Blitz more like amphibious attacks?
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@redrum I think it would be already possible to have a 2nd combat move phase after the combats, right? But that would only allow units who have movement points left to move, right?
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@redrum the ?is how to allow them to only use them 2 per combat round/
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@wirkey Yeah, you can have as many combat move phases as you want. Right now you can either choose to reset movement in between the phases or not reset it. The only thing that wouldn't be possible at the moment without changes is being able to have a unit fight in 2 combat phases without resetting its movement. You'd need some sort of unit property to allow it to fight multiple battles and not set its remaining movement to 0 after the first battle.
Pseudo Code/XML
- Create new special Blitz Only Combat Move phase that only allows "canSuperBlitz" units to attack.
- Setup XML having: Combat Move, Battle, Blitz Only Combat Move, Battle phases
- At the end of each battle, remaining units have their movement set to 0 but don't do this for units with new property (canSuperBlitz). You could also put a condition on not setting movement to 0 only if they win their battle in the first round or X rounds if you wanted. This will allow the canSuperBlitz units to attack again in the Blitz Only Combat Move phase.
The only other thing to consider is whether to allow non-combat moves during the Blitz Only Combat Move phase to make non-combat moves.
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Here's an additional suggestion. Superblitz type units (units with settable attribute) are only allowed to attack "territory B" if the defenders in "territory A " are completely wiped out in 1 combat round.
With the prerequisites being the superblitzing units need to have one movement point remaining (minimum). And only superblitzing units that participated in the initial battle (where the 1 combat round rout occurred) are eligible to advance.
This model would need an additional combat move and combat phase. Which would be offered only to the prerequisite units, after all normal combat only if an enemy territory was wiped out in 1 combat round.
I think if this model was doable then retreat can be as normal for the superblitzing units, thus allowing strafes. (into territory B)
I think this model would translate well into players planning. Its very simple and intuitive.
This would essentially just allow 2 combats for the superblitzing units, which they can attack behind forward , wherever they choose.
A good defenders tactics would be to avoid being wiped out in 1 combat round if superblitzers are in area. Or deploy units accordingly to avoid damage.
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Maybe the code for airborne can be reworked to allow my suggestion. Since it adds a unique combat move for airborne. And the unique delegate for it exists already.
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I have an even simpler idea. The prerequisite for superblitzer participation in the 1 combat round battle can be omitted. Thus allowing all superblitzers to capitalize on the rout if they have enough movement points remaining.
Ah, sorry maybe not so good and idea. This can open up problems on what Is an eligible "territory B".My original idea does cover that component though.
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@redrum ya we need the ability to fight multiple combat rounds with the initial "Surprise", attack round one. After round one it doesn't change anything here.
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I really support this idea. Putting just one infantry in front of the enemy forces should not be enought to prevent blitz. Mobile land units should be allowed to blitz throughout enemy soil during non-combat phrase. The tactic of encirclement should be part of big maps realistically.
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@schulz I feel like the first sentence of this comment means it should end with something like... "This message has been brought to you by the party against single blocker units".

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