore
                Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 4 infantry, 2 militias, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                Pro-Confederate defend with 1 militia
                    Union roll dice for 4 infantry and 2 militias in Baltimore, round 2 : 0/1 hits, 0,83 expected hits
                    Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 1/1 hits, 0,08 expected hits
                    1 militia owned by the Union lost in Baltimore
                    Union roll dice for 4 infantry and 1 militia in Baltimore, round 3 : 1/1 hits, 0,75 expected hits
                    Pro-Confederate roll dice for 1 militia in Baltimore, round 3 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Pro-Confederate lost in Baltimore
                Union win with 4 infantry and 1 militia remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
                Casualties for Union: 1 militia
            Battle in Leesburg
                Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                Pro-Confederate defend with 1 militia
                    Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0,17 expected hits
                    Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Leesburg, round 3 : 0/1 hits, 0,17 expected hits
                    Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0,08 expected hits
                Pro-Confederate and Union reach a stalemate
            Battle in Romney
                Union attack with 1 militia
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Romney, round 2 : 1/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Romney
                Union win, taking Romney from Confederate with 1 militia remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in St Louis
                Union attack with 3 artilleries, 1 barracks, 2 cavalrys, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 6 infantry, 3 militias, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                Pro-Confederate defend with 1 militia
                    artillery_cannonade fire in St Louis : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 gunboats in St Louis, round 2 : 1/1 hits, 0,50 expected hits
                    1 militia owned by the Pro-Confederate lost in St Louis
                Union win with 3 artilleries, 2 cavalrys, 1 entrenchments, 6 infantry and 3 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Dorchester
                Union attack with 1 general, 1 infantry and 2 militias
                Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse
                    Union roll dice for 1 general, 1 infantry and 2 militias in Dorchester, round 2 : 0/1 hits, 0,67 expected hits
                    Pro-Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 general, 1 infantry and 2 militias in Dorchester, round 3 : 1/1 hits, 0,67 expected hits
                    Pro-Confederate roll dice for 1 militia in Dorchester, round 3 : 1/1 hits, 0,08 expected hits
                Units damaged: 1 general owned by the Union
                    1 militia owned by the Pro-Confederate lost in Dorchester
                Union takes Dorchester from Pro-Confederate
                Some non-combat units are destroyed: 
                Union converts storehouse into different units
                Union win with 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Winchester
                Union attack with 1 militia
                Confederate defend with 1 militia and 1 storehouse
                    Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Lower Chesapeake Bay SZ
                Union attack with 2 battleships, 2 frigates and 1 ironclad
                Confederate defend with 1 gunboat
                    Union roll dice for 2 battleships, 2 frigates and 1 ironclad in Lower Chesapeake Bay SZ, round 2 : 3/1 hits, 2,17 expected hits
                    Confederate roll dice for 1 gunboat in Lower Chesapeake Bay SZ, round 2 : 0/1 hits, 0,17 expected hits
                    1 gunboat owned by the Confederate lost in Lower Chesapeake Bay SZ
                Union win, taking Lower Chesapeake Bay SZ from Neutral with 2 battleships, 2 frigates and 1 ironclad remaining. Battle score for attacker is 5
                Casualties for Confederate: 1 gunboat
            Battle in Alabama Coast SZ
                Union attack with 2 battleships
                Confederate defend with 2 battleships
                    Union roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1,17 expected hits
                    Confederate roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1,17 expected hits
                    1 battleship owned by the Union and 1 battleship owned by the Confederate lost in Alabama Coast SZ
                    Union roll dice for 1 battleship in Alabama Coast SZ, round 3 : 0/1 hits, 0,58 expected hits
                    Confederate roll dice for 1 battleship in Alabama Coast SZ, round 3 : 1/1 hits, 0,58 expected hits
                    1 battleship owned by the Union lost in Alabama Coast SZ
                Confederate win, taking Alabama Coast SZ from Neutral with 1 battleship remaining. Battle score for attacker is -11
                Casualties for Confederate: 1 battleship
                Casualties for Union: 2 battleships
            Battle in Delaware Mouth SZ
                Union attack with 2 battleships, 2 frigates and 3 ironclads
                Confederate defend with 5 battleships, 3 ironclads and 2 transports
                    Union roll dice for 2 battleships, 2 frigates and 3 ironclads in Delaware Mouth SZ, round 2 : 3/1 hits, 2,83 expected hits
                    Confederate roll dice for 5 battleships, 3 ironclads and 2 transports in Delaware Mouth SZ, round 2 : 3/1 hits, 3,67 expected hits
                Units damaged: 3 ironclads owned by the Union
                    3 ironclads owned by the Confederate lost in Delaware Mouth SZ
                2 battleships owned by the Union, 3 ironclads owned by the Union and 2 frigates owned by the Union retreated to New York Harbor SZ
                Confederate win with 5 battleships and 2 transports remaining. Battle score for attacker is 27
                Casualties for Confederate: 3 ironclads
    
        Non Combat Move - Union
    
        Turn Complete - Union
            Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 41 Supplies
            Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
            Union collect 0 PUs; end with 0 PUs
            Units generate 138 Industry; Union end with 138 Industry
            Units generate -8 Manpower; Union end with 22 Manpower
            Units generate 178 Supplies; Union end with 219 Supplies
            Units generate 205 PUs; Union end with 205 PUs
            4 units repaired.
    

    Combat Hit Differential Summary :

    artillery_cannonade fire in Harpers Ferry : : -0,08
    Confederate : -0,92
    artillery_cannonade fire in St Louis : : -0,08
    Pro-Confederate : 1,42
    artillery_cannonade fire in South Jersey : : -0,42
    Union : 0,42
    

    Savegame


  • Admin

    @wirkey I haven't forgotten about this. Gonna try to post a turn later today. Just got caught up in finishing the resource icon engine changes the last few days 🙂


  • Admin

    TripleA Turn Summary: Confederate round 2

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 2
    
        War Financing - Confederate
            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
            Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
            userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
    
        First Purchase - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/September1861.gif"/></body>
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy nothing; Remaining resources: 40 Industry; 16 Manpower; 209 Supplies; 127 PUs; 
    
        Non Combat Forced March - Confederate
                Confederate takes Oro del Pueblo from Pro-Confederate
                Confederate takes El Llano Estacado from Pro-Confederate
                Confederate takes Pocahontas from Pro-Confederate
                Confederate takes Bolivar from Pro-Confederate
                Confederate takes Lewisburg from Pro-Confederate
            1 militia moved from Valverde to Oro del Pueblo
            1 militia moved from Fort Worth to El Llano Estacado
            1 militia moved from Selinas de San Andres to Valverde
            1 battleship and 1 ironclad moved from Gulf of Mexico Southwest SZ to Alabama Coast SZ
            1 artillery and 1 infantry moved from Mobile to Mobile Bay SZ
            1 artillery, 1 infantry and 1 transport moved from Mobile Bay SZ to Alabama Coast SZ
            4 infantry moved from Selma to Santa Rosa
            2 militias moved from Choctawhatchee to Santa Rosa
            1 general moved from Center to Troy
            1 gunboat moved from North Carolina Coast SZ to Mid-Atlantic SZ
            5 battleships and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ
            1 transport moved from Delaware Mouth SZ to North Carolina Coast SZ
            1 militia moved from Yorktown to Hampton Roads SZ
            1 militia moved from Hampton Roads SZ to Eastern Shore
            3 militias moved from Leona to Fort Worth
            2 elite_cavalrys moved from Houston to Leona
            1 transport moved from Red River Upper to Red River Lower
            1 militia moved from Pea Ridge to Mine Creek
            1 elite_cavalry and 3 militias moved from Wilsons Creek to Mine Creek
            1 general moved from Wilsons Creek to Mine Creek
            1 militia moved from Smithville to Wilsons Creek
            1 militia moved from Van Buren to Pocahontas
            1 transport moved from Mississippi River Lower 3 to Arkansas River Lower
            1 infantry moved from Little Rock to Arkansas River Lower
            1 infantry moved from Fort Hindman to Arkansas River Lower
            1 artillery and 1 infantry moved from Vicksburg to Mississippi River Lower 5
            2 gunboats moved from Mississippi River Lower 4 to Mississippi River Lower 5
            1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4
            1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
            1 engineers moved from Memphis to Mississippi River Lower 2
            1 engineers moved from Mississippi River Lower 2 to New Madrid
            1 elite_cavalry moved from College Hill to Mississippi River Lower 3
            1 infantry moved from Memphis to Mississippi River Lower 3
            1 elite_cavalry, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
            1 elite_cavalry and 1 infantry moved from Mississippi River Lower 2 to New Madrid
            1 elite_cavalry moved from College Hill to Memphis
            1 gunboat moved from Mississippi River Lower 3 to Mississippi River Lower 4
            1 militia moved from Paducah to Johnsonville
            1 elite_cavalry moved from Paducah to Columbus Kentucky
            1 militia moved from Marion to New Madrid
            1 militia moved from Helena to Marion
            1 militia moved from Helena to Bolivar
            1 militia moved from Fayette to Moulton
            1 infantry moved from Jackson to Edwards Station
            1 transport moved from Tennessee River Upper to Tennessee River Middle
            1 engineers moved from Nashville to Cumberland River Middle
            1 engineers moved from Cumberland River Middle to Fort Henry-Donelson
            1 artillery moved from Sparta to Cumberland River Upper
            1 artillery and 1 transport moved from Cumberland River Upper to Cumberland River Middle
            1 artillery moved from Cumberland River Middle to Fort Henry-Donelson
            1 militia moved from Jasper to Murfreesboro
            1 general moved from Munfordville to Mill Springs
            3 militias moved from Munfordville to Stanford
            1 militia moved from Fort Payne to Sand Mountain
            1 artillery, 1 engineers and 1 infantry moved from Atlanta to Atlanta Station
            1 artillery, 1 engineers, 1 infantry and 1 train moved from Atlanta Station to Chickamauga Station
            1 infantry moved from Atlanta to Kingston
            1 militia moved from Dahlonega to Blairsville
            1 militia moved from Parisburg to Lewisburg
            1 militia moved from Newbern to Lebanon
            1 elite_cavalry moved from Charlotte to Newbern
            2 militias moved from Newbern to Lexington
            1 infantry moved from Ridgeway to Danville
            2 infantry moved from Savannah to Savannah Station
            2 infantry and 1 train moved from Savannah Station to Blackville Station
            1 militia moved from Front Royal to North Fork
            1 militia moved from Upperville to Front Royal
            1 infantry moved from Port Republic to Massanutten
            1 militia moved from Manassas to Upperville
            1 militia moved from Aquia Creek to Manassas
            1 militia moved from Falmouth to Aquia Creek
            1 general moved from Falmouth to Manassas
            1 militia moved from Westmoreland to Falmouth
            1 militia moved from Northumberland to Westmoreland
            1 artillery and 2 infantry moved from Fredericksburg to Falmouth
            1 elite_cavalry and 3 infantry moved from Richmond to Richmond Station
            2 infantry moved from Hanover Junction to Hanover Junction Station
            3 infantry moved from Gordonsville to Gordonsville Station
            3 infantry and 1 train moved from Gordonsville Station to Manassas Station
            3 infantry moved from Manassas Station to Manassas
            2 infantry and 1 train moved from Hanover Junction Station to Culpeper Station
            1 elite_cavalry, 3 infantry and 1 train moved from Richmond Station to Hanover Junction Station
            1 train moved from Petersburg Station to Richmond Station
            1 engineers moved from Richmond to Richmond Station
            1 engineers and 1 train moved from Richmond Station to Mechanicsville Station
            1 militia moved from Cold Harbor to Mechanicsville
            1 militia moved from West Point to Mechanicsville
            1 elite_cavalry moved from Spotsylvania to Falmouth
            2 elite_infantrys moved from Spotsylvania to Chancellorsville
            1 militia moved from Williamsburg to Yorktown
            2 militias moved from Monroe to Napoloen
            1 militia moved from Sentinella to Selinas de San Andres
            1 militia moved from Emporia to Suffolk
    
        Second Purchase - Confederate
            Confederate buy 2 breastworks, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 frigate, 11 gunboats, 1 infantry, 2 recruitment_centers, 1 recruitment_center2, 3 recruitment_center3s, 2 submarines and 1 transport; Remaining resources: 19 Industry; 1 Manpower; 40 Supplies; 4 PUs; 
    
        Place Units - Confederate
            1 breastwork placed in New Madrid
            Units in Fort Henry-Donelson being upgraded or consumed: 1 artillery and 1 entrenchments
            1 fortifications placed in Fort Henry-Donelson
            Units in Fort Henry-Donelson being upgraded or consumed: 1 artillery and 1 breastwork
            1 entrenchments placed in Fort Henry-Donelson
            1 breastwork placed in Fort Henry-Donelson
            1 gunboat and 1 submarine placed in Hampton Roads SZ
            1 submarine placed in Hampton Roads SZ
            1 frigate and 1 gunboat placed in Pamlico Sound SZ
            1 gunboat placed in Pamlico Sound SZ
            3 gunboats placed in Charleston Harbor SZ
            3 gunboats placed in Mobile Bay SZ
            2 gunboats and 1 transport placed in Mississippi River Lower 7
            Units in Manassas being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Manassas
            Units in Mine Creek being upgraded or consumed: 1 militia
            1 infantry placed in Mine Creek
            Units in Montgomery being upgraded or consumed: 1 recruitment_center2
            1 recruitment_center3 placed in Montgomery
            Units in Nashville being upgraded or consumed: 1 recruitment_center2
            1 recruitment_center3 placed in Nashville
            Units in Savannah being upgraded or consumed: 1 recruitment_center2
            1 recruitment_center3 placed in Savannah
            1 recruitment_center placed in Tuskegee
            Units in Kosciusko being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Kosciusko
            1 recruitment_center placed in Clarkesville
    
        Combat Move - Confederate
                Some non-combat units are destroyed: 
                Confederate takes Fort Belknap from Pro-Union
                Confederate takes Farmington from Pro-Union
                Some non-combat units are destroyed: 
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Confederate from New Orleans: 1 artillery
            EDIT: Adding units owned by Confederate to Natchez: 1 artillery
            EDIT: Turning off Edit Mode
            1 militia moved from Fort Arbuckle to Wichita
                  Confederate take Wichita from Union
            1 militia moved from Oro del Pueblo to Valverde
            1 militia moved from Selinas de San Andres to Valverde
            1 militia moved from El Llano Estacado to Sentinella
            1 militia moved from Fort Worth to Fort Belknap
            2 militias moved from Fort Worth to El Llano Estacado
            1 elite_cavalry moved from Leona to El Llano Estacado
            1 elite_cavalry moved from Leona to Fort Belknap
            2 gunboats moved from Mississippi River Lower 5 to Mississippi River Lower 6
            1 transport moved from Red River Lower to Mississippi River Lower 5
            1 infantry moved from Edwards Station to Vicksburg
            1 gunboat moved from Mississippi River Lower 4 to Mississippi River Lower 5
            1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3
            2 infantry and 1 transport moved from Arkansas River Lower to Mississippi River Lower 3
            1 militia moved from Van Buren to Farmington
            1 militia moved from Mine Creek to Waynesville
            1 elite_cavalry, 1 general, 1 infantry and 2 militias moved from Mine Creek to Westport
            1 militia moved from Wilsons Creek to Caledonia
            1 militia moved from Murfreesboro to Pikeville
            2 infantry moved from Sparta to Pikeville
            1 general moved from Mill Springs to Pikeville
            1 militia moved from Munfordville to Elizabeth
            1 militia moved from Stanford to Paris
            1 militia moved from London to Piketon
            1 militia moved from London to Cornettsville
            1 militia moved from Lebanon to Jonesboro
            1 elite_cavalry moved from Parisburg to Jonesboro
            1 elite_cavalry moved from Newbern to Jonesboro
            1 militia moved from Lewisburg to Sutton
            1 militia moved from Franklin to Berkley Springs
            1 militia moved from Franklin to Romney
            1 elite_cavalry moved from Falmouth to Alexandria
            1 militia moved from Aquia Creek to Alexandria
            1 artillery, 1 elite_cavalry, 1 elite_infantry, 1 general, 3 infantry and 3 militias moved from Manassas to Centreville
            2 artilleries, 1 elite_cavalry and 1 general moved from Manassas to Alexandria
            1 militia moved from Eastern Shore to Cape Henlopen
            1 militia moved from Eastern Shore to Cape Henlopen
            5 battleships, 1 gunboat and 2 submarines moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            3 gunboats moved from Mobile Bay SZ to Alabama Coast SZ
            5 infantry and 2 militias moved from Santa Rosa to Pensacola
            1 general moved from Troy to Pensacola
            1 artillery and 1 infantry moved from Alabama Coast SZ to Pensacola
            1 infantry moved from New Orleans to Mississippi River Lower 7
            2 gunboats, 1 infantry and 1 transport moved from Mississippi River Lower 7 to Mississippi River Delta
            EDIT: Confederate undo move 44.
            EDIT: Confederate undo move 43.
            1 train moved from New Orleans Station to Port Hudson Station
            1 train moved from Port Hudson Station to New Orleans Station
            1 infantry moved from New Orleans to Mississippi River Lower 7
            2 gunboats, 1 infantry and 1 transport moved from Mississippi River Lower 7 to Mississippi River Delta
            1 infantry and 1 militia moved from Blairsville to Athens
            1 militia moved from Chattanooga to Athens
            1 frigate moved from Pamlico Sound SZ to Delaware Mouth SZ
            1 gunboat moved from Charleston Harbor SZ to Sargasso Sea SZ
            2 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
    
        Battle - Confederate
            Confederate creates battle in territory Hopkinsville
            Confederate creates battle in territory Winchester
            Confederate creates battle in territory Honey Springs
            Confederate creates battle in territory Debt1
            Confederate has abandoned Mississippi River Lower 1 to Union
                Some non-combat units are destroyed: 
            Confederate has abandoned Cumberland River Lower to Union
            Confederate has abandoned Tennessee River Confluence to Union
                Some non-combat units are destroyed: 
            Confederate has abandoned California Coast SZ to Union
            Battle in Sargasso Sea SZ
                Confederate attack with 1 gunboat
                Union defend with 1 transport
                Confederate win, taking Mississippi River Lower 1 from Neutral, taking Cumberland River Lower from Neutral, taking Tennessee River Confluence from Neutral, taking Sargasso Sea SZ from Neutral with 1 gunboat remaining. Battle score for attacker is 5
                Casualties for Union: 1 transport
            Battle in Westport
                Confederate attack with 1 elite_cavalry, 1 general, 1 infantry and 2 militias
                Union defend with 2 militias, 1 recruitment_center_u and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Westport from Union with 1 elite_cavalry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                Casualties for Union: 2 militias
            Battle in Pensacola
                Confederate attack with 1 artillery, 1 general, 6 infantry and 2 militias
                Union defend with 1 civilian_economy2, 1 drill_camp, 1 elite_infantry, 1 entrenchments, 1 fortifications, 2 infantry, 1 recruitment_center_u and 1 shipyard_u
                Units damaged: 1 general owned by the Confederate
                Some non-combat units are destroyed: 
                Confederate converts civilian_economy2 into different units
                Confederate converts fortifications into different units
                Confederate converts entrenchments into different units
                Confederate win, taking Pensacola from Union with 1 artillery, 1 general, 4 infantry and 2 militias remaining. Battle score for attacker is 5
                Casualties for Confederate: 2 infantry
                Casualties for Union: 1 elite_infantry and 2 infantry
            Battle in Centreville
                Confederate attack with 1 artillery, 1 elite_cavalry, 1 elite_infantry, 1 general, 3 infantry and 3 militias
                Union defend with 1 civilian_economy2, 1 foundry_u, 1 militia and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate converts civilian_economy2 into different units
                Confederate win, taking Centreville from Union with 1 artillery, 1 elite_cavalry, 1 elite_infantry, 1 general, 3 infantry and 3 militias remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Cape Henlopen
                Confederate attack with 2 militias
                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Cape Henlopen from Union with 2 militias remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Sutton
                Confederate attack with 1 militia
                Union defend with 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Union and Confederate reach a stalemate
            Battle in Athens
                Confederate attack with 1 infantry and 2 militias
                Pro-Union defend with 1 depot_u and 1 militia
                Pro-Union and Confederate reach a stalemate
            Battle in Waynesville
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia
                Pro-Union and Confederate reach a stalemate
            Battle in Romney
                Confederate attack with 1 militia
                Union defend with 1 militia
                Union win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Caledonia
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia and 1 storehouse_u
                Pro-Union and Confederate reach a stalemate
            Battle in Piketon
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia and 1 recruitment_center_u
                Pro-Union and Confederate reach a stalemate
            Battle in Berkley Springs
                Confederate attack with 1 militia
                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Union win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Elizabeth
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Pro-Union win
                . Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Hopkinsville
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia and 1 recruitment_center_u
                Pro-Union and Confederate reach a stalemate
            Battle in Jonesboro
                Confederate attack with 2 elite_cavalrys and 1 militia
                Pro-Union defend with 1 militia and 1 storehouse_u
                Confederate takes Jonesboro from Pro-Union
                Some non-combat units are destroyed: 
                Confederate win with 2 elite_cavalrys and 1 militia remaining. Battle score for attacker is 0
                Casualties for Pro-Union: 1 militia
            Battle in Lower Chesapeake Bay SZ
                Confederate attack with 5 battleships, 1 gunboat and 2 submarines
                Union defend with 2 battleships, 2 frigates and 1 ironclad
                Confederate win, taking Lower Chesapeake Bay SZ from Union with 4 battleships remaining. Battle score for attacker is 17
                Casualties for Confederate: 1 battleship, 1 gunboat and 2 submarines
                Casualties for Union: 2 battleships, 2 frigates and 1 ironclad
            Battle in Honey Springs
                Confederate attack with 1 elite_cavalry and 4 militias
                Pro-Union defend with 1 militia and 1 storehouse_u
                Confederate takes Honey Springs from Pro-Union
                Some non-combat units are destroyed: 
                Confederate win with 1 elite_cavalry and 4 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Union: 1 militia
            Battle in Alexandria
                Confederate attack with 2 artilleries, 2 elite_cavalrys, 1 general and 1 militia
                Union defend with 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate converts civilian_economy3 into different units
                Confederate win, taking Alexandria from Union with 2 artilleries, 2 elite_cavalrys, 1 general and 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Cornettsville
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia and 1 storehouse_u
                Pro-Union win
                . Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Winchester
                Confederate attack with 1 militia and 1 storehouse
                Union defend with 1 militia
                Some non-combat units are destroyed: 
                Union win, taking Winchester from Confederate with 1 militia remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Pikeville
                Confederate attack with 1 general, 2 infantry and 1 militia
                Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u
                Confederate takes Pikeville from Pro-Union
                Some non-combat units are destroyed: 
                Confederate win with 1 general, 2 infantry and 1 militia remaining. Battle score for attacker is 0
                Casualties for Pro-Union: 1 militia
            Battle in Paris
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Pro-Union and Confederate reach a stalemate
    
        Second Non Combat Move - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership.jpg"/></body>
            Trigger ConfederateLeadership100: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership
            1 militia moved from Stanford to Bowling Green
            1 militia moved from Stanford to Munfordville
            2 gunboats moved from Pamlico Sound SZ to North Carolina Coast SZ
            1 militia moved from Yorktown to Hampton Roads SZ
            1 militia moved from Suffolk to Hampton Roads SZ
            2 militias and 2 transports moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            2 militias moved from Lower Chesapeake Bay SZ to Northumberland
            2 militias moved from Pocahontas to Wilsons Creek
            1 elite_cavalry and 1 infantry moved from Memphis to Mississippi River Lower 2
            1 elite_cavalry and 1 infantry moved from Mississippi River Lower 2 to New Madrid
            1 militia moved from Marion to Mississippi River Lower 2
            1 militia moved from New Madrid to Mississippi River Lower 2
            2 militias moved from Mississippi River Lower 2 to Columbus Kentucky
            1 militia moved from Bolivar to New Madrid
            1 elite_cavalry moved from Florence to Tennessee River Middle
            1 militia moved from Moulton to Tennessee River Middle
            1 elite_cavalry, 1 militia and 1 transport moved from Tennessee River Middle to Tennessee River Lower
            1 elite_cavalry and 1 militia moved from Tennessee River Lower to Fort Henry-Donelson
            1 militia moved from Sand Mountain to Chattanooga
            1 artillery, 1 engineers, 1 infantry and 1 train moved from Chickamauga Station to Jasper Station
            1 infantry moved from Kingston to Blairsville
            2 infantry and 1 train moved from Blackville Station to Chester Station
            1 infantry moved from Danville to Newbern
            2 militias moved from Lexington to Franklin
            1 militia moved from Lebanon to Parisburg
            1 militia moved from North Fork to Strasburg
            1 militia moved from Front Royal to North Fork
            1 militia moved from Upperville to Front Royal
            1 artillery and 2 infantry moved from Falmouth to Aquia Creek
            2 infantry and 1 train moved from Culpeper Station to Manassas Station
            2 infantry moved from Manassas Station to Manassas
            2 militias moved from Mechanicsville to Mechanicsville Station
            1 elite_cavalry, 3 infantry and 1 train moved from Hanover Junction Station to Culpeper Station
            1 engineers, 2 militias and 1 train moved from Mechanicsville Station to Gordonsville Station
            1 elite_infantry, 2 infantry and 3 militias moved from Manassas to Alexandria
            2 elite_infantrys moved from Chancellorsville to Culpeper
    
        Turn Complete - Confederate
            Confederate collect 0 PUs; end with 4 PUs
            Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 4 PUs
            Units generate 38 Industry; Confederate end with 42 Industry
            Units generate 34 Manpower; Confederate end with 35 Manpower
            Units generate 221 Supplies; Confederate end with 221 Supplies
            Units generate 159 PUs; Confederate end with 163 PUs
            1 unit repaired.
    

    Savegame


  • Admin

    @wirkey Geez, seems the Union is all about rolling those 1's...


  • Admin

    This post is deleted!

  • Admin

    TripleA Turn Summary: Union round 2

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 2
    
        War Financing - Union
            Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
            Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
            Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
            userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
            Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
            Union takes action: userActionAttachment Union Take Loan2
            userActionAttachment Union Take Loan2 activates a trigger called: Trigger Union Take Loan2
            Trigger Union Take Loan2: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
            Trigger Union Take Loan2: Union has 12 UnionDebts placed in Debt2
            Trigger Union Take Loan2: Union met a national objective for an additional 200 PUs; end with 380 PUs
            Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
    
        First Purchase - Union
            Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/October1861.gif"/></body>
            Union buy 1 barracks, 2 drill_camps, 1 elite_infantry, 9 frigates, 1 gunboat, 13 infantry, 4 militias, 11 recruitment_center_us, 8 recruitment_center_u2s, 15 recruitment_center_u3s and 9 recruitment_center_u4s; Remaining resources: 128 Industry; 0 Manpower; 70 Supplies; 4 PUs; 
    
        Second Purchase - Union
            Union buy nothing; Remaining resources: 128 Industry; 0 Manpower; 70 Supplies; 4 PUs; 
    
        Place Units - Union
            Units in Cairo being upgraded or consumed: 1 militia
            1 infantry and 2 militias placed in Cairo
            Units in St Louis being upgraded or consumed: 3 militias
            3 infantry placed in St Louis
            Units in Cincinnati being upgraded or consumed: 3 militias
            3 infantry placed in Cincinnati
            Units in Louisville being upgraded or consumed: 1 recruitment_center_u
            1 drill_camp and 1 recruitment_center_u2 placed in Louisville
            Units in Frankfort being upgraded or consumed: 1 recruitment_center_u
            1 drill_camp and 1 recruitment_center_u2 placed in Frankfort
            3 frigates placed in Delaware Mouth SZ
            3 frigates placed in New York Harbor SZ
            2 frigates and 1 gunboat placed in Upper Chesapeake Bay SZ
            1 frigate placed in Potomac Upper SZ
            Units in Washington being upgraded or consumed: 2 militias and 1 recruitment_center_u2
            2 infantry and 1 recruitment_center_u3 placed in Washington
            Units in Dorchester being upgraded or consumed: 1 infantry and 1 militia
            1 elite_infantry and 1 infantry placed in Dorchester
            Units in Baltimore being upgraded or consumed: 1 militia and 1 recruitment_center_u2
            1 infantry and 1 recruitment_center_u3 placed in Baltimore
            Units in Pittsburg being upgraded or consumed: 2 militias and 1 recruitment_center_u3
            2 infantry and 1 recruitment_center_u4 placed in Pittsburg
            Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u3
            2 militias and 1 recruitment_center_u4 placed in Philadelphia
            Units in Santa Fe being upgraded or consumed: 1 drill_camp
            1 barracks placed in Santa Fe
            Units in Iowa City being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Iowa City
            1 recruitment_center_u placed in St Charles
            Units in Chicago being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Chicago
            Units in Valparaiso being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Valparaiso
            Units in Ottawa being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Ottawa
            Units in Springfield being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Springfield
            Units in Naples being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Naples
            Units in Alton being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Alton
            Units in St Louis being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in St Louis
            1 recruitment_center_u placed in Bloomington Junction
            1 recruitment_center_u placed in Shelbyville
            Units in Salem being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Salem
            Units in Indianapolis being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Indianapolis
            Units in Kokomo being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Kokomo
            Units in Toledo being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Toledo
            Units in Keaton being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Keaton
            Units in Dayton being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Dayton
            Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Cincinnati
            Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Hillsboro
            Units in Wooster being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Wooster
            Units in Zanesville being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Zanesville
            Units in Ravenna being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Ravenna
            Units in Huntington being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Huntington
            1 recruitment_center_u placed in Antietam Creek
            Units in Harpers Ferry being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Harpers Ferry
            1 recruitment_center_u placed in Bel Air
            1 recruitment_center_u placed in Queen Annes
            1 recruitment_center_u placed in South Jersey
            1 recruitment_center_u placed in Harrisburg
            1 recruitment_center_u placed in Big Mountain
            Units in Laurel being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Laurel
            Units in Upper Marlboro being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Upper Marlboro
            Units in Annapolis being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Annapolis
            Units in Dover being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Dover
            1 recruitment_center_u placed in Pilot Knob
            Units in Lewistown being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Lewistown
            Union undo move 51.
            Units in New York being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in New York
            1 recruitment_center_u placed in Sutton
            Turning on Edit Mode
            EDIT: Removing units owned by Union from Sutton: 1 recruitment_center_u
            EDIT: Removing units owned by Union from Trenton: 1 recruitment_center_u3
            EDIT: Adding units owned by Union to Trenton: 1 recruitment_center4
            EDIT: Turning off Edit Mode
    
        Combat Move - Union
                Union takes Weston from Pro-Union
                Union takes Greenupsburg from Pro-Union
                Union takes Elizabeth from Pro-Union
                Union takes Princeton from Pro-Union
                Union takes Elizabeth from Pro-Union
                Union takes Princeton from Pro-Union
                Union takes Glasgow from Pro-Union
            3 frigates moved from Delaware Mouth SZ to North Carolina Coast SZ
            1 frigate and 1 ironclad moved from New York Harbor SZ to Delaware Mouth SZ
            2 militias moved from Philadelphia to Cape Henlopen
            1 ironclad moved from New York Harbor SZ to Delaware Mouth SZ
            1 artillery moved from New York to New York Harbor SZ
            3 infantry moved from South Jersey to New York Harbor SZ
            1 artillery, 3 infantry and 2 transports moved from New York Harbor SZ to Delaware Mouth SZ
            1 artillery and 3 infantry moved from Delaware Mouth SZ to Cape Henlopen
            1 cavalry moved from Pittsburg to Weston
            1 cavalry moved from Weston to Lewisburg
            3 infantry moved from Pittsburg to Sutton
            1 militia moved from Barboursville to Piketon
            1 militia moved from Barboursville to Parisburg
            1 militia moved from Frankfort to Piketon
            2 militias moved from Frankfort to Paris
            1 militia moved from Frankfort to Munfordville
            1 militia moved from Louisville to Princeton
            2 militias moved from Jefferson City to Waynesville
            1 cavalry moved from St Charles to Glasgow
            1 cavalry moved from Glasgow to Edina
            1 militia moved from Pilot Knob to Caledonia
            1 infantry moved from St Louis to Caledonia
            1 artillery moved from Alton to Mississippi River Upper 2
            1 cavalry, 2 infantry and 1 militia moved from Alton to Mississippi River Upper 2
            2 gunboats moved from Mississippi River Upper 2 to Mississippi River Lower 1
            1 train moved from Alton Station to Springfield Station
            4 militias moved from Ottawa to Springfield
            1 militia moved from St Charles to Edina
            1 infantry and 4 militias moved from Louisville to Munfordville
            1 infantry moved from Frankfort to Munfordville
            1 general moved from Cincinnati to Ohio River Middle
            1 artillery moved from Cincinnati to Ohio River Middle
            2 infantry moved from Cincinnati to Ohio River Middle
            1 artillery, 1 general, 2 infantry, 1 ironclad and 2 transports moved from Ohio River Middle to Tennessee River Confluence
            1 general moved from Tennessee River Confluence to Paducah
                  Union take Paducah from Confederate
            1 artillery and 2 infantry moved from Tennessee River Confluence to Paducah
            1 infantry and 1 militia moved from Evansville to Ohio River Lower
            1 infantry, 1 militia and 2 transports moved from Ohio River Lower to Tennessee River Confluence
            2 militias moved from Cairo to Tennessee River Confluence
            1 artillery and 1 infantry moved from Cairo to Tennessee River Confluence
            2 infantry and 3 militias moved from Tennessee River Confluence to Paducah
            1 artillery moved from Tennessee River Confluence to Paducah
            2 artilleries moved from St Louis to Mississippi River Upper 2
            1 infantry moved from St Louis to Mississippi River Upper 2
            1 artillery, 2 cavalrys and 7 infantry moved from St Louis to Farmington
            1 ironclad moved from Ohio River Lower to Cumberland River Lower
            1 ironclad moved from Ohio River Upper to Cumberland River Lower
            1 artillery and 1 cavalry moved from Indianapolis to Indianapolis Station
            2 infantry moved from Indianapolis to Indianapolis Station
            1 artillery, 1 cavalry, 2 infantry and 1 train moved from Indianapolis Station to Louisville Station
            1 militia moved from Indianapolis to Evansville
            4 militias moved from Salem to Evansville
            1 artillery moved from Columbus to Columbus Station
            2 infantry moved from Columbus to Columbus Station
            1 elite_cavalry moved from Columbus to Columbus Station
            1 artillery, 1 elite_cavalry, 2 infantry and 1 train moved from Columbus Station to Frankfort Station
            1 elite_cavalry moved from Frankfort Station to Frankfort
            1 artillery moved from Frankfort Station to Frankfort
            2 infantry moved from Frankfort Station to Frankfort
            1 cavalry moved from Columbus to Cincinnati
            1 artillery, 1 cavalry, 1 infantry and 1 militia moved from Cleveland to Cleveland Station
            1 artillery, 1 cavalry, 1 infantry, 1 militia and 1 train moved from Cleveland Station to Pittsburg Station
            1 artillery and 1 cavalry moved from Pittsburg to Pittsburg Station
            1 artillery, 1 cavalry and 1 train moved from Pittsburg Station to Somerset Station
            1 militia moved from Somerset to Somerset Station
            1 artillery, 1 cavalry, 1 militia and 1 train moved from Somerset Station to Harpers Ferry Station
            1 militia moved from Harpers Ferry Station to Harpers Ferry
            1 cavalry moved from Harpers Ferry Station to Harpers Ferry
            1 artillery, 1 cavalry and 5 infantry moved from Hunters Mill to Rockville
            1 engineers moved from Hunters Mill to Rockville
            1 militia moved from Hunters Mill to Rockville
            1 gunboat moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            1 frigate moved from Potomac Upper SZ to Upper Chesapeake Bay SZ
            1 militia moved from Townson to Baltimore
            5 infantry moved from Baltimore to Baltimore Station
            5 infantry and 1 train moved from Baltimore Station to Washington Station
            5 infantry moved from Washington Station to Washington
            4 militias moved from South Jersey to Philadelphia
            4 militias moved from South Jersey to New York
            1 artillery, 2 cavalrys, 1 elite_cavalry and 5 infantry moved from South Jersey to Philadelphia
            3 militias moved from Lewistown to Lewistown Station
            3 militias and 1 train moved from Lewistown Station to Washington Station
            3 militias moved from Washington Station to Washington
            1 general moved from Dorchester to Washington
            1 elite_infantry, 1 infantry and 1 militia moved from Dorchester to Upper Marlboro
            1 cavalry and 2 militias moved from Harrisburg to Harrisburg Station
            1 cavalry, 2 militias and 1 train moved from Harrisburg Station to Harpers Ferry Station
            2 militias moved from Harpers Ferry Station to Harpers Ferry
            1 artillery moved from Harpers Ferry Station to Harpers Ferry
            1 cavalry moved from Harpers Ferry Station to Harpers Ferry
            1 train moved from Baltimore Station to Harpers Ferry Station
            1 train moved from Allentown Station to Philadelphia Station
            1 train moved from Bloomington Junction Station to Springfield Station
            1 train moved from Andersen Station to Indianapolis Station
            1 train moved from Dayton Station to Indianapolis Station
            1 train moved from Hillsboro Station to Cincinnati Station
            1 cavalry moved from Fort Union to Santa Fe
            1 militia moved from Fort Union to Glorietta Pass
            1 militia moved from Los Angeles to San Diego
            1 ironclad moved from New York Harbor SZ to Mid-Atlantic SZ
            1 battleship moved from New York Harbor SZ to Mid-Atlantic SZ
            1 battleship and 4 frigates moved from New York Harbor SZ to Delaware Mouth SZ
    
        Battle - Union
            Union creates battle in territory Leesburg
            Union creates battle in territory Debt1
            Union has abandoned Mississippi River Lower 6 to Confederate
            Union has abandoned Tennessee River Lower to Confederate
            Union has abandoned South Carolina Coast SZ to Confederate
            Union has abandoned Mississippi River Delta to Confederate
            Battle in Leesburg
                Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                Pro-Confederate defend with 1 militia
                    Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0,17 expected hits
                    Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Leesburg, round 3 : 1/1 hits, 0,17 expected hits
                    Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Pro-Confederate lost in Leesburg
                Union win, taking Mississippi River Lower 6 from Neutral, taking South Carolina Coast SZ from Neutral, taking Mississippi River Delta from Neutral with 2 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Mid-Atlantic SZ
                Union attack with 1 battleship and 1 ironclad
                Confederate defend with 1 gunboat
                    Union roll dice for 1 battleship and 1 ironclad in Mid-Atlantic SZ, round 2 : 1/1 hits, 0,92 expected hits
                    Confederate roll dice for 1 gunboat in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,17 expected hits
                    1 gunboat owned by the Confederate lost in Mid-Atlantic SZ
                Union win, taking Mid-Atlantic SZ from Neutral with 1 battleship and 1 ironclad remaining. Battle score for attacker is 5
                Casualties for Confederate: 1 gunboat
            Battle in Munfordville
                Union attack with 2 infantry and 5 militias
                Confederate defend with 1 militia
                    Union roll dice for 2 infantry and 5 militias in Munfordville, round 2 : 1/1 hits, 0,75 expected hits
                    Confederate roll dice for 1 militia in Munfordville, round 2 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Munfordville
                Union win, taking Munfordville from Confederate with 2 infantry and 5 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Piketon
                Pro-Union loiter and taunt; Union attack with 2 militias
                Confederate defend with 1 militia
                    Union roll dice for 2 militias in Piketon, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Piketon, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Sutton
                Union attack with 1 foundry_u, 3 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Confederate defend with 1 militia
                    Union roll dice for 3 infantry and 1 militia in Sutton, round 2 : 0/1 hits, 0,58 expected hits
                    Confederate roll dice for 1 militia in Sutton, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 3 infantry and 1 militia in Sutton, round 3 : 0/1 hits, 0,58 expected hits
                    Confederate roll dice for 1 militia in Sutton, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Delaware Mouth SZ
                Union attack with 1 battleship, 5 frigates, 2 ironclads and 2 transports
                Confederate defend with 1 frigate
                    Union roll dice for 1 battleship, 5 frigates, 2 ironclads and 2 transports in Delaware Mouth SZ, round 2 : 3/1 hits, 2,92 expected hits
                    Confederate roll dice for 1 frigate in Delaware Mouth SZ, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 ironclad owned by the Union
                    1 frigate owned by the Confederate lost in Delaware Mouth SZ
                Union win, taking Delaware Mouth SZ from Confederate with 1 battleship, 5 frigates, 2 ironclads and 2 transports remaining. Battle score for attacker is 6
                Casualties for Confederate: 1 frigate
            Battle in Parisburg
                Union attack with 1 militia
                Confederate defend with 1 militia and 1 storehouse
                    Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Cape Henlopen
                Union attack with 1 artillery, 3 infantry and 2 militias
                Confederate defend with 2 militias
                    artillery_cannonade fire in Cape Henlopen : 0/1 hits, 0,17 expected hits
                    Union roll dice for 1 artillery, 3 infantry and 2 militias in Cape Henlopen, round 2 : 1/1 hits, 0,92 expected hits
                    Confederate roll dice for 2 militias in Cape Henlopen, round 2 : 0/1 hits, 0,17 expected hits
                    1 militia owned by the Confederate lost in Cape Henlopen
                    artillery_cannonade fire in Cape Henlopen : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 artillery, 3 infantry and 2 militias in Cape Henlopen, round 3 : 0/1 hits, 0,92 expected hits
                    Confederate roll dice for 1 militia in Cape Henlopen, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
                . Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Lewisburg
                Union attack with 1 cavalry
                Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                    Union roll dice for 1 cavalry in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 cavalry in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Waynesville
                Pro-Union loiter and taunt; Union attack with 2 militias
                Confederate defend with 1 militia
                    Union roll dice for 2 militias in Waynesville, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Waynesville, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Farmington
                Union attack with 1 artillery, 2 cavalrys and 7 infantry
                Confederate defend with 1 militia
                    artillery_cannonade fire in Farmington : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 artillery, 2 cavalrys and 7 infantry in Farmington, round 2 : 2/1 hits, 1,75 expected hits
                    Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Farmington
                Union win, taking Farmington from Confederate with 1 artillery, 2 cavalrys and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Caledonia
                Pro-Union loiter and taunt; Union attack with 1 infantry and 1 militia
                Confederate defend with 1 militia
                    Union roll dice for 1 infantry and 1 militia in Caledonia, round 2 : 1/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Caledonia
                Union takes Caledonia from Pro-Union
                Union win with 1 infantry and 1 militia remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in North Carolina Coast SZ
                Union attack with 3 frigates
                Confederate defend with 2 gunboats and 1 transport
                    Union roll dice for 3 frigates in North Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits
                    Confederate roll dice for 2 gunboats and 1 transport in North Carolina Coast SZ, round 2 : 0/1 hits, 0,33 expected hits
                    1 gunboat owned by the Confederate lost in North Carolina Coast SZ
                    Union roll dice for 3 frigates in North Carolina Coast SZ, round 3 : 1/0 hits, 1,00 expected hits
                    Confederate roll dice for 1 gunboat and 1 transport in North Carolina Coast SZ, round 3 : 0/1 hits, 0,17 expected hits
                    1 gunboat owned by the Confederate lost in North Carolina Coast SZ
                Confederate and Union reach a stalemate
                . Battle score for attacker is 10
                Casualties for Confederate: 2 gunboats
            Battle in Paris
                Pro-Union loiter and taunt; Union attack with 2 militias
                Confederate defend with 1 militia
                    Union roll dice for 2 militias in Paris, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Paris, round 2 : 1/1 hits, 0,08 expected hits
                    1 militia owned by the Union lost in Paris
                    Union roll dice for 1 militia in Paris, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Paris, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
                . Battle score for attacker is 0
                Casualties for Union: 1 militia
            3 artilleries moved from Mississippi River Upper 2 to Cairo
            3 infantry and 1 militia moved from Mississippi River Upper 2 to Cairo
            1 cavalry moved from Mississippi River Upper 2 to Cairo
    
        Turn Complete - Union
            Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
            Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
            Union collect 0 PUs; end with 4 PUs
            Units generate 134 Industry; Union end with 213 Industry
            Units generate 32 Manpower; Union end with 62 Manpower
            Units generate 135 Supplies; Union end with 175 Supplies
            Units generate 197 PUs; Union end with 201 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Confederate : -0,50
    artillery_cannonade fire in Cape Henlopen : : -0,25
    artillery_cannonade fire in Farmington : : -0,08
    Pro-Confederate : -0,17
    Union : -1,33
    

    Savegame


  • Admin

    @wirkey Hmm, didn't realize you could place ships Delaware Mouth SZ and move them to North Carolina SZ. Also interesting that the transport doesn't die in North Carolina SZ. I guess it actually needs to be hit in battle.


  • Admin

    @redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):

    @wirkey Hmm, didn't realize you could place ships Delaware Mouth SZ and move them to North Carolina SZ. Also interesting that the transport doesn't die in North Carolina SZ. I guess it actually needs to be hit in battle.

    you can't move from a contested land territory to an adjacent contested one. But as you noticed, you can do that on the Sea. And about the transport: I needed one more hit to kill it


  • Admin

    @wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.


  • Admin

    TripleA Turn Summary: Confederate round 3

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 3
    
        War Financing - Confederate
            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
            Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
            userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
    
        First Purchase - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateWinter.jpg"/></body>
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/November1861.gif"/></body>
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to infantry
            Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_infantry
            Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to cavalry
            Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_cavalry
            Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to engineers
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy nothing; Remaining resources: 42 Industry; 35 Manpower; 1 Leadership; 221 Supplies; 133 PUs; 
    
        Non Combat Forced March - Confederate
                Confederate takes Talbot from Pro-Confederate
            1 elite_cavalry moved from Honey Springs to Wichita
            1 elite_cavalry moved from Fort Belknap to Wichita
            1 militia moved from Sentinella to Selinas de San Andres
            2 militias moved from El Llano Estacado to Sentinella
            2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
            1 infantry moved from Fort St Philip to Mississippi River Delta
            2 infantry and 1 transport moved from Mississippi River Delta to Mississippi Mouth SZ
            2 militias moved from Pensacola to Alabama Coast SZ
            2 battleships, 3 gunboats, 1 ironclad, 2 militias and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
            2 gunboats moved from Mississippi River Lower 6 to Mississippi River Lower 7
            1 gunboat moved from Mississippi River Lower 5 to Mississippi River Lower 6
            1 artillery moved from Natchez to Mississippi River Lower 5
            1 infantry moved from Vicksburg to Mississippi River Lower 5
            1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4
            1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
            1 artillery, 3 infantry and 2 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2
            2 militias moved from Napoloen to Mississippi River Lower 3
            2 militias moved from Mississippi River Lower 3 to Marion
            1 artillery and 3 infantry moved from Mississippi River Lower 2 to Columbus Kentucky
            1 general moved from Westport to Wilsons Creek
            1 militia moved from Wilsons Creek to Van Buren
            1 infantry and 1 militia moved from New Madrid to Mississippi River Lower 2
            1 infantry and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
            1 general moved from Pensacola to Selma
            1 transport moved from Tennessee River Lower to Tennessee River Middle
            1 artillery, 1 engineers, 1 infantry and 1 train moved from Jasper Station to Nashville Station
            1 artillery, 1 engineers and 1 infantry moved from Nashville Station to Nashville
            2 transports moved from Cumberland River Middle to Cumberland River Upper
            1 militia moved from Hopkinsville to Bowling Green
            1 militia moved from Bowling Green to Stanford
            1 militia moved from Paris to London
            1 militia moved from Piketon to London
            1 militia moved from Jonesboro to Lebanon
            1 infantry moved from Newbern to Lexington
            2 infantry and 1 train moved from Chester Station to Greensboro Station
            2 infantry moved from Greensboro Station to Greensboro
            1 general moved from Pikeville to Nashville
            1 militia moved from Pikeville to Sparta
            1 infantry moved from Pikeville to Sparta
            2 gunboats moved from South Carolina Coast SZ to Pamlico Sound SZ
            1 militia moved from Monroes Crossroads to Cheraw
            1 militia moved from Monroes Crossroads to Raleigh
            1 militia moved from Cape Henlopen to Talbot
            1 gunboat moved from Sargasso Sea SZ to South Carolina Coast SZ
            1 transport moved from North Carolina Coast SZ to Pamlico Sound SZ
            1 militia moved from Fort Belknap to El Llano Estacado
            1 artillery and 1 infantry moved from Mississippi River Lower 4 to Napoloen
            1 militia moved from North Fork to Massanutten
            1 militia moved from Front Royal to North Fork
            1 militia moved from Centreville to Upperville
            1 elite_cavalry, 3 infantry and 1 train moved from Culpeper Station to Manassas Station
            1 elite_cavalry and 3 infantry moved from Manassas Station to Manassas
            1 train moved from Manassas Station to Culpeper Station
            2 elite_infantrys moved from Culpeper to Culpeper Station
            2 elite_infantrys and 1 train moved from Culpeper Station to Manassas Station
            2 elite_infantrys moved from Manassas Station to Manassas
            1 engineers, 2 militias and 1 train moved from Gordonsville Station to Manassas Station
            1 engineers and 2 militias moved from Manassas Station to Manassas
            1 militia moved from Alexandria to Aquia Creek
            3 militias moved from Alexandria to Centreville
    
        Second Purchase - Confederate
            Confederate buy 1 breastwork, 6 elite_infantrys, 8 frigates, 2 gunboats, 2 ironclads, 8 militias, 7 recruitment_centers, 1 recruitment_center2 and 1 recruitment_center4; Remaining resources: 21 Industry; 1 Manpower; 1 Leadership; 77 Supplies; 0 PUs; 
    
        Place Units - Confederate
            1 breastwork placed in Manassas
            Units in Alexandria being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Alexandria
            Units in Centreville being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Centreville
            Units in Lexington being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Lexington
            Units in Nashville being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Nashville
            1 frigate and 1 gunboat placed in Hampton Roads SZ
            1 frigate placed in Hampton Roads SZ
            Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats
            2 ironclads placed in Pamlico Sound SZ
            1 gunboat placed in Pamlico Sound SZ
            3 frigates placed in Charleston Harbor SZ
            3 frigates placed in Mobile Bay SZ
            2 militias placed in Norfolk
            2 militias placed in Savannah
            2 militias placed in Fort Pillow
            2 militias placed in Memphis
            Units in Nashville being upgraded or consumed: 1 recruitment_center3
            1 recruitment_center4 placed in Nashville
            Units in Goldsboro being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Goldsboro
            1 recruitment_center placed in Fayette
            1 recruitment_center placed in Center
            1 recruitment_center placed in Ogeechee
            1 recruitment_center placed in Chester
            1 recruitment_center placed in Columbia
            1 recruitment_center placed in Goochland
            1 recruitment_center placed in Louisa
    
        Combat Move - Confederate
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate takes Peralta from Pro-Union
            1 militia moved from Talbot to Queen Annes
                  Confederate take Queen Annes from Union
            2 frigates moved from Hampton Roads SZ to Middle Chesapeake Bay SZ
            4 battleships moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            1 militia moved from Northumberland to Lower Chesapeake Bay SZ
            1 militia moved from Northumberland to Lower Chesapeake Bay SZ
            2 militias and 2 transports moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            1 militia moved from Middle Chesapeake Bay SZ to Annapolis
            1 militia moved from Wichita to Fort Union
                  Confederate take Fort Union from Union
            1 elite_cavalry moved from Wichita to Sawatch Valley
                  Confederate take Bents Old Fort from Union
                  Confederate take Sawatch Valley from Union
            1 elite_cavalry moved from Wichita to Fort Kearney
                  Confederate take Fort Mann from Union
                  Confederate take Fort Kearney from Union
            1 militia moved from El Llano Estacado to Peralta
            1 militia moved from Selinas de San Andres to Valverde
            2 militias moved from Sentinella to Selinas de San Andres
            2 gunboats, 2 infantry and 1 transport moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
            2 infantry moved from Gulf of Mexico Southeast SZ to Key West
            2 militias moved from Gulf of Mexico East SZ to Key West
            2 gunboats moved from Mississippi River Lower 7 to Mississippi River Delta
            3 frigates moved from Mobile Bay SZ to Gulf of Mexico East SZ
            1 gunboat moved from Mississippi River Lower 6 to Mississippi River Lower 7
            1 general moved from Selma to Fayette
            1 artillery and 1 infantry moved from Napoloen to Mississippi River Lower 3
            1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
            1 artillery and 1 infantry moved from Mississippi River Lower 2 to Columbus Kentucky
            1 general moved from Wilsons Creek to New Madrid
            1 elite_cavalry, 1 infantry and 1 militia moved from Westport to Jefferson City
            1 militia moved from Westport to Mine Creek
            1 militia moved from Waynesville to Wilsons Creek
            1 militia moved from Wilsons Creek to Van Buren
            1 militia moved from Van Buren to Ohio City
            1 militia moved from Bowling Green to Elizabeth
            1 militia moved from Stanford to Bowling Green
            1 militia moved from London to Stanford
            1 gunboat and 2 ironclads moved from Pamlico Sound SZ to North Carolina Coast SZ
            3 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ
            1 militia moved from Outer Bank North to Pamlico Sound SZ
            1 militia moved from Pamlico Sound SZ to Outer Bank South
            1 militia moved from Cheraw to Wilmington
            1 militia moved from Franklin to Berkley Springs
            1 militia moved from Massanutten to Romney
            1 militia moved from Westmoreland to Northumberland
            1 militia moved from Falmouth to Westmoreland
            1 militia moved from Aquia Creek to Falmouth
            1 militia moved from Centreville to Hunters Mill
            1 elite_cavalry moved from Alexandria to Hunters Mill
            1 elite_cavalry and 2 militias moved from Centreville to Leesburg
            4 militias moved from Honey Springs to Council City
    
        Battle - Confederate
            Confederate creates battle in territory Lewisburg
            Confederate creates battle in territory Athens
            Confederate creates battle in territory Sutton
            Confederate creates battle in territory Parisburg
            Confederate creates battle in territory Debt1
            Confederate has abandoned Cape Henlopen to Union
            Confederate has abandoned California Coast SZ to Union
            Battle in Key West
                Confederate attack with 2 infantry and 2 militias
                Union defend with 2 elite_infantrys, 1 fortifications and 1 shipyard_u
                Some non-combat units are destroyed: 
                Confederate converts fortifications into different units
                Confederate win, taking Cape Henlopen from Confederate, taking Key West from Union with 2 infantry and 1 militia remaining. Battle score for attacker is 10
                Casualties for Confederate: 1 militia
                Casualties for Union: 2 elite_infantrys
            Battle in North Carolina Coast SZ
                Confederate attack with 3 frigates, 1 gunboat and 2 ironclads
                Union defend with 3 frigates
                Units damaged: 1 ironclad owned by the Confederate
                1 gunboat owned by the Confederate, 2 ironclads owned by the Confederate and 3 frigates owned by the Confederate retreated to Pamlico Sound SZ
                Union win, taking North Carolina Coast SZ from Confederate with 1 frigate remaining. Battle score for attacker is 12
                Casualties for Union: 2 frigates
            Battle in Middle Chesapeake Bay SZ
                Confederate attack with 4 battleships, 2 frigates, 1 militia and 2 transports
                Union defend with 1 gunboat
                Confederate win, taking Middle Chesapeake Bay SZ from Union with 4 battleships, 2 frigates and 2 transports remaining. Battle score for attacker is 5
                Casualties for Union: 1 gunboat
            Battle in Annapolis
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate converts civilian_economy4 into different units
            Battle in Elizabeth
                Confederate attack with 1 militia
                Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Annapolis from Union, taking Elizabeth from Union with 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Berkley Springs
                Confederate attack with 1 militia
                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Union and Confederate reach a stalemate
            Battle in Leesburg
                Confederate attack with 1 elite_cavalry and 2 militias
                Union defend with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                Union and Confederate reach a stalemate
                . Battle score for attacker is 0
                Casualties for Confederate: 1 militia
                Casualties for Union: 1 militia
            Battle in Hunters Mill
                Confederate attack with 1 elite_cavalry and 1 militia
                Union defend with 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Hunters Mill from Union with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Sutton
                Confederate attack with 1 militia
                Union defend with 1 foundry_u, 3 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Union win with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
                Casualties for Union: 1 militia
            Battle in Parisburg
                Confederate attack with 1 militia and 1 storehouse
                Union defend with 1 militia
                Union and Confederate reach a stalemate
            Battle in Athens
                Confederate attack with 1 infantry and 2 militias
                Pro-Union defend with 1 depot_u and 1 militia
                Pro-Union and Confederate reach a stalemate
            Battle in Jefferson City
                Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia
                Union defend with 1 civilian_economy, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Union and Confederate reach a stalemate
            Battle in Council City
                Confederate attack with 4 militias
                Pro-Union defend with 1 militia
                Confederate takes Council City from Pro-Union
                Confederate win with 4 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Union: 1 militia
            Battle in Lewisburg
                Confederate attack with 1 civilian_economy, 1 depot and 1 militia
                Union defend with 1 cavalry
                Confederate win with 1 militia remaining. Battle score for attacker is 4
                Casualties for Union: 1 cavalry
            Battle in Romney
                Confederate attack with 1 militia
                Union defend with 1 militia
                Union and Confederate reach a stalemate
            Battle in Ohio City
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia
                Pro-Union and Confederate reach a stalemate
    
        Second Non Combat Move - Confederate
                Confederate takes Leonardtown from Pro-Confederate
            1 militia moved from Middle Chesapeake Bay SZ to Leonardtown
            2 militias moved from Fort Pillow to Columbus Kentucky
            1 general moved from Nashville to Fort Henry-Donelson
            1 artillery and 1 elite_infantry moved from Nashville to Cumberland River Upper
            1 infantry and 1 militia moved from Sparta to Cumberland River Upper
            1 artillery, 1 elite_infantry, 1 infantry, 1 militia and 2 transports moved from Cumberland River Upper to Cumberland River Middle
            1 artillery, 1 elite_infantry, 1 infantry and 1 militia moved from Cumberland River Middle to Fort Henry-Donelson
            2 militias moved from Memphis to Mississippi River Lower 2
            2 militias moved from Mississippi River Lower 2 to Columbus Kentucky
            1 militia moved from Marion to New Madrid
            1 militia moved from Marion to Mississippi River Lower 2
            1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
            1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3
            2 infantry moved from Greensboro to Newbern
            1 militia moved from Raleigh to Ridgeway
            1 elite_infantry moved from Lexington to Franklin
            1 militia moved from Upperville to Front Royal
            1 militia moved from Manassas to Upperville
            1 militia moved from Manassas to Centreville
            1 general moved from Alexandria to Manassas
            1 artillery and 1 infantry moved from Aquia Creek to Manassas
            1 general moved from Centreville to Upperville
            2 elite_cavalrys moved from Jonesboro to Lebanon
    
        Turn Complete - Confederate
            Confederate collect 0 PUs; end with 0 PUs
            Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
            Units generate 215 Supplies; Confederate end with 258 Supplies
            Units generate 41 Manpower; Confederate end with 42 Manpower
            Units generate 165 PUs; Confederate end with 165 PUs
            Units generate 38 Industry; Confederate end with 54 Industry
            1 unit repaired.
    

    Savegame


  • Admin

    TripleA Turn Summary: Union round 3

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 3
    
        War Financing - Union
            Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
            Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
            Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
            Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
            Union takes action: userActionAttachment Union Take Loan3
            userActionAttachment Union Take Loan3 activates a trigger called: Trigger Union Take Loan3
            Trigger Union Take Loan3: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
            Trigger Union Take Loan3: Union has 12 UnionDebts placed in Debt3
            Trigger Union Take Loan3: Union met a national objective for an additional 200 PUs; end with 401 PUs
            Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
            userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
            Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
            Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
            userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
            Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
            Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
    
        First Purchase - Union
            Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionWinter.jpg"/></body>
            Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/December1861.gif"/></body>
            Union buy 1 barracks, 3 battleships, 1 drill_camp, 6 elite_infantrys, 6 frigates, 5 infantry, 18 militias, 1 parade_ground, 5 recruitment_center_us, 9 recruitment_center_u2s, 10 recruitment_center_u3s, 8 recruitment_center_u4s, 7 recruitment_center_u5s and 2 transports; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 9 PUs; 
    
        Second Purchase - Union
            Union buy nothing; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 1 PUs; 
    
        Place Units - Union
            Units in Philadelphia being upgraded or consumed: 4 militias and 1 recruitment_center_u4
            4 infantry and 1 recruitment_center_u5 placed in Philadelphia
            Units in Washington being upgraded or consumed: 1 barracks and 2 infantry
            2 elite_infantrys and 1 parade_ground placed in Washington
            2 militias placed in Baltimore
            2 militias placed in Havre de Grace
            2 militias placed in Ellicotts Mills
            Units in Ellicotts Mills being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Ellicotts Mills
            1 recruitment_center_u placed in Gettysburg
            Units in Harrisburg being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Harrisburg
            1 recruitment_center_u placed in Cape Henlopen
            Units in South Jersey being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in South Jersey
            Units in Louisville being upgraded or consumed: 1 drill_camp and 1 recruitment_center_u2
            1 barracks and 1 recruitment_center_u3 placed in Louisville
            1 drill_camp placed in San Diego
            3 frigates placed in Upper Chesapeake Bay SZ
            1 frigate placed in Potomac Upper SZ
            1 frigate placed in Potomac Upper SZ
            1 frigate placed in Potomac Upper SZ
            Units in Santa Fe being upgraded or consumed: 1 militia
            1 infantry placed in Santa Fe
            Units in Paducah being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Paducah
            Units in Cairo being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Cairo
            1 recruitment_center_u placed in Munfordville
            1 recruitment_center_u placed in Glasgow
            1 recruitment_center_u placed in Greenupsburg
            2 militias placed in Laurel
            2 militias placed in Upper Marlboro
            2 militias placed in Rockville
            2 militias placed in Cramptons Gap
            2 militias placed in Martinsburg
            2 militias placed in Sharpsburg
            Union undo move 1.
            Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate
            1 battleship and 2 transports placed in Delaware Mouth SZ
            Units in New York being upgraded or consumed: 4 militias
            4 infantry placed in New York
            Union undo move 15.
            Union undo move 28.
            1 frigate placed in New York Harbor SZ
            Units in New York being upgraded or consumed: 4 militias
            4 infantry placed in New York
            Union undo move 12.
            Units in Upper Chesapeake Bay SZ being upgraded or consumed: 2 frigates
            2 battleships and 1 frigate placed in Upper Chesapeake Bay SZ
            Union undo move 28.
            2 frigates placed in New York Harbor SZ
            Units in New York being upgraded or consumed: 4 militias and 1 recruitment_center_u4
            4 infantry and 1 recruitment_center_u5 placed in New York
            Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u4
            1 recruitment_center_u5 placed in Philadelphia
            Units in Norristown being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Norristown
            Units in Allentown being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Allentown
            Units in Sunbury being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Sunbury
            Units in Kittanning being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Kittanning
            Units in Pittsburg being upgraded or consumed: 1 recruitment_center_u4
            1 recruitment_center_u5 placed in Pittsburg
            Units in Warren being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Warren
            Units in Zanesville being upgraded or consumed: 1 recruitment_center_u4
            1 recruitment_center_u5 placed in Zanesville
            Units in Sutton being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Sutton
            Units in Ravenna being upgraded or consumed: 1 recruitment_center_u4
            1 recruitment_center_u5 placed in Ravenna
            Units in Wooster being upgraded or consumed: 1 recruitment_center_u4
            1 recruitment_center_u5 placed in Wooster
            Units in Marietta being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Marietta
            Units in Columbus being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Columbus
            Units in Dayton being upgraded or consumed: 1 recruitment_center_u4
            1 recruitment_center_u5 placed in Dayton
            Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Hillsboro
            Units in Frankfort being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Frankfort
            Units in Evansville being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Evansville
            Units in Vincennes being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Vincennes
            Units in Shelbyville being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Shelbyville
            Units in Alton being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Alton
            Units in St Louis being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in St Louis
            Units in St Charles being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in St Charles
            Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Ottawa
            Units in Chicago being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Chicago
            Units in Long Island being upgraded or consumed: 1 recruitment_center_u3
            1 recruitment_center_u4 placed in Long Island
            Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Chambersburg
            Units in Bel Air being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Bel Air
            Units in Jefferson City being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Jefferson City
    
        Combat Move - Union
                Union takes Waynesville from Pro-Union
                Union takes Cajuenches Cucapas from Pro-Confederate
                Union takes Campbell's Pass from Pro-Union
                Union takes Gentry from Pro-Union
                Union takes Hopkinsville from Pro-Union
                Union takes Paris from Pro-Union
                Union takes Piketon from Pro-Union
                Union takes Waverly from Pro-Union
            1 militia moved from Waynesville to Jefferson City
            1 militia moved from Waynesville to Jefferson City
            1 militia moved from Caledonia to Wilsons Creek
            1 militia moved from Caledonia to Van Buren
            1 militia moved from Fort Leavenworth to Westport
                  Union take Westport from Confederate
            4 militias moved from San Diego to Cajuenches Cucapas
            1 cavalry moved from Mojave to Cajuenches Cucapas
            1 infantry moved from Los Angeles to Cajuenches Cucapas
            1 cavalry moved from Santa Fe to Sawatch Valley
            1 militia moved from Glorietta Pass to Santa Fe
            2 militias moved from Albuquerque to Santa Fe
            2 infantry moved from Santa Fe to Albuquerque
            1 cavalry moved from Fort Defiance to Albuquerque
            1 militia moved from Fort Defiance to Oro del Pueblo
                  Union take Oro del Pueblo from Confederate
            1 cavalry moved from Edina to Omaha City
            1 militia moved from Edina to Gentry
            2 militias moved from Cape Henlopen to Delaware Mouth SZ
            1 artillery moved from Philadelphia to Delaware Mouth SZ
            1 artillery moved from Cape Henlopen to Delaware Mouth SZ
            4 militias moved from Philadelphia to Delaware Mouth SZ
            2 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
            2 frigates moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
            2 battleships and 2 frigates moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            2 militias moved from Havre de Grace to Upper Chesapeake Bay SZ
            2 militias moved from Upper Chesapeake Bay SZ to Queen Annes
            2 militias moved from Upper Marlboro to Leonardtown
            1 militia moved from Upper Marlboro to Annapolis
            2 militias moved from Baltimore to Annapolis
            2 militias moved from Ellicotts Mills to Baltimore
            2 militias moved from Rockville to Hunters Mill
            1 militia moved from Rockville to Hunters Mill
            1 militia moved from Charles Town to Front Royal
            2 militias moved from Cramptons Gap to Leesburg
            1 militia moved from Charles Town to Cramptons Gap
            2 artilleries, 6 militias and 4 transports moved from Delaware Mouth SZ to Sargasso Sea SZ
            6 militias moved from Sargasso Sea SZ to Key West
            2 artilleries moved from Sargasso Sea SZ to Key West
            2 battleships and 2 ironclads moved from Delaware Mouth SZ to Sargasso Sea SZ
                  Union take Sargasso Sea SZ from Confederate
            1 battleship and 1 ironclad moved from Mid-Atlantic SZ to Sargasso Sea SZ
            2 frigates moved from Delaware Mouth SZ to South Carolina Coast SZ
            1 frigate moved from New York Harbor SZ to Hampton Roads SZ
            1 frigate moved from New York Harbor SZ to South Carolina Coast SZ
            1 frigate moved from New York Harbor SZ to Delaware Mouth SZ
            1 militia moved from Princeton to Hopkinsville
            1 militia moved from Princeton to Elizabeth
            1 militia moved from Munfordville to Elizabeth
            2 militias moved from Munfordville to Bowling Green
            2 militias moved from Munfordville to Stanford
            1 militia moved from Paris to London
            2 militias moved from Piketon to Parisburg
            1 militia moved from Greenupsburg to Barboursville
            1 infantry moved from Sutton to Lewisburg
            1 militia moved from Pittsburg Station to Pittsburg
            1 infantry moved from Pittsburg Station to Pittsburg
            1 cavalry moved from Pittsburg Station to Pittsburg
            1 artillery moved from Pittsburg Station to Pittsburg
            6 militias moved from Springfield to Springfield Station
            6 militias and 2 trains moved from Springfield Station to Cairo Station
            6 militias moved from Cairo Station to Cairo
            3 artilleries moved from Cairo to Tennessee River Confluence
            3 artilleries moved from Tennessee River Confluence to Paducah
            1 militia moved from Cairo to Tennessee River Confluence
            1 militia moved from Tennessee River Confluence to Waverly
            1 cavalry moved from Louisville Station to Louisville
            2 infantry moved from Louisville Station to Louisville
            1 artillery moved from Louisville Station to Louisville
    
        Battle - Union
            Union creates battle in territory Berkley Springs
            Union creates battle in territory Romney
            Union creates battle in territory Debt1
            Union has abandoned Tennessee River Middle to Confederate
            Union has abandoned Mississippi River Lower 7 to Confederate
            Union has abandoned Gulf of Mexico East SZ to Confederate
            Union has abandoned Pamlico Sound SZ to Confederate
            Union has abandoned Gulf of Mexico Southeast SZ to Confederate
            Battle in Front Royal
                Union attack with 1 militia
                Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                    Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Wilsons Creek
                Union attack with 1 militia
                Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                    Union roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Key West
                Union attack with 2 artilleries and 6 militias
                Confederate defend with 1 entrenchments, 2 infantry and 1 militia
                    entrenchments_cannonade fire in Key West : 1/1 hits, 0,67 expected hits
                    1 militia owned by the Union lost in Key West
                    Union roll dice for 3 battleships and 3 ironclads in Key West, round 2 : 3/1 hits, 2,75 expected hits
                    Union roll dice for 2 artilleries and 5 militias in Key West, round 2 : 0/1 hits, 0,58 expected hits
                    Confederate roll dice for 1 entrenchments, 2 infantry and 1 militia in Key West, round 2 : 1/1 hits, 0,58 expected hits
                    1 militia owned by the Union, 1 militia owned by the Confederate and 2 infantry owned by the Confederate lost in Key West
                Union converts entrenchments into different units
                Union win, taking Mississippi River Lower 7 from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Gulf of Mexico Southeast SZ from Neutral, taking Key West from Confederate with 2 artilleries and 4 militias remaining. Battle score for attacker is 6
                Casualties for Confederate: 2 infantry and 1 militia
                Casualties for Union: 2 militias
            Battle in Annapolis
                Union attack with 3 militias
                Confederate defend with 1 civilian_economy3, 1 militia and 1 storehouse
                    Union roll dice for 3 militias in Annapolis, round 2 : 1/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 militia in Annapolis, round 2 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Annapolis
                Some non-combat units are destroyed: 
                Union converts civilian_economy3 into different units
                Union win, taking Annapolis from Confederate with 3 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Leesburg
                Union attack with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u
                Confederate defend with 1 elite_cavalry and 1 militia
                    Union roll dice for 3 militias in Leesburg, round 2 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits
                    Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 3 : 0/1 hits, 0,33 expected hits
                Confederate and Union reach a stalemate
            Battle in Leonardtown
                Union attack with 2 militias
                Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse
                    Union roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits
                    Union roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits
                Confederate and Union reach a stalemate
            Battle in Bowling Green
                Union attack with 2 militias
                Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                    Union roll dice for 2 militias in Bowling Green, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Bowling Green, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Bowling Green, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Hunters Mill
                Union attack with 3 militias
                Confederate defend with 1 elite_cavalry and 1 militia
                    Union roll dice for 3 militias in Hunters Mill, round 2 : 1/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 elite_cavalry and 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,33 expected hits
                    1 militia owned by the Confederate lost in Hunters Mill
                    Union roll dice for 3 militias in Hunters Mill, round 3 : 1/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 elite_cavalry in Hunters Mill, round 3 : 0/1 hits, 0,25 expected hits
                    1 elite_cavalry owned by the Confederate lost in Hunters Mill
                Union win, taking Hunters Mill from Confederate with 3 militias remaining. Battle score for attacker is 7
                Casualties for Confederate: 1 elite_cavalry and 1 militia
            Battle in Queen Annes
                Union attack with 2 militias
                Confederate defend with 1 militia
                    Union roll dice for 2 militias in Queen Annes, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Queen Annes, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Queen Annes, round 3 : 1/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Queen Annes, round 3 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Queen Annes
                Union win, taking Queen Annes from Confederate with 2 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in South Carolina Coast SZ
                Union attack with 3 frigates
                Confederate defend with 1 gunboat
                    Union roll dice for 3 frigates in South Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits
                    Confederate roll dice for 1 gunboat in South Carolina Coast SZ, round 2 : 0/1 hits, 0,17 expected hits
                    1 gunboat owned by the Confederate lost in South Carolina Coast SZ
                Union win, taking South Carolina Coast SZ from Confederate with 3 frigates remaining. Battle score for attacker is 5
                Casualties for Confederate: 1 gunboat
            Battle in Stanford
                Union attack with 2 militias
                Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                    Union roll dice for 2 militias in Stanford, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Stanford, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Stanford, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Berkley Springs
                Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Elizabeth
                Union attack with 2 militias
                Confederate defend with 1 militia
                    Union roll dice for 2 militias in Elizabeth, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Elizabeth, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Elizabeth, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Elizabeth, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in London
                Union attack with 1 militia
                Confederate defend with 1 militia and 1 storehouse
                    Union roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Parisburg
                Union attack with 3 militias
                Confederate defend with 1 militia and 1 storehouse
                    Union roll dice for 3 militias in Parisburg, round 2 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 3 militias in Parisburg, round 3 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Jefferson City
                Union attack with 1 civilian_economy, 3 militias, 1 recruitment_center_u2 and 1 storehouse_u
                Confederate defend with 1 elite_cavalry, 1 infantry and 1 militia
                    Union roll dice for 3 militias in Jefferson City, round 2 : 1/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 elite_cavalry, 1 infantry and 1 militia in Jefferson City, round 2 : 1/1 hits, 0,58 expected hits
                    1 militia owned by the Union and 1 militia owned by the Confederate lost in Jefferson City
                    Union roll dice for 2 militias in Jefferson City, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 elite_cavalry and 1 infantry in Jefferson City, round 3 : 0/1 hits, 0,50 expected hits
                Confederate and Union reach a stalemate
                . Battle score for attacker is 0
                Casualties for Confederate: 1 militia
                Casualties for Union: 1 militia
            Battle in Van Buren
                Union attack with 1 militia
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Lewisburg
                Union attack with 1 infantry
                Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                    Union roll dice for 1 infantry in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 infantry in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Sawatch Valley
                Union attack with 1 cavalry
                Confederate defend with 1 elite_cavalry
                    Union roll dice for 1 cavalry in Sawatch Valley, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 elite_cavalry in Sawatch Valley, round 2 : 1/1 hits, 0,25 expected hits
                    1 cavalry owned by the Union lost in Sawatch Valley
                Confederate win with 1 elite_cavalry remaining. Battle score for attacker is -4
                Casualties for Union: 1 cavalry
            Battle in Hampton Roads SZ
                Union attack with 3 frigates
                Confederate defend with 1 gunboat
                    Union roll dice for 3 frigates in Hampton Roads SZ, round 2 : 1/0 hits, 1,00 expected hits
                    Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 0/1 hits, 0,17 expected hits
                    1 gunboat owned by the Confederate lost in Hampton Roads SZ
                Union win, taking Hampton Roads SZ from Neutral with 3 frigates remaining. Battle score for attacker is 5
                Casualties for Confederate: 1 gunboat
            Battle in Romney
                Union attack with 1 militia
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Middle Chesapeake Bay SZ
                Union attack with 2 battleships and 4 frigates
                Confederate defend with 4 battleships, 2 frigates and 2 transports
                    Union roll dice for 2 battleships and 4 frigates in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2,50 expected hits
                    Confederate roll dice for 4 battleships, 2 frigates and 2 transports in Middle Chesapeake Bay SZ, round 2 : 3/0 hits, 3,00 expected hits
                    3 frigates owned by the Union and 2 frigates owned by the Confederate lost in Middle Chesapeake Bay SZ
                2 battleships owned by the Union and 1 frigate owned by the Union retreated to Upper Chesapeake Bay SZ
                Confederate win with 4 battleships and 2 transports remaining. Battle score for attacker is -6
                Casualties for Confederate: 2 frigates
                Casualties for Union: 3 frigates
    
        Non Combat Move - Union
            Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body>
            Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership
            1 transport moved from Potomac Lower SZ to Potomac Upper SZ
    
        Turn Complete - Union
            Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
            Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
            Union collect 0 PUs; end with 1 PU
            Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
            Units generate 130 Industry; Union end with 317 Industry
            Units generate 56 Manpower; Union end with 86 Manpower
            Units generate 110 Supplies; Union end with 150 Supplies
            Units generate 194 PUs; Union end with 195 PUs
    

    Combat Hit Differential Summary :

    Confederate : -2,92
    entrenchments_cannonade fire in Key West : : 0,33
    Union : -1,17
    

    Savegame


  • Admin

    TripleA Move Summary: Confederate round 4

    TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 4
    
        War Financing - Confederate
            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
            Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
            userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
    
        First Purchase - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body>
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; 
    
        Non Combat Forced March - Confederate
                Confederate takes Pimas Villages from Pro-Confederate
                Confederate takes Dome Mountain from Pro-Confederate
            1 elite_cavalry moved from Tuscon to Dome Mountain
            2 militias moved from Selinas de San Andres to Valverde
            1 militia moved from Peralta to Selinas de San Andres
            1 militia moved from Fort Union to Peralta
            2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ
            1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ
            1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
            2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
            1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta
            3 militias moved from Council City to Mine Creek
            1 general moved from New Madrid to Mississippi River Lower 2
            1 general moved from Fayette to Corinth
            1 transport moved from Tennessee River Middle to Tennessee River Lower
            1 general moved from Fort Henry-Donelson to Tennessee River Lower
            1 militia moved from Fort Henry-Donelson to Tennessee River Lower
            1 general and 1 militia moved from Tennessee River Lower to Johnsonville
            1 militia moved from New Madrid to Mississippi River Lower 2
            1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
            3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3
            1 infantry moved from Pikeville to Sparta
            2 transports moved from Cumberland River Middle to Cumberland River Upper
            2 infantry moved from Newbern to Lebanon
            1 militia moved from Ridgeway to Danville
            3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
            1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
            1 general moved from Upperville to Centreville
            1 engineers moved from Nashville to Sparta
            1 engineers moved from Manassas to Warrenton
    
        Second Purchase - Confederate
            Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; 
    
        Place Units - Confederate
            2 gunboats placed in Hampton Roads SZ
            1 gunboat placed in Hampton Roads SZ
            Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
            1 gunboat and 1 ironclad placed in Pamlico Sound SZ
            1 gunboat placed in Pamlico Sound SZ
            3 gunboats placed in Charleston Harbor SZ
            Turning on Edit Mode
            EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates
            EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates
            EDIT: Turning off Edit Mode
            Units in Mobile Bay SZ being upgraded or consumed: 3 frigates
            3 battleships placed in Mobile Bay SZ
            Units in Memphis being upgraded or consumed: 1 foundry
            1 mill placed in Memphis
            1 breastwork placed in Sparta
            1 breastwork placed in Warrenton
            Units in Centreville being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Centreville
            Units in Manassas being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Manassas
            1 shipyard placed in Savannah
            1 foundry placed in Chattanooga
            Units in Tuskegee being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Tuskegee
            Units in Chester being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Chester
            1 recruitment_center placed in Jefferson
            1 recruitment_center placed in Edwards Station
            Units in Lynchburg being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Lynchburg
            1 recruitment_center placed in Nottoway
            1 recruitment_center placed in Cedar Mountain
            1 recruitment_center placed in Orange
            Units in Johnsonville being upgraded or consumed: 2 militias
            2 infantry placed in Johnsonville
            Units in Columbus Kentucky being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Columbus Kentucky
            2 militias placed in Fort Pillow
            2 militias placed in Memphis
            2 militias placed in Napoloen
            1 militia placed in Tuscon
            2 militias placed in Sparta
            2 militias placed in Erin
    
        Combat Move - Confederate
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Confederate converts civilian_economy2 into different units
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate converts civilian_economy3 into different units
                Some non-combat units are destroyed: 
            1 militia moved from Talbot to Dover
                  Confederate take Dover from Union
            1 general moved from Centreville to Hunters Mill
            1 general moved from Manassas to Leesburg
            2 elite_infantrys moved from Centreville to Leesburg
            1 elite_cavalry moved from Alexandria to Hunters Mill
            1 militia moved from Centreville to Hunters Mill
            1 elite_infantry moved from Centreville to Hunters Mill
            1 elite_infantry moved from Centreville to Hunters Mill
            1 militia moved from North Fork to Winchester
            1 militia moved from Front Royal to North Fork
            1 militia moved from Upperville to Front Royal
            4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
            1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
            3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ
            1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ
            1 infantry moved from Pensacola to Alabama Coast SZ
            1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
            1 infantry moved from Gulf of Mexico East SZ to Key West
            3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ
            1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
            1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
            1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ
            3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah
            1 general and 2 infantry moved from Johnsonville to Paducah
            1 general moved from Corinth to Paducah
            1 militia moved from Council City to Fort Leavenworth
                  Confederate take Fort Leavenworth from Union
            2 militias moved from Mine Creek to Wilsons Creek
            1 militia moved from Mine Creek to Westport
            1 militia moved from Mine Creek to Waynesville
            1 militia moved from Elizabeth to Bowling Green
            1 militia moved from Bowling Green to Stanford
            1 militia moved from Stanford to Mill Springs
            2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg
            1 militia moved from Lebanon to Piketon
            1 militia moved from Danville to Newbern
            1 elite_cavalry moved from Dome Mountain to Los Angeles
                  Confederate take San Diego from Union
                  Confederate take Los Angeles from Union
            1 militia moved from Dome Mountain to San Diego
            4 militias moved from Valverde to Oro del Pueblo
            1 militia moved from Selinas de San Andres to Valverde
            1 militia moved from Peralta to Glorietta Pass
                  Confederate take Glorietta Pass from Union
            1 elite_cavalry moved from Fort Kearney to Omaha City
            1 infantry moved from Blairsville to Athens
            1 militia moved from Chattanooga to Athens
    

    Savegame


  • Admin

    @wirkey Need OOL for Paducah.


  • Admin

    @redrum default, but keep the general


  • Admin

    TripleA Turn Summary: Confederate round 4

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 4
    
        War Financing - Confederate
            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
            Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
            userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
    
        First Purchase - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body>
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; 
    
        Non Combat Forced March - Confederate
                Confederate takes Pimas Villages from Pro-Confederate
                Confederate takes Dome Mountain from Pro-Confederate
            1 elite_cavalry moved from Tuscon to Dome Mountain
            2 militias moved from Selinas de San Andres to Valverde
            1 militia moved from Peralta to Selinas de San Andres
            1 militia moved from Fort Union to Peralta
            2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ
            1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ
            1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
            2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
            1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta
            3 militias moved from Council City to Mine Creek
            1 general moved from New Madrid to Mississippi River Lower 2
            1 general moved from Fayette to Corinth
            1 transport moved from Tennessee River Middle to Tennessee River Lower
            1 general moved from Fort Henry-Donelson to Tennessee River Lower
            1 militia moved from Fort Henry-Donelson to Tennessee River Lower
            1 general and 1 militia moved from Tennessee River Lower to Johnsonville
            1 militia moved from New Madrid to Mississippi River Lower 2
            1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
            3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3
            1 infantry moved from Pikeville to Sparta
            2 transports moved from Cumberland River Middle to Cumberland River Upper
            2 infantry moved from Newbern to Lebanon
            1 militia moved from Ridgeway to Danville
            3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
            1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
            1 general moved from Upperville to Centreville
            1 engineers moved from Nashville to Sparta
            1 engineers moved from Manassas to Warrenton
    
        Second Purchase - Confederate
            Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; 
    
        Place Units - Confederate
            2 gunboats placed in Hampton Roads SZ
            1 gunboat placed in Hampton Roads SZ
            Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat
            1 gunboat and 1 ironclad placed in Pamlico Sound SZ
            1 gunboat placed in Pamlico Sound SZ
            3 gunboats placed in Charleston Harbor SZ
            Turning on Edit Mode
            EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates
            EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates
            EDIT: Turning off Edit Mode
            Units in Mobile Bay SZ being upgraded or consumed: 3 frigates
            3 battleships placed in Mobile Bay SZ
            Units in Memphis being upgraded or consumed: 1 foundry
            1 mill placed in Memphis
            1 breastwork placed in Sparta
            1 breastwork placed in Warrenton
            Units in Centreville being upgraded or consumed: 1 infantry
            1 elite_infantry placed in Centreville
            Units in Manassas being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Manassas
            1 shipyard placed in Savannah
            1 foundry placed in Chattanooga
            Units in Tuskegee being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Tuskegee
            Units in Chester being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Chester
            1 recruitment_center placed in Jefferson
            1 recruitment_center placed in Edwards Station
            Units in Lynchburg being upgraded or consumed: 1 recruitment_center
            1 recruitment_center2 placed in Lynchburg
            1 recruitment_center placed in Nottoway
            1 recruitment_center placed in Cedar Mountain
            1 recruitment_center placed in Orange
            Units in Johnsonville being upgraded or consumed: 2 militias
            2 infantry placed in Johnsonville
            Units in Columbus Kentucky being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Columbus Kentucky
            2 militias placed in Fort Pillow
            2 militias placed in Memphis
            2 militias placed in Napoloen
            1 militia placed in Tuscon
            2 militias placed in Sparta
            2 militias placed in Erin
    
        Combat Move - Confederate
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Confederate converts civilian_economy2 into different units
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate converts civilian_economy3 into different units
                Some non-combat units are destroyed: 
            1 militia moved from Talbot to Dover
                  Confederate take Dover from Union
            1 general moved from Centreville to Hunters Mill
            1 general moved from Manassas to Leesburg
            2 elite_infantrys moved from Centreville to Leesburg
            1 elite_cavalry moved from Alexandria to Hunters Mill
            1 militia moved from Centreville to Hunters Mill
            1 elite_infantry moved from Centreville to Hunters Mill
            1 elite_infantry moved from Centreville to Hunters Mill
            1 militia moved from North Fork to Winchester
            1 militia moved from Front Royal to North Fork
            1 militia moved from Upperville to Front Royal
            4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
            1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
            3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ
            3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ
            1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ
            1 infantry moved from Pensacola to Alabama Coast SZ
            1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
            1 infantry moved from Gulf of Mexico East SZ to Key West
            3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ
            1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
            1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
            1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ
            3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah
            1 general and 2 infantry moved from Johnsonville to Paducah
            1 general moved from Corinth to Paducah
            1 militia moved from Council City to Fort Leavenworth
                  Confederate take Fort Leavenworth from Union
            2 militias moved from Mine Creek to Wilsons Creek
            1 militia moved from Mine Creek to Westport
            1 militia moved from Mine Creek to Waynesville
            1 militia moved from Elizabeth to Bowling Green
            1 militia moved from Bowling Green to Stanford
            1 militia moved from Stanford to Mill Springs
            2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg
            1 militia moved from Lebanon to Piketon
            1 militia moved from Danville to Newbern
            1 elite_cavalry moved from Dome Mountain to Los Angeles
                  Confederate take San Diego from Union
                  Confederate take Los Angeles from Union
            1 militia moved from Dome Mountain to San Diego
            4 militias moved from Valverde to Oro del Pueblo
            1 militia moved from Selinas de San Andres to Valverde
            1 militia moved from Peralta to Glorietta Pass
                  Confederate take Glorietta Pass from Union
            1 elite_cavalry moved from Fort Kearney to Omaha City
            1 infantry moved from Blairsville to Athens
            1 militia moved from Chattanooga to Athens
    
        Battle - Confederate
            Confederate creates battle in territory Lewisburg
            Confederate creates battle in territory Leonardtown
            Confederate creates battle in territory Ohio City
            Confederate creates battle in territory Berkley Springs
            Confederate creates battle in territory Romney
            Confederate creates battle in territory Van Buren
            Confederate creates battle in territory London
            Confederate creates battle in territory Jefferson City
            Confederate creates battle in territory Debt1
            Confederate has abandoned California Coast SZ to Union
            Confederate has abandoned Elizabeth to Union
            Confederate has abandoned Potomac Upper SZ to Union
            Battle in Paducah
                Confederate attack with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 5 infantry and 9 militias
                Union defend with 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias
                Units damaged: 1 general owned by the Union
                Units damaged: 3 generals owned by the Confederate
                Confederate win, taking Elizabeth from Confederate, taking Paducah from Union with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 3 infantry and 4 militias remaining. Battle score for attacker is 35
                Casualties for Confederate: 2 infantry and 5 militias
                Casualties for Union: 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias
            Battle in Front Royal
                Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse
                Union defend with 1 militia
                Union and Confederate reach a stalemate
            Battle in Wilsons Creek
                Confederate attack with 1 civilian_economy, 1 depot and 3 militias
                Union defend with 1 militia
                Confederate win with 3 militias remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Westport
                Confederate attack with 1 militia
                Union defend with 1 militia
                Confederate win, taking Westport from Union with 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Key West
                Confederate attack with 1 infantry
                Union defend with 2 artilleries, 1 breastwork and 4 militias
                Union win with 1 artillery and 1 breastwork remaining. Battle score for attacker is 2
                Casualties for Confederate: 1 infantry
                Casualties for Union: 1 artillery and 4 militias
            Battle in Leesburg
                Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia
                Union defend with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u
                Units damaged: 1 general owned by the Confederate
                1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Upperville
                Union win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 2 militias
            Battle in Bowling Green
                Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse
                Union defend with 2 militias
                Some non-combat units are destroyed: 
                Union win, taking Bowling Green from Confederate with 2 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Leonardtown
                Confederate attack with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse
                Union defend with 2 militias
                Union and Confederate reach a stalemate
            Battle in Hunters Mill
                Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia
                Union defend with 3 militias
                1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Centreville
                Union win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 2 militias
            Battle in South Carolina Coast SZ
                Confederate attack with 4 gunboats and 3 ironclads
                Union defend with 3 frigates
                Units damaged: 1 ironclad owned by the Confederate
                4 gunboats owned by the Confederate and 3 ironclads owned by the Confederate retreated to Pamlico Sound SZ
                Union win with 1 frigate remaining. Battle score for attacker is 12
                Casualties for Union: 2 frigates
            Battle in Athens
                Confederate attack with 2 infantry and 3 militias
                Pro-Union defend with 1 depot_u and 1 militia
                Confederate takes Athens from Pro-Union
                Confederate converts depot_u into different units
                Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Union: 1 militia
            Battle in Waynesville
                Confederate attack with 1 militia
                Union defend with 1 militia
                Union win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Lewisburg
                Confederate attack with 1 civilian_economy, 1 depot and 1 militia
                Union defend with 1 infantry
                Some non-combat units are destroyed: 
                Union converts depot into different units
                Union win, taking Lewisburg from Confederate with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Romney
                Confederate attack with 1 militia
                Union defend with 1 militia
                Union and Confederate reach a stalemate
            Battle in Stanford
                Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse
                Union defend with 2 militias
                Union and Confederate reach a stalemate
            Battle in Piketon
                Confederate attack with 1 militia
                Union defend with 1 militia and 1 recruitment_center_u
                Union and Confederate reach a stalemate
            Battle in Berkley Springs
                Confederate attack with 1 militia
                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Union and Confederate reach a stalemate
            Battle in London
                Confederate attack with 1 militia and 1 storehouse
                Union defend with 1 militia
                Union and Confederate reach a stalemate
            Battle in Parisburg
                Confederate attack with 2 elite_cavalrys, 2 infantry, 1 militia and 1 storehouse
                Union defend with 3 militias
                Union and Confederate reach a stalemate
                . Battle score for attacker is 0
                Casualties for Union: 2 militias
            Battle in Van Buren
                Confederate attack with 1 militia
                Union defend with 1 militia
                Union win, taking Van Buren from Confederate with 1 militia remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Jefferson City
                Confederate attack with 1 elite_cavalry and 1 infantry
                Union defend with 1 civilian_economy, 2 militias, 1 recruitment_center_u2 and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Jefferson City from Union with 1 elite_cavalry and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Union: 2 militias
            Battle in Winchester
                Confederate attack with 1 militia
                Union defend with 1 militia
                Union and Confederate reach a stalemate
            Battle in Hampton Roads SZ
                Confederate attack with 4 battleships, 2 gunboats and 2 transports
                Union defend with 3 frigates
                Confederate win, taking Hampton Roads SZ from Union with 4 battleships, 1 gunboat and 2 transports remaining. Battle score for attacker is 13
                Casualties for Confederate: 1 gunboat
                Casualties for Union: 3 frigates
            Battle in Oro del Pueblo
                Confederate attack with 4 militias
                Union defend with 1 militia
                Union and Confederate reach a stalemate
            Battle in Omaha City
                Confederate attack with 1 elite_cavalry
                Union defend with 1 cavalry, 1 depot_u, 1 drill_camp and 1 recruitment_center_u
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate win, taking Omaha City from Union with 1 elite_cavalry remaining. Battle score for attacker is 4
                Casualties for Union: 1 cavalry
            Battle in Ohio City
                Confederate attack with 1 militia
                Pro-Union defend with 1 militia
                Pro-Union and Confederate reach a stalemate
    
        Second Non Combat Move - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership2.jpg"/></body>
            Trigger ConfederateLeadership200: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership
            2 militias moved from Napoloen to Mississippi River Lower 3
            2 militias moved from Fort Pillow to Columbus Kentucky
            1 militia moved from Fort Henry-Donelson to Tennessee River Lower
            1 militia moved from Tennessee River Lower to Johnsonville
            2 militias moved from Memphis to Mississippi River Lower 2
            2 militias moved from Mississippi River Lower 2 to New Madrid
            2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
            2 militias moved from Mississippi River Lower 2 to New Madrid
            3 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2
            2 militias moved from Erin to Fort Henry-Donelson
            2 militias moved from Sparta to Cumberland River Upper
            2 militias and 1 transport moved from Cumberland River Upper to Cumberland River Middle
            2 militias moved from Cumberland River Middle to Fort Henry-Donelson
            1 infantry moved from Sparta to Cumberland River Upper
            1 infantry and 1 transport moved from Cumberland River Upper to Cumberland River Middle
            1 infantry moved from Cumberland River Middle to Fort Henry-Donelson
            1 militia moved from Centreville to Alexandria
    
        Turn Complete - Confederate
            Confederate collect 0 PUs; end with 0 PUs
            Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
            Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs
            Units generate 220 Supplies; Confederate end with 298 Supplies
            Units generate 56 Manpower; Confederate end with 56 Manpower
            Units generate 164 PUs; Confederate end with 164 PUs
            Units generate 42 Industry; Confederate end with 51 Industry
            5 units repaired.
    

    Savegame


  • Moderators

    @redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):

    @wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.

    The reasons you cannot move from contested to contested on land but you can do it on sea are that (almost sure) on sea these are the rules relative to having ships placed under you by your opponent, while the land behaviour is for supporting the (never actually developed) new "official" WWI game, that came out 4 years ago.
    Personally, I would have suggested having two properties for setting this behaviour on land and sea, respectively, rather than having two different fixed behaviours that you have virtually no way to see but by playing it out, but Veqryn didn't want to have any properties about this, as being something that matters only for very few games (not that he asked me or anyone; he just said no properties).
    Again, almost sure about what I'm saying; it remains weird that the sea works one way and the land works the opposite way, without properties or anything letting you know. I don't believe it is even explained anywhere about this thing or the reasons for it; I guess only Veqryn could add an official explanation to pos2, if he remembers.

    I've tried this game, but there are some things I'm too unconfortable with.


  • Admin

    @cernel Well, for Civil War, I think its the right settings to have it the way it is and if there were properties I would vote to have it work the way it does. As otherwise land units could just stream past the main lines and naval needs to be able to place and move so that 1 cheap ship can't block a port. Probably would be nice to add to the game notes since its a rarely used behavior but not a big deal after you experience it once. If a map maker planned to create a quality map where they felt strongly about the contested movement working differently then it shouldn't be too hard to add but no reason to add properties that no one plans to use.


 

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