Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union)
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Default settings. LL.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:01:17 PM
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TripleA Turn Summary: Confederate round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 1 War Financing - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body> Confederate takes action: userActionAttachment Confederate Take Loan1 userActionAttachment Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1 Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1 Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 4 Industrys, 1 Supplies, 6 battleships, 3 ironclads, 20 recruitment_center2s, 3 recruitment_center3s and 1 recruitment_center4; Remaining resources: 5 Industry; 0 Manpower; 35 Supplies; 0 PUs; Non Combat Forced March - Confederate Confederate takes Valverde from Pro-Confederate Confederate takes Selinas de San Andres from Pro-Confederate Confederate takes Gilmer from Pro-Confederate Confederate takes Paraclifta from Pro-Confederate Confederate takes Booneville from Pro-Confederate Confederate takes Pea Ridge from Pro-Confederate Confederate takes Yellville from Pro-Confederate Confederate takes Searcy from Pro-Confederate Confederate takes New Madrid from Pro-Confederate Confederate takes Columbus Kentucky from Pro-Confederate Confederate takes Columbus Kentucky from Pro-Confederate Confederate takes Chickamauga from Pro-Confederate Confederate takes Sand Mountain from Pro-Confederate Confederate takes Blountsville from Pro-Confederate Confederate takes Florence from Pro-Confederate Confederate takes Mill Springs from Pro-Confederate Confederate takes Bowling Green from Pro-Confederate Confederate takes Stanford from Pro-Confederate Confederate takes Blairsville from Pro-Confederate Confederate takes Franklin from Pro-Confederate 1 frigate moved from Mississippi River Lower 6 to Mississippi River Delta 1 gunboat moved from Gulf of Mexico East SZ to Gulf of Mexico Southeast SZ 1 frigate moved from Gulf of Mexico East SZ to Mississippi Mouth SZ 1 frigate moved from Charleston Harbor SZ to Pamlico Sound SZ 1 gunboat moved from Albemarle Sound SZ to Pamlico Sound SZ 1 gunboat moved from Charleston Harbor SZ to South Carolina Coast SZ 1 ironclad moved from James SZ to Hampton Roads SZ 2 infantry moved from Fort Macon to Pamlico Sound SZ 2 infantry and 1 transport moved from Pamlico Sound SZ to North Carolina Coast SZ 1 infantry and 1 militia moved from Elizabeth City to Albemarle Sound SZ 1 infantry, 1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ 1 militia moved from Mesilla to Valverde 1 militia moved from Sentinella to Selinas de San Andres 1 militia moved from San Felipe to Leona 1 militia moved from Wharton to San Felipe 1 militia moved from Houston to Smithfield 1 militia moved from Galveston to Smithfield 1 gunboat and 1 transport moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ 1 militia moved from Fort Jackson to Houma 1 transport moved from Mobile Bay SZ to Mississippi Mouth SZ 1 militia moved from Fort St Philip to New Orleans 1 militia moved from Jefferson to Gilmer 1 militia moved from Yellow Bayou to Jefferson 1 militia moved from Sabine Pass to Yellow Bayou 1 militia moved from Camden to Paraclifta 1 elite_cavalry moved from Little Rock to Booneville 1 militia moved from Monroe to Napoloen 2 militias moved from Vicksburg to Mississippi River Lower 5 2 militias and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4 2 militias moved from Mississippi River Lower 4 to Napoloen 1 militia moved from Fort Hindman to Mississippi River Lower 3 1 elite_cavalry moved from Mine Creek to Yellville 1 militia and 1 transport moved from Mississippi River Lower 3 to Arkansas River Lower 1 militia moved from Arkansas River Lower to Searcy 1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3 1 gunboat moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 general moved from Memphis to Mississippi River Lower 2 1 infantry moved from Memphis to Mississippi River Lower 2 1 general and 1 infantry moved from Mississippi River Lower 2 to New Madrid 1 elite_cavalry moved from Johnsonville to Columbus Kentucky 1 gunboat moved from Mississippi River Lower 1 to Mississippi River Lower 2 1 general moved from Chattanooga to Chickamauga 1 general moved from Chickamauga to Sand Mountain 1 militia moved from Fort Henry-Donelson to Tennessee River Lower 1 militia and 1 transport moved from Tennessee River Lower to Tennessee River Middle 1 militia moved from Tennessee River Middle to Blountsville 1 elite_cavalry moved from Pulaski to Florence 1 transport moved from Cumberland River Middle to Cumberland River Upper 1 general moved from Sparta to Mill Springs 2 militias moved from Nashville to Cumberland River Upper 2 militias moved from Cumberland River Upper to Bowling Green 1 general moved from Mill Springs to Stanford 1 gunboat and 1 transport moved from Tennessee River Confluence to Cumberland River Lower 2 militias moved from Tallahassee to Apalachicola 1 infantry moved from Chattanooga to Blairsville 2 militias moved from Charlotte to Greensboro 2 militias moved from Wilmington to Cheraw 1 militia moved from Ridgeway to Danville 1 infantry moved from Lexington to Franklin 1 elite_cavalry moved from Raleigh to Newbern 2 militias moved from Front Royal to Upperville 3 militias moved from Warrenton to Upperville 1 militia moved from Winchester to Front Royal 2 militias moved from Strasburg to Winchester 1 militia moved from Port Republic to Massanutten 1 general moved from Warrenton to Upperville 2 infantry moved from Culpeper to Warrenton 1 militia moved from Chancellorsville to Falmouth 1 militia moved from Cedar Mountain to Culpeper 2 militias moved from Hanover Junction to Mechanicsville 1 general moved from Richmond to Milford Station 1 militia moved from Williamsburg to Yorktown 1 militia moved from Petersburg to Sussex Place Units - Confederate Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Galveston Bay SZ Units in Mobile Bay SZ being upgraded or consumed: 1 frigate 1 battleship placed in Mobile Bay SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates 2 battleships placed in Pamlico Sound SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Pamlico Sound SZ Units in Hampton Roads SZ being upgraded or consumed: 1 frigate 1 battleship placed in Hampton Roads SZ Units in Hampton Roads SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Hampton Roads SZ Units in Memphis being upgraded or consumed: 1 recruitment_center3 1 recruitment_center4 placed in Memphis Units in New Orleans being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in New Orleans Units in Danville being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Danville Units in Charleston being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Charleston Units in Jackson being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Jackson Units in Nashville being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Nashville Units in Montgomery being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Montgomery Units in Columbus Georgia being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Columbus Georgia Units in Savannah being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Savannah Units in Wilmington being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Wilmington Units in Selma being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Selma Units in Port Hudson being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Port Hudson Units in Tuscaloosa being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Tuscaloosa Units in Carrollton being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Carrollton Units in Troy being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Troy Units in Macon being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Macon Units in Decatur being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Decatur Units in Kingston being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Kingston Units in Chickamauga being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Chickamauga Units in Abbeville being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Abbeville Units in Greenville being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Greenville Units in Greensboro being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Greensboro Units in Raleigh being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Raleigh Units in Brevard being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Brevard Combat Move - Confederate Confederate takes Playa De Los Pimas from Pro-Confederate Confederate takes Fort Worth from Pro-Union Some non-combat units are destroyed: Confederate takes Fort Arbuckle from Pro-Union Confederate takes Van Buren from Pro-Confederate Confederate takes Smithville from Pro-Confederate Confederate takes Helena from Pro-Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate takes Lebanon from Pro-Confederate Confederate takes Parisburg from Pro-Confederate Confederate takes Fort Payne from Pro-Confederate Confederate takes Fort Payne from Pro-Confederate Confederate takes Center from Pro-Confederate Confederate takes Fayette from Pro-Confederate Confederate takes Dahlonega from Pro-Confederate Confederate takes London from Pro-Confederate Confederate takes Bolivar from Pro-Confederate Confederate takes Bolivar from Pro-Confederate Confederate takes Marion from Pro-Confederate 1 infantry moved from Tuscon to Playa De Los Pimas 1 militia moved from Selinas de San Andres to Sentinella 1 elite_cavalry moved from Mesilla to Sentinella 1 militia moved from Valverde to Selinas de San Andres 1 militia moved from Leona to Fort Worth 1 militia moved from Gilmer to Fort Arbuckle 1 militia moved from San Felipe to Leona 2 militias moved from Smithfield to Leona 1 battleship and 1 ironclad moved from Galveston Bay SZ to Gulf of Mexico Southwest SZ 1 gunboat moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ 1 frigate moved from Mississippi Mouth SZ to Alabama Coast SZ 1 frigate moved from Mississippi River Delta to Alabama Coast SZ 2 battleships moved from Mobile Bay SZ to Alabama Coast SZ 1 militia moved from Yellow Bayou to Red River Lower 1 militia moved from Jefferson to Red River Lower 2 militias and 1 transport moved from Red River Lower to Red River Upper 2 militias moved from Red River Upper to Honey Springs 1 militia moved from Paraclifta to Honey Springs 1 elite_cavalry and 1 militia moved from Booneville to Honey Springs 1 general moved from New Madrid to Wilsons Creek 1 militia moved from Yellville to Wilsons Creek 1 elite_cavalry moved from Yellville to Smithville 1 elite_cavalry moved from Smithville to Wilsons Creek 1 militia moved from Mine Creek to Wilsons Creek 1 militia moved from Pea Ridge to Wilsons Creek 2 militias moved from Napoloen to Mississippi River Lower 4 2 militias and 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3 2 militias moved from Mississippi River Lower 3 to Helena 2 gunboats moved from Mississippi River Lower 3 to Mississippi River Lower 4 1 gunboat moved from Mississippi River Lower 2 to Mississippi River Lower 3 2 battleships and 1 ironclad moved from Pamlico Sound SZ to Delaware Mouth SZ 3 infantry, 1 militia and 2 transports moved from North Carolina Coast SZ to Delaware Mouth SZ 3 infantry and 1 militia moved from Delaware Mouth SZ to South Jersey 1 gunboat moved from South Carolina Coast SZ to North Carolina Coast SZ 1 militia moved from Houma to Mississippi River Lower 6 1 militia moved from New Orleans to Mississippi River Lower 6 2 militias and 1 transport moved from Mississippi River Lower 6 to Mississippi River Lower 5 2 militias moved from Mississippi River Lower 5 to Monroe 3 battleships and 2 ironclads moved from Hampton Roads SZ to Delaware Mouth SZ 1 artillery, 1 elite_cavalry, 1 general, 3 infantry and 6 militias moved from Upperville to Manassas 2 artilleries, 1 elite_cavalry and 4 infantry moved from Warrenton to Manassas 3 militias moved from Aquia Creek to Manassas 1 militia moved from Falmouth to Aquia Creek 1 militia moved from Culpeper to Falmouth 1 general moved from Milford Station to Falmouth 1 militia moved from Massanutten to Romney 1 militia moved from Front Royal to Upperville 1 militia moved from Winchester to Front Royal 1 militia moved from Middlesex to Lower Chesapeake Bay SZ 1 militia and 1 transport moved from Lower Chesapeake Bay SZ to Hampton Roads SZ 1 militia moved from Hampton Roads SZ to Eastern Shore Confederate take Eastern Shore from Union 1 militia moved from Mechanicsville to West Point 1 militia moved from Mechanicsville to Cold Harbor 1 elite_cavalry moved from Newbern to Parisburg 1 general moved from Sand Mountain to Center 1 militia moved from Blountsville to Fayette 3 infantry moved from Montgomery to Selma 1 infantry moved from Mobile to Selma 2 militias moved from Apalachicola to Choctawhatchee 1 militia moved from Blairsville to Dahlonega 1 militia moved from Mill Springs to London 1 general and 1 militia moved from Stanford to Munfordville 3 militias moved from Bowling Green to Munfordville 1 transport moved from Cumberland River Lower to Cumberland River Middle 2 militias moved from Nashville to Cumberland River Middle 1 gunboat moved from Cumberland River Lower to Cumberland River Middle 2 militias moved from Cumberland River Middle to Hopkinsville 1 transport moved from Tennessee River Middle to Tennessee River Upper 1 militia moved from Sand Mountain to Tennessee River Upper 1 militia moved from Tennessee River Upper to Jasper 1 militia moved from Chickamauga to Chattanooga 1 militia moved from Searcy to Pea Ridge 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 militia moved from Napoloen to Mississippi River Lower 3 1 militia moved from Mississippi River Lower 3 to Marion 2 militias moved from Cheraw to Monroes Crossroads 1 militia moved from Danville to Newbern 2 militias moved from Greensboro to Newbern 1 militia moved from New Madrid to Van Buren 1 militia moved from Columbus Kentucky to Paducah 1 elite_cavalry moved from Johnsonville to Paducah Battle - Confederate Confederate has abandoned Ohio River Upper to Union Confederate has abandoned Ohio River Headwaters to Union Confederate has abandoned Ohio River Middle to Union Confederate has abandoned San Francisco Bay SZ to Union Confederate has abandoned Middle Chesapeake Bay SZ to Union Confederate has abandoned Mississippi River Upper 1 to Union Confederate has abandoned Mississippi River Upper 2 to Union Confederate has abandoned Potomac Lower SZ to Union Confederate has abandoned New York Harbor SZ to Union Confederate has abandoned Gulf of Mexico West SZ to Union Confederate has abandoned Ohio River Lower to Union Confederate has abandoned Upper Chesapeake Bay SZ to Union Battle in North Carolina Coast SZ Confederate attack with 1 gunboat Union defend with 1 transport Confederate win, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking North Carolina Coast SZ from Neutral with 1 gunboat remaining. Battle score for attacker is 5 Casualties for Union: 1 transport Battle in Wilsons Creek Confederate attack with 1 elite_cavalry, 1 general and 3 militias Pro-Union defend with 1 civilian_economy, 1 depot_u, 1 infantry, 1 militia and 1 recruitment_center_u Confederate takes Wilsons Creek from Pro-Union Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate win with 1 elite_cavalry, 1 general and 3 militias remaining. Battle score for attacker is 8 Casualties for Pro-Union: 1 infantry and 1 militia Battle in Alabama Coast SZ Confederate attack with 2 battleships, 2 frigates and 1 gunboat Union defend with 1 battleship, 2 frigates, 2 gunboats and 1 transport Union and Confederate reach a stalemate . Battle score for attacker is -1 Casualties for Confederate: 2 frigates and 1 gunboat Casualties for Union: 1 frigate and 2 gunboats Battle in Gulf of Mexico Southwest SZ Confederate attack with 1 battleship and 1 ironclad Union defend with 1 gunboat Units damaged: 1 ironclad owned by the Confederate Confederate win, taking Gulf of Mexico Southwest SZ from Neutral with 1 battleship and 1 ironclad remaining. Battle score for attacker is 5 Casualties for Union: 1 gunboat Battle in Delaware Mouth SZ Confederate attack with 5 battleships, 3 ironclads and 2 transports Union defend with 1 battleship, 2 frigates, 1 gunboat and 1 transport Units damaged: 2 ironclads owned by the Confederate Units damaged: 1 ironclad owned by the Confederate Confederate win, taking Delaware Mouth SZ from Neutral with 5 battleships, 3 ironclads and 2 transports remaining. Battle score for attacker is 33 Casualties for Union: 1 battleship, 2 frigates, 1 gunboat and 1 transport Battle in South Jersey Confederate attack with 3 infantry and 1 militia Union defend with 1 barracks, 1 civilian_economy5, 1 depot_u, 1 militia, 1 mill_u and 1 recruitment_center_u3 Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts mill_u into different units Confederate converts civilian_economy5 into different units Confederate win, taking South Jersey from Union with 3 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Manassas Confederate attack with 3 artilleries, 2 elite_cavalrys, 1 general, 7 infantry and 9 militias Union defend with 2 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 infantry, 5 militias, 1 recruitment_center_u and 1 storehouse_u Units damaged: 1 general owned by the Confederate Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate win, taking Manassas from Union with 3 artilleries, 2 elite_cavalrys, 1 general, 5 infantry and 6 militias remaining. Battle score for attacker is 15 Casualties for Confederate: 2 infantry and 3 militias Casualties for Union: 2 artilleries, 2 cavalrys, 1 infantry and 5 militias Battle in Hopkinsville Confederate attack with 2 militias Pro-Union defend with 1 militia and 1 recruitment_center_u Pro-Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Munfordville Confederate attack with 1 general and 4 militias Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Munfordville from Pro-Union Some non-combat units are destroyed: Confederate win with 1 general and 4 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Paducah Confederate attack with 1 elite_cavalry and 1 militia Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Paducah from Pro-Union Some non-combat units are destroyed: Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Honey Springs Confederate attack with 1 elite_cavalry and 4 militias Pro-Union defend with 1 militia and 1 storehouse_u Pro-Union and Confederate reach a stalemate Second Non Combat Move - Confederate 1 transport moved from Mississippi Mouth SZ to Mobile Bay SZ 1 transport moved from Arkansas River Lower to Mississippi River Lower 3 1 militia moved from Sussex to Emporia Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Units generate 40 Industry; Confederate end with 40 Industry Units generate 16 Manpower; Confederate end with 16 Manpower Units generate 209 Supplies; Confederate end with 209 Supplies Units generate 157 PUs; Confederate end with 157 PUs 1 unit repaired.
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TripleA Turn Summary: Union round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 1 War Financing - Union Union takes action: userActionAttachment Union Take Loan1 userActionAttachment Union Take Loan1 activates a trigger called: Trigger Union Take Loan1 Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1 Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Union buy 16 Suppliess, 3 battleships, 6 ironclads, 1 pontoon_bridge, 1 recruitment_center_u and 20 recruitment_center_u2s; Remaining resources: 20 Industry; 0 Manpower; 32 Supplies; 0 PUs; Place Units - Union 1 pontoon_bridge placed in Mississippi River Upper 2 Units in Mississippi River Upper 2 being upgraded or consumed: 2 gunboats 2 ironclads placed in Mississippi River Upper 2 Units in Alabama Coast SZ being upgraded or consumed: 1 frigate 1 battleship placed in Alabama Coast SZ Units in New York Harbor SZ being upgraded or consumed: 2 gunboats 2 ironclads placed in New York Harbor SZ Units in New York Harbor SZ being upgraded or consumed: 1 frigate 1 battleship placed in New York Harbor SZ Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ Units in Ohio River Middle being upgraded or consumed: 1 gunboat 1 ironclad placed in Ohio River Middle 1 recruitment_center_u placed in Santa Cruz Units in Iowa City being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Iowa City Units in Edina being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Edina Units in Mittersburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Mittersburg Units in Rock Island being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Rock Island Units in Geneva being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Geneva Units in Equality being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Equality Units in Cairo being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Cairo Units in Evansville being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Evansville Units in Salem being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Salem Units in Bloomington being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Bloomington Units in Vincennes being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Vincennes Units in Crawfords being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Crawfords Units in Madison being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Madison Units in Goshen being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Goshen Units in Warren being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Warren Units in Somerset being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Somerset Units in Wheeling being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Wheeling Units in Bedford being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Bedford Units in Allentown being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Allentown Units in Townson being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Townson Combat Move - Union Union takes Sutton from Pro-Union Union takes Barboursville from Pro-Union Union takes San Diego from Pro-Union Union takes Mojave from Pro-Union Union takes Lake Carson from Pro-Union Union takes Fort Mann from Pro-Union Union takes Wichita from Pro-Union Union takes Fort Union from Pro-Union Union takes Albuquerque from Pro-Union Union takes Canon Largo from Pro-Union Union takes Fort Defiance from Pro-Union Union takes Fort Leavenworth from Pro-Union Union takes Westport from Pro-Union Union takes St Charles from Pro-Union Union takes Pilot Knob from Pro-Union Union takes Caledonia from Pro-Union Union takes Pilot Knob from Pro-Union Union takes Jefferson City from Pro-Union Union takes Louisville from Pro-Union Union takes Frankfort from Pro-Union 1 militia moved from Martinsburg to Winchester 1 militia moved from Martinsburg to Harpers Ferry 1 militia moved from Sharpsburg to Harpers Ferry 1 militia moved from Bedford to Romney 1 militia moved from Wheeling to Barboursville 1 militia moved from Ravenna to Ohio River Headwaters 1 militia moved from Zanesville to Ohio River Headwaters 1 militia moved from Marietta to Ohio River Headwaters 1 infantry moved from Pittsburg to Ohio River Headwaters 2 battleships and 2 frigates moved from New York Harbor SZ to Delaware Mouth SZ 3 ironclads moved from New York Harbor SZ to Delaware Mouth SZ 1 frigate moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 battleship and 1 frigate moved from Potomac Lower SZ to Lower Chesapeake Bay SZ 1 battleship and 1 ironclad moved from Upper Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 militia moved from Ellicotts Mills to Baltimore 2 infantry moved from Annapolis to Baltimore 2 militias moved from Upper Marlboro to Dorchester 1 general moved from Washington to Dorchester 1 infantry moved from Washington to Dorchester 1 militia moved from Dover to South Jersey 1 transport moved from Alabama Coast SZ to Sargasso Sea SZ 1 artillery, 1 cavalry and 2 infantry moved from Philadelphia to South Jersey 1 infantry moved from Trenton to South Jersey 3 infantry moved from New York to South Jersey 1 cavalry and 1 elite_cavalry moved from New York to South Jersey 1 militia moved from Norristown to South Jersey 1 militia moved from Allentown to South Jersey 6 militias moved from Long Island to South Jersey 1 militia moved from Los Angeles to San Diego 1 infantry and 1 militia moved from San Francisco to San Francisco Bay SZ 1 infantry, 1 militia and 1 transport moved from San Francisco Bay SZ to California Coast SZ 1 infantry and 1 militia moved from California Coast SZ to Los Angeles 1 cavalry moved from San Francisco to Mojave 1 infantry moved from Sacramento to Mojave 1 cavalry moved from Fort Kearney to Fort Union 1 militia moved from Santa Fe to Albuquerque 1 cavalry moved from Santa Fe to Fort Defiance 1 militia moved from Omaha City to Westport 1 cavalry moved from Iowa City to St Charles 1 militia moved from St Louis to Jefferson City 1 artillery and 1 cavalry moved from Springfield to Springfield Station 1 infantry moved from Springfield to Springfield Station 1 artillery, 1 cavalry, 1 infantry and 1 train moved from Springfield Station to St Louis Station 1 cavalry moved from St Louis Station to St Louis 1 infantry moved from St Louis Station to St Louis 1 artillery moved from St Louis Station to St Louis 1 militia moved from Naples to Alton 1 artillery, 1 cavalry and 2 infantry moved from Chicago to Chicago Station 1 artillery, 1 cavalry, 2 infantry and 1 train moved from Chicago Station to Ottawa Station 1 artillery, 1 cavalry, 2 infantry and 1 train moved from Ottawa Station to Alton Station 1 cavalry moved from Alton Station to Alton 2 infantry moved from Alton Station to Alton 1 artillery moved from Alton Station to Alton 1 cavalry moved from Kaskaskia to Mississippi River Upper 2 1 infantry moved from Kaskaskia to Mississippi River Upper 2 1 militia moved from Kaskaskia to Mississippi River Upper 2 2 militias moved from Cairo to Mississippi River Upper 2 1 infantry moved from Cairo to Mississippi River Upper 2 1 infantry moved from Cairo to Mississippi River Upper 2 1 infantry moved from Cairo to Mississippi River Upper 2 1 artillery moved from Cairo to Mississippi River Upper 2 1 artillery, 1 cavalry, 4 infantry and 3 militias moved from Mississippi River Upper 2 to St Louis 1 gunboat moved from Ohio River Lower to Cumberland River Lower 2 gunboats moved from Ohio River Lower to Tennessee River Confluence 1 militia moved from Madison to Ohio River Middle 1 militia moved from Salem to Ohio River Middle 1 artillery and 1 militia moved from Salem to Ohio River Lower 1 artillery, 1 militia and 1 transport moved from Ohio River Lower to Tennessee River Confluence 1 artillery and 1 militia moved from Tennessee River Confluence to Cairo 1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1 2 ironclads moved from Mississippi River Upper 2 to Mississippi River Lower 1 2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower 2 militias moved from Ohio River Lower to Louisville 1 militia moved from Hillsboro to Ohio River Upper 1 militia and 1 transport moved from Ohio River Upper to Ohio River Middle 1 infantry moved from Salem to Ohio River Middle 1 infantry, 1 militia and 1 transport moved from Ohio River Middle to Ohio River Lower 1 infantry and 1 militia moved from Ohio River Lower to Louisville 1 ironclad moved from Ohio River Middle to Ohio River Lower 1 infantry, 3 militias and 2 transports moved from Ohio River Headwaters to Ohio River Middle 1 infantry and 3 militias moved from Ohio River Middle to Frankfort 4 infantry moved from Alexandria to Hunters Mill 1 cavalry and 1 infantry moved from Centreville to Hunters Mill 1 artillery moved from Alexandria to Hunters Mill 1 engineers moved from Alexandria to Hunters Mill 1 militia moved from Hunters Mill to Alexandria 1 militia moved from Hunters Mill to Centreville 2 militias moved from Laurel to Washington 2 militias moved from Rockville to Hunters Mill 1 militia moved from Frederick to Cramptons Gap 1 militia moved from York to Townson 2 infantry moved from Long Island to New York Harbor SZ 2 infantry moved from New York Harbor SZ to South Jersey 2 gunboats moved from Mississippi River Upper 1 to Mississippi River Upper 2 1 militia moved from Valparaiso to Ottawa 1 militia moved from Bloomington Junction to Ottawa 1 militia moved from Rock Island to Ottawa 1 militia moved from Champaign to Springfield 1 militia moved from Shelbyville to Springfield 1 militia moved from Bloomington to Salem 3 militias moved from Evansville to Salem 1 militia moved from Vincennes to Evansville 1 militia moved from Andersen to Cincinnati 1 militia moved from Dayton to Cincinnati 1 militia moved from Toledo to Indianapolis 1 militia moved from Wooster to Cleveland 1 militia moved from Warren to Pittsburg 1 militia moved from Kittanning to Pittsburg 1 militia moved from Huntington to Lewistown 1 militia moved from Sunbury to Lewistown Battle - Union Union creates battle in territory Mississippi River Lower 1 Union creates battle in territory Tennessee River Confluence Union creates battle in territory Leesburg Union creates battle in territory Alabama Coast SZ Union creates battle in territory Debt1 Union has abandoned Cumberland River Middle to Confederate Union has abandoned Mississippi River Lower 5 to Confederate Union has abandoned Mississippi River Lower 4 to Confederate Union has abandoned Mississippi River Lower 2 to Confederate Union has abandoned Mississippi River Lower 3 to Confederate Union has abandoned Mobile Bay SZ to Confederate Union has abandoned Red River Upper to Confederate Union has abandoned Hampton Roads SZ to Confederate Union has abandoned Cumberland River Upper to Confederate Union has abandoned Tennessee River Upper to Confederate Battle in South Jersey Union attack with 1 artillery, 2 cavalrys, 1 elite_cavalry, 8 infantry and 9 militias Confederate defend with 1 civilian_economy4, 1 foundry, 3 infantry, 1 militia and 1 storehouse artillery_cannonade fire in South Jersey : 0/1 hits, 0,33 expected hits Union roll dice for 1 artillery, 2 cavalrys, 1 elite_cavalry, 8 infantry and 9 militias in South Jersey, round 2 : 3/0 hits, 3,00 expected hits Confederate roll dice for 3 infantry and 1 militia in South Jersey, round 2 : 1/1 hits, 0,83 expected hits 1 militia owned by the Union, 1 militia owned by the Confederate and 2 infantry owned by the Confederate lost in South Jersey artillery_cannonade fire in South Jersey : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery, 2 cavalrys, 1 elite_cavalry, 8 infantry and 8 militias in South Jersey, round 3 : 3/1 hits, 2,92 expected hits Confederate roll dice for 1 infantry in South Jersey, round 3 : 0/1 hits, 0,25 expected hits 1 infantry owned by the Confederate lost in South Jersey Some non-combat units are destroyed: Union converts civilian_economy4 into different units Union win, taking Cumberland River Middle from Neutral, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 4 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Mobile Bay SZ from Neutral, taking South Jersey from Confederate with 1 artillery, 2 cavalrys, 1 elite_cavalry, 8 infantry and 8 militias remaining. Battle score for attacker is 9 Casualties for Confederate: 3 infantry and 1 militia Casualties for Union: 1 militia Battle in Harpers Ferry Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 4 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery, 2 infantry and 4 militias in Harpers Ferry, round 2 : 1/1 hits, 0,92 expected hits Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Harpers Ferry Union win with 1 artillery, 2 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Baltimore Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 4 infantry, 2 militias, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Pro-Confederate defend with 1 militia Union roll dice for 4 infantry and 2 militias in Baltimore, round 2 : 0/1 hits, 0,83 expected hits Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Baltimore Union roll dice for 4 infantry and 1 militia in Baltimore, round 3 : 1/1 hits, 0,75 expected hits Pro-Confederate roll dice for 1 militia in Baltimore, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Baltimore Union win with 4 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Casualties for Union: 1 militia Battle in Leesburg Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0,17 expected hits Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Leesburg, round 3 : 0/1 hits, 0,17 expected hits Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0,08 expected hits Pro-Confederate and Union reach a stalemate Battle in Romney Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Romney, round 2 : 1/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Romney Union win, taking Romney from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in St Louis Union attack with 3 artilleries, 1 barracks, 2 cavalrys, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 6 infantry, 3 militias, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Pro-Confederate defend with 1 militia artillery_cannonade fire in St Louis : 0/1 hits, 0,08 expected hits Union roll dice for 2 gunboats in St Louis, round 2 : 1/1 hits, 0,50 expected hits 1 militia owned by the Pro-Confederate lost in St Louis Union win with 3 artilleries, 2 cavalrys, 1 entrenchments, 6 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Dorchester Union attack with 1 general, 1 infantry and 2 militias Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 1 general, 1 infantry and 2 militias in Dorchester, round 2 : 0/1 hits, 0,67 expected hits Pro-Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 general, 1 infantry and 2 militias in Dorchester, round 3 : 1/1 hits, 0,67 expected hits Pro-Confederate roll dice for 1 militia in Dorchester, round 3 : 1/1 hits, 0,08 expected hits Units damaged: 1 general owned by the Union 1 militia owned by the Pro-Confederate lost in Dorchester Union takes Dorchester from Pro-Confederate Some non-combat units are destroyed: Union converts storehouse into different units Union win with 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Winchester Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Lower Chesapeake Bay SZ Union attack with 2 battleships, 2 frigates and 1 ironclad Confederate defend with 1 gunboat Union roll dice for 2 battleships, 2 frigates and 1 ironclad in Lower Chesapeake Bay SZ, round 2 : 3/1 hits, 2,17 expected hits Confederate roll dice for 1 gunboat in Lower Chesapeake Bay SZ, round 2 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in Lower Chesapeake Bay SZ Union win, taking Lower Chesapeake Bay SZ from Neutral with 2 battleships, 2 frigates and 1 ironclad remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in Alabama Coast SZ Union attack with 2 battleships Confederate defend with 2 battleships Union roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1,17 expected hits Confederate roll dice for 2 battleships in Alabama Coast SZ, round 2 : 1/1 hits, 1,17 expected hits 1 battleship owned by the Union and 1 battleship owned by the Confederate lost in Alabama Coast SZ Union roll dice for 1 battleship in Alabama Coast SZ, round 3 : 0/1 hits, 0,58 expected hits Confederate roll dice for 1 battleship in Alabama Coast SZ, round 3 : 1/1 hits, 0,58 expected hits 1 battleship owned by the Union lost in Alabama Coast SZ Confederate win, taking Alabama Coast SZ from Neutral with 1 battleship remaining. Battle score for attacker is -11 Casualties for Confederate: 1 battleship Casualties for Union: 2 battleships Battle in Delaware Mouth SZ Union attack with 2 battleships, 2 frigates and 3 ironclads Confederate defend with 5 battleships, 3 ironclads and 2 transports Union roll dice for 2 battleships, 2 frigates and 3 ironclads in Delaware Mouth SZ, round 2 : 3/1 hits, 2,83 expected hits Confederate roll dice for 5 battleships, 3 ironclads and 2 transports in Delaware Mouth SZ, round 2 : 3/1 hits, 3,67 expected hits Units damaged: 3 ironclads owned by the Union 3 ironclads owned by the Confederate lost in Delaware Mouth SZ 2 battleships owned by the Union, 3 ironclads owned by the Union and 2 frigates owned by the Union retreated to New York Harbor SZ Confederate win with 5 battleships and 2 transports remaining. Battle score for attacker is 27 Casualties for Confederate: 3 ironclads Non Combat Move - Union Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 41 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 0 PUs Units generate 138 Industry; Union end with 138 Industry Units generate -8 Manpower; Union end with 22 Manpower Units generate 178 Supplies; Union end with 219 Supplies Units generate 205 PUs; Union end with 205 PUs 4 units repaired.
Combat Hit Differential Summary :
artillery_cannonade fire in Harpers Ferry : : -0,08 Confederate : -0,92 artillery_cannonade fire in St Louis : : -0,08 Pro-Confederate : 1,42 artillery_cannonade fire in South Jersey : : -0,42 Union : 0,42
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@wirkey I haven't forgotten about this. Gonna try to post a turn later today. Just got caught up in finishing the resource icon engine changes the last few days
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TripleA Turn Summary: Confederate round 2
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 2 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/September1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 40 Industry; 16 Manpower; 209 Supplies; 127 PUs; Non Combat Forced March - Confederate Confederate takes Oro del Pueblo from Pro-Confederate Confederate takes El Llano Estacado from Pro-Confederate Confederate takes Pocahontas from Pro-Confederate Confederate takes Bolivar from Pro-Confederate Confederate takes Lewisburg from Pro-Confederate 1 militia moved from Valverde to Oro del Pueblo 1 militia moved from Fort Worth to El Llano Estacado 1 militia moved from Selinas de San Andres to Valverde 1 battleship and 1 ironclad moved from Gulf of Mexico Southwest SZ to Alabama Coast SZ 1 artillery and 1 infantry moved from Mobile to Mobile Bay SZ 1 artillery, 1 infantry and 1 transport moved from Mobile Bay SZ to Alabama Coast SZ 4 infantry moved from Selma to Santa Rosa 2 militias moved from Choctawhatchee to Santa Rosa 1 general moved from Center to Troy 1 gunboat moved from North Carolina Coast SZ to Mid-Atlantic SZ 5 battleships and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ 1 transport moved from Delaware Mouth SZ to North Carolina Coast SZ 1 militia moved from Yorktown to Hampton Roads SZ 1 militia moved from Hampton Roads SZ to Eastern Shore 3 militias moved from Leona to Fort Worth 2 elite_cavalrys moved from Houston to Leona 1 transport moved from Red River Upper to Red River Lower 1 militia moved from Pea Ridge to Mine Creek 1 elite_cavalry and 3 militias moved from Wilsons Creek to Mine Creek 1 general moved from Wilsons Creek to Mine Creek 1 militia moved from Smithville to Wilsons Creek 1 militia moved from Van Buren to Pocahontas 1 transport moved from Mississippi River Lower 3 to Arkansas River Lower 1 infantry moved from Little Rock to Arkansas River Lower 1 infantry moved from Fort Hindman to Arkansas River Lower 1 artillery and 1 infantry moved from Vicksburg to Mississippi River Lower 5 2 gunboats moved from Mississippi River Lower 4 to Mississippi River Lower 5 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 engineers moved from Memphis to Mississippi River Lower 2 1 engineers moved from Mississippi River Lower 2 to New Madrid 1 elite_cavalry moved from College Hill to Mississippi River Lower 3 1 infantry moved from Memphis to Mississippi River Lower 3 1 elite_cavalry, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 elite_cavalry and 1 infantry moved from Mississippi River Lower 2 to New Madrid 1 elite_cavalry moved from College Hill to Memphis 1 gunboat moved from Mississippi River Lower 3 to Mississippi River Lower 4 1 militia moved from Paducah to Johnsonville 1 elite_cavalry moved from Paducah to Columbus Kentucky 1 militia moved from Marion to New Madrid 1 militia moved from Helena to Marion 1 militia moved from Helena to Bolivar 1 militia moved from Fayette to Moulton 1 infantry moved from Jackson to Edwards Station 1 transport moved from Tennessee River Upper to Tennessee River Middle 1 engineers moved from Nashville to Cumberland River Middle 1 engineers moved from Cumberland River Middle to Fort Henry-Donelson 1 artillery moved from Sparta to Cumberland River Upper 1 artillery and 1 transport moved from Cumberland River Upper to Cumberland River Middle 1 artillery moved from Cumberland River Middle to Fort Henry-Donelson 1 militia moved from Jasper to Murfreesboro 1 general moved from Munfordville to Mill Springs 3 militias moved from Munfordville to Stanford 1 militia moved from Fort Payne to Sand Mountain 1 artillery, 1 engineers and 1 infantry moved from Atlanta to Atlanta Station 1 artillery, 1 engineers, 1 infantry and 1 train moved from Atlanta Station to Chickamauga Station 1 infantry moved from Atlanta to Kingston 1 militia moved from Dahlonega to Blairsville 1 militia moved from Parisburg to Lewisburg 1 militia moved from Newbern to Lebanon 1 elite_cavalry moved from Charlotte to Newbern 2 militias moved from Newbern to Lexington 1 infantry moved from Ridgeway to Danville 2 infantry moved from Savannah to Savannah Station 2 infantry and 1 train moved from Savannah Station to Blackville Station 1 militia moved from Front Royal to North Fork 1 militia moved from Upperville to Front Royal 1 infantry moved from Port Republic to Massanutten 1 militia moved from Manassas to Upperville 1 militia moved from Aquia Creek to Manassas 1 militia moved from Falmouth to Aquia Creek 1 general moved from Falmouth to Manassas 1 militia moved from Westmoreland to Falmouth 1 militia moved from Northumberland to Westmoreland 1 artillery and 2 infantry moved from Fredericksburg to Falmouth 1 elite_cavalry and 3 infantry moved from Richmond to Richmond Station 2 infantry moved from Hanover Junction to Hanover Junction Station 3 infantry moved from Gordonsville to Gordonsville Station 3 infantry and 1 train moved from Gordonsville Station to Manassas Station 3 infantry moved from Manassas Station to Manassas 2 infantry and 1 train moved from Hanover Junction Station to Culpeper Station 1 elite_cavalry, 3 infantry and 1 train moved from Richmond Station to Hanover Junction Station 1 train moved from Petersburg Station to Richmond Station 1 engineers moved from Richmond to Richmond Station 1 engineers and 1 train moved from Richmond Station to Mechanicsville Station 1 militia moved from Cold Harbor to Mechanicsville 1 militia moved from West Point to Mechanicsville 1 elite_cavalry moved from Spotsylvania to Falmouth 2 elite_infantrys moved from Spotsylvania to Chancellorsville 1 militia moved from Williamsburg to Yorktown 2 militias moved from Monroe to Napoloen 1 militia moved from Sentinella to Selinas de San Andres 1 militia moved from Emporia to Suffolk Second Purchase - Confederate Confederate buy 2 breastworks, 2 elite_infantrys, 1 entrenchments, 1 fortifications, 1 frigate, 11 gunboats, 1 infantry, 2 recruitment_centers, 1 recruitment_center2, 3 recruitment_center3s, 2 submarines and 1 transport; Remaining resources: 19 Industry; 1 Manpower; 40 Supplies; 4 PUs; Place Units - Confederate 1 breastwork placed in New Madrid Units in Fort Henry-Donelson being upgraded or consumed: 1 artillery and 1 entrenchments 1 fortifications placed in Fort Henry-Donelson Units in Fort Henry-Donelson being upgraded or consumed: 1 artillery and 1 breastwork 1 entrenchments placed in Fort Henry-Donelson 1 breastwork placed in Fort Henry-Donelson 1 gunboat and 1 submarine placed in Hampton Roads SZ 1 submarine placed in Hampton Roads SZ 1 frigate and 1 gunboat placed in Pamlico Sound SZ 1 gunboat placed in Pamlico Sound SZ 3 gunboats placed in Charleston Harbor SZ 3 gunboats placed in Mobile Bay SZ 2 gunboats and 1 transport placed in Mississippi River Lower 7 Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas Units in Mine Creek being upgraded or consumed: 1 militia 1 infantry placed in Mine Creek Units in Montgomery being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Montgomery Units in Nashville being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Nashville Units in Savannah being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Savannah 1 recruitment_center placed in Tuskegee Units in Kosciusko being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Kosciusko 1 recruitment_center placed in Clarkesville Combat Move - Confederate Some non-combat units are destroyed: Confederate takes Fort Belknap from Pro-Union Confederate takes Farmington from Pro-Union Some non-combat units are destroyed: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Confederate from New Orleans: 1 artillery EDIT: Adding units owned by Confederate to Natchez: 1 artillery EDIT: Turning off Edit Mode 1 militia moved from Fort Arbuckle to Wichita Confederate take Wichita from Union 1 militia moved from Oro del Pueblo to Valverde 1 militia moved from Selinas de San Andres to Valverde 1 militia moved from El Llano Estacado to Sentinella 1 militia moved from Fort Worth to Fort Belknap 2 militias moved from Fort Worth to El Llano Estacado 1 elite_cavalry moved from Leona to El Llano Estacado 1 elite_cavalry moved from Leona to Fort Belknap 2 gunboats moved from Mississippi River Lower 5 to Mississippi River Lower 6 1 transport moved from Red River Lower to Mississippi River Lower 5 1 infantry moved from Edwards Station to Vicksburg 1 gunboat moved from Mississippi River Lower 4 to Mississippi River Lower 5 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3 2 infantry and 1 transport moved from Arkansas River Lower to Mississippi River Lower 3 1 militia moved from Van Buren to Farmington 1 militia moved from Mine Creek to Waynesville 1 elite_cavalry, 1 general, 1 infantry and 2 militias moved from Mine Creek to Westport 1 militia moved from Wilsons Creek to Caledonia 1 militia moved from Murfreesboro to Pikeville 2 infantry moved from Sparta to Pikeville 1 general moved from Mill Springs to Pikeville 1 militia moved from Munfordville to Elizabeth 1 militia moved from Stanford to Paris 1 militia moved from London to Piketon 1 militia moved from London to Cornettsville 1 militia moved from Lebanon to Jonesboro 1 elite_cavalry moved from Parisburg to Jonesboro 1 elite_cavalry moved from Newbern to Jonesboro 1 militia moved from Lewisburg to Sutton 1 militia moved from Franklin to Berkley Springs 1 militia moved from Franklin to Romney 1 elite_cavalry moved from Falmouth to Alexandria 1 militia moved from Aquia Creek to Alexandria 1 artillery, 1 elite_cavalry, 1 elite_infantry, 1 general, 3 infantry and 3 militias moved from Manassas to Centreville 2 artilleries, 1 elite_cavalry and 1 general moved from Manassas to Alexandria 1 militia moved from Eastern Shore to Cape Henlopen 1 militia moved from Eastern Shore to Cape Henlopen 5 battleships, 1 gunboat and 2 submarines moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 3 gunboats moved from Mobile Bay SZ to Alabama Coast SZ 5 infantry and 2 militias moved from Santa Rosa to Pensacola 1 general moved from Troy to Pensacola 1 artillery and 1 infantry moved from Alabama Coast SZ to Pensacola 1 infantry moved from New Orleans to Mississippi River Lower 7 2 gunboats, 1 infantry and 1 transport moved from Mississippi River Lower 7 to Mississippi River Delta EDIT: Confederate undo move 44. EDIT: Confederate undo move 43. 1 train moved from New Orleans Station to Port Hudson Station 1 train moved from Port Hudson Station to New Orleans Station 1 infantry moved from New Orleans to Mississippi River Lower 7 2 gunboats, 1 infantry and 1 transport moved from Mississippi River Lower 7 to Mississippi River Delta 1 infantry and 1 militia moved from Blairsville to Athens 1 militia moved from Chattanooga to Athens 1 frigate moved from Pamlico Sound SZ to Delaware Mouth SZ 1 gunboat moved from Charleston Harbor SZ to Sargasso Sea SZ 2 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ Battle - Confederate Confederate creates battle in territory Hopkinsville Confederate creates battle in territory Winchester Confederate creates battle in territory Honey Springs Confederate creates battle in territory Debt1 Confederate has abandoned Mississippi River Lower 1 to Union Some non-combat units are destroyed: Confederate has abandoned Cumberland River Lower to Union Confederate has abandoned Tennessee River Confluence to Union Some non-combat units are destroyed: Confederate has abandoned California Coast SZ to Union Battle in Sargasso Sea SZ Confederate attack with 1 gunboat Union defend with 1 transport Confederate win, taking Mississippi River Lower 1 from Neutral, taking Cumberland River Lower from Neutral, taking Tennessee River Confluence from Neutral, taking Sargasso Sea SZ from Neutral with 1 gunboat remaining. Battle score for attacker is 5 Casualties for Union: 1 transport Battle in Westport Confederate attack with 1 elite_cavalry, 1 general, 1 infantry and 2 militias Union defend with 2 militias, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Westport from Union with 1 elite_cavalry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Pensacola Confederate attack with 1 artillery, 1 general, 6 infantry and 2 militias Union defend with 1 civilian_economy2, 1 drill_camp, 1 elite_infantry, 1 entrenchments, 1 fortifications, 2 infantry, 1 recruitment_center_u and 1 shipyard_u Units damaged: 1 general owned by the Confederate Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate converts fortifications into different units Confederate converts entrenchments into different units Confederate win, taking Pensacola from Union with 1 artillery, 1 general, 4 infantry and 2 militias remaining. Battle score for attacker is 5 Casualties for Confederate: 2 infantry Casualties for Union: 1 elite_infantry and 2 infantry Battle in Centreville Confederate attack with 1 artillery, 1 elite_cavalry, 1 elite_infantry, 1 general, 3 infantry and 3 militias Union defend with 1 civilian_economy2, 1 foundry_u, 1 militia and 1 storehouse_u Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate win, taking Centreville from Union with 1 artillery, 1 elite_cavalry, 1 elite_infantry, 1 general, 3 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Cape Henlopen Confederate attack with 2 militias Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Cape Henlopen from Union with 2 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Sutton Confederate attack with 1 militia Union defend with 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Athens Confederate attack with 1 infantry and 2 militias Pro-Union defend with 1 depot_u and 1 militia Pro-Union and Confederate reach a stalemate Battle in Waynesville Confederate attack with 1 militia Pro-Union defend with 1 militia Pro-Union and Confederate reach a stalemate Battle in Romney Confederate attack with 1 militia Union defend with 1 militia Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Caledonia Confederate attack with 1 militia Pro-Union defend with 1 militia and 1 storehouse_u Pro-Union and Confederate reach a stalemate Battle in Piketon Confederate attack with 1 militia Pro-Union defend with 1 militia and 1 recruitment_center_u Pro-Union and Confederate reach a stalemate Battle in Berkley Springs Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Elizabeth Confederate attack with 1 militia Pro-Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Pro-Union win . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Hopkinsville Confederate attack with 1 militia Pro-Union defend with 1 militia and 1 recruitment_center_u Pro-Union and Confederate reach a stalemate Battle in Jonesboro Confederate attack with 2 elite_cavalrys and 1 militia Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Jonesboro from Pro-Union Some non-combat units are destroyed: Confederate win with 2 elite_cavalrys and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Lower Chesapeake Bay SZ Confederate attack with 5 battleships, 1 gunboat and 2 submarines Union defend with 2 battleships, 2 frigates and 1 ironclad Confederate win, taking Lower Chesapeake Bay SZ from Union with 4 battleships remaining. Battle score for attacker is 17 Casualties for Confederate: 1 battleship, 1 gunboat and 2 submarines Casualties for Union: 2 battleships, 2 frigates and 1 ironclad Battle in Honey Springs Confederate attack with 1 elite_cavalry and 4 militias Pro-Union defend with 1 militia and 1 storehouse_u Confederate takes Honey Springs from Pro-Union Some non-combat units are destroyed: Confederate win with 1 elite_cavalry and 4 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Alexandria Confederate attack with 2 artilleries, 2 elite_cavalrys, 1 general and 1 militia Union defend with 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy3 into different units Confederate win, taking Alexandria from Union with 2 artilleries, 2 elite_cavalrys, 1 general and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Cornettsville Confederate attack with 1 militia Pro-Union defend with 1 militia and 1 storehouse_u Pro-Union win . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Winchester Confederate attack with 1 militia and 1 storehouse Union defend with 1 militia Some non-combat units are destroyed: Union win, taking Winchester from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Pikeville Confederate attack with 1 general, 2 infantry and 1 militia Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u Confederate takes Pikeville from Pro-Union Some non-combat units are destroyed: Confederate win with 1 general, 2 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Paris Confederate attack with 1 militia Pro-Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Pro-Union and Confederate reach a stalemate Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership.jpg"/></body> Trigger ConfederateLeadership100: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership 1 militia moved from Stanford to Bowling Green 1 militia moved from Stanford to Munfordville 2 gunboats moved from Pamlico Sound SZ to North Carolina Coast SZ 1 militia moved from Yorktown to Hampton Roads SZ 1 militia moved from Suffolk to Hampton Roads SZ 2 militias and 2 transports moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 2 militias moved from Lower Chesapeake Bay SZ to Northumberland 2 militias moved from Pocahontas to Wilsons Creek 1 elite_cavalry and 1 infantry moved from Memphis to Mississippi River Lower 2 1 elite_cavalry and 1 infantry moved from Mississippi River Lower 2 to New Madrid 1 militia moved from Marion to Mississippi River Lower 2 1 militia moved from New Madrid to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to Columbus Kentucky 1 militia moved from Bolivar to New Madrid 1 elite_cavalry moved from Florence to Tennessee River Middle 1 militia moved from Moulton to Tennessee River Middle 1 elite_cavalry, 1 militia and 1 transport moved from Tennessee River Middle to Tennessee River Lower 1 elite_cavalry and 1 militia moved from Tennessee River Lower to Fort Henry-Donelson 1 militia moved from Sand Mountain to Chattanooga 1 artillery, 1 engineers, 1 infantry and 1 train moved from Chickamauga Station to Jasper Station 1 infantry moved from Kingston to Blairsville 2 infantry and 1 train moved from Blackville Station to Chester Station 1 infantry moved from Danville to Newbern 2 militias moved from Lexington to Franklin 1 militia moved from Lebanon to Parisburg 1 militia moved from North Fork to Strasburg 1 militia moved from Front Royal to North Fork 1 militia moved from Upperville to Front Royal 1 artillery and 2 infantry moved from Falmouth to Aquia Creek 2 infantry and 1 train moved from Culpeper Station to Manassas Station 2 infantry moved from Manassas Station to Manassas 2 militias moved from Mechanicsville to Mechanicsville Station 1 elite_cavalry, 3 infantry and 1 train moved from Hanover Junction Station to Culpeper Station 1 engineers, 2 militias and 1 train moved from Mechanicsville Station to Gordonsville Station 1 elite_infantry, 2 infantry and 3 militias moved from Manassas to Alexandria 2 elite_infantrys moved from Chancellorsville to Culpeper Turn Complete - Confederate Confederate collect 0 PUs; end with 4 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 4 PUs Units generate 38 Industry; Confederate end with 42 Industry Units generate 34 Manpower; Confederate end with 35 Manpower Units generate 221 Supplies; Confederate end with 221 Supplies Units generate 159 PUs; Confederate end with 163 PUs 1 unit repaired.
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@wirkey Geez, seems the Union is all about rolling those 1's...
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TripleA Turn Summary: Union round 2
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 2 War Financing - Union Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union takes action: userActionAttachment Union Take Loan2 userActionAttachment Union Take Loan2 activates a trigger called: Trigger Union Take Loan2 Trigger Union Take Loan2: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan2: Union has 12 UnionDebts placed in Debt2 Trigger Union Take Loan2: Union met a national objective for an additional 200 PUs; end with 380 PUs Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/October1861.gif"/></body> Union buy 1 barracks, 2 drill_camps, 1 elite_infantry, 9 frigates, 1 gunboat, 13 infantry, 4 militias, 11 recruitment_center_us, 8 recruitment_center_u2s, 15 recruitment_center_u3s and 9 recruitment_center_u4s; Remaining resources: 128 Industry; 0 Manpower; 70 Supplies; 4 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 128 Industry; 0 Manpower; 70 Supplies; 4 PUs; Place Units - Union Units in Cairo being upgraded or consumed: 1 militia 1 infantry and 2 militias placed in Cairo Units in St Louis being upgraded or consumed: 3 militias 3 infantry placed in St Louis Units in Cincinnati being upgraded or consumed: 3 militias 3 infantry placed in Cincinnati Units in Louisville being upgraded or consumed: 1 recruitment_center_u 1 drill_camp and 1 recruitment_center_u2 placed in Louisville Units in Frankfort being upgraded or consumed: 1 recruitment_center_u 1 drill_camp and 1 recruitment_center_u2 placed in Frankfort 3 frigates placed in Delaware Mouth SZ 3 frigates placed in New York Harbor SZ 2 frigates and 1 gunboat placed in Upper Chesapeake Bay SZ 1 frigate placed in Potomac Upper SZ Units in Washington being upgraded or consumed: 2 militias and 1 recruitment_center_u2 2 infantry and 1 recruitment_center_u3 placed in Washington Units in Dorchester being upgraded or consumed: 1 infantry and 1 militia 1 elite_infantry and 1 infantry placed in Dorchester Units in Baltimore being upgraded or consumed: 1 militia and 1 recruitment_center_u2 1 infantry and 1 recruitment_center_u3 placed in Baltimore Units in Pittsburg being upgraded or consumed: 2 militias and 1 recruitment_center_u3 2 infantry and 1 recruitment_center_u4 placed in Pittsburg Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u3 2 militias and 1 recruitment_center_u4 placed in Philadelphia Units in Santa Fe being upgraded or consumed: 1 drill_camp 1 barracks placed in Santa Fe Units in Iowa City being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Iowa City 1 recruitment_center_u placed in St Charles Units in Chicago being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Chicago Units in Valparaiso being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Valparaiso Units in Ottawa being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Ottawa Units in Springfield being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Springfield Units in Naples being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Naples Units in Alton being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Alton Units in St Louis being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in St Louis 1 recruitment_center_u placed in Bloomington Junction 1 recruitment_center_u placed in Shelbyville Units in Salem being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Salem Units in Indianapolis being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Indianapolis Units in Kokomo being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Kokomo Units in Toledo being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Toledo Units in Keaton being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Keaton Units in Dayton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Dayton Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Cincinnati Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Hillsboro Units in Wooster being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Wooster Units in Zanesville being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Zanesville Units in Ravenna being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Ravenna Units in Huntington being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Huntington 1 recruitment_center_u placed in Antietam Creek Units in Harpers Ferry being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Harpers Ferry 1 recruitment_center_u placed in Bel Air 1 recruitment_center_u placed in Queen Annes 1 recruitment_center_u placed in South Jersey 1 recruitment_center_u placed in Harrisburg 1 recruitment_center_u placed in Big Mountain Units in Laurel being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Laurel Units in Upper Marlboro being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Upper Marlboro Units in Annapolis being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Annapolis Units in Dover being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Dover 1 recruitment_center_u placed in Pilot Knob Units in Lewistown being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Lewistown Union undo move 51. Units in New York being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in New York 1 recruitment_center_u placed in Sutton Turning on Edit Mode EDIT: Removing units owned by Union from Sutton: 1 recruitment_center_u EDIT: Removing units owned by Union from Trenton: 1 recruitment_center_u3 EDIT: Adding units owned by Union to Trenton: 1 recruitment_center4 EDIT: Turning off Edit Mode Combat Move - Union Union takes Weston from Pro-Union Union takes Greenupsburg from Pro-Union Union takes Elizabeth from Pro-Union Union takes Princeton from Pro-Union Union takes Elizabeth from Pro-Union Union takes Princeton from Pro-Union Union takes Glasgow from Pro-Union 3 frigates moved from Delaware Mouth SZ to North Carolina Coast SZ 1 frigate and 1 ironclad moved from New York Harbor SZ to Delaware Mouth SZ 2 militias moved from Philadelphia to Cape Henlopen 1 ironclad moved from New York Harbor SZ to Delaware Mouth SZ 1 artillery moved from New York to New York Harbor SZ 3 infantry moved from South Jersey to New York Harbor SZ 1 artillery, 3 infantry and 2 transports moved from New York Harbor SZ to Delaware Mouth SZ 1 artillery and 3 infantry moved from Delaware Mouth SZ to Cape Henlopen 1 cavalry moved from Pittsburg to Weston 1 cavalry moved from Weston to Lewisburg 3 infantry moved from Pittsburg to Sutton 1 militia moved from Barboursville to Piketon 1 militia moved from Barboursville to Parisburg 1 militia moved from Frankfort to Piketon 2 militias moved from Frankfort to Paris 1 militia moved from Frankfort to Munfordville 1 militia moved from Louisville to Princeton 2 militias moved from Jefferson City to Waynesville 1 cavalry moved from St Charles to Glasgow 1 cavalry moved from Glasgow to Edina 1 militia moved from Pilot Knob to Caledonia 1 infantry moved from St Louis to Caledonia 1 artillery moved from Alton to Mississippi River Upper 2 1 cavalry, 2 infantry and 1 militia moved from Alton to Mississippi River Upper 2 2 gunboats moved from Mississippi River Upper 2 to Mississippi River Lower 1 1 train moved from Alton Station to Springfield Station 4 militias moved from Ottawa to Springfield 1 militia moved from St Charles to Edina 1 infantry and 4 militias moved from Louisville to Munfordville 1 infantry moved from Frankfort to Munfordville 1 general moved from Cincinnati to Ohio River Middle 1 artillery moved from Cincinnati to Ohio River Middle 2 infantry moved from Cincinnati to Ohio River Middle 1 artillery, 1 general, 2 infantry, 1 ironclad and 2 transports moved from Ohio River Middle to Tennessee River Confluence 1 general moved from Tennessee River Confluence to Paducah Union take Paducah from Confederate 1 artillery and 2 infantry moved from Tennessee River Confluence to Paducah 1 infantry and 1 militia moved from Evansville to Ohio River Lower 1 infantry, 1 militia and 2 transports moved from Ohio River Lower to Tennessee River Confluence 2 militias moved from Cairo to Tennessee River Confluence 1 artillery and 1 infantry moved from Cairo to Tennessee River Confluence 2 infantry and 3 militias moved from Tennessee River Confluence to Paducah 1 artillery moved from Tennessee River Confluence to Paducah 2 artilleries moved from St Louis to Mississippi River Upper 2 1 infantry moved from St Louis to Mississippi River Upper 2 1 artillery, 2 cavalrys and 7 infantry moved from St Louis to Farmington 1 ironclad moved from Ohio River Lower to Cumberland River Lower 1 ironclad moved from Ohio River Upper to Cumberland River Lower 1 artillery and 1 cavalry moved from Indianapolis to Indianapolis Station 2 infantry moved from Indianapolis to Indianapolis Station 1 artillery, 1 cavalry, 2 infantry and 1 train moved from Indianapolis Station to Louisville Station 1 militia moved from Indianapolis to Evansville 4 militias moved from Salem to Evansville 1 artillery moved from Columbus to Columbus Station 2 infantry moved from Columbus to Columbus Station 1 elite_cavalry moved from Columbus to Columbus Station 1 artillery, 1 elite_cavalry, 2 infantry and 1 train moved from Columbus Station to Frankfort Station 1 elite_cavalry moved from Frankfort Station to Frankfort 1 artillery moved from Frankfort Station to Frankfort 2 infantry moved from Frankfort Station to Frankfort 1 cavalry moved from Columbus to Cincinnati 1 artillery, 1 cavalry, 1 infantry and 1 militia moved from Cleveland to Cleveland Station 1 artillery, 1 cavalry, 1 infantry, 1 militia and 1 train moved from Cleveland Station to Pittsburg Station 1 artillery and 1 cavalry moved from Pittsburg to Pittsburg Station 1 artillery, 1 cavalry and 1 train moved from Pittsburg Station to Somerset Station 1 militia moved from Somerset to Somerset Station 1 artillery, 1 cavalry, 1 militia and 1 train moved from Somerset Station to Harpers Ferry Station 1 militia moved from Harpers Ferry Station to Harpers Ferry 1 cavalry moved from Harpers Ferry Station to Harpers Ferry 1 artillery, 1 cavalry and 5 infantry moved from Hunters Mill to Rockville 1 engineers moved from Hunters Mill to Rockville 1 militia moved from Hunters Mill to Rockville 1 gunboat moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 frigate moved from Potomac Upper SZ to Upper Chesapeake Bay SZ 1 militia moved from Townson to Baltimore 5 infantry moved from Baltimore to Baltimore Station 5 infantry and 1 train moved from Baltimore Station to Washington Station 5 infantry moved from Washington Station to Washington 4 militias moved from South Jersey to Philadelphia 4 militias moved from South Jersey to New York 1 artillery, 2 cavalrys, 1 elite_cavalry and 5 infantry moved from South Jersey to Philadelphia 3 militias moved from Lewistown to Lewistown Station 3 militias and 1 train moved from Lewistown Station to Washington Station 3 militias moved from Washington Station to Washington 1 general moved from Dorchester to Washington 1 elite_infantry, 1 infantry and 1 militia moved from Dorchester to Upper Marlboro 1 cavalry and 2 militias moved from Harrisburg to Harrisburg Station 1 cavalry, 2 militias and 1 train moved from Harrisburg Station to Harpers Ferry Station 2 militias moved from Harpers Ferry Station to Harpers Ferry 1 artillery moved from Harpers Ferry Station to Harpers Ferry 1 cavalry moved from Harpers Ferry Station to Harpers Ferry 1 train moved from Baltimore Station to Harpers Ferry Station 1 train moved from Allentown Station to Philadelphia Station 1 train moved from Bloomington Junction Station to Springfield Station 1 train moved from Andersen Station to Indianapolis Station 1 train moved from Dayton Station to Indianapolis Station 1 train moved from Hillsboro Station to Cincinnati Station 1 cavalry moved from Fort Union to Santa Fe 1 militia moved from Fort Union to Glorietta Pass 1 militia moved from Los Angeles to San Diego 1 ironclad moved from New York Harbor SZ to Mid-Atlantic SZ 1 battleship moved from New York Harbor SZ to Mid-Atlantic SZ 1 battleship and 4 frigates moved from New York Harbor SZ to Delaware Mouth SZ Battle - Union Union creates battle in territory Leesburg Union creates battle in territory Debt1 Union has abandoned Mississippi River Lower 6 to Confederate Union has abandoned Tennessee River Lower to Confederate Union has abandoned South Carolina Coast SZ to Confederate Union has abandoned Mississippi River Delta to Confederate Battle in Leesburg Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0,17 expected hits Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Leesburg, round 3 : 1/1 hits, 0,17 expected hits Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Confederate lost in Leesburg Union win, taking Mississippi River Lower 6 from Neutral, taking South Carolina Coast SZ from Neutral, taking Mississippi River Delta from Neutral with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Mid-Atlantic SZ Union attack with 1 battleship and 1 ironclad Confederate defend with 1 gunboat Union roll dice for 1 battleship and 1 ironclad in Mid-Atlantic SZ, round 2 : 1/1 hits, 0,92 expected hits Confederate roll dice for 1 gunboat in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in Mid-Atlantic SZ Union win, taking Mid-Atlantic SZ from Neutral with 1 battleship and 1 ironclad remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in Munfordville Union attack with 2 infantry and 5 militias Confederate defend with 1 militia Union roll dice for 2 infantry and 5 militias in Munfordville, round 2 : 1/1 hits, 0,75 expected hits Confederate roll dice for 1 militia in Munfordville, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Munfordville Union win, taking Munfordville from Confederate with 2 infantry and 5 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Piketon Pro-Union loiter and taunt; Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Piketon, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Piketon, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Piketon, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Piketon, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Sutton Union attack with 1 foundry_u, 3 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 3 infantry and 1 militia in Sutton, round 2 : 0/1 hits, 0,58 expected hits Confederate roll dice for 1 militia in Sutton, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 3 infantry and 1 militia in Sutton, round 3 : 0/1 hits, 0,58 expected hits Confederate roll dice for 1 militia in Sutton, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Delaware Mouth SZ Union attack with 1 battleship, 5 frigates, 2 ironclads and 2 transports Confederate defend with 1 frigate Union roll dice for 1 battleship, 5 frigates, 2 ironclads and 2 transports in Delaware Mouth SZ, round 2 : 3/1 hits, 2,92 expected hits Confederate roll dice for 1 frigate in Delaware Mouth SZ, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 ironclad owned by the Union 1 frigate owned by the Confederate lost in Delaware Mouth SZ Union win, taking Delaware Mouth SZ from Confederate with 1 battleship, 5 frigates, 2 ironclads and 2 transports remaining. Battle score for attacker is 6 Casualties for Confederate: 1 frigate Battle in Parisburg Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Cape Henlopen Union attack with 1 artillery, 3 infantry and 2 militias Confederate defend with 2 militias artillery_cannonade fire in Cape Henlopen : 0/1 hits, 0,17 expected hits Union roll dice for 1 artillery, 3 infantry and 2 militias in Cape Henlopen, round 2 : 1/1 hits, 0,92 expected hits Confederate roll dice for 2 militias in Cape Henlopen, round 2 : 0/1 hits, 0,17 expected hits 1 militia owned by the Confederate lost in Cape Henlopen artillery_cannonade fire in Cape Henlopen : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery, 3 infantry and 2 militias in Cape Henlopen, round 3 : 0/1 hits, 0,92 expected hits Confederate roll dice for 1 militia in Cape Henlopen, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Lewisburg Union attack with 1 cavalry Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 1 cavalry in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 cavalry in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Waynesville Pro-Union loiter and taunt; Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Waynesville, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Waynesville, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Farmington Union attack with 1 artillery, 2 cavalrys and 7 infantry Confederate defend with 1 militia artillery_cannonade fire in Farmington : 0/1 hits, 0,08 expected hits Union roll dice for 1 artillery, 2 cavalrys and 7 infantry in Farmington, round 2 : 2/1 hits, 1,75 expected hits Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Farmington Union win, taking Farmington from Confederate with 1 artillery, 2 cavalrys and 7 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Caledonia Pro-Union loiter and taunt; Union attack with 1 infantry and 1 militia Confederate defend with 1 militia Union roll dice for 1 infantry and 1 militia in Caledonia, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Caledonia Union takes Caledonia from Pro-Union Union win with 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in North Carolina Coast SZ Union attack with 3 frigates Confederate defend with 2 gunboats and 1 transport Union roll dice for 3 frigates in North Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 2 gunboats and 1 transport in North Carolina Coast SZ, round 2 : 0/1 hits, 0,33 expected hits 1 gunboat owned by the Confederate lost in North Carolina Coast SZ Union roll dice for 3 frigates in North Carolina Coast SZ, round 3 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 gunboat and 1 transport in North Carolina Coast SZ, round 3 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in North Carolina Coast SZ Confederate and Union reach a stalemate . Battle score for attacker is 10 Casualties for Confederate: 2 gunboats Battle in Paris Pro-Union loiter and taunt; Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Paris, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Paris, round 2 : 1/1 hits, 0,08 expected hits 1 militia owned by the Union lost in Paris Union roll dice for 1 militia in Paris, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Paris, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia 3 artilleries moved from Mississippi River Upper 2 to Cairo 3 infantry and 1 militia moved from Mississippi River Upper 2 to Cairo 1 cavalry moved from Mississippi River Upper 2 to Cairo Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 4 PUs Units generate 134 Industry; Union end with 213 Industry Units generate 32 Manpower; Union end with 62 Manpower Units generate 135 Supplies; Union end with 175 Supplies Units generate 197 PUs; Union end with 201 PUs 1 unit repaired.
Combat Hit Differential Summary :
Confederate : -0,50 artillery_cannonade fire in Cape Henlopen : : -0,25 artillery_cannonade fire in Farmington : : -0,08 Pro-Confederate : -0,17 Union : -1,33
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@wirkey Hmm, didn't realize you could place ships Delaware Mouth SZ and move them to North Carolina SZ. Also interesting that the transport doesn't die in North Carolina SZ. I guess it actually needs to be hit in battle.
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@redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):
@wirkey Hmm, didn't realize you could place ships Delaware Mouth SZ and move them to North Carolina SZ. Also interesting that the transport doesn't die in North Carolina SZ. I guess it actually needs to be hit in battle.
you can't move from a contested land territory to an adjacent contested one. But as you noticed, you can do that on the Sea. And about the transport: I needed one more hit to kill it
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@wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.
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TripleA Turn Summary: Confederate round 3
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 3 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateWinter.jpg"/></body> Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/November1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to infantry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_infantry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to cavalry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_cavalry Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to engineers Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 42 Industry; 35 Manpower; 1 Leadership; 221 Supplies; 133 PUs; Non Combat Forced March - Confederate Confederate takes Talbot from Pro-Confederate 1 elite_cavalry moved from Honey Springs to Wichita 1 elite_cavalry moved from Fort Belknap to Wichita 1 militia moved from Sentinella to Selinas de San Andres 2 militias moved from El Llano Estacado to Sentinella 2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ 1 infantry moved from Fort St Philip to Mississippi River Delta 2 infantry and 1 transport moved from Mississippi River Delta to Mississippi Mouth SZ 2 militias moved from Pensacola to Alabama Coast SZ 2 battleships, 3 gunboats, 1 ironclad, 2 militias and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 2 gunboats moved from Mississippi River Lower 6 to Mississippi River Lower 7 1 gunboat moved from Mississippi River Lower 5 to Mississippi River Lower 6 1 artillery moved from Natchez to Mississippi River Lower 5 1 infantry moved from Vicksburg to Mississippi River Lower 5 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4 1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 artillery, 3 infantry and 2 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias moved from Napoloen to Mississippi River Lower 3 2 militias moved from Mississippi River Lower 3 to Marion 1 artillery and 3 infantry moved from Mississippi River Lower 2 to Columbus Kentucky 1 general moved from Westport to Wilsons Creek 1 militia moved from Wilsons Creek to Van Buren 1 infantry and 1 militia moved from New Madrid to Mississippi River Lower 2 1 infantry and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 1 general moved from Pensacola to Selma 1 transport moved from Tennessee River Lower to Tennessee River Middle 1 artillery, 1 engineers, 1 infantry and 1 train moved from Jasper Station to Nashville Station 1 artillery, 1 engineers and 1 infantry moved from Nashville Station to Nashville 2 transports moved from Cumberland River Middle to Cumberland River Upper 1 militia moved from Hopkinsville to Bowling Green 1 militia moved from Bowling Green to Stanford 1 militia moved from Paris to London 1 militia moved from Piketon to London 1 militia moved from Jonesboro to Lebanon 1 infantry moved from Newbern to Lexington 2 infantry and 1 train moved from Chester Station to Greensboro Station 2 infantry moved from Greensboro Station to Greensboro 1 general moved from Pikeville to Nashville 1 militia moved from Pikeville to Sparta 1 infantry moved from Pikeville to Sparta 2 gunboats moved from South Carolina Coast SZ to Pamlico Sound SZ 1 militia moved from Monroes Crossroads to Cheraw 1 militia moved from Monroes Crossroads to Raleigh 1 militia moved from Cape Henlopen to Talbot 1 gunboat moved from Sargasso Sea SZ to South Carolina Coast SZ 1 transport moved from North Carolina Coast SZ to Pamlico Sound SZ 1 militia moved from Fort Belknap to El Llano Estacado 1 artillery and 1 infantry moved from Mississippi River Lower 4 to Napoloen 1 militia moved from North Fork to Massanutten 1 militia moved from Front Royal to North Fork 1 militia moved from Centreville to Upperville 1 elite_cavalry, 3 infantry and 1 train moved from Culpeper Station to Manassas Station 1 elite_cavalry and 3 infantry moved from Manassas Station to Manassas 1 train moved from Manassas Station to Culpeper Station 2 elite_infantrys moved from Culpeper to Culpeper Station 2 elite_infantrys and 1 train moved from Culpeper Station to Manassas Station 2 elite_infantrys moved from Manassas Station to Manassas 1 engineers, 2 militias and 1 train moved from Gordonsville Station to Manassas Station 1 engineers and 2 militias moved from Manassas Station to Manassas 1 militia moved from Alexandria to Aquia Creek 3 militias moved from Alexandria to Centreville Second Purchase - Confederate Confederate buy 1 breastwork, 6 elite_infantrys, 8 frigates, 2 gunboats, 2 ironclads, 8 militias, 7 recruitment_centers, 1 recruitment_center2 and 1 recruitment_center4; Remaining resources: 21 Industry; 1 Manpower; 1 Leadership; 77 Supplies; 0 PUs; Place Units - Confederate 1 breastwork placed in Manassas Units in Alexandria being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Alexandria Units in Centreville being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Centreville Units in Lexington being upgraded or consumed: 1 infantry 1 elite_infantry placed in Lexington Units in Nashville being upgraded or consumed: 1 infantry 1 elite_infantry placed in Nashville 1 frigate and 1 gunboat placed in Hampton Roads SZ 1 frigate placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 2 gunboats 2 ironclads placed in Pamlico Sound SZ 1 gunboat placed in Pamlico Sound SZ 3 frigates placed in Charleston Harbor SZ 3 frigates placed in Mobile Bay SZ 2 militias placed in Norfolk 2 militias placed in Savannah 2 militias placed in Fort Pillow 2 militias placed in Memphis Units in Nashville being upgraded or consumed: 1 recruitment_center3 1 recruitment_center4 placed in Nashville Units in Goldsboro being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Goldsboro 1 recruitment_center placed in Fayette 1 recruitment_center placed in Center 1 recruitment_center placed in Ogeechee 1 recruitment_center placed in Chester 1 recruitment_center placed in Columbia 1 recruitment_center placed in Goochland 1 recruitment_center placed in Louisa Combat Move - Confederate Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate takes Peralta from Pro-Union 1 militia moved from Talbot to Queen Annes Confederate take Queen Annes from Union 2 frigates moved from Hampton Roads SZ to Middle Chesapeake Bay SZ 4 battleships moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 militia moved from Northumberland to Lower Chesapeake Bay SZ 1 militia moved from Northumberland to Lower Chesapeake Bay SZ 2 militias and 2 transports moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 militia moved from Middle Chesapeake Bay SZ to Annapolis 1 militia moved from Wichita to Fort Union Confederate take Fort Union from Union 1 elite_cavalry moved from Wichita to Sawatch Valley Confederate take Bents Old Fort from Union Confederate take Sawatch Valley from Union 1 elite_cavalry moved from Wichita to Fort Kearney Confederate take Fort Mann from Union Confederate take Fort Kearney from Union 1 militia moved from El Llano Estacado to Peralta 1 militia moved from Selinas de San Andres to Valverde 2 militias moved from Sentinella to Selinas de San Andres 2 gunboats, 2 infantry and 1 transport moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 2 infantry moved from Gulf of Mexico Southeast SZ to Key West 2 militias moved from Gulf of Mexico East SZ to Key West 2 gunboats moved from Mississippi River Lower 7 to Mississippi River Delta 3 frigates moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 gunboat moved from Mississippi River Lower 6 to Mississippi River Lower 7 1 general moved from Selma to Fayette 1 artillery and 1 infantry moved from Napoloen to Mississippi River Lower 3 1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 artillery and 1 infantry moved from Mississippi River Lower 2 to Columbus Kentucky 1 general moved from Wilsons Creek to New Madrid 1 elite_cavalry, 1 infantry and 1 militia moved from Westport to Jefferson City 1 militia moved from Westport to Mine Creek 1 militia moved from Waynesville to Wilsons Creek 1 militia moved from Wilsons Creek to Van Buren 1 militia moved from Van Buren to Ohio City 1 militia moved from Bowling Green to Elizabeth 1 militia moved from Stanford to Bowling Green 1 militia moved from London to Stanford 1 gunboat and 2 ironclads moved from Pamlico Sound SZ to North Carolina Coast SZ 3 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ 1 militia moved from Outer Bank North to Pamlico Sound SZ 1 militia moved from Pamlico Sound SZ to Outer Bank South 1 militia moved from Cheraw to Wilmington 1 militia moved from Franklin to Berkley Springs 1 militia moved from Massanutten to Romney 1 militia moved from Westmoreland to Northumberland 1 militia moved from Falmouth to Westmoreland 1 militia moved from Aquia Creek to Falmouth 1 militia moved from Centreville to Hunters Mill 1 elite_cavalry moved from Alexandria to Hunters Mill 1 elite_cavalry and 2 militias moved from Centreville to Leesburg 4 militias moved from Honey Springs to Council City Battle - Confederate Confederate creates battle in territory Lewisburg Confederate creates battle in territory Athens Confederate creates battle in territory Sutton Confederate creates battle in territory Parisburg Confederate creates battle in territory Debt1 Confederate has abandoned Cape Henlopen to Union Confederate has abandoned California Coast SZ to Union Battle in Key West Confederate attack with 2 infantry and 2 militias Union defend with 2 elite_infantrys, 1 fortifications and 1 shipyard_u Some non-combat units are destroyed: Confederate converts fortifications into different units Confederate win, taking Cape Henlopen from Confederate, taking Key West from Union with 2 infantry and 1 militia remaining. Battle score for attacker is 10 Casualties for Confederate: 1 militia Casualties for Union: 2 elite_infantrys Battle in North Carolina Coast SZ Confederate attack with 3 frigates, 1 gunboat and 2 ironclads Union defend with 3 frigates Units damaged: 1 ironclad owned by the Confederate 1 gunboat owned by the Confederate, 2 ironclads owned by the Confederate and 3 frigates owned by the Confederate retreated to Pamlico Sound SZ Union win, taking North Carolina Coast SZ from Confederate with 1 frigate remaining. Battle score for attacker is 12 Casualties for Union: 2 frigates Battle in Middle Chesapeake Bay SZ Confederate attack with 4 battleships, 2 frigates, 1 militia and 2 transports Union defend with 1 gunboat Confederate win, taking Middle Chesapeake Bay SZ from Union with 4 battleships, 2 frigates and 2 transports remaining. Battle score for attacker is 5 Casualties for Union: 1 gunboat Battle in Annapolis Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy4 into different units Battle in Elizabeth Confederate attack with 1 militia Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Annapolis from Union, taking Elizabeth from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Berkley Springs Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Leesburg Confederate attack with 1 elite_cavalry and 2 militias Union defend with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Hunters Mill Confederate attack with 1 elite_cavalry and 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Hunters Mill from Union with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Sutton Confederate attack with 1 militia Union defend with 1 foundry_u, 3 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union win with 3 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Parisburg Confederate attack with 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Athens Confederate attack with 1 infantry and 2 militias Pro-Union defend with 1 depot_u and 1 militia Pro-Union and Confederate reach a stalemate Battle in Jefferson City Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia Union defend with 1 civilian_economy, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in Council City Confederate attack with 4 militias Pro-Union defend with 1 militia Confederate takes Council City from Pro-Union Confederate win with 4 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Lewisburg Confederate attack with 1 civilian_economy, 1 depot and 1 militia Union defend with 1 cavalry Confederate win with 1 militia remaining. Battle score for attacker is 4 Casualties for Union: 1 cavalry Battle in Romney Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Ohio City Confederate attack with 1 militia Pro-Union defend with 1 militia Pro-Union and Confederate reach a stalemate Second Non Combat Move - Confederate Confederate takes Leonardtown from Pro-Confederate 1 militia moved from Middle Chesapeake Bay SZ to Leonardtown 2 militias moved from Fort Pillow to Columbus Kentucky 1 general moved from Nashville to Fort Henry-Donelson 1 artillery and 1 elite_infantry moved from Nashville to Cumberland River Upper 1 infantry and 1 militia moved from Sparta to Cumberland River Upper 1 artillery, 1 elite_infantry, 1 infantry, 1 militia and 2 transports moved from Cumberland River Upper to Cumberland River Middle 1 artillery, 1 elite_infantry, 1 infantry and 1 militia moved from Cumberland River Middle to Fort Henry-Donelson 2 militias moved from Memphis to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to Columbus Kentucky 1 militia moved from Marion to New Madrid 1 militia moved from Marion to Mississippi River Lower 2 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3 2 infantry moved from Greensboro to Newbern 1 militia moved from Raleigh to Ridgeway 1 elite_infantry moved from Lexington to Franklin 1 militia moved from Upperville to Front Royal 1 militia moved from Manassas to Upperville 1 militia moved from Manassas to Centreville 1 general moved from Alexandria to Manassas 1 artillery and 1 infantry moved from Aquia Creek to Manassas 1 general moved from Centreville to Upperville 2 elite_cavalrys moved from Jonesboro to Lebanon Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 215 Supplies; Confederate end with 258 Supplies Units generate 41 Manpower; Confederate end with 42 Manpower Units generate 165 PUs; Confederate end with 165 PUs Units generate 38 Industry; Confederate end with 54 Industry 1 unit repaired.
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TripleA Turn Summary: Union round 3
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 3 War Financing - Union Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2 Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union takes action: userActionAttachment Union Take Loan3 userActionAttachment Union Take Loan3 activates a trigger called: Trigger Union Take Loan3 Trigger Union Take Loan3: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan3: Union has 12 UnionDebts placed in Debt3 Trigger Union Take Loan3: Union met a national objective for an additional 200 PUs; end with 401 PUs Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2 Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionWinter.jpg"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/December1861.gif"/></body> Union buy 1 barracks, 3 battleships, 1 drill_camp, 6 elite_infantrys, 6 frigates, 5 infantry, 18 militias, 1 parade_ground, 5 recruitment_center_us, 9 recruitment_center_u2s, 10 recruitment_center_u3s, 8 recruitment_center_u4s, 7 recruitment_center_u5s and 2 transports; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 9 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 203 Industry; 0 Manpower; 22 Supplies; 1 PUs; Place Units - Union Units in Philadelphia being upgraded or consumed: 4 militias and 1 recruitment_center_u4 4 infantry and 1 recruitment_center_u5 placed in Philadelphia Units in Washington being upgraded or consumed: 1 barracks and 2 infantry 2 elite_infantrys and 1 parade_ground placed in Washington 2 militias placed in Baltimore 2 militias placed in Havre de Grace 2 militias placed in Ellicotts Mills Units in Ellicotts Mills being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Ellicotts Mills 1 recruitment_center_u placed in Gettysburg Units in Harrisburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Harrisburg 1 recruitment_center_u placed in Cape Henlopen Units in South Jersey being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in South Jersey Units in Louisville being upgraded or consumed: 1 drill_camp and 1 recruitment_center_u2 1 barracks and 1 recruitment_center_u3 placed in Louisville 1 drill_camp placed in San Diego 3 frigates placed in Upper Chesapeake Bay SZ 1 frigate placed in Potomac Upper SZ 1 frigate placed in Potomac Upper SZ 1 frigate placed in Potomac Upper SZ Units in Santa Fe being upgraded or consumed: 1 militia 1 infantry placed in Santa Fe Units in Paducah being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Paducah Units in Cairo being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Cairo 1 recruitment_center_u placed in Munfordville 1 recruitment_center_u placed in Glasgow 1 recruitment_center_u placed in Greenupsburg 2 militias placed in Laurel 2 militias placed in Upper Marlboro 2 militias placed in Rockville 2 militias placed in Cramptons Gap 2 militias placed in Martinsburg 2 militias placed in Sharpsburg Union undo move 1. Units in Delaware Mouth SZ being upgraded or consumed: 1 frigate 1 battleship and 2 transports placed in Delaware Mouth SZ Units in New York being upgraded or consumed: 4 militias 4 infantry placed in New York Union undo move 15. Union undo move 28. 1 frigate placed in New York Harbor SZ Units in New York being upgraded or consumed: 4 militias 4 infantry placed in New York Union undo move 12. Units in Upper Chesapeake Bay SZ being upgraded or consumed: 2 frigates 2 battleships and 1 frigate placed in Upper Chesapeake Bay SZ Union undo move 28. 2 frigates placed in New York Harbor SZ Units in New York being upgraded or consumed: 4 militias and 1 recruitment_center_u4 4 infantry and 1 recruitment_center_u5 placed in New York Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Philadelphia Units in Norristown being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Norristown Units in Allentown being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Allentown Units in Sunbury being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Sunbury Units in Kittanning being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Kittanning Units in Pittsburg being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Pittsburg Units in Warren being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Warren Units in Zanesville being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Zanesville Units in Sutton being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Sutton Units in Ravenna being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Ravenna Units in Wooster being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Wooster Units in Marietta being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Marietta Units in Columbus being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Columbus Units in Dayton being upgraded or consumed: 1 recruitment_center_u4 1 recruitment_center_u5 placed in Dayton Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Hillsboro Units in Frankfort being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Frankfort Units in Evansville being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Evansville Units in Vincennes being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Vincennes Units in Shelbyville being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Shelbyville Units in Alton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Alton Units in St Louis being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in St Louis Units in St Charles being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in St Charles Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Ottawa Units in Chicago being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Chicago Units in Long Island being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Long Island Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Chambersburg Units in Bel Air being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Bel Air Units in Jefferson City being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Jefferson City Combat Move - Union Union takes Waynesville from Pro-Union Union takes Cajuenches Cucapas from Pro-Confederate Union takes Campbell's Pass from Pro-Union Union takes Gentry from Pro-Union Union takes Hopkinsville from Pro-Union Union takes Paris from Pro-Union Union takes Piketon from Pro-Union Union takes Waverly from Pro-Union 1 militia moved from Waynesville to Jefferson City 1 militia moved from Waynesville to Jefferson City 1 militia moved from Caledonia to Wilsons Creek 1 militia moved from Caledonia to Van Buren 1 militia moved from Fort Leavenworth to Westport Union take Westport from Confederate 4 militias moved from San Diego to Cajuenches Cucapas 1 cavalry moved from Mojave to Cajuenches Cucapas 1 infantry moved from Los Angeles to Cajuenches Cucapas 1 cavalry moved from Santa Fe to Sawatch Valley 1 militia moved from Glorietta Pass to Santa Fe 2 militias moved from Albuquerque to Santa Fe 2 infantry moved from Santa Fe to Albuquerque 1 cavalry moved from Fort Defiance to Albuquerque 1 militia moved from Fort Defiance to Oro del Pueblo Union take Oro del Pueblo from Confederate 1 cavalry moved from Edina to Omaha City 1 militia moved from Edina to Gentry 2 militias moved from Cape Henlopen to Delaware Mouth SZ 1 artillery moved from Philadelphia to Delaware Mouth SZ 1 artillery moved from Cape Henlopen to Delaware Mouth SZ 4 militias moved from Philadelphia to Delaware Mouth SZ 2 frigates moved from Delaware Mouth SZ to Hampton Roads SZ 2 frigates moved from Potomac Upper SZ to Middle Chesapeake Bay SZ 2 battleships and 2 frigates moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 2 militias moved from Havre de Grace to Upper Chesapeake Bay SZ 2 militias moved from Upper Chesapeake Bay SZ to Queen Annes 2 militias moved from Upper Marlboro to Leonardtown 1 militia moved from Upper Marlboro to Annapolis 2 militias moved from Baltimore to Annapolis 2 militias moved from Ellicotts Mills to Baltimore 2 militias moved from Rockville to Hunters Mill 1 militia moved from Rockville to Hunters Mill 1 militia moved from Charles Town to Front Royal 2 militias moved from Cramptons Gap to Leesburg 1 militia moved from Charles Town to Cramptons Gap 2 artilleries, 6 militias and 4 transports moved from Delaware Mouth SZ to Sargasso Sea SZ 6 militias moved from Sargasso Sea SZ to Key West 2 artilleries moved from Sargasso Sea SZ to Key West 2 battleships and 2 ironclads moved from Delaware Mouth SZ to Sargasso Sea SZ Union take Sargasso Sea SZ from Confederate 1 battleship and 1 ironclad moved from Mid-Atlantic SZ to Sargasso Sea SZ 2 frigates moved from Delaware Mouth SZ to South Carolina Coast SZ 1 frigate moved from New York Harbor SZ to Hampton Roads SZ 1 frigate moved from New York Harbor SZ to South Carolina Coast SZ 1 frigate moved from New York Harbor SZ to Delaware Mouth SZ 1 militia moved from Princeton to Hopkinsville 1 militia moved from Princeton to Elizabeth 1 militia moved from Munfordville to Elizabeth 2 militias moved from Munfordville to Bowling Green 2 militias moved from Munfordville to Stanford 1 militia moved from Paris to London 2 militias moved from Piketon to Parisburg 1 militia moved from Greenupsburg to Barboursville 1 infantry moved from Sutton to Lewisburg 1 militia moved from Pittsburg Station to Pittsburg 1 infantry moved from Pittsburg Station to Pittsburg 1 cavalry moved from Pittsburg Station to Pittsburg 1 artillery moved from Pittsburg Station to Pittsburg 6 militias moved from Springfield to Springfield Station 6 militias and 2 trains moved from Springfield Station to Cairo Station 6 militias moved from Cairo Station to Cairo 3 artilleries moved from Cairo to Tennessee River Confluence 3 artilleries moved from Tennessee River Confluence to Paducah 1 militia moved from Cairo to Tennessee River Confluence 1 militia moved from Tennessee River Confluence to Waverly 1 cavalry moved from Louisville Station to Louisville 2 infantry moved from Louisville Station to Louisville 1 artillery moved from Louisville Station to Louisville Battle - Union Union creates battle in territory Berkley Springs Union creates battle in territory Romney Union creates battle in territory Debt1 Union has abandoned Tennessee River Middle to Confederate Union has abandoned Mississippi River Lower 7 to Confederate Union has abandoned Gulf of Mexico East SZ to Confederate Union has abandoned Pamlico Sound SZ to Confederate Union has abandoned Gulf of Mexico Southeast SZ to Confederate Battle in Front Royal Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Wilsons Creek Union attack with 1 militia Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Wilsons Creek, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Key West Union attack with 2 artilleries and 6 militias Confederate defend with 1 entrenchments, 2 infantry and 1 militia entrenchments_cannonade fire in Key West : 1/1 hits, 0,67 expected hits 1 militia owned by the Union lost in Key West Union roll dice for 3 battleships and 3 ironclads in Key West, round 2 : 3/1 hits, 2,75 expected hits Union roll dice for 2 artilleries and 5 militias in Key West, round 2 : 0/1 hits, 0,58 expected hits Confederate roll dice for 1 entrenchments, 2 infantry and 1 militia in Key West, round 2 : 1/1 hits, 0,58 expected hits 1 militia owned by the Union, 1 militia owned by the Confederate and 2 infantry owned by the Confederate lost in Key West Union converts entrenchments into different units Union win, taking Mississippi River Lower 7 from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking Gulf of Mexico Southeast SZ from Neutral, taking Key West from Confederate with 2 artilleries and 4 militias remaining. Battle score for attacker is 6 Casualties for Confederate: 2 infantry and 1 militia Casualties for Union: 2 militias Battle in Annapolis Union attack with 3 militias Confederate defend with 1 civilian_economy3, 1 militia and 1 storehouse Union roll dice for 3 militias in Annapolis, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Annapolis, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Annapolis Some non-combat units are destroyed: Union converts civilian_economy3 into different units Union win, taking Annapolis from Confederate with 3 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Leesburg Union attack with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u Confederate defend with 1 elite_cavalry and 1 militia Union roll dice for 3 militias in Leesburg, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 2 : 0/1 hits, 0,33 expected hits Union roll dice for 3 militias in Leesburg, round 3 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Leesburg, round 3 : 0/1 hits, 0,33 expected hits Confederate and Union reach a stalemate Battle in Leonardtown Union attack with 2 militias Confederate defend with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 2 militias in Leonardtown, round 2 : 0/1 hits, 0,17 expected hits Union roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 2 militias in Leonardtown, round 3 : 0/1 hits, 0,17 expected hits Confederate and Union reach a stalemate Battle in Bowling Green Union attack with 2 militias Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Bowling Green, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Bowling Green, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Bowling Green, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Hunters Mill Union attack with 3 militias Confederate defend with 1 elite_cavalry and 1 militia Union roll dice for 3 militias in Hunters Mill, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry and 1 militia in Hunters Mill, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in Hunters Mill Union roll dice for 3 militias in Hunters Mill, round 3 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry in Hunters Mill, round 3 : 0/1 hits, 0,25 expected hits 1 elite_cavalry owned by the Confederate lost in Hunters Mill Union win, taking Hunters Mill from Confederate with 3 militias remaining. Battle score for attacker is 7 Casualties for Confederate: 1 elite_cavalry and 1 militia Battle in Queen Annes Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Queen Annes, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Queen Annes, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Queen Annes, round 3 : 1/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Queen Annes, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Confederate lost in Queen Annes Union win, taking Queen Annes from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in South Carolina Coast SZ Union attack with 3 frigates Confederate defend with 1 gunboat Union roll dice for 3 frigates in South Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 gunboat in South Carolina Coast SZ, round 2 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in South Carolina Coast SZ Union win, taking South Carolina Coast SZ from Confederate with 3 frigates remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in Stanford Union attack with 2 militias Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Union roll dice for 2 militias in Stanford, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Stanford, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Stanford, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Berkley Springs Union attack with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Confederate defend with 1 militia Union roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Berkley Springs, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Elizabeth Union attack with 2 militias Confederate defend with 1 militia Union roll dice for 2 militias in Elizabeth, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Elizabeth, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Elizabeth, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Elizabeth, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in London Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Union roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Parisburg Union attack with 3 militias Confederate defend with 1 militia and 1 storehouse Union roll dice for 3 militias in Parisburg, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 3 militias in Parisburg, round 3 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Jefferson City Union attack with 1 civilian_economy, 3 militias, 1 recruitment_center_u2 and 1 storehouse_u Confederate defend with 1 elite_cavalry, 1 infantry and 1 militia Union roll dice for 3 militias in Jefferson City, round 2 : 1/1 hits, 0,25 expected hits Confederate roll dice for 1 elite_cavalry, 1 infantry and 1 militia in Jefferson City, round 2 : 1/1 hits, 0,58 expected hits 1 militia owned by the Union and 1 militia owned by the Confederate lost in Jefferson City Union roll dice for 2 militias in Jefferson City, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry and 1 infantry in Jefferson City, round 3 : 0/1 hits, 0,50 expected hits Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Casualties for Union: 1 militia Battle in Van Buren Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Van Buren, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Van Buren, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Lewisburg Union attack with 1 infantry Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union roll dice for 1 infantry in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 infantry in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Sawatch Valley Union attack with 1 cavalry Confederate defend with 1 elite_cavalry Union roll dice for 1 cavalry in Sawatch Valley, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 elite_cavalry in Sawatch Valley, round 2 : 1/1 hits, 0,25 expected hits 1 cavalry owned by the Union lost in Sawatch Valley Confederate win with 1 elite_cavalry remaining. Battle score for attacker is -4 Casualties for Union: 1 cavalry Battle in Hampton Roads SZ Union attack with 3 frigates Confederate defend with 1 gunboat Union roll dice for 3 frigates in Hampton Roads SZ, round 2 : 1/0 hits, 1,00 expected hits Confederate roll dice for 1 gunboat in Hampton Roads SZ, round 2 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Confederate lost in Hampton Roads SZ Union win, taking Hampton Roads SZ from Neutral with 3 frigates remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in Romney Union attack with 1 militia Confederate defend with 1 militia Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Confederate and Union reach a stalemate Battle in Middle Chesapeake Bay SZ Union attack with 2 battleships and 4 frigates Confederate defend with 4 battleships, 2 frigates and 2 transports Union roll dice for 2 battleships and 4 frigates in Middle Chesapeake Bay SZ, round 2 : 2/1 hits, 2,50 expected hits Confederate roll dice for 4 battleships, 2 frigates and 2 transports in Middle Chesapeake Bay SZ, round 2 : 3/0 hits, 3,00 expected hits 3 frigates owned by the Union and 2 frigates owned by the Confederate lost in Middle Chesapeake Bay SZ 2 battleships owned by the Union and 1 frigate owned by the Union retreated to Upper Chesapeake Bay SZ Confederate win with 4 battleships and 2 transports remaining. Battle score for attacker is -6 Casualties for Confederate: 2 frigates Casualties for Union: 3 frigates Non Combat Move - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body> Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership 1 transport moved from Potomac Lower SZ to Potomac Upper SZ Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 1 PU Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU Units generate 130 Industry; Union end with 317 Industry Units generate 56 Manpower; Union end with 86 Manpower Units generate 110 Supplies; Union end with 150 Supplies Units generate 194 PUs; Union end with 195 PUs
Combat Hit Differential Summary :
Confederate : -2,92 entrenchments_cannonade fire in Key West : : 0,33 Union : -1,17
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TripleA Move Summary: Confederate round 4
TripleA Move Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 4 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; Non Combat Forced March - Confederate Confederate takes Pimas Villages from Pro-Confederate Confederate takes Dome Mountain from Pro-Confederate 1 elite_cavalry moved from Tuscon to Dome Mountain 2 militias moved from Selinas de San Andres to Valverde 1 militia moved from Peralta to Selinas de San Andres 1 militia moved from Fort Union to Peralta 2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ 2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ 1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta 3 militias moved from Council City to Mine Creek 1 general moved from New Madrid to Mississippi River Lower 2 1 general moved from Fayette to Corinth 1 transport moved from Tennessee River Middle to Tennessee River Lower 1 general moved from Fort Henry-Donelson to Tennessee River Lower 1 militia moved from Fort Henry-Donelson to Tennessee River Lower 1 general and 1 militia moved from Tennessee River Lower to Johnsonville 1 militia moved from New Madrid to Mississippi River Lower 2 1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 infantry moved from Pikeville to Sparta 2 transports moved from Cumberland River Middle to Cumberland River Upper 2 infantry moved from Newbern to Lebanon 1 militia moved from Ridgeway to Danville 3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 general moved from Upperville to Centreville 1 engineers moved from Nashville to Sparta 1 engineers moved from Manassas to Warrenton Second Purchase - Confederate Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; Place Units - Confederate 2 gunboats placed in Hampton Roads SZ 1 gunboat placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 gunboat and 1 ironclad placed in Pamlico Sound SZ 1 gunboat placed in Pamlico Sound SZ 3 gunboats placed in Charleston Harbor SZ Turning on Edit Mode EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates EDIT: Turning off Edit Mode Units in Mobile Bay SZ being upgraded or consumed: 3 frigates 3 battleships placed in Mobile Bay SZ Units in Memphis being upgraded or consumed: 1 foundry 1 mill placed in Memphis 1 breastwork placed in Sparta 1 breastwork placed in Warrenton Units in Centreville being upgraded or consumed: 1 infantry 1 elite_infantry placed in Centreville Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas 1 shipyard placed in Savannah 1 foundry placed in Chattanooga Units in Tuskegee being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Tuskegee Units in Chester being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Chester 1 recruitment_center placed in Jefferson 1 recruitment_center placed in Edwards Station Units in Lynchburg being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Lynchburg 1 recruitment_center placed in Nottoway 1 recruitment_center placed in Cedar Mountain 1 recruitment_center placed in Orange Units in Johnsonville being upgraded or consumed: 2 militias 2 infantry placed in Johnsonville Units in Columbus Kentucky being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Columbus Kentucky 2 militias placed in Fort Pillow 2 militias placed in Memphis 2 militias placed in Napoloen 1 militia placed in Tuscon 2 militias placed in Sparta 2 militias placed in Erin Combat Move - Confederate Some non-combat units are destroyed: Confederate converts depot_u into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy3 into different units Some non-combat units are destroyed: 1 militia moved from Talbot to Dover Confederate take Dover from Union 1 general moved from Centreville to Hunters Mill 1 general moved from Manassas to Leesburg 2 elite_infantrys moved from Centreville to Leesburg 1 elite_cavalry moved from Alexandria to Hunters Mill 1 militia moved from Centreville to Hunters Mill 1 elite_infantry moved from Centreville to Hunters Mill 1 elite_infantry moved from Centreville to Hunters Mill 1 militia moved from North Fork to Winchester 1 militia moved from Front Royal to North Fork 1 militia moved from Upperville to Front Royal 4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ 1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ 3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ 1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ 1 infantry moved from Pensacola to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 1 infantry moved from Gulf of Mexico East SZ to Key West 3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah 1 general and 2 infantry moved from Johnsonville to Paducah 1 general moved from Corinth to Paducah 1 militia moved from Council City to Fort Leavenworth Confederate take Fort Leavenworth from Union 2 militias moved from Mine Creek to Wilsons Creek 1 militia moved from Mine Creek to Westport 1 militia moved from Mine Creek to Waynesville 1 militia moved from Elizabeth to Bowling Green 1 militia moved from Bowling Green to Stanford 1 militia moved from Stanford to Mill Springs 2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg 1 militia moved from Lebanon to Piketon 1 militia moved from Danville to Newbern 1 elite_cavalry moved from Dome Mountain to Los Angeles Confederate take San Diego from Union Confederate take Los Angeles from Union 1 militia moved from Dome Mountain to San Diego 4 militias moved from Valverde to Oro del Pueblo 1 militia moved from Selinas de San Andres to Valverde 1 militia moved from Peralta to Glorietta Pass Confederate take Glorietta Pass from Union 1 elite_cavalry moved from Fort Kearney to Omaha City 1 infantry moved from Blairsville to Athens 1 militia moved from Chattanooga to Athens
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@wirkey Need OOL for Paducah.
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@redrum default, but keep the general
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TripleA Turn Summary: Confederate round 4
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 4 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 54 Industry; 42 Manpower; 1 Leadership; 258 Supplies; 135 PUs; Non Combat Forced March - Confederate Confederate takes Pimas Villages from Pro-Confederate Confederate takes Dome Mountain from Pro-Confederate 1 elite_cavalry moved from Tuscon to Dome Mountain 2 militias moved from Selinas de San Andres to Valverde 1 militia moved from Peralta to Selinas de San Andres 1 militia moved from Fort Union to Peralta 2 gunboats moved from Gulf of Mexico Southeast SZ to Gulf of Mexico East SZ 1 transport moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ 2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ 1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta 3 militias moved from Council City to Mine Creek 1 general moved from New Madrid to Mississippi River Lower 2 1 general moved from Fayette to Corinth 1 transport moved from Tennessee River Middle to Tennessee River Lower 1 general moved from Fort Henry-Donelson to Tennessee River Lower 1 militia moved from Fort Henry-Donelson to Tennessee River Lower 1 general and 1 militia moved from Tennessee River Lower to Johnsonville 1 militia moved from New Madrid to Mississippi River Lower 2 1 general and 1 militia moved from Mississippi River Lower 2 to Columbus Kentucky 3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3 1 infantry moved from Pikeville to Sparta 2 transports moved from Cumberland River Middle to Cumberland River Upper 2 infantry moved from Newbern to Lebanon 1 militia moved from Ridgeway to Danville 3 battleships and 2 transports moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 battleship moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 general moved from Upperville to Centreville 1 engineers moved from Nashville to Sparta 1 engineers moved from Manassas to Warrenton Second Purchase - Confederate Confederate buy 3 battleships, 2 breastworks, 5 elite_infantrys, 1 foundry, 8 gunboats, 2 infantry, 1 ironclad, 11 militias, 1 mill, 5 recruitment_centers, 3 recruitment_center2s and 1 shipyard; Remaining resources: 15 Industry; 0 Manpower; 1 Leadership; 126 Supplies; 0 PUs; Place Units - Confederate 2 gunboats placed in Hampton Roads SZ 1 gunboat placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 gunboat and 1 ironclad placed in Pamlico Sound SZ 1 gunboat placed in Pamlico Sound SZ 3 gunboats placed in Charleston Harbor SZ Turning on Edit Mode EDIT: Removing units owned by Confederate from Gulf of Mexico East SZ: 3 frigates EDIT: Adding units owned by Confederate to Mobile Bay SZ: 3 frigates EDIT: Turning off Edit Mode Units in Mobile Bay SZ being upgraded or consumed: 3 frigates 3 battleships placed in Mobile Bay SZ Units in Memphis being upgraded or consumed: 1 foundry 1 mill placed in Memphis 1 breastwork placed in Sparta 1 breastwork placed in Warrenton Units in Centreville being upgraded or consumed: 1 infantry 1 elite_infantry placed in Centreville Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas 1 shipyard placed in Savannah 1 foundry placed in Chattanooga Units in Tuskegee being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Tuskegee Units in Chester being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Chester 1 recruitment_center placed in Jefferson 1 recruitment_center placed in Edwards Station Units in Lynchburg being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Lynchburg 1 recruitment_center placed in Nottoway 1 recruitment_center placed in Cedar Mountain 1 recruitment_center placed in Orange Units in Johnsonville being upgraded or consumed: 2 militias 2 infantry placed in Johnsonville Units in Columbus Kentucky being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Columbus Kentucky 2 militias placed in Fort Pillow 2 militias placed in Memphis 2 militias placed in Napoloen 1 militia placed in Tuscon 2 militias placed in Sparta 2 militias placed in Erin Combat Move - Confederate Some non-combat units are destroyed: Confederate converts depot_u into different units Some non-combat units are destroyed: Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts civilian_economy3 into different units Some non-combat units are destroyed: 1 militia moved from Talbot to Dover Confederate take Dover from Union 1 general moved from Centreville to Hunters Mill 1 general moved from Manassas to Leesburg 2 elite_infantrys moved from Centreville to Leesburg 1 elite_cavalry moved from Alexandria to Hunters Mill 1 militia moved from Centreville to Hunters Mill 1 elite_infantry moved from Centreville to Hunters Mill 1 elite_infantry moved from Centreville to Hunters Mill 1 militia moved from North Fork to Winchester 1 militia moved from Front Royal to North Fork 1 militia moved from Upperville to Front Royal 4 battleships and 2 transports moved from Lower Chesapeake Bay SZ to Hampton Roads SZ 1 gunboat moved from Hampton Roads SZ to Lower Chesapeake Bay SZ 3 gunboats moved from Charleston Harbor SZ to South Carolina Coast SZ 3 ironclads moved from Pamlico Sound SZ to South Carolina Coast SZ 1 gunboat moved from Pamlico Sound SZ to South Carolina Coast SZ 1 infantry moved from Pensacola to Alabama Coast SZ 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ 1 infantry moved from Gulf of Mexico East SZ to Key West 3 battleships moved from Mobile Bay SZ to Gulf of Mexico East SZ 1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 gunboat moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 3 infantry and 9 militias moved from Columbus Kentucky to Paducah 1 general and 2 infantry moved from Johnsonville to Paducah 1 general moved from Corinth to Paducah 1 militia moved from Council City to Fort Leavenworth Confederate take Fort Leavenworth from Union 2 militias moved from Mine Creek to Wilsons Creek 1 militia moved from Mine Creek to Westport 1 militia moved from Mine Creek to Waynesville 1 militia moved from Elizabeth to Bowling Green 1 militia moved from Bowling Green to Stanford 1 militia moved from Stanford to Mill Springs 2 elite_cavalrys and 2 infantry moved from Lebanon to Parisburg 1 militia moved from Lebanon to Piketon 1 militia moved from Danville to Newbern 1 elite_cavalry moved from Dome Mountain to Los Angeles Confederate take San Diego from Union Confederate take Los Angeles from Union 1 militia moved from Dome Mountain to San Diego 4 militias moved from Valverde to Oro del Pueblo 1 militia moved from Selinas de San Andres to Valverde 1 militia moved from Peralta to Glorietta Pass Confederate take Glorietta Pass from Union 1 elite_cavalry moved from Fort Kearney to Omaha City 1 infantry moved from Blairsville to Athens 1 militia moved from Chattanooga to Athens Battle - Confederate Confederate creates battle in territory Lewisburg Confederate creates battle in territory Leonardtown Confederate creates battle in territory Ohio City Confederate creates battle in territory Berkley Springs Confederate creates battle in territory Romney Confederate creates battle in territory Van Buren Confederate creates battle in territory London Confederate creates battle in territory Jefferson City Confederate creates battle in territory Debt1 Confederate has abandoned California Coast SZ to Union Confederate has abandoned Elizabeth to Union Confederate has abandoned Potomac Upper SZ to Union Battle in Paducah Confederate attack with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 5 infantry and 9 militias Union defend with 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias Units damaged: 1 general owned by the Union Units damaged: 3 generals owned by the Confederate Confederate win, taking Elizabeth from Confederate, taking Paducah from Union with 3 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 3 generals, 3 infantry and 4 militias remaining. Battle score for attacker is 35 Casualties for Confederate: 2 infantry and 5 militias Casualties for Union: 5 artilleries, 2 elite_infantrys, 1 general, 2 infantry and 3 militias Battle in Front Royal Confederate attack with 1 civilian_economy, 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Wilsons Creek Confederate attack with 1 civilian_economy, 1 depot and 3 militias Union defend with 1 militia Confederate win with 3 militias remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Westport Confederate attack with 1 militia Union defend with 1 militia Confederate win, taking Westport from Union with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Key West Confederate attack with 1 infantry Union defend with 2 artilleries, 1 breastwork and 4 militias Union win with 1 artillery and 1 breastwork remaining. Battle score for attacker is 2 Casualties for Confederate: 1 infantry Casualties for Union: 1 artillery and 4 militias Battle in Leesburg Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 3 militias and 1 recruitment_center_u Units damaged: 1 general owned by the Confederate 1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Upperville Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Bowling Green Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse Union defend with 2 militias Some non-combat units are destroyed: Union win, taking Bowling Green from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Leonardtown Confederate attack with 1 civilian_economy2, 2 militias, 1 recruitment_center and 1 storehouse Union defend with 2 militias Union and Confederate reach a stalemate Battle in Hunters Mill Confederate attack with 1 elite_cavalry, 2 elite_infantrys, 1 general and 1 militia Union defend with 3 militias 1 general owned by the Confederate, 1 militia owned by the Confederate, 1 elite_cavalry owned by the Confederate and 2 elite_infantrys owned by the Confederate retreated to Centreville Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in South Carolina Coast SZ Confederate attack with 4 gunboats and 3 ironclads Union defend with 3 frigates Units damaged: 1 ironclad owned by the Confederate 4 gunboats owned by the Confederate and 3 ironclads owned by the Confederate retreated to Pamlico Sound SZ Union win with 1 frigate remaining. Battle score for attacker is 12 Casualties for Union: 2 frigates Battle in Athens Confederate attack with 2 infantry and 3 militias Pro-Union defend with 1 depot_u and 1 militia Confederate takes Athens from Pro-Union Confederate converts depot_u into different units Confederate win with 2 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Waynesville Confederate attack with 1 militia Union defend with 1 militia Union win with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Lewisburg Confederate attack with 1 civilian_economy, 1 depot and 1 militia Union defend with 1 infantry Some non-combat units are destroyed: Union converts depot into different units Union win, taking Lewisburg from Confederate with 1 infantry remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Romney Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Stanford Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse Union defend with 2 militias Union and Confederate reach a stalemate Battle in Piketon Confederate attack with 1 militia Union defend with 1 militia and 1 recruitment_center_u Union and Confederate reach a stalemate Battle in Berkley Springs Confederate attack with 1 militia Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u Union and Confederate reach a stalemate Battle in London Confederate attack with 1 militia and 1 storehouse Union defend with 1 militia Union and Confederate reach a stalemate Battle in Parisburg Confederate attack with 2 elite_cavalrys, 2 infantry, 1 militia and 1 storehouse Union defend with 3 militias Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Van Buren Confederate attack with 1 militia Union defend with 1 militia Union win, taking Van Buren from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Jefferson City Confederate attack with 1 elite_cavalry and 1 infantry Union defend with 1 civilian_economy, 2 militias, 1 recruitment_center_u2 and 1 storehouse_u Some non-combat units are destroyed: Confederate win, taking Jefferson City from Union with 1 elite_cavalry and 1 infantry remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Winchester Confederate attack with 1 militia Union defend with 1 militia Union and Confederate reach a stalemate Battle in Hampton Roads SZ Confederate attack with 4 battleships, 2 gunboats and 2 transports Union defend with 3 frigates Confederate win, taking Hampton Roads SZ from Union with 4 battleships, 1 gunboat and 2 transports remaining. Battle score for attacker is 13 Casualties for Confederate: 1 gunboat Casualties for Union: 3 frigates Battle in Oro del Pueblo Confederate attack with 4 militias Union defend with 1 militia Union and Confederate reach a stalemate Battle in Omaha City Confederate attack with 1 elite_cavalry Union defend with 1 cavalry, 1 depot_u, 1 drill_camp and 1 recruitment_center_u Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate win, taking Omaha City from Union with 1 elite_cavalry remaining. Battle score for attacker is 4 Casualties for Union: 1 cavalry Battle in Ohio City Confederate attack with 1 militia Pro-Union defend with 1 militia Pro-Union and Confederate reach a stalemate Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership2.jpg"/></body> Trigger ConfederateLeadership200: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership 2 militias moved from Napoloen to Mississippi River Lower 3 2 militias moved from Fort Pillow to Columbus Kentucky 1 militia moved from Fort Henry-Donelson to Tennessee River Lower 1 militia moved from Tennessee River Lower to Johnsonville 2 militias moved from Memphis to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to New Madrid 2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to New Madrid 3 transports moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias moved from Erin to Fort Henry-Donelson 2 militias moved from Sparta to Cumberland River Upper 2 militias and 1 transport moved from Cumberland River Upper to Cumberland River Middle 2 militias moved from Cumberland River Middle to Fort Henry-Donelson 1 infantry moved from Sparta to Cumberland River Upper 1 infantry and 1 transport moved from Cumberland River Upper to Cumberland River Middle 1 infantry moved from Cumberland River Middle to Fort Henry-Donelson 1 militia moved from Centreville to Alexandria Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 0 PUs Units generate 220 Supplies; Confederate end with 298 Supplies Units generate 56 Manpower; Confederate end with 56 Manpower Units generate 164 PUs; Confederate end with 164 PUs Units generate 42 Industry; Confederate end with 51 Industry 5 units repaired.
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@redrum said in Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union):
@wirkey Yeah, interesting. Still figuring out all the rules for this game. Also not only did I not realize you could move from contested sea to enemy sea, I didn't realize Philadelphia touched the SZ so double whammy. Live and learn.
The reasons you cannot move from contested to contested on land but you can do it on sea are that (almost sure) on sea these are the rules relative to having ships placed under you by your opponent, while the land behaviour is for supporting the (never actually developed) new "official" WWI game, that came out 4 years ago.
Personally, I would have suggested having two properties for setting this behaviour on land and sea, respectively, rather than having two different fixed behaviours that you have virtually no way to see but by playing it out, but Veqryn didn't want to have any properties about this, as being something that matters only for very few games (not that he asked me or anyone; he just said no properties).
Again, almost sure about what I'm saying; it remains weird that the sea works one way and the land works the opposite way, without properties or anything letting you know. I don't believe it is even explained anywhere about this thing or the reasons for it; I guess only Veqryn could add an official explanation to pos2, if he remembers.I've tried this game, but there are some things I'm too unconfortable with.
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@cernel Well, for Civil War, I think its the right settings to have it the way it is and if there were properties I would vote to have it work the way it does. As otherwise land units could just stream past the main lines and naval needs to be able to place and move so that 1 cheap ship can't block a port. Probably would be nice to add to the game notes since its a rarely used behavior but not a big deal after you experience it once. If a map maker planned to create a quality map where they felt strongly about the contested movement working differently then it shouldn't be too hard to add but no reason to add properties that no one plans to use.