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    Age of Tribes - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    62 Posts 12 Posters 27.8k Views 12 Watching
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    • F Offline
      ff03k64
      last edited by

      That isn't what I am talking about. I have a save now. tribes.tsvg

      For at least the first 5 turns, the Hattics and Slavics only expanded to a second territory, and nothing else. Even after that, i don't think they got more than about 6 territories. I think it is more likely to be an AI issue than a map issue, but figured i would see if anyone else experienced it as well.

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      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        @ff03k64 I dont know why the AI acts like that. It has not always done this. I while back, the AI played fine, but atm. it plays pretty weird, with some AI players not being active, not moving to capture the unprotected territories and not trying to expand.

        (@ff03k64 does it sound like we experience the same problem?)

        I also see this behaviour in my new Warcraft map. As in Age of Tribes, the Warcraft map also has the players starting with 1 territory each. It is the idea and crucial that the player expands. Right now only 3 of the 8 players are moving out of the starting territory, and this is making the map unplayable. Even though the AI players can practically just move in and take the territories for free, mostly they just stay put and don't move.

        @redrum I know that the AI on most maps have more than one territory to start with, but the AI should also be able to think and calculate based on ownership of only 1 territory. So is this some think you can look into? Hopefully @ff03k64 can provide a save game that shows the fault. I can also give you a copy of World of War Heroes and you can see the problem yourself.

        EDIT: I now see a savegame posted above ๐Ÿ˜

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @Frostion @ff03k64 Does this happen with the current stable or pre-release or both?

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          F 1 Reply Last reply Reply Quote 0
          • FrostionF Offline
            Frostion Admin
            last edited by

            @redrum World of War Heroes can only play with the pre-releases. I think because of the variableLists. I I experiance it in the pre-releases.

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Frostion
              last edited by

              @Frostion Hmm. I ran the first round of AoT with the latest pre-release and all the AI players pretty much expand to all adjacent territories: AoT_test.tsvg

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • F Offline
                ff03k64 @redrum
                last edited by

                @redrum Current stable for me. 1.9.0.0.13066

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                • redrumR Offline
                  redrum Admin @ff03k64
                  last edited by

                  @ff03k64 Yeah, your save definitely shows poor AI but seems that the current pre-release doesn't have the same issues. There were a bunch of AI attacking neutrals improvements when I was doing a lot of testing on dragon wars which might have resolve the issues.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • H Offline
                    hanssverre
                    last edited by

                    Might it be because the AI is afraid of the animals? Does the AI understand the gaining an mammoth effect?

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                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      @redrum All the latest pre-releases have trouble with World of War Heroes. The AI only wants to move/play with 3 of the 8 players on the map. As describes earlier, the AI does not want to move the single and only unit it owns. On top of that, the very latest pre-release locks up when the 8 players have had their 1 turn and the minor nations have their turn.

                      Would you mind looking at it? I think that it is maybe the same issue that bugs the AoT map. (I gave you a link to download WoWH in chat)

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      redrumR 2 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Frostion
                        last edited by

                        @Frostion Alright. I'll try to take a look this afternoon.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin @Frostion
                          last edited by

                          @Frostion I found the issue. The AI tries to have a land unit in any territory that was adjacent to an enemy territory that has enemy land units (try to prevent giving a free territory and prevent blitz). The logic to do that was missing a check to ensure enemy units actually had movement (essentially the AI thought the 0 move various neutral-ish units could attack it). It also didn't have a check to ignore using an infra unit to do the defending (so some of the players have a 'flag' unit which they were using to block these so they would move their hero). I'll push the changes to the pre-release later this evening but here is a save game showing round 1 after the fix: test.tsvg

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • FrostionF Offline
                            Frostion Admin
                            last edited by

                            @redrum This is great news! I cant wait to test it out.
                            Btw, did you see/have issues with not being able to reach round 2? Did the pirates have trouble getting past their combat move phase?

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by

                              @Frostion I actually didn't test past round 1 ๐Ÿ™‚ I can try running it for a few rounds as well to check.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin @Frostion
                                last edited by

                                @Frostion Yep, there was a bug introduced into the AI around territory effects causing a potentially infinite loop in certain situations. I tested a fix that now let's me get past round 1 and will include that in the pre-release update this evening.

                                FYI, some of the players colors like yellow and green are very hard to see territory ownership.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin @Frostion
                                  last edited by

                                  @Frostion Here is the PR with the fixes: https://github.com/triplea-game/triplea/pull/5270. You should be able to test now with the latest pre-release.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  D 1 Reply Last reply Reply Quote 1
                                  • D Offline
                                    deanroy @redrum
                                    last edited by

                                    I seem to be having a problem with the sea ports in the Renaissance age. My understanding is that they are 10 production unit zones like any other space on the map. When I take an enemy port however I don't seem to get the income. Is anyone else seeing this?

                                    Great work on this map by the way!

                                    FrostionF 1 Reply Last reply Reply Quote 0
                                    • FrostionF Offline
                                      Frostion Admin @deanroy
                                      last edited by

                                      @deanroy I am glad that you like the map โ˜บ
                                      Actually, what you experience is the standard TribleA behaviour. When you capture, you only deny the enemy the income, you do not capture and get the income like a land territory.

                                      @all ... If I am wrong, please join in on this conversation ๐Ÿ˜

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      prastleP 1 Reply Last reply Reply Quote 1
                                      • prastleP Offline
                                        prastle Moderators Admin @Frostion
                                        last edited by

                                        @Frostion and @deanroy it is one of the reasons I love this map

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                        • Ted SelfT Offline
                                          Ted Self @Frostion
                                          last edited by

                                          @frostion Hello, I stole your age of tribes units and techs and put them on the alexander 350 world map, I hope you don't mind. I have not play tested to the futuristic age yet so not sure if it is glitch free. I had a hellova time doing it because I started at near novice level with the xml editor.

                                          Ted SelfT 1 Reply Last reply Reply Quote 1
                                          • Ted SelfT Offline
                                            Ted Self @Ted Self
                                            last edited by

                                            @ted-self Hi, how are you? I was wondering how you made those wooly mammoths able to be captured? I am trying to do a war of the roses scenario and I have some royal units who need to be captured.

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