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    Group and Sort Units onto Placements Logically

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • C Offline
      Cernel Moderators @Cernel
      last edited by

      @cernel Just to be clear, in case anybody doesn't know it, taking the xml dependant production window would not be a constraint for main games of new / supported maps, as you can customise it in the skin, anyways (look at War of the Relics), while I'm assuming it should be reasonable safe for existing games, as you would assume some order was put into it, as it showing in the purchase window, already.
      Another related matter would be armonising the Unit Help listing, if feasible, as there the xml general order is not used at all, but anything goes with the purchase order (I agree), then random (if I'm not missing some order I don't see).

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Cernel
        last edited by

        @cernel It may make sense that the order on the board and the order you have in Unit Help are exactly the same, but I'm not sure if maybe Unit Help should rather go with the purchase frontier, in case those are differently ordered. Also maybe you (or some) have the preference of seeing factories first on board and last in Unit Help?

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        • General_ZodG Offline
          General_Zod Moderators
          last edited by General_Zod

          @redrum

          There are valid points on both sides of the discussion.

          I have an idea that doesn't resolve any of the above points. But just floating it out there anyways.

          Can we have a mechanism that prevents overflow from being displayed completely in a given territory. (on map view only, but still displayed on territory tab).

          So Instead of displaying the line of overflow units. It would display a single special unit depicting there is overflow. Ideally that unit would be clickable, to see the list of actual overflow units.

          I'm leaning towards this being settable during the placement picker steps. Lets say a different color square or symbol (green) on last placement, indicating overflow wont display on map. Instead a special unit will display in the last position, representing that there is more overflow units.

          1 Reply Last reply Reply Quote 2
          • redrumR Offline
            redrum Admin
            last edited by

            @Cernel I didn't read all those posts but it may be better to have the first group be 'units with 0 movement' rather than 'isInfra'. I'll consider changing to that.

            @General_Zod Not showing units on the map, I don't think would be very intuitive. It would cause players to have to open up the territory tab all the time which would be really annoying.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            C 2 Replies Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @redrum
              last edited by

              @redrum To keep consistency, it may be better having the first group as all units that are not selectable, for whatever reasons (those that when you click on them during CM nothing happens), and code it in a way to be dependant from that setting (so, if the units that are selectable will change, this will change too). This, in turn, would include the 0 movement units, unless the property "Selectable Zero Movement Units" is true.

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              • C Offline
                Cernel Moderators @Cernel
                last edited by

                @cernel I mean, all those that are not selectable at any point. So, for example, a traditional AAgun would be always part of it, even tho it is selectable during NCM but not during CM. Having AAguns in different positions in different phases may be confusing.

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                • C Offline
                  Cernel Moderators @redrum
                  last edited by

                  @redrum This reminds me of the Axis & Allies Classic game, in which you had those box territories on the map for additional placements for a bunch of territories likely to get overcrowded. I actually thought about the opportunity of having something like that in a TripleA map too, to limit overflow, while not having to have all territories too huge (some you just can't, like little islands), but I discarded the idea, as the risk of overlooking and the cumbersomness of having to look at two territories is too much of a big deal, in the moment the territory is not telling you if there is more somewhere else. The @General_Zod idea would be somewhat the same concept as that, albeit definitely more playable; still, I'm not sure how much that may be worth more of the traditional overflows. I would have it as a menu option, off as default, except that, instead of requiring clicking, when that option is enabled, you would not see the overflows, but a circle with a plus, or something, telling that there are additional units, and you see them in a box by just hovering the cursor (no need to click). Also, then, a quick key to go back and forth from full overflow mode.
                  Anyways, myself I think I would just prefer having the overflow visible all time, and anyway I think a good mapmaker should take care to assure enough space for units (this is not helping for the existent many maps that don't, of course), but it's an interesting idea. Definitely would give the game a more polished look.

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    Updated to use the following as goal is really to have '0 movement' and 'can't combat move' units first not necessarily isInfra.

                    Here is the proposed grouping/sorting:

                    1. Unit owner: territory owner, territory owner allies, player order in XML
                    2. Unit type: 0 movement, can't combat move, land, sea, air
                    3. Within each of those groups sort the units by XML order in UnitList

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C 1 Reply Last reply Reply Quote 2
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      This is merged and can be tested in this pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9903

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 2
                      • General_ZodG Offline
                        General_Zod Moderators
                        last edited by General_Zod

                        I always use the territory tab. Would be interesting to take a poll someday.

                        https://forums.triplea-game.org/topic/684/polling-question-which-play-style-do-you-prefer
                        Players that primarily play by:

                        A. Zoomed way in and rarely use territory tab. Thus not much need for territory tab.

                        B. Zoomed out enough to see whole continents and nearby sea zones. Thus rely heavily on territory tab information.

                        Btw my idea involved a click on the special overflow unit, but hover would definitely be better.

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                        • General_ZodG Offline
                          General_Zod Moderators
                          last edited by

                          Also @Cernel makes a very good point. This affects map design by highly influencing the size a of territories.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @General_Zod
                            last edited by redrum

                            @general_zod Yeah, generally I see the vision of the engine to enhance the experience around having territories that are large enough to show most units on the map without overflow. But I do realize some of that is personal preference but I think it also makes the experience more cohesive and less back/forth between areas of the UI.

                            So focusing more around the territory size of the A&A maps and TWW instead of NWO/WaW/TRS/Civil War. One thing that would be nice is if zooming was easier and less clunky.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum You can zoom with your scroll wheel. I find it easy. Was Kinda why I was at a loss to answer the poll. I play with both depending on what I am trying to accomplish.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              prastleP General_ZodG 2 Replies Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @Hepps
                                last edited by

                                @hepps well it also depends on the size and number of screens they have 😉

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                • General_ZodG Offline
                                  General_Zod Moderators @Hepps
                                  last edited by

                                  @hepps The scroll wheel doesn't allow for fine tuning. It seems to jump to intermediate zoom levels. Usually at a zoom not preferable to stay at for remainder of game, thus forcing me to go into menu and change it to exactly where I like it.

                                  prastleP HeppsH 2 Replies Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @General_Zod
                                    last edited by

                                    @general_zod or in my case being forced to run two mice so I now have a scroll wheel.... YES I KNOW! I'm stubborn and set in my ways 😉

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @prastle
                                      last edited by

                                      @prastle I'm sure you still use a chisel and hammer to write your thoughts down on stone tablets as well. 😃

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 3
                                      • HeppsH Offline
                                        Hepps Moderators @General_Zod
                                        last edited by

                                        @general_zod Yah depends on what you are looking for... mine seems fine for me... but I'm sure it depends on your individual system.

                                        Would be nice to have a couple of zoom hot keys.... say 8 for zoom up and 2 for zoom down that just give you a 10% change in zoom for each press.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        General_ZodG redrumR 2 Replies Last reply Reply Quote 1
                                        • General_ZodG Offline
                                          General_Zod Moderators @Hepps
                                          last edited by General_Zod

                                          @hepps Yeah that would help. Even the +/- keys incrementing one way or other with more precision. And 8/2 keys by 10% increments.

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Hepps
                                            last edited by

                                            @hepps I know, it just tends to jump around too much for me. I also prefer mostly to pick the zoom level I like then just use the minimap rather than scroll in and out.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            HeppsH 1 Reply Last reply Reply Quote 2

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