Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)
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@redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):
@wirkey Hmm, didn't realize you could place ships Delaware Mouth SZ and move them to North Carolina SZ. Also interesting that the transport doesn't die in North Carolina SZ. I guess it actually needs to be hit in battle.
you can't move from a contested land territory to an adjacent contested one. But as you noticed, you can do that on the Sea. And about the transport: I needed one more hit to kill it
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@wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.
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TripleA Turn Summary: Confederate round 3
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 3 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateWinter.jpg"/></body> Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/November1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to infantry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_infantry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to cavalry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_cavalry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to engineers Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 42 Industry; 35 Manpower; 1 Leadership; 221 Supplies; 133 PUs; Non Combat Forced March - Confederate Confederate takes Talbot from Pro-Confederate 1 elite_cavalry moved from Honey Springs to Wichita 1 elite_cavalry moved from Fort Belknap to Wichita 1 militia moved from Sentinella to Selinas de San Andres 2 militias moved from El Llano Estacado to Sentinella 2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ 1 infantry moved from Fort St Philip to Mississippi River Delta 2 infantry and 1 transport moved from Mississippi River Delta to Mississippi Mouth SZ 2 militias moved from Pensacola to Alabama Coast SZ 2 battleships, 3 gunboats, 1 ironclad, 2 militias and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 2 gunboats moved from Mississippi River Lower 6 to Mississippi River Lower 7 1 gunboat moved from Mississippi River Lower 5 to Mississippi River Lower 6 1 artillery moved from Natchez to Mississippi River Lower 5 1 infantry moved from Vicksburg to Mississippi River Lower 5 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 artillery, 3 infantry and 2 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias moved from Napoloen to Mississippi River Lower 3 2 militias moved from Mississippi River Lower 3 to Marion 1 artillery and 3 infantry moved from Mississippi River Lower 2 to Columbus Kentucky 1 general moved from Westport to Wilsons Creek 1 militia moved from Wilsons Creek to Van Buren 1 infantry and 1 militia moved from New Madrid to Mississippi River Lower 2 1 infantry and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 1 general moved from Pensacola to Selma 1 transport moved from Tennessee River Lower to Tennessee River Middle 1 artillery, 1 engineers, 1 infantry and 1 train moved from Jasper Station to Nashville Station 1 artillery, 1 engineers and 1 infantry moved from Nashville Station to Nashville 2 transports moved from Cumberland River Middle to Cumberland River Upper 1 militia moved from Hopkinsville to Bowling Green 1 militia moved from Bowling Green to Stanford 1 militia moved from Paris to London 1 militia moved from Piketon to London 1 militia moved from Jonesboro to Lebanon 1 infantry moved from Newbern to Lexington 2 infantry and 1 train moved from Chester Station to Greensboro Station 2 infantry moved from Greensboro Station to Greensboro 1 general moved from Pikeville to Nashville 1 militia moved from Pikeville to Sparta 1 infantry moved from Pikeville to Sparta 2 gunboats moved from South Carolina Coast SZ to Pamlico Sound SZ 1 militia moved from Monroes Crossroads to Cheraw 1 militia moved from Monroes Crossroads to Raleigh 1 militia moved from Cape Henlopen to Talbot 1 gunboat moved from Sargasso Sea SZ to South Carolina Coast SZ 1 transport moved from North Carolina Coast SZ to Pamlico Sound SZ 1 militia moved from Fort Belknap to El Llano Estacado 1 artillery and 1 infantry moved from Mississippi River Lower 4 to Napoloen 1 militia moved from North Fork to Massanutten 1 militia moved from Front Royal to North Fork 1 militia moved from Centreville to Upperville 1 elite_cavalry, 3 infantry and 1 train moved from Culpeper Station to Manassas Station 1 elite_cavalry and 3 infantry moved from Manassas Station to Manassas 1 train moved from Manassas Station to Culpeper Station 2 elite_infantrys moved from Culpeper to Culpeper Station 2 elite_infantrys and 1 train moved from Culpeper Station to Manassas Station 2 elite_infantrys moved from Manassas Station to Manassas 1 engineers, 2 militias and 1 train moved from Gordonsville Station to Manassas Station 1 engineers and 2 militias moved from Manassas Station to Manassas 1 militia moved from Alexandria to Aquia Creek 3 militias moved from Alexandria to Centreville Second Purchase - Confederate Confederate buy 1 breastwork, 6 elite_infantrys, 8 frigates, 2 gunboats, 2 ironclads, 8 militias, 7 recruitment_centers, 1 recruitment_center2 and 1 recruitment_center4; Remaining resources: 21 Industry; 1 Manpower; 1 Leadership; 77 Supplies; 0 PUs; Place Units - Confederate 1 breastwork placed in Manassas Units in Alexandria being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Alexandria Units in Centreville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Centreville Units in Lexington being upgraded or consumed: 1 infantry 1 elite_infantry placed in Lexington Units in Nashville being upgraded or consumed: 1 infantry 1 elite_infantry placed in Nashville 1 frigate and 1 gunboat placed in Hampton Roads SZ 1 frigate placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats 2 ironclads placed in Pamlico Sound SZ 1 gunboat placed in Pamlico Sound SZ 3 frigates placed in Charleston Harbor SZ 3 frigates placed in Mobile Bay SZ 2 militias placed in Norfolk 2 militias placed in Savannah 2 militias placed in Fort Pillow 2 militias placed in Memphis Units in Nashville being upgraded or consumed: 1 recruitment_center3 1 recruitment_center4 placed in Nashville Units in Goldsboro being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Goldsboro 1 recruitment_center placed in Fayette 1 recruitment_center placed in Center 1 recruitment_center placed in Ogeechee 1 recruitment_center placed in Chester 1 recruitment_center placed in Columbia 1 recruitment_center placed in Goochland 1 recruitment_center placed in Louisa Combat Move - Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate takes Peralta from Pro-Union 1 militia moved from Talbot to Queen Annes Confederate take Queen Annes from Union 2 frigates moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 4 battleships moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 militia moved from Northumberland to Lower Chesapeake Bay SZ 1 militia moved from Northumberland to Lower Chesapeake Bay SZ 2 militias and 2 transports moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 militia moved from Middle Chesapeake Bay SZ to Annapolis 1 militia moved from Wichita to Fort Union Confederate take Fort Union from Union 1 elite_cavalry moved from Wichita to Sawatch Valley Confederate take Bents Old Fort from Union Confederate take Sawatch Valley from Union 1 elite_cavalry moved from Wichita to Fort Kearney Confederate take Fort Mann from Union Confederate take Fort Kearney from Union 1 militia moved from El Llano Estacado to Peralta 1 militia moved from Selinas de San Andres to Valverde 2 militias moved from Sentinella to Selinas de San Andres 2 gunboats, 2 infantry and 1 transport moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 2 infantry moved from Gulf of Mexico Southeast SZ to Key West 2 militias moved from Gulf of Mexico East SZ to Key West 2 gunboats moved from Mississippi River Lower 7 to Mississippi River Delta 3 frigates moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 gunboat moved from Mississippi River Lower 6 to Mississippi River Lower 7 1 general moved from Selma to Fayette 1 artillery and 1 infantry moved from Napoloen to Mississippi River Lower 3 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 artillery and 1 infantry moved from Mississippi River Lower 2 to Columbus Kentucky 1 general moved from Wilsons Creek to New Madrid 1 elite_cavalry, 1 infantry and 1 militia moved from Westport to Jefferson City 1 militia moved from Westport to Mine Creek 1 militia moved from Waynesville to Wilsons Creek 1 militia moved from Wilsons Creek to Van Buren 1 militia moved from Van Buren to Ohio City 1 militia moved from Bowling Green to Elizabeth 1 militia moved from Stanford to Bowling Green 1 militia moved from London to Stanford 1 gunboat and 2 ironclads moved from Pamlico Sound SZ to North Carolina Coast SZ 3 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ 1 militia moved from Outer Bank North to Pamlico Sound SZ 1 militia moved from Pamlico Sound SZ to Outer Bank South 1 militia moved from Cheraw to Wilmington 1 militia moved from Franklin to Berkley Springs 1 militia moved from Massanutten to Romney 1 militia moved from Westmoreland to Northumberland 1 militia moved from Falmouth to Westmoreland 1 militia moved from Aquia Creek to Falmouth 1 militia moved from Centreville to Hunters Mill 1 elite_cavalry moved from Alexandria to Hunters Mill 1 elite_cavalry and 2 militias moved from Centreville to Leesburg 4 militias moved from Honey Springs to Council City Battle - Confederate Confederate creates battle in territory Lewisburg Confederate creates battle in territory Athens Confederate creates battle in territory Sutton Confederate creates battle in territory Parisburg Confederate creates battle in territory Debt1 Confederate has abandoned Cape Henlopen to Union Confederate has abandoned California Coast SZ to Union Battle in Key West Confederate attack with 2 infantry and 2 militias Union defend with 2 elite_infantrys, 1 fortifications and 1 shipyard_u Some non-combat units are destroyed: Confederate converts fortifications into different units Confederate win, taking Cape Henlopen from Confederate, taking Key West from Union with 2 infantry and 1 militia remaining. Battle score for attacker is 10 Casualties for Confederate: 1 militia Casualties for Union: 2 elite_infantrys Battle in North Carolina Coast SZ Confederate attack with 3 frigates, 1 gunboat and 2 ironclads Union defend with 3 frigates Units damaged: 1 ironclad owned by the Confederate 1 gunboat owned by the Confederate, 2 ironclads owned by the Confederate and 3 frigates owned by the Confederate retreated to Pamlico Sound SZ Union win, taking North Carolina Coast SZ from Confederate with 1 frigate remaining. Battle score for attacker is 12 Casualties for Union: 2 frigates Battle in Middle Chesapeake Bay SZ Confederate attack with 4 battleships, 2 frigates, 1 militia and 2 transports Union defend with 1 gunboat Confederate win, taking Middle Chesapeake Bay SZ from Union with 4 battleships, 2 frigates and 2 transports remaining. Battle score for attacker is 5 Casualties for Union: 1 gunboat Battle in Annapolis Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy4 into different units Battle in Elizabeth Confederate attack with 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Annapolis from Union, taking Elizabeth from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Berkley Springs Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Leesburg Confederate attack with 1 elite_cavalry and 2 militias Union defend with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Hunters Mill Confederate attack with 1 elite_cavalry and 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Hunters Mill from Union with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Sutton Confederate attack with 1 militia Union defend with 1 foundry_u, 3 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union win with 3 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Parisburg Confederate attack with 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Athens Confederate attack with 1 infantry and 2 militias Pro-Union defend with 1 depot_u and 1 militia Pro-Union and Confederate reach a stalemate Battle in Jefferson City Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia Union defend with 1 civilian_economy, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Council City Confederate attack with 4 militias Pro-Union defend with 1 militia Confederate takes Council City from Pro-Union Confederate win with 4 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Lewisburg Confederate attack with 1 civilian_economy, 1 depot and 1 militia Union defend with 1 cavalry Confederate win with 1 militia remaining. Battle score for attacker is 4 Casualties for Union: 1 cavalry Battle in Romney Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Ohio City Confederate attack with 1 militia Pro-Union defend with 1 militia Pro-Union and Confederate reach a stalemate Second Non Combat Move - Confederate Confederate takes Leonardtown from Pro-Confederate 1 militia moved from Middle Chesapeake Bay SZ to Leonardtown 2 militias moved from Fort Pillow to Columbus Kentucky 1 general moved from Nashville to Fort Henry-Donelson 1 artillery and 1 elite_infantry moved from Nashville to Cumberland River Upper 1 infantry and 1 militia moved from Sparta to Cumberland River Upper 1 artillery, 1 elite_infantry, 1 infantry, 1 militia and 2 transports moved from Cumberland River Upper to Cumberland River Middle 1 artillery, 1 elite_infantry, 1 infantry and 1 militia moved from Cumberland River Middle to Fort Henry-Donelson 2 militias moved from Memphis to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to Columbus Kentucky 1 militia moved from Marion to New Madrid 1 militia moved from Marion to Mississippi River Lower 2 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3 2 infantry moved from Greensboro to Newbern 1 militia moved from Raleigh to Ridgeway 1 elite_infantry moved from Lexington to Franklin 1 militia moved from Upperville to Front Royal 1 militia moved from Manassas to Upperville 1 militia moved from Manassas to Centreville 1 general moved from Alexandria to Manassas 1 artillery and 1 infantry moved from Aquia Creek to Manassas 1 general moved from Centreville to Upperville 2 elite_cavalrys moved from Jonesboro to Lebanon Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 215 Supplies; Confederate end with 258 Supplies Units generate 41 Manpower; Confederate end with 42 Manpower Units generate 165 PUs; Confederate end with 165 PUs Units generate 38 Industry; Confederate end with 54 Industry 1 unit repaired. -
TripleA Turn Summary: Union round 3
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 3 War Financing - Union Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union takes action: userActionAttachment Union Take Loan3 userActionAttachment Union Take Loan3 activates a trigger called: Trigger Union Take Loan3 Trigger Union Take Loan3: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan3: Union has 12 UnionDebts placed in Debt3 Trigger Union Take Loan3: Union met a national objective for an additional 200 PUs; end with 401 PUs Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionWinter.jpg"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/December1861.gif"/></body> Union buy 1 barracks, 3 battleships, 1 drill_camp, 6 elite_infantrys, 6 frigates, 5 infantry, 18 militias, 1 parade_ground, 5 recruitment_center_us, 9 recruitment_center_u2s, 10 recruitment_center_u3s, 8 recruitment_center_u4s, 7 recruitment_center_u5s and 2 transports; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 9 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 1 PUs; Place Units - Union Units in Philadelphia being upgraded or consumed: 4 militias and 1 recruitment_center_u4 4 infantry and 1 recruitment_center_u5 placed in Philadelphia Units in Washington being upgraded or consumed: 1 barracks and 2 infantry 2 elite_infantrys and 1 parade_ground placed in Washington 2 militias placed in Baltimore 2 militias placed in Havre de Grace 2 militias placed in Ellicotts Mills Units in Ellicotts Mills being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Ellicotts Mills 1 recruitment_center_u placed in Gettysburg Units in Harrisburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Harrisburg 1 recruitment_center_u placed in Cape Henlopen Units in South Jersey being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in South Jersey Units in Louisville being upgraded or consumed: 1 drill_camp and 1 recruitment_center_u2 1 barracks and 1 recruitment_center_u3 placed in Louisville 1 drill_camp placed in San Diego 3 frigates placed in Upper Chesapeake Bay SZ 1 frigate placed in Potomac Upper SZ 1 frigate placed in Potomac Upper SZ 1 frigate placed in Potomac Upper SZ Units in Santa Fe being upgraded or consumed: 1 militia 1 infantry placed in Santa Fe Units in Paducah being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Paducah Units in Cairo being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Cairo 1 recruitment_center_u placed in Munfordville 1 recruitment_center_u placed in Glasgow 1 recruitment_center_u placed in Greenupsburg 2 militias placed in Laurel 2 militias placed in Upper Marlboro 2 militias placed in Rockville 2 militias placed in Cramptons Gap 2 militias placed in Martinsburg 2 militias placed in Sharpsburg Union undo move 1. Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate 1 battleship and 2 transports placed in Delaware Mouth SZ Units in New York being upgraded or consumed: 4 militias 4 infantry placed in New York Union undo move 15. Union undo move 28. 1 frigate placed in New York Harbor SZ Units in New York being upgraded or consumed: 4 militias 4 infantry placed in New York Union undo move 12. Units in Upper Chesapeake Bay SZ being upgraded or consumed: 2 frigates 2 battleships and 1 frigate placed in Upper Chesapeake Bay SZ Union undo move 28. 2 frigates placed in New York Harbor SZ Units in New York being upgraded or consumed: 4 militias and 1 recruitment_center_u4 4 infantry and 1 recruitment_center_u5 placed in New York Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Philadelphia Units in Norristown being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Norristown Units in Allentown being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Allentown Units in Sunbury being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Sunbury Units in Kittanning being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Kittanning Units in Pittsburg being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Pittsburg Units in Warren being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Warren Units in Zanesville being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Zanesville Units in Sutton being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Sutton Units in Ravenna being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Ravenna Units in Wooster being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Wooster Units in Marietta being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Marietta Units in Columbus being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Columbus Units in Dayton being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Dayton Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Hillsboro Units in Frankfort being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Frankfort Units in Evansville being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Evansville Units in Vincennes being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Vincennes Units in Shelbyville being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Shelbyville Units in Alton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Alton Units in St Louis being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in St Louis Units in St Charles being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in St Charles Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Ottawa Units in Chicago being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Chicago Units in Long Island being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Long Island Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Chambersburg Units in Bel Air being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Bel Air Units in Jefferson City being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Jefferson City Combat Move - Union Union takes Waynesville from Pro-Union Union takes Cajuenches Cucapas from Pro-Confederate Union takes Campbell's Pass from Pro-Union Union takes Gentry from Pro-Union Union takes Hopkinsville from Pro-Union Union takes Paris from Pro-Union Union takes Piketon from Pro-Union Union takes Waverly from Pro-Union 1 militia moved from Waynesville to Jefferson City 1 militia moved from Waynesville to Jefferson City 1 militia moved from Caledonia to Wilsons Creek 1 militia moved from Caledonia to Van Buren 1 militia moved from Fort Leavenworth to Westport Union take Westport from Confederate 4 militias moved from San Diego to Cajuenches Cucapas 1 cavalry moved from Mojave to Cajuenches Cucapas 1 infantry moved from Los Angeles to Cajuenches Cucapas 1 cavalry moved from Santa Fe to Sawatch Valley 1 militia moved from Glorietta Pass to Santa Fe 2 militias moved from Albuquerque to Santa Fe 2 infantry moved from Santa Fe to Albuquerque 1 cavalry moved from Fort Defiance to Albuquerque 1 militia moved from Fort Defiance to Oro del Pueblo Union take Oro del Pueblo from Confederate 1 cavalry moved from Edina to Omaha City 1 militia moved from Edina to Gentry 2 militias moved from Cape Henlopen to Delaware Mouth SZ 1 artillery moved from Philadelphia to Delaware Mouth SZ 1 artillery moved from Cape Henlopen to Delaware Mouth SZ 4 militias moved from Philadelphia to Delaware Mouth SZ 2 frigates moved from Delaware Mouth SZ to Hampton Roads SZ 2 frigates moved from Potomac Upper SZ to Middle Chesapeake Bay SZ 2 battleships and 2 frigates moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 2 militias moved from Havre de Grace to Upper Chesapeake Bay SZ 2 militias moved from Upper Chesapeake Bay SZ to Queen Annes 2 militias moved from Upper Marlboro to Leonardtown 1 militia moved from Upper Marlboro to Annapolis 2 militias moved from Baltimore to Annapolis 2 militias moved from Ellicotts Mills to Baltimore 2 militias moved from Rockville to Hunters Mill 1 militia moved from Rockville to Hunters Mill 1 militia moved from Charles Town to Front Royal 2 militias moved from Cramptons Gap to Leesburg 1 militia moved from Charles Town to Cramptons Gap 2 artilleries, 6 militias and 4 transports moved from Delaware Mouth SZ to Sargasso Sea SZ 6 militias moved from Sargasso Sea SZ to Key West 2 artilleries moved from Sargasso Sea SZ to Key West 2 battleships and 2 ironclads moved from Delaware Mouth SZ to Sargasso Sea SZ Union take Sargasso Sea SZ from Confederate 1 battleship and 1 ironclad moved from Mid-Atlantic SZ to Sargasso Sea SZ 2 frigates moved from Delaware Mouth SZ to South Carolina Coast SZ 1 frigate moved from New York Harbor SZ to Hampton Roads SZ 1 frigate moved from New York Harbor SZ to South Carolina Coast SZ 1 frigate moved from New York Harbor SZ to Delaware Mouth SZ 1 militia moved from Princeton to Hopkinsville 1 militia moved from Princeton to Elizabeth 1 militia moved from Munfordville to Elizabeth 2 militias moved from Munfordville to Bowling Green 2 militias moved from Munfordville to Stanford 1 militia moved from Paris to London 2 militias moved from Piketon to Parisburg 1 militia moved from Greenupsburg to Barboursville 1 infantry moved from Sutton to Lewisburg 1 militia moved from Pittsburg Station to Pittsburg 1 infantry moved from Pittsburg Station to Pittsburg 1 cavalry moved from Pittsburg Station to Pittsburg 1 artillery moved from Pittsburg Station to Pittsburg 6 militias moved from Springfield to Springfield Station 6 militias and 2 trains moved from Springfield Station to Cairo Station 6 militias moved from Cairo Station to Cairo 3 artilleries moved from Cairo to Tennessee River Confluence 3 artilleries moved from Tennessee River Confluence to Paducah 1 militia moved from Cairo to Tennessee River Confluence 1 militia moved from Tennessee River Confluence to Waverly 1 cavalry moved from Louisville Station to Louisville 2 infantry moved from Louisville Station to Louisville 1 artillery moved from Louisville Station to Louisville Battle - Union Union creates battle in territory Berkley Springs Union creates battle in territory Romney Union creates battle in territory Debt1 Union has abandoned Tennessee River Middle to Confederate Union has abandoned Mississippi River Lower 7 to Confederate Union has abandoned Gulf of Mexico East SZ to Confederate Union has abandoned Pamlico Sound SZ to Confederate Union has abandoned Gulf of Mexico Southeast SZ to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Wilsons Creek Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Key West Union attack with 2 artilleries and 6 militias Confederate defend with 1 entrenchments, 2 infantry and 1 militia entrenchments_cannonade fire in Key West : 1/1 hits, 0,67 expected hits 1 militia owned by the Union lost in Key West Union roll dice for 3 battleships and 3 ironclads in Key West, round 2 : 3/1 hits, 2,75 expected hits Union roll dice for 2 artilleries and 5 militias in Key West, round 2 : 0/1 hits, 0,58 expected hits Confederate roll dice for 1 entrenchments, 2 infantry and 1 militia in Key West, round 2 : 1/1 hits, 0,58 expected hits 1 militia owned by the Union, 1 militia owned by the Confederate and 2 infantry owned by the Confederate lost in Key West Union converts entrenchments into different units Union win, taking Mississippi River Lower 7 from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Gulf of Mexico Southeast SZ from Neutral, taking Key West from Confederate with 2 artilleries and 4 militias remaining. Battle score for attacker is 6 Casualties for Confederate: 2 infantry and 1 militia Casualties for Union: 2 militias Battle in Annapolis Union attack with 3 militias Confederate defend with 1 civilian_economy3, 1 militia and 1 storehouse Union roll dice for 3 militias in Annapolis, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Annapolis, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Annapolis Some non-combat units are destroyed: Union converts civilian_economy3 into different units Union win, taking Annapolis from Confederate with 3 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Leesburg Union attack with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u Confederate defend with 1 elite_cavalry and 1 militia Union roll dice for 3 militias in Leesburg, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 3 : 0/1 hits, 0,33 expected hits Confederate and Union reach a stalemate Battle in Leonardtown Union attack with 2 militias Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits Union roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits Confederate and Union reach a stalemate Battle in Bowling Green Union attack with 2 militias Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Bowling Green, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Bowling Green, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Bowling Green, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Hunters Mill Union attack with 3 militias Confederate defend with 1 elite_cavalry and 1 militia Union roll dice for 3 militias in Hunters Mill, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in Hunters Mill Union roll dice for 3 militias in Hunters Mill, round 3 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry in Hunters Mill, round 3 : 0/1 hits, 0,25 expected hits 1 elite_cavalry owned by the Confederate lost in Hunters Mill Union win, taking Hunters Mill from Confederate with 3 militias remaining. Battle score for attacker is 7 Casualties for Confederate: 1 elite_cavalry and 1 militia Battle in Queen Annes Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Queen Annes, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Queen Annes, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Queen Annes, round 3 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Queen Annes, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Queen Annes Union win, taking Queen Annes from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in South Carolina Coast SZ Union attack with 3 frigates Confederate defend with 1 gunboat Union roll dice for 3 frigates in South Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 gunboat in South Carolina Coast SZ, round 2 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in South Carolina Coast SZ Union win, taking South Carolina Coast SZ from Confederate with 3 frigates remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in Stanford Union attack with 2 militias Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Stanford, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Stanford, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Stanford, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Berkley Springs Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Elizabeth Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Elizabeth, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Elizabeth, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Elizabeth, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Elizabeth, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in London Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Parisburg Union attack with 3 militias Confederate defend with 1 militia and 1 storehouse Union roll dice for 3 militias in Parisburg, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 3 militias in Parisburg, round 3 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Jefferson City Union attack with 1 civilian_economy, 3 militias, 1 recruitment_center_u2 and 1 storehouse_u Confederate defend with 1 elite_cavalry, 1 infantry and 1 militia Union roll dice for 3 militias in Jefferson City, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry, 1 infantry and 1 militia in Jefferson City, round 2 : 1/1 hits, 0,58 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Jefferson City Union roll dice for 2 militias in Jefferson City, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry and 1 infantry in Jefferson City, round 3 : 0/1 hits, 0,50 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Van Buren Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Lewisburg Union attack with 1 infantry Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 1 infantry in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 infantry in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Sawatch Valley Union attack with 1 cavalry Confederate defend with 1 elite_cavalry Union roll dice for 1 cavalry in Sawatch Valley, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Sawatch Valley, round 2 : 1/1 hits, 0,25 expected hits 1 cavalry owned by the Union lost in Sawatch Valley Confederate win with 1 elite_cavalry remaining. Battle score for attacker is -4 Casualties for Union: 1 cavalry Battle in Hampton Roads SZ Union attack with 3 frigates Confederate defend with 1 gunboat Union roll dice for 3 frigates in Hampton Roads SZ, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in Hampton Roads SZ Union win, taking Hampton Roads SZ from Neutral with 3 frigates remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in Romney Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Middle Chesapeake Bay SZ Union attack with 2 battleships and 4 frigates Confederate defend with 4 battleships, 2 frigates and 2 transports Union roll dice for 2 battleships and 4 frigates in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2,50 expected hits Confederate roll dice for 4 battleships, 2 frigates and 2 transports in Middle Chesapeake Bay SZ, round 2 : 3/0 hits, 3,00 expected hits 3 frigates owned by the Union and 2 frigates owned by the Confederate lost in Middle Chesapeake Bay SZ 2 battleships owned by the Union and 1 frigate owned by the Union retreated to Upper Chesapeake Bay SZ Confederate win with 4 battleships and 2 transports remaining. Battle score for attacker is -6 Casualties for Confederate: 2 frigates Casualties for Union: 3 frigates Non Combat Move - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body> Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership 1 transport moved from Potomac Lower SZ to Potomac Upper SZ Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 1 PU Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU Units generate 130 Industry; Union end with 317 Industry Units generate 56 Manpower; Union end with 86 Manpower Units generate 110 Supplies; Union end with 150 Supplies Units generate 194 PUs; Union end with 195 PUsCombat Hit Differential Summary :
Confederate : -2,92 entrenchments_cannonade fire in Key West : : 0,33 Union : -1,17 -
TripleA Move Summary: Confederate round 4
TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 4 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; Non Combat Forced March - Confederate Confederate takes Pimas Villages from Pro-Confederate Confederate takes Dome Mountain from Pro-Confederate 1 elite_cavalry moved from Tuscon to Dome Mountain 2 militias moved from Selinas de San Andres to Valverde 1 militia moved from Peralta to Selinas de San Andres 1 militia moved from Fort Union to Peralta 2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ 2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ 1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta 3 militias moved from Council City to Mine Creek 1 general moved from New Madrid to Mississippi River Lower 2 1 general moved from Fayette to Corinth 1 transport moved from Tennessee River Middle to Tennessee River Lower 1 general moved from Fort Henry-Donelson to Tennessee River Lower 1 militia moved from Fort Henry-Donelson to Tennessee River Lower 1 general and 1 militia moved from Tennessee River Lower to Johnsonville 1 militia moved from New Madrid to Mississippi River Lower 2 1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 infantry moved from Pikeville to Sparta 2 transports moved from Cumberland River Middle to Cumberland River Upper 2 infantry moved from Newbern to Lebanon 1 militia moved from Ridgeway to Danville 3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 general moved from Upperville to Centreville 1 engineers moved from Nashville to Sparta 1 engineers moved from Manassas to Warrenton Second Purchase - Confederate Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; Place Units - Confederate 2 gunboats placed in Hampton Roads SZ 1 gunboat placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 gunboat and 1 ironclad placed in Pamlico Sound SZ 1 gunboat placed in Pamlico Sound SZ 3 gunboats placed in Charleston Harbor SZ Turning on Edit Mode EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates EDIT: Turning off Edit Mode Units in Mobile Bay SZ being upgraded or consumed: 3 frigates 3 battleships placed in Mobile Bay SZ Units in Memphis being upgraded or consumed: 1 foundry 1 mill placed in Memphis 1 breastwork placed in Sparta 1 breastwork placed in Warrenton Units in Centreville being upgraded or consumed: 1 infantry 1 elite_infantry placed in Centreville Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas 1 shipyard placed in Savannah 1 foundry placed in Chattanooga Units in Tuskegee being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Tuskegee Units in Chester being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Chester 1 recruitment_center placed in Jefferson 1 recruitment_center placed in Edwards Station Units in Lynchburg being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Lynchburg 1 recruitment_center placed in Nottoway 1 recruitment_center placed in Cedar Mountain 1 recruitment_center placed in Orange Units in Johnsonville being upgraded or consumed: 2 militias 2 infantry placed in Johnsonville Units in Columbus Kentucky being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Columbus Kentucky 2 militias placed in Fort Pillow 2 militias placed in Memphis 2 militias placed in Napoloen 1 militia placed in Tuscon 2 militias placed in Sparta 2 militias placed in Erin Combat Move - Confederate Some non-combat units are destroyed: Confederate converts depot_u into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy3 into different units Some non-combat units are destroyed: 1 militia moved from Talbot to Dover Confederate take Dover from Union 1 general moved from Centreville to Hunters Mill 1 general moved from Manassas to Leesburg 2 elite_infantrys moved from Centreville to Leesburg 1 elite_cavalry moved from Alexandria to Hunters Mill 1 militia moved from Centreville to Hunters Mill 1 elite_infantry moved from Centreville to Hunters Mill 1 elite_infantry moved from Centreville to Hunters Mill 1 militia moved from North Fork to Winchester 1 militia moved from Front Royal to North Fork 1 militia moved from Upperville to Front Royal 4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ 1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ 3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ 1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ 1 infantry moved from Pensacola to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 1 infantry moved from Gulf of Mexico East SZ to Key West 3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah 1 general and 2 infantry moved from Johnsonville to Paducah 1 general moved from Corinth to Paducah 1 militia moved from Council City to Fort Leavenworth Confederate take Fort Leavenworth from Union 2 militias moved from Mine Creek to Wilsons Creek 1 militia moved from Mine Creek to Westport 1 militia moved from Mine Creek to Waynesville 1 militia moved from Elizabeth to Bowling Green 1 militia moved from Bowling Green to Stanford 1 militia moved from Stanford to Mill Springs 2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg 1 militia moved from Lebanon to Piketon 1 militia moved from Danville to Newbern 1 elite_cavalry moved from Dome Mountain to Los Angeles Confederate take San Diego from Union Confederate take Los Angeles from Union 1 militia moved from Dome Mountain to San Diego 4 militias moved from Valverde to Oro del Pueblo 1 militia moved from Selinas de San Andres to Valverde 1 militia moved from Peralta to Glorietta Pass Confederate take Glorietta Pass from Union 1 elite_cavalry moved from Fort Kearney to Omaha City 1 infantry moved from Blairsville to Athens 1 militia moved from Chattanooga to Athens -
@wirkey Need OOL for Paducah.
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@redrum default, but keep the general
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TripleA Turn Summary: Confederate round 4
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 4 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; Non Combat Forced March - Confederate Confederate takes Pimas Villages from Pro-Confederate Confederate takes Dome Mountain from Pro-Confederate 1 elite_cavalry moved from Tuscon to Dome Mountain 2 militias moved from Selinas de San Andres to Valverde 1 militia moved from Peralta to Selinas de San Andres 1 militia moved from Fort Union to Peralta 2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ 2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ 1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta 3 militias moved from Council City to Mine Creek 1 general moved from New Madrid to Mississippi River Lower 2 1 general moved from Fayette to Corinth 1 transport moved from Tennessee River Middle to Tennessee River Lower 1 general moved from Fort Henry-Donelson to Tennessee River Lower 1 militia moved from Fort Henry-Donelson to Tennessee River Lower 1 general and 1 militia moved from Tennessee River Lower to Johnsonville 1 militia moved from New Madrid to Mississippi River Lower 2 1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 infantry moved from Pikeville to Sparta 2 transports moved from Cumberland River Middle to Cumberland River Upper 2 infantry moved from Newbern to Lebanon 1 militia moved from Ridgeway to Danville 3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 general moved from Upperville to Centreville 1 engineers moved from Nashville to Sparta 1 engineers moved from Manassas to Warrenton Second Purchase - Confederate Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; Place Units - Confederate 2 gunboats placed in Hampton Roads SZ 1 gunboat placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 gunboat and 1 ironclad placed in Pamlico Sound SZ 1 gunboat placed in Pamlico Sound SZ 3 gunboats placed in Charleston Harbor SZ Turning on Edit Mode EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates EDIT: Turning off Edit Mode Units in Mobile Bay SZ being upgraded or consumed: 3 frigates 3 battleships placed in Mobile Bay SZ Units in Memphis being upgraded or consumed: 1 foundry 1 mill placed in Memphis 1 breastwork placed in Sparta 1 breastwork placed in Warrenton Units in Centreville being upgraded or consumed: 1 infantry 1 elite_infantry placed in Centreville Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas 1 shipyard placed in Savannah 1 foundry placed in Chattanooga Units in Tuskegee being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Tuskegee Units in Chester being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Chester 1 recruitment_center placed in Jefferson 1 recruitment_center placed in Edwards Station Units in Lynchburg being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Lynchburg 1 recruitment_center placed in Nottoway 1 recruitment_center placed in Cedar Mountain 1 recruitment_center placed in Orange Units in Johnsonville being upgraded or consumed: 2 militias 2 infantry placed in Johnsonville Units in Columbus Kentucky being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Columbus Kentucky 2 militias placed in Fort Pillow 2 militias placed in Memphis 2 militias placed in Napoloen 1 militia placed in Tuscon 2 militias placed in Sparta 2 militias placed in Erin Combat Move - Confederate Some non-combat units are destroyed: Confederate converts depot_u into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy3 into different units Some non-combat units are destroyed: 1 militia moved from Talbot to Dover Confederate take Dover from Union 1 general moved from Centreville to Hunters Mill 1 general moved from Manassas to Leesburg 2 elite_infantrys moved from Centreville to Leesburg 1 elite_cavalry moved from Alexandria to Hunters Mill 1 militia moved from Centreville to Hunters Mill 1 elite_infantry moved from Centreville to Hunters Mill 1 elite_infantry moved from Centreville to Hunters Mill 1 militia moved from North Fork to Winchester 1 militia moved from Front Royal to North Fork 1 militia moved from Upperville to Front Royal 4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ 1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ 3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ 1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ 1 infantry moved from Pensacola to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 1 infantry moved from Gulf of Mexico East SZ to Key West 3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah 1 general and 2 infantry moved from Johnsonville to Paducah 1 general moved from Corinth to Paducah 1 militia moved from Council City to Fort Leavenworth Confederate take Fort Leavenworth from Union 2 militias moved from Mine Creek to Wilsons Creek 1 militia moved from Mine Creek to Westport 1 militia moved from Mine Creek to Waynesville 1 militia moved from Elizabeth to Bowling Green 1 militia moved from Bowling Green to Stanford 1 militia moved from Stanford to Mill Springs 2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg 1 militia moved from Lebanon to Piketon 1 militia moved from Danville to Newbern 1 elite_cavalry moved from Dome Mountain to Los Angeles Confederate take San Diego from Union Confederate take Los Angeles from Union 1 militia moved from Dome Mountain to San Diego 4 militias moved from Valverde to Oro del Pueblo 1 militia moved from Selinas de San Andres to Valverde 1 militia moved from Peralta to Glorietta Pass Confederate take Glorietta Pass from Union 1 elite_cavalry moved from Fort Kearney to Omaha City 1 infantry moved from Blairsville to Athens 1 militia moved from Chattanooga to Athens Battle - Confederate Confederate creates battle in territory Lewisburg Confederate creates battle in territory Leonardtown Confederate creates battle in territory Ohio City Confederate creates battle in territory Berkley Springs Confederate creates battle in territory Romney Confederate creates battle in territory Van Buren Confederate creates battle in territory London Confederate creates battle in territory Jefferson City Confederate creates battle in territory Debt1 Confederate has abandoned California Coast SZ to Union Confederate has abandoned Elizabeth to Union Confederate has abandoned Potomac Upper SZ to Union Battle in Paducah Confederate attack with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 5 infantry and 9 militias Union defend with 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias Units damaged: 1 general owned by the Union Units damaged: 3 generals owned by the Confederate Confederate win, taking Elizabeth from Confederate, taking Paducah from Union with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 3 infantry and 4 militias remaining. Battle score for attacker is 35 Casualties for Confederate: 2 infantry and 5 militias Casualties for Union: 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias Battle in Front Royal Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Wilsons Creek Confederate attack with 1 civilian_economy, 1 depot and 3 militias Union defend with 1 militia Confederate win with 3 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Westport Confederate attack with 1 militia Union defend with 1 militia Confederate win, taking Westport from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Key West Confederate attack with 1 infantry Union defend with 2 artilleries, 1 breastwork and 4 militias Union win with 1 artillery and 1 breastwork remaining. Battle score for attacker is 2 Casualties for Confederate: 1 infantry Casualties for Union: 1 artillery and 4 militias Battle in Leesburg Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u Units damaged: 1 general owned by the Confederate 1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Upperville Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Bowling Green Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse Union defend with 2 militias Some non-combat units are destroyed: Union win, taking Bowling Green from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Leonardtown Confederate attack with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse Union defend with 2 militias Union and Confederate reach a stalemate Battle in Hunters Mill Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia Union defend with 3 militias 1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Centreville Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in South Carolina Coast SZ Confederate attack with 4 gunboats and 3 ironclads Union defend with 3 frigates Units damaged: 1 ironclad owned by the Confederate 4 gunboats owned by the Confederate and 3 ironclads owned by the Confederate retreated to Pamlico Sound SZ Union win with 1 frigate remaining. Battle score for attacker is 12 Casualties for Union: 2 frigates Battle in Athens Confederate attack with 2 infantry and 3 militias Pro-Union defend with 1 depot_u and 1 militia Confederate takes Athens from Pro-Union Confederate converts depot_u into different units Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Waynesville Confederate attack with 1 militia Union defend with 1 militia Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Lewisburg Confederate attack with 1 civilian_economy, 1 depot and 1 militia Union defend with 1 infantry Some non-combat units are destroyed: Union converts depot into different units Union win, taking Lewisburg from Confederate with 1 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Romney Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Stanford Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse Union defend with 2 militias Union and Confederate reach a stalemate Battle in Piketon Confederate attack with 1 militia Union defend with 1 militia and 1 recruitment_center_u Union and Confederate reach a stalemate Battle in Berkley Springs Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in London Confederate attack with 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Parisburg Confederate attack with 2 elite_cavalrys, 2 infantry, 1 militia and 1 storehouse Union defend with 3 militias Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Van Buren Confederate attack with 1 militia Union defend with 1 militia Union win, taking Van Buren from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Jefferson City Confederate attack with 1 elite_cavalry and 1 infantry Union defend with 1 civilian_economy, 2 militias, 1 recruitment_center_u2 and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Jefferson City from Union with 1 elite_cavalry and 1 infantry remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Winchester Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Hampton Roads SZ Confederate attack with 4 battleships, 2 gunboats and 2 transports Union defend with 3 frigates Confederate win, taking Hampton Roads SZ from Union with 4 battleships, 1 gunboat and 2 transports remaining. Battle score for attacker is 13 Casualties for Confederate: 1 gunboat Casualties for Union: 3 frigates Battle in Oro del Pueblo Confederate attack with 4 militias Union defend with 1 militia Union and Confederate reach a stalemate Battle in Omaha City Confederate attack with 1 elite_cavalry Union defend with 1 cavalry, 1 depot_u, 1 drill_camp and 1 recruitment_center_u Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate win, taking Omaha City from Union with 1 elite_cavalry remaining. Battle score for attacker is 4 Casualties for Union: 1 cavalry Battle in Ohio City Confederate attack with 1 militia Pro-Union defend with 1 militia Pro-Union and Confederate reach a stalemate Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership2.jpg"/></body> Trigger ConfederateLeadership200: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership 2 militias moved from Napoloen to Mississippi River Lower 3 2 militias moved from Fort Pillow to Columbus Kentucky 1 militia moved from Fort Henry-Donelson to Tennessee River Lower 1 militia moved from Tennessee River Lower to Johnsonville 2 militias moved from Memphis to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to New Madrid 2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to New Madrid 3 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias moved from Erin to Fort Henry-Donelson 2 militias moved from Sparta to Cumberland River Upper 2 militias and 1 transport moved from Cumberland River Upper to Cumberland River Middle 2 militias moved from Cumberland River Middle to Fort Henry-Donelson 1 infantry moved from Sparta to Cumberland River Upper 1 infantry and 1 transport moved from Cumberland River Upper to Cumberland River Middle 1 infantry moved from Cumberland River Middle to Fort Henry-Donelson 1 militia moved from Centreville to Alexandria Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 220 Supplies; Confederate end with 298 Supplies Units generate 56 Manpower; Confederate end with 56 Manpower Units generate 164 PUs; Confederate end with 164 PUs Units generate 42 Industry; Confederate end with 51 Industry 5 units repaired. -
@redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):
@wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.
The reasons you cannot move from contested to contested on land but you can do it on sea are that (almost sure) on sea these are the rules relative to having ships placed under you by your opponent, while the land behaviour is for supporting the (never actually developed) new "official" WWI game, that came out 4 years ago.
Personally, I would have suggested having two properties for setting this behaviour on land and sea, respectively, rather than having two different fixed behaviours that you have virtually no way to see but by playing it out, but Veqryn didn't want to have any properties about this, as being something that matters only for very few games (not that he asked me or anyone; he just said no properties).
Again, almost sure about what I'm saying; it remains weird that the sea works one way and the land works the opposite way, without properties or anything letting you know. I don't believe it is even explained anywhere about this thing or the reasons for it; I guess only Veqryn could add an official explanation to pos2, if he remembers.I've tried this game, but there are some things I'm too unconfortable with.
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@cernel Well, for Civil War, I think its the right settings to have it the way it is and if there were properties I would vote to have it work the way it does. As otherwise land units could just stream past the main lines and naval needs to be able to place and move so that 1 cheap ship can't block a port. Probably would be nice to add to the game notes since its a rarely used behavior but not a big deal after you experience it once. If a map maker planned to create a quality map where they felt strongly about the contested movement working differently then it shouldn't be too hard to add but no reason to add properties that no one plans to use.
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@redrum I think how it works is preferable and I'm thinking that I'm fine with it for what I want to do. The only real issue is that it is something "nobody" knows but by trying it out, and "nobody" knows if it is something wanted and reliable to be kept as it is.
Actually, I've not tested it, recently or right now, but if nothing has changed, the limit would be that you can't directly move from a hostile land territory into an enemy owned land territory; yet, you can move into a hostile land territory, if not enemy owned, that, in case of a 1v1 game without Neutral only, would mean your territory with enemy units in it (multiple movement units may indirectly move from a hostile land territory into an enemy owned land territory, by stepping into a friendly land territory in between) (a territory is hostile towards a player when the current owner of it or any of the units in it are in a War relationship with the player, no matter the ownership).
You should double check it yourself if what I'm saying is right; as I've not tested it now or on the map you are playing, but what I'm saying is that the limit is from hostile to enemy owned, not generally hostile to hostile, if I tested correctly and nothing has changed thereafter. Meaning that, at least back when I tested it, it was enough to be hostile on the starting point, not necessarily enemy owned, but it needed to be enemy owned, not only hostile, on the ending point, instead, and for land only, not sea.
Mainly I think it is not really good that it is not documented anywhere; as if you, as a mapmaker, want to make a map, are unsure if the current behaviour is going to be kept as being supported or it just happens to work like that or what.
I think I'm actually fine with the default current behaviour, as being preferable.
Not much point writing it down on this of any map if nobody knows if what it is is what is going to be kept or it is liable to be changed at any moment. -
TripleA Turn Summary: Union round 4
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 4 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body> Union buy 37 Suppliess, 1 elite_cavalry, 7 elite_infantrys, 3 infantry, 27 militias, 1 shipyard_u and 4 transports; Remaining resources: 307 Industry; 0 Manpower; 1 Leadership; 64 Supplies; 0 PUs; Place Units - Union 1 shipyard_u placed in Key West 2 transports placed in New York Harbor SZ 2 transports placed in Delaware Mouth SZ Units in Washington being upgraded or consumed: 1 cavalry and 7 infantry 1 elite_cavalry and 7 elite_infantrys placed in Washington Units in Cairo being upgraded or consumed: 3 militias 3 infantry and 2 militias placed in Cairo 2 militias placed in St Louis 2 militias placed in Louisville 2 militias placed in Frankfort 2 militias placed in Santa Fe 2 militias placed in San Miguel 2 militias placed in Stockton 2 militias placed in San Francisco 2 militias placed in Sacramento 2 militias placed in Upper Marlboro 2 militias placed in Baltimore 2 militias placed in Rockville 2 militias placed in Harpers Ferry 1 militia placed in Cramptons Gap Units in South Jersey being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in South Jersey Combat Move - Union Some non-combat units are destroyed: Union converts depot into different units Turning on Edit Mode EDIT: Removing units owned by Union from Frankfort: 2 militias EDIT: Adding units owned by Union to Des Moines: 2 militias EDIT: Turning off Edit Mode 4 infantry moved from Philadelphia to Delaware Mouth SZ 4 infantry moved from New York to New York Harbor SZ 4 infantry and 2 transports moved from New York Harbor SZ to Sargasso Sea SZ 4 infantry and 2 transports moved from Delaware Mouth SZ to Sargasso Sea SZ 8 infantry moved from Sargasso Sea SZ to Key West 4 transports moved from Sargasso Sea SZ to New York Harbor SZ 3 infantry moved from Cape Henlopen to Dover 2 cavalrys, 1 elite_cavalry and 1 infantry moved from Philadelphia to South Jersey 1 militia moved from Queen Annes to Talbot Union take Talbot from Confederate 1 militia moved from Queen Annes to Dover 1 elite_infantry, 1 infantry and 2 militias moved from Upper Marlboro to Leonardtown 2 militias moved from Laurel to Rockville 1 militia moved from St Louis to Pilot Knob 1 militia moved from Gentry to Omaha City 1 militia moved from Des Moines to Gentry 1 militia moved from Des Moines to Omaha City 1 militia moved from Santa Fe to Glorietta Pass 1 militia moved from Santa Fe to Valley of San Luis 1 militia moved from Santa Fe to Peralta Union take Peralta from Confederate 1 cavalry and 2 infantry moved from Albuquerque to Valverde 1 artillery and 2 militias moved from Santa Fe to Albuquerque 1 cavalry, 1 infantry and 4 militias moved from Cajuenches Cucapas to Tuscon 1 infantry moved from Mojave to San Diego 2 militias moved from San Miguel to California Coast SZ 2 militias and 1 transport moved from California Coast SZ to South California Coast SZ 2 militias moved from South California Coast SZ to Los Angeles 2 militias moved from Stockton to San Joaquin Valley 2 militias moved from San Francisco to San Miguel 1 militia moved from Van Buren to Caledonia 1 infantry moved from Caledonia to Farmington 1 artillery, 2 cavalrys and 7 infantry moved from Farmington to Ohio City 1 general moved from Cairo to Tennessee River Confluence 4 infantry moved from Cairo to Tennessee River Confluence 2 elite_infantrys moved from Cairo to Tennessee River Confluence 3 militias moved from Cairo to Tennessee River Confluence 2 elite_infantrys, 1 general, 1 gunboat, 4 infantry, 3 militias and 5 transports moved from Tennessee River Confluence to Mississippi River Lower 1 4 infantry moved from Mississippi River Lower 1 to Ohio City 1 militia moved from Mississippi River Lower 1 to Ohio City 2 elite_infantrys moved from Mississippi River Lower 1 to Ohio City 2 militias moved from Mississippi River Lower 1 to Ohio City 1 general moved from Mississippi River Lower 1 to Ohio City 1 engineers moved from Kaskaskia to Cairo 1 engineers and 5 militias moved from Evansville to Equality 1 militia moved from Hopkinsville to Bowling Green 2 militias moved from Bowling Green to Stanford 2 infantry moved from Munfordville to Stanford 2 militias moved from Elizabeth to Bowling Green 1 artillery, 1 cavalry, 2 infantry and 2 militias moved from Louisville to Stanford 1 militia moved from Paris to London 1 artillery moved from Frankfort to London 1 militia moved from Parisburg to Lewisburg 1 infantry moved from Lewisburg to Sutton 1 militia moved from Harpers Ferry to Charles Town 3 militias moved from Cramptons Gap to Rockville 1 general moved from Washington to Rockville 2 militias moved from Sharpsburg to Harpers Ferry 2 militias moved from Martinsburg to Harpers Ferry 5 militias moved from Baltimore to Oxford 1 frigate moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ Union take Middle Chesapeake Bay SZ from Confederate 2 militias moved from Washington to Potomac Upper SZ 2 militias and 1 transport moved from Potomac Upper SZ to Potomac Lower SZ 2 militias moved from Potomac Lower SZ to Northumberland 1 ironclad moved from Tennessee River Confluence to Mississippi River Lower 1 2 ironclads moved from Cumberland River Lower to Mississippi River Lower 1 Battle - Union Union creates battle in territory Front Royal Union creates battle in territory Piketon Union creates battle in territory Winchester Union creates battle in territory Berkley Springs Union creates battle in territory Oro del Pueblo Union creates battle in territory Romney Union creates battle in territory Debt1 Union has abandoned Tennessee River Lower to Confederate Union has abandoned Mississippi Mouth SZ to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Leonardtown Union attack with 1 elite_infantry, 1 infantry and 4 militias Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse Union roll dice for 1 elite_infantry, 1 infantry and 4 militias in Leonardtown, round 2 : 1/1 hits, 0,75 expected hits Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Leonardtown Union roll dice for 1 elite_infantry, 1 infantry and 4 militias in Leonardtown, round 3 : 1/1 hits, 0,75 expected hits Confederate roll dice for 1 militia in Leonardtown, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Leonardtown Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union win, taking Mississippi Mouth SZ from Neutral, taking Leonardtown from Confederate with 1 elite_infantry, 1 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 2 militias Battle in Glorietta Pass Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Glorietta Pass, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Glorietta Pass, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Glorietta Pass, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Glorietta Pass, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Dover Union attack with 3 infantry and 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 3 infantry and 1 militia in Dover, round 2 : 1/1 hits, 0,58 expected hits Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Dover Some non-combat units are destroyed: Union win, taking Dover from Confederate with 3 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Northumberland Union attack with 2 militias Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Northumberland, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Northumberland, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Northumberland, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Tuscon Union attack with 1 cavalry, 1 infantry and 4 militias Confederate defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 1 cavalry, 1 infantry and 4 militias in Tuscon, round 2 : 1/1 hits, 0,67 expected hits Confederate roll dice for 1 militia in Tuscon, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Tuscon Some non-combat units are destroyed: Union win, taking Tuscon from Confederate with 1 cavalry, 1 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Stanford Union attack with 1 artillery, 1 cavalry, 4 infantry and 6 militias Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse artillery_cannonade fire in Stanford : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery, 1 cavalry, 4 infantry and 6 militias in Stanford, round 2 : 2/1 hits, 1,58 expected hits Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Stanford Some non-combat units are destroyed: Union win, taking Stanford from Confederate with 1 artillery, 1 cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in San Diego Union attack with 1 infantry Confederate defend with 1 civilian_economy and 1 militia Union roll dice for 1 infantry in San Diego, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in San Diego, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 infantry in San Diego, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in San Diego, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Piketon Union attack with 1 militia and 1 recruitment_center_u Confederate defend with 1 militia Union roll dice for 1 militia in Piketon, round 2 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Piketon Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Berkley Springs Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Valverde Union attack with 1 cavalry and 2 infantry Confederate defend with 3 militias and 1 storehouse Union roll dice for 1 cavalry and 2 infantry in Valverde, round 2 : 1/1 hits, 0,50 expected hits Confederate roll dice for 3 militias in Valverde, round 2 : 1/1 hits, 0,25 expected hits 1 militia owned by the Confederate and 1 infantry owned by the Union lost in Valverde Union roll dice for 1 cavalry and 1 infantry in Valverde, round 3 : 0/1 hits, 0,33 expected hits Confederate roll dice for 2 militias in Valverde, round 3 : 1/1 hits, 0,17 expected hits 1 infantry owned by the Union lost in Valverde Confederate and Union reach a stalemate . Battle score for attacker is -6 Casualties for Confederate: 1 militia Casualties for Union: 2 infantry Battle in London Union attack with 1 artillery and 2 militias Confederate defend with 1 militia and 1 storehouse artillery_cannonade fire in London : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery and 2 militias in London, round 2 : 1/1 hits, 0,42 expected hits Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in London Some non-combat units are destroyed: Union win, taking London from Confederate with 1 artillery and 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Los Angeles Union attack with 2 militias Confederate defend with 1 civilian_economy2, 1 elite_cavalry and 1 storehouse Union roll dice for 2 militias in Los Angeles, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Los Angeles, round 2 : 0/1 hits, 0,25 expected hits Union roll dice for 2 militias in Los Angeles, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Los Angeles, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate Battle in Winchester Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Winchester Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Romney Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Oro del Pueblo Union attack with 1 militia Confederate defend with 4 militias Union roll dice for 1 militia in Oro del Pueblo, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 4 militias in Oro del Pueblo, round 2 : 1/1 hits, 0,33 expected hits 1 militia owned by the Union lost in Oro del Pueblo Confederate win, taking Oro del Pueblo from Union with 4 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Omaha City Union attack with 2 militias Confederate defend with 1 elite_cavalry and 1 storehouse Union roll dice for 2 militias in Omaha City, round 2 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Omaha City, round 2 : 1/1 hits, 0,25 expected hits 1 militia owned by the Union and 1 elite_cavalry owned by the Confederate lost in Omaha City Some non-combat units are destroyed: Union win, taking Omaha City from Confederate with 1 militia remaining. Battle score for attacker is 7 Casualties for Confederate: 1 elite_cavalry Casualties for Union: 1 militia Battle in Ohio City Pro-Union loiter and taunt; Union attack with 1 artillery, 2 cavalrys, 2 elite_infantrys, 1 general, 11 infantry and 3 militias Confederate defend with 1 militia artillery_cannonade fire in Ohio City : 0/1 hits, 0,08 expected hits Union roll dice for 3 gunboats and 6 ironclads in Ohio City, round 2 : 3/1 hits, 2,75 expected hits Confederate roll dice for 1 militia in Ohio City, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Ohio City Union takes Ohio City from Pro-Union Union win with 1 artillery, 2 cavalrys, 2 elite_infantrys, 1 general, 11 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Non Combat Move - Union Turning on Edit Mode EDIT: Removing units owned by Union from Oxford: 2 militias EDIT: Removing units owned by Union from Harpers Ferry: 2 militias EDIT: Removing units owned by Union from Harpers Ferry: 2 militias EDIT: Adding units owned by Union to Philadelphia: 6 militias EDIT: Turning off Edit Mode 1 militia moved from St Louis to Ohio City Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 41 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 0 PUs Units generate 130 Industry; Union end with 426 Industry Units generate 54 Manpower; Union end with 84 Manpower Units generate 124 Supplies; Union end with 165 Supplies Units generate 188 PUs; Union end with 188 PUsCombat Hit Differential Summary :
artillery_cannonade fire in Stanford : : -0,08 Confederate : 0,58 artillery_cannonade fire in Ohio City : : -0,08 artillery_cannonade fire in London : : -0,08 Union : 3,50 -
@wirkey Militias don't take any supplies to move. Just assume that those in Philly were recruited in the RC around.
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@wirkey Yeah, I looked at the edit and that's fine.
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TripleA Turn Summary: Confederate round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 51 Industry; 56 Manpower; 2 Leadership; 298 Supplies; 134 PUs; Non Combat Forced March - Confederate Confederate takes Rita del Cobre from Pro-Confederate 1 infantry moved from Playa De Los Pimas to Rita del Cobre 3 militias moved from Oro del Pueblo to Rita del Cobre 1 elite_cavalry moved from Sentinella to Mesilla 1 elite_cavalry moved from El Llano Estacado to Mesilla 1 militia moved from Glorietta Pass to Fort Union 1 elite_cavalry moved from Sawatch Valley to Fort Mann 1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ 1 militia moved from Westport to Jefferson City 1 militia moved from Fort Leavenworth to Westport 1 militia moved from Newbern to Lebanon 4 battleships and 2 transports moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 1 militia moved from Alexandria to Centreville 2 infantry moved from Manassas to Upperville 1 general moved from Centreville to Manassas 1 engineers moved from Warrenton to Culpeper 2 militias moved from Columbus Kentucky to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to New Madrid 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 militia moved from Johnsonville to Fort Pillow 1 general moved from Paducah to Fort Pillow 1 general moved from Paducah to Johnsonville 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 4 militias moved from Paducah to Columbus Kentucky 2 militias moved from Fort Henry-Donelson to Tennessee River Lower 2 militias moved from Tennessee River Lower to Johnsonville 1 engineers moved from Fort Henry-Donelson to Cumberland River Middle 1 engineers and 2 transports moved from Cumberland River Middle to Cumberland River Upper 1 engineers moved from Cumberland River Upper to Nashville Second Purchase - Confederate Confederate buy 1 breastwork, 1 drill_camp, 6 elite_infantrys, 7 frigates, 1 general, 4 gunboats, 3 infantry, 5 ironclads, 15 militias, 2 recruitment_centers and 2 recruitment_center2s; Remaining resources: 23 Industry; 0 Manpower; 0 Leadership; 132 Supplies; 0 PUs; Place Units - Confederate 1 general placed in Mesilla 2 militias placed in Sentinella 1 drill_camp placed in Murfreesboro Units in Hampton Roads SZ being upgraded or consumed: 1 gunboat 1 frigate and 1 ironclad placed in Hampton Roads SZ 1 gunboat placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats 2 ironclads placed in Pamlico Sound SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Pamlico Sound SZ 3 gunboats placed in Charleston Harbor SZ 2 frigates placed in Savannah Harbor SZ 1 frigate placed in Savannah Harbor SZ Units in Mobile Bay SZ being upgraded or consumed: 1 gunboat 2 frigates and 1 ironclad placed in Mobile Bay SZ 1 frigate placed in Galveston Bay SZ 1 breastwork placed in Culpeper Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas Units in Upperville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Upperville Units in Fort Pillow being upgraded or consumed: 1 militia 1 infantry and 2 militias placed in Fort Pillow Units in Johnsonville being upgraded or consumed: 2 militias 2 infantry placed in Johnsonville Units in Columbus Kentucky being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Columbus Kentucky 2 militias placed in Sparta 2 militias placed in Erin 2 militias placed in Nashville 2 militias placed in Middlesex 2 militias placed in Northumberland 1 militia placed in Newbern Units in Ridgeway being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Ridgeway Units in La Grange being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in La Grange 1 recruitment_center placed in Natchez 1 recruitment_center placed in Sand Mountain Combat Move - Confederate Some non-combat units are destroyed: Confederate takes Fort Riley from Pro-Union 1 elite_cavalry moved from Los Angeles to San Diego 1 militia moved from Rita del Cobre to Playa De Los Pimas 1 infantry and 2 militias moved from Rita del Cobre to Valverde 1 militia moved from Oro del Pueblo to Fort Defiance Confederate take Fort Defiance from Union 1 militia moved from Fort Union to Peralta 2 elite_cavalrys and 1 general moved from Mesilla to Valverde 1 elite_cavalry moved from Fort Mann to Fort Riley 1 elite_cavalry moved from Fort Riley to Fort Kearney 1 frigate moved from Galveston Bay SZ to Gulf of Mexico Southeast SZ 2 frigates and 1 ironclad moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 infantry moved from Pensacola to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 1 infantry moved from Gulf of Mexico East SZ to Key West 1 elite_cavalry, 1 infantry and 1 militia moved from Jefferson City to Pilot Knob 1 militia moved from Westport to Waynesville 1 militia moved from Wilsons Creek to Caledonia 1 militia moved from New Madrid to Van Buren Confederate take Van Buren from Union 1 militia moved from Wilsons Creek to Waynesville 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 general moved from Fort Pillow to Mississippi River Lower 2 2 artilleries and 2 elite_cavalrys moved from Columbus Kentucky to Mississippi River Lower 2 2 militias moved from Erin to Fort Henry-Donelson 1 general moved from Johnsonville to Tennessee River Lower 1 general moved from Tennessee River Lower to Fort Henry-Donelson 2 infantry moved from Johnsonville to Columbus Kentucky 1 infantry moved from Fort Pillow to Mississippi River Lower 2 1 militia moved from Fort Pillow to Johnsonville 1 transport moved from Cumberland River Upper to Cumberland River Middle 2 militias moved from Nashville to Cumberland River Middle 2 militias moved from Cumberland River Middle to Fort Henry-Donelson 1 militia moved from Sparta to Cumberland River Upper 1 militia and 1 transport moved from Cumberland River Upper to Cumberland River Middle 1 militia moved from Cumberland River Middle to Hopkinsville 1 militia moved from Fort Pillow to Mississippi River Lower 2 2 elite_infantrys and 1 militia moved from Columbus Kentucky to Mississippi River Lower 2 2 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias moved from Mississippi River Lower 2 to New Madrid 2 infantry and 3 militias moved from Athens to Maryville 1 militia moved from Lebanon to Piketon 1 militia moved from Parisburg to Barboursville 1 militia moved from Newbern to Lebanon 1 frigate and 1 gunboat moved from Pamlico Sound SZ to North Carolina Coast SZ 2 frigates, 1 gunboat and 6 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ 3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ 3 frigates moved from Savannah Harbor SZ to South Carolina Coast SZ 1 frigate and 1 ironclad moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 1 militia moved from Middlesex to Lower Chesapeake Bay SZ 1 militia moved from Middlesex to Lower Chesapeake Bay SZ 4 battleships, 1 gunboat, 2 militias and 2 transports moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 militia moved from Middle Chesapeake Bay SZ to Talbot 1 militia moved from Middle Chesapeake Bay SZ to Upper Marlboro 1 militia moved from Centreville to Hunters Mill 1 elite_cavalry and 1 militia moved from Centreville to Leesburg 1 militia moved from Upperville to Front Royal 1 militia moved from Front Royal to North Fork 1 militia moved from Strasburg to Winchester Battle - Confederate Confederate creates battle in territory Northumberland Confederate creates battle in territory Berkley Springs Confederate creates battle in territory Romney Confederate creates battle in territory Debt1 Confederate has abandoned South California Coast SZ to Union Confederate has abandoned Glorietta Pass to Union Confederate has abandoned Los Angeles to Union Some non-combat units are destroyed: Union converts civilian_economy2 into different units Battle in Front Royal Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Key West Confederate attack with 1 infantry Union defend with 1 artillery, 1 breastwork, 8 infantry and 1 shipyard_u Union win, taking Glorietta Pass from Confederate, taking Los Angeles from Confederate with 1 artillery, 1 breastwork and 2 infantry remaining. Battle score for attacker is 15 Casualties for Confederate: 1 infantry Casualties for Union: 6 infantry Battle in Leesburg Confederate attack with 1 elite_cavalry and 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u Some non-combat units are destroyed: Confederate win, taking Leesburg from Union with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Hunters Mill Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Middle Chesapeake Bay SZ Confederate attack with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad and 2 transports Union defend with 1 frigate Confederate win, taking Middle Chesapeake Bay SZ from Union with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad and 2 transports remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Talbot Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Barboursville Confederate attack with 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in South Carolina Coast SZ Confederate attack with 5 frigates, 4 gunboats and 6 ironclads Union defend with 1 frigate Confederate win, taking South Carolina Coast SZ from Union with 5 frigates, 4 gunboats and 6 ironclads remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Northumberland Confederate attack with 1 drill_camp, 3 militias, 1 recruitment_center and 1 storehouse Union defend with 2 militias Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Waynesville Confederate attack with 2 militias Union defend with 1 militia Confederate win, taking Waynesville from Union with 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Romney Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in San Diego Confederate attack with 1 civilian_economy, 1 elite_cavalry and 1 militia Union defend with 1 infantry Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 3 Casualties for Union: 1 infantry Battle in Piketon Confederate attack with 1 militia Union defend with 1 militia and 1 recruitment_center_u Some non-combat units are destroyed: Confederate win, taking Piketon from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Berkley Springs Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Hopkinsville Confederate attack with 1 militia Union defend with 1 militia and 1 recruitment_center_u Union and Confederate reach a stalemate Battle in Peralta Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Valverde Confederate attack with 2 elite_cavalrys, 1 general, 1 infantry, 4 militias and 1 storehouse Union defend with 1 cavalry Units damaged: 1 general owned by the Confederate Confederate win with 2 elite_cavalrys, 1 general, 1 infantry and 4 militias remaining. Battle score for attacker is 4 Casualties for Union: 1 cavalry Battle in Winchester Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Upper Marlboro Some non-combat units are destroyed: Confederate converts civilian_economy3 into different units Battle in North Carolina Coast SZ Confederate attack with 1 frigate and 1 gunboat Union defend with 1 frigate Confederate win, taking Upper Marlboro from Union, taking North Carolina Coast SZ from Union with 1 frigate and 1 gunboat remaining. Battle score for attacker is 6 Casualties for Union: 1 frigate Battle in Pilot Knob Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Pilot Knob from Union with 1 elite_cavalry, 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Caledonia Confederate attack with 1 militia Union defend with 1 militia and 1 storehouse_u Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Maryville Confederate attack with 2 infantry and 3 militias Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Maryville from Pro-Union Some non-combat units are destroyed: Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body> Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership 1 general moved from Manassas to Centreville 1 militia moved from North Fork to Strasburg 2 militias moved from Sentinella to Mesilla 1 engineers moved from Nashville to Nashville Station 1 engineers and 1 train moved from Nashville Station to Jasper Station Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 157 Supplies; Confederate end with 269 Supplies Units generate 57 Manpower; Confederate end with 57 Manpower Units generate 160 PUs; Confederate end with 160 PUs Units generate 42 Industry; Confederate end with 51 Industry 1 unit repaired. -
@redrum sorry, was playing around with pbem mode on.
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TripleA Turn Summary: Union round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 War Financing - Union Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3 Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body> Union buy 17 Suppliess, 4 artilleries, 1 battleship, 4 elite_infantrys, 2 frigates, 21 militias, 1 pontoon_bridge, 1 shipyard_u and 6 transports; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 34 Supplies; 1 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 392 Industry; 0 Manpower; 1 Leadership; 51 Supplies; 1 PUs; Place Units - Union 3 transports placed in Mississippi River Upper 2 1 pontoon_bridge placed in Mississippi River Lower 1 3 transports placed in Ohio River Lower 2 artilleries placed in Louisville Units in Ohio City being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Ohio City Units in Rockville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Rockville Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate 1 battleship and 2 frigates placed in Delaware Mouth SZ 1 shipyard_u placed in South Jersey 2 artilleries placed in St Louis 2 militias placed in Alton 2 militias placed in Kaskaskia 2 militias placed in Cairo 2 militias placed in Evansville 2 militias placed in Salem 2 militias placed in Equality 2 militias placed in Washington 2 militias placed in Baltimore 2 militias placed in Laurel 2 militias placed in Ellicotts Mills 1 militia placed in Cramptons Gap Combat Move - Union Union takes Cornettsville from Pro-Union 4 militias moved from Leonardtown to Upper Marlboro 1 elite_infantry and 1 infantry moved from Leonardtown to Potomac Lower SZ 1 infantry moved from Potomac Lower SZ to Northumberland 1 elite_infantry moved from Potomac Lower SZ to Northumberland 1 battleship and 1 frigate moved from Delaware Mouth SZ to Hampton Roads SZ 2 ironclads moved from Sargasso Sea SZ to North Carolina Coast SZ 4 transports moved from New York Harbor SZ to Delaware Mouth SZ 3 infantry moved from Dover to Delaware Mouth SZ 1 infantry moved from South Jersey to Delaware Mouth SZ 1 militia moved from Dover to Delaware Mouth SZ 3 militias moved from Philadelphia to Delaware Mouth SZ 4 infantry, 4 militias and 4 transports moved from Delaware Mouth SZ to Hampton Roads SZ 4 infantry and 4 militias moved from Hampton Roads SZ to Norfolk 1 artillery and 2 infantry moved from Key West to Sargasso Sea SZ 1 artillery, 2 infantry and 4 transports moved from Sargasso Sea SZ to Delaware Mouth SZ 1 artillery and 2 infantry moved from Delaware Mouth SZ to Philadelphia 1 battleship moved from Sargasso Sea SZ to North Carolina Coast SZ 1 ironclad moved from Sargasso Sea SZ to Hampton Roads SZ 2 battleships moved from Sargasso Sea SZ to Hampton Roads SZ 2 artilleries moved from St Louis to Mississippi River Upper 2 2 militias moved from Alton to Mississippi River Upper 2 1 militia moved from Caledonia to St Louis 2 militias moved from Kaskaskia to Mississippi River Upper 2 4 militias moved from Mississippi River Upper 2 to St Louis 1 infantry moved from Farmington to Mississippi River Upper 2 2 artilleries, 1 infantry and 3 transports moved from Mississippi River Upper 2 to Mississippi River Lower 1 2 artilleries moved from Louisville to Ohio River Lower 2 militias moved from Evansville to Ohio River Lower 2 militias moved from Salem to Ohio River Lower 2 artilleries, 4 militias and 3 transports moved from Ohio River Lower to Mississippi River Lower 1 1 general moved from Ohio City to Mississippi River Lower 1 4 elite_infantrys moved from Ohio City to Mississippi River Lower 1 1 artillery moved from Ohio City to Mississippi River Lower 1 2 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 1 infantry moved from Ohio City to Mississippi River Lower 1 4 elite_infantrys, 1 general, 8 infantry and 4 militias moved from Mississippi River Lower 1 to Columbus Kentucky 5 artilleries moved from Mississippi River Lower 1 to Columbus Kentucky 1 militia moved from Bowling Green to Hopkinsville 1 artillery, 1 cavalry, 4 infantry and 6 militias moved from Stanford to Mill Springs 1 militia moved from London to Cornettsville 1 militia moved from London to Piketon 1 elite_cavalry moved from Frankfort to Mill Springs 2 infantry moved from Frankfort to Stanford 1 artillery moved from London to Mill Springs 1 infantry moved from Cincinnati to Cincinnati Station 1 cavalry moved from Cincinnati to Cincinnati Station 1 infantry moved from Cincinnati to Cincinnati Station 1 cavalry, 2 infantry and 1 train moved from Cincinnati Station to Frankfort Station 1 cavalry and 2 infantry moved from Frankfort Station to Frankfort 2 militias moved from Los Angeles to San Diego 1 transport moved from South California Coast SZ to California Coast SZ 2 militias moved from San Miguel to California Coast SZ 2 militias moved from California Coast SZ to Los Angeles 2 militias moved from San Joaquin Valley to Mojave 2 militias moved from Sacramento to Mojave 1 cavalry moved from Tuscon to San Diego 2 militias moved from Tuscon to Playa De Los Pimas 1 artillery moved from Albuquerque to Santa Fe 1 militia moved from Albuquerque to Santa Fe 1 militia moved from Valley of San Luis to Sawatch Valley Union take Sawatch Valley from Confederate 1 militia moved from Talbot to Upper Chesapeake Bay SZ 1 elite_infantry moved from Washington to Upper Marlboro 1 elite_infantry moved from Washington to Upper Marlboro 3 militias moved from Annapolis to Baltimore 2 militias moved from Ellicotts Mills to Rockville 2 militias moved from Laurel to Rockville 3 militias moved from Rockville to Leesburg 1 militia moved from Cramptons Gap to Rockville 8 militias moved from Harpers Ferry to Rockville 2 artilleries and 2 infantry moved from Harpers Ferry to Rockville 1 militia moved from Philadelphia to Cape Henlopen 1 militia moved from Pittsburg to Berkley Springs 4 militias moved from Cairo to Mississippi River Lower 1 2 infantry moved from Ohio City to Mississippi River Lower 1 4 militias moved from Ohio City to Mississippi River Lower 1 1 cavalry moved from Ohio City to St Louis 1 cavalry moved from Ohio City to St Louis Battle - Union Union creates battle in territory Front Royal Union creates battle in territory Barboursville Union creates battle in territory Winchester Union creates battle in territory Peralta Union creates battle in territory Romney Union creates battle in territory Hunters Mill Union creates battle in territory Debt1 Union has abandoned Tennessee River Lower to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Front Royal Some non-combat units are destroyed: Union win, taking Front Royal from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Leesburg Union attack with 3 militias Confederate defend with 1 elite_cavalry and 1 militia Union roll dice for 3 militias in Leesburg, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in Leesburg Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry in Leesburg, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hunters Mill Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Hunters Mill, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Barboursville Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Northumberland Union attack with 1 elite_infantry, 1 infantry and 2 militias Confederate defend with 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Union roll dice for 1 elite_infantry, 1 infantry and 2 militias in Northumberland, round 2 : 0/1 hits, 0,58 expected hits Confederate roll dice for 2 militias in Northumberland, round 2 : 1/1 hits, 0,17 expected hits 1 militia owned by the Union lost in Northumberland Union roll dice for 1 elite_infantry, 1 infantry and 1 militia in Northumberland, round 3 : 0/1 hits, 0,50 expected hits Confederate roll dice for 2 militias in Northumberland, round 3 : 0/1 hits, 0,17 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Columbus Kentucky Union attack with 5 artilleries, 4 elite_infantrys, 1 general, 8 infantry and 4 militias Confederate defend with 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 3 infantry and 3 militias artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,75 expected hits artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits 1 militia owned by the Union, 3 infantry owned by the Union and 1 infantry owned by the Confederate lost in Columbus Kentucky Union roll dice for 3 gunboats and 6 ironclads in Columbus Kentucky, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 general owned by the Confederate Union roll dice for 5 artilleries, 4 elite_infantrys, 1 general, 5 infantry and 3 militias in Columbus Kentucky, round 2 : 7/1 hits, 6,17 expected hits Confederate roll dice for 1 artillery, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 general, 2 infantry and 3 militias in Columbus Kentucky, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 1 general owned by the Union 1 general owned by the Confederate, 2 militias owned by the Union, 3 militias owned by the Confederate, 2 infantry owned by the Confederate and 2 elite_infantrys owned by the Confederate lost in Columbus Kentucky artillery_cannonade fire in Columbus Kentucky : 1/1 hits, 0,08 expected hits artillery_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits entrenchments_cannonade fire in Columbus Kentucky : 1/0 hits, 1,00 expected hits fortifications_cannonade fire in Columbus Kentucky : 2/0 hits, 2,00 expected hits 1 militia owned by the Union, 2 artilleries owned by the Union, 1 infantry owned by the Union and 1 artillery owned by the Confederate lost in Columbus Kentucky Union roll dice for 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry in Columbus Kentucky, round 3 : 4/1 hits, 4,33 expected hits Union converts entrenchments into different units Union converts fortifications into different units Union win, taking Columbus Kentucky from Confederate with 3 artilleries, 4 elite_infantrys, 1 general and 4 infantry remaining. Battle score for attacker is 2 Casualties for Confederate: 1 artillery, 2 elite_infantrys, 1 general, 3 infantry and 3 militias Casualties for Union: 2 artilleries, 4 infantry and 4 militias Battle in Romney Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Piketon Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in San Diego Union attack with 1 cavalry and 2 militias Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 militia Union roll dice for 1 cavalry and 2 militias in San Diego, round 2 : 1/1 hits, 0,33 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in San Diego, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in San Diego Union roll dice for 1 cavalry and 2 militias in San Diego, round 3 : 0/1 hits, 0,33 expected hits Confederate roll dice for 1 elite_cavalry in San Diego, round 3 : 0/1 hits, 0,25 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Berkley Springs Union attack with 1 civilian_economy, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 2 militias in Berkley Springs, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Berkley Springs, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Hopkinsville Union attack with 2 militias and 1 recruitment_center_u Confederate defend with 1 militia Union roll dice for 2 militias in Hopkinsville, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hopkinsville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Hopkinsville, round 3 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Hopkinsville, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Hopkinsville Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Peralta Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Peralta, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Peralta, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Mill Springs Union attack with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias Confederate defend with 1 militia and 1 recruitment_center artillery_cannonade fire in Mill Springs : 0/1 hits, 0,08 expected hits Union roll dice for 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias in Mill Springs, round 2 : 2/1 hits, 2,17 expected hits Confederate roll dice for 1 militia in Mill Springs, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Mill Springs Some non-combat units are destroyed: Union win, taking Mill Springs from Confederate with 2 artilleries, 1 cavalry, 1 elite_cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Playa De Los Pimas Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Playa De Los Pimas, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Playa De Los Pimas, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Playa De Los Pimas, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Playa De Los Pimas, round 3 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Playa De Los Pimas Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Winchester Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Upper Marlboro Union attack with 2 elite_infantrys and 4 militias Confederate defend with 1 civilian_economy2 and 1 militia Union roll dice for 2 elite_infantrys and 4 militias in Upper Marlboro, round 2 : 1/1 hits, 0,83 expected hits Confederate roll dice for 1 militia in Upper Marlboro, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Upper Marlboro Union converts civilian_economy2 into different units Union win, taking Upper Marlboro from Confederate with 2 elite_infantrys and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hampton Roads SZ Union attack with 3 battleships, 1 frigate, 1 ironclad and 4 transports Confederate defend with 1 gunboat Union roll dice for 3 battleships, 1 frigate, 1 ironclad and 4 transports in Hampton Roads SZ, round 2 : 3/1 hits, 2,42 expected hits Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 ironclad owned by the Union 1 gunboat owned by the Confederate lost in Hampton Roads SZ Union win, taking Hampton Roads SZ from Confederate with 3 battleships, 1 frigate, 1 ironclad and 4 transports remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in North Carolina Coast SZ Union attack with 1 battleship and 2 ironclads Confederate defend with 1 frigate and 1 gunboat Union roll dice for 1 battleship and 2 ironclads in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits Confederate roll dice for 1 frigate and 1 gunboat in North Carolina Coast SZ, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 ironclad owned by the Union 1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in North Carolina Coast SZ Union win, taking North Carolina Coast SZ from Confederate with 1 battleship and 2 ironclads remaining. Battle score for attacker is 11 Casualties for Confederate: 1 frigate and 1 gunboat Battle in Norfolk Union attack with 4 infantry and 4 militias Confederate defend with 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 2 militias, 1 recruitment_center and 1 shipyard entrenchments_cannonade fire in Norfolk : 1/1 hits, 0,67 expected hits 1 infantry owned by the Union lost in Norfolk Union roll dice for 3 infantry and 4 militias in Norfolk, round 2 : 0/1 hits, 0,50 expected hits Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 2 : 0/1 hits, 0,17 expected hits entrenchments_cannonade fire in Norfolk : 0/1 hits, 0,58 expected hits Union roll dice for 3 infantry and 4 militias in Norfolk, round 3 : 1/1 hits, 0,50 expected hits Confederate roll dice for 1 entrenchments and 2 militias in Norfolk, round 3 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Norfolk Confederate and Union reach a stalemate . Battle score for attacker is -3 Casualties for Confederate: 1 militia Casualties for Union: 1 infantry Non Combat Move - Union 1 frigate moved from Delaware Mouth SZ to Lower Chesapeake Bay SZ 2 infantry and 8 militias moved from Mississippi River Lower 1 to Columbus Kentucky 7 militias moved from Equality to Cairo Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 42 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 1 PU Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU Units generate 130 Industry; Union end with 502 Industry Units generate 48 Manpower; Union end with 78 Manpower Units generate 136 Supplies; Union end with 178 Supplies Units generate 186 PUs; Union end with 187 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad EDIT: Adding units owned by Union to Sargasso Sea SZ: 1 ironclad EDIT: Removing units owned by Union from North Carolina Coast SZ: 1 ironclad EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Confederate : -0,33 fortifications_cannonade fire in Columbus Kentucky : : 0,00 entrenchments_cannonade fire in Norfolk : : -0,25 entrenchments_cannonade fire in Columbus Kentucky : : 0,00 artillery_cannonade fire in Mill Springs : : -0,08 Union : 1,42 artillery_cannonade fire in Columbus Kentucky : : 1,17 -
@wirkey edit in the Atlantic: i assumed you would make a hit in the 2nd round in NC SZ, killing my ironclad. The other ironclad stays in Sargasso Sea. Only difference would be 2 more industry for me, but i guess we can ignore that.
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TripleA Turn Summary: AI_Union_Commanders round 5
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 5 Turn Complete - AI_Union_Commanders AI_Union_Commanders collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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