Alagaësia
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By blurring the relief map and tweaking colors a bit I managed to increase unit visibility, as well as stack number visibility (though light yellow-ish stack numbers work better than white on almost all maps imo).
Not yet downloadable. Parts of the map snapshot (whole image too large, can't upload):



Also I noticed now that the last version broke compatibility, so if you have a game in progress, you should back up the old map version.
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@alkexr It looks great!
Units are very visible. But I can see that territory borders in forests and mountains combined with darker player colors can make the borders hard to see.Maybe it is not really a problem when playing, I have not tried the map. If it is, maybe lighten the darker of the player colors a bit or make the player color border outline more clear in problematic areas?

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@alkexr It looks like a clear improvement, especially for the elves, but I would also suggest pushing Surda a little bit more to the yellow (I'm not saying making them yellow, mind you), to set them apart from the guys up north.
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The units pop more now but you sacrificed the nice brush stroke texture. We didn't have any issues with the identifying units on background just getting used to what abilities they had. I made one suggestion above that maybe give a different highlight/glow to help in that department. The only other issue was one of the guys that plays multis (@prastle) often had hard time with the colors them selves. He struggles with some colors. The color scheme I had made allowed him to play the map.
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@general_zod Your sendspace link has expired.
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Well, maybe it would be much more practical if I asked @prastle directly what colors he prefers. May I take a guess that it is the reddish Empire and the green Elves that causes the problem?
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@alkexr For Prastle you simply have to make every unit 100 pixels by 100 pixels. :smiling_face_with_open_mouth_smiling_eyes:
Something like this.
Before...

Prasified...

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@alkexr yes reds and greens are what I have troubles with or shades thereof.
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@hepps giggles You are correct sir!
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Ok I uploaded to sendspace again. https://www.sendspace.com/file/ih90jk
This version allowed him to distinguish between reds and greens. I think.
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New version uploaded. Improved game notes, added unit tooltips. Tweaked @General_Zod's colors a bit as per the previous changes to improve unit and stack number visibility. This should probably be version 1.0; if there are no bugs, it will go to the map repository.
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@alkexr I had a look and my horrible eyes can see it fine ty.
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@alkexr Referring to the latest version, I suggest switching the colours (for both ownerships and units) of Surda and Empire. The Empire was the one that used to be red, anyways, and maroon is what is closest.
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@cernel I suspect it is harder for @prastle to tell the maroon and the Elvish green apart. At least that's why I think @General_Zod switched the colors. Because now if these two colors are anywhere near each other, the game is probably already over.
Maybe too much mindreading on my behalf, or attempt thereof 
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You mind reading abilities are on the right track.
:winking_face:The issue was between elves and empire from my understanding.
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Easy fix. Just add this to the units when Prastle is playing the game.

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@alkexr gigglez
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Version 1.0 released, uploaded to map repository. Updated the first post in this thread to reflect this.
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