TWW 2.8.0.2 - wirkey (Allies) vs spartan-redrum (Axis)
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@redrum no scrambles, but I need to decide round by round in SZ 147
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
Combat Hit Differential Summary :
Japan rolls : : 0.00 Japan : -0.42 China : -1.25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.33 Substrike fire in 147 Sea Zone : : -0.50 Substrike fire in 129 Sea Zone : : -0.17 Britain : -0.83
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@wirkey Alright. Can you give me your first round OOL then. Got 3 sub hits then I think it'll be 17-18 additional hits.
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hits
Combat Hit Differential Summary :
Usa : 0,25 Japan rolls : : 0,00 Japan : -0,50 China : -1,25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,33 Substrike fire in 147 Sea Zone : : -0,50 Substrike fire in 129 Sea Zone : : -0,17 Britain : -0,83
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0.00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1.33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1.33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1.42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1.92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1.00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2.00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0.83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0.25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0.25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0.08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1.50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17.08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0.75 expected hits Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14.25 expected hits 9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone 1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone 1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0.33 expected hits Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
Combat Hit Differential Summary :
Usa : 0.00 Japan rolls : : 0.00 Japan : -0.50 China : -1.25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0.67 Substrike fire in 147 Sea Zone : : -0.50 Substrike fire in 129 Sea Zone : : -0.17 Britain : -0.83
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@wirkey Battle round 2 OOL.
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TripleA Manual Gamesave Post: Japan round 11
TripleA Manual Gamesave Post for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 1,33 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment in Kansu, round 2 : 0/1 hits, 0,50 expected hits Japan roll dice for 2 japaneseFighters and 3 japaneseInfantrys in Kansu, round 3 : 1/1 hits, 1,33 expected hits China roll dice for 1 chineseEntrenchment in Kansu, round 3 : 0/1 hits, 0,50 expected hits 1 chineseEntrenchment owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry in Hupeh, round 2 : 2/0 hits, 2,00 expected hits Units damaged: 1 chineseEntrenchment owned by the China China roll dice for 1 chineseEntrenchment and 2 chineseInfantrys in Hupeh, round 2 : 1/1 hits, 1,42 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hupeh Japan roll dice for 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer and 3 japaneseFighters in Hupeh, round 3 : 2/1 hits, 1,92 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Hupeh, round 3 : 1/0 hits, 1,00 expected hits 1 japaneseCombatEngineer owned by the Japan, 1 chineseEntrenchment owned by the China and 1 chineseInfantry owned by the China lost in Hupeh Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan roll dice for 6 japaneseArtillerys and 6 japaneseInfantrys in Eastern Szechwan, round 2 : 2/0 hits, 2,00 expected hits China roll dice for 1 chineseAlpineInfantry and 1 chineseArtillery in Eastern Szechwan, round 2 : 1/1 hits, 0,83 expected hits 1 chineseArtillery owned by the China, 1 japaneseInfantry owned by the Japan and 1 chineseAlpineInfantry owned by the China lost in Eastern Szechwan Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 3 : 0/1 hits, 0,25 expected hits Japan roll dice for 1 japaneseSubmarine in 126 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Britain roll dice for 1 britishDestroyer in 126 Sea Zone, round 4 : 0/1 hits, 0,25 expected hits 1 britishDestroyer owned by the Britain lost in 126 Sea Zone Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Substrike fire in 129 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseDestroyer and 1 japaneseNavalFighter in 129 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Britain roll dice for 1 britishSubmarine in 129 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishSubmarine owned by the Britain lost in 129 Sea Zone Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Substrike fire in 147 Sea Zone : 1/1 hits, 1,50 expected hits 1 japaneseDestroyer owned by the Japan lost in 147 Sea Zone Japan roll dice for 9 japaneseSubmarines in 147 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 3 americanCarriers owned by the Usa Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers, 12 japaneseDestroyers and 11 japaneseNavalFighters in 147 Sea Zone, round 2 : 17/1 hits, 17,08 expected hits Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa Usa roll dice for 9 americanSubmarines in 147 Sea Zone, round 2 : 1/1 hits, 0,75 expected hits Usa roll dice for 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 3 americanTransports, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports in 147 Sea Zone, round 2 : 14/1 hits, 14,25 expected hits 9 americanSubmarines owned by the Usa, 1 americanInfantry owned by the Usa, 3 japaneseSubmarines owned by the Japan, 1 americanArtillery owned by the Usa, 3 americanTransports owned by the Usa, 12 japaneseDestroyers owned by the Japan and 2 britishTransports owned by the Britain lost in 147 Sea Zone 1 americanBattleship owned by the Usa and 5 americanCarriers owned by the Usa lost in 147 Sea Zone 1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone CruiserAntiAircraftGun fire in 147 Sea Zone : 0/1 hits, 0,33 expected hits Japan roll dice for 6 japaneseSubmarines in 147 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits Japan roll dice for 4 japaneseBattleships, 6 japaneseCruisers and 11 japaneseNavalFighters in 147 Sea Zone, round 3 : 14/1 hits, 14,08 expected hits Usa roll dice for 1 americanBattleship-damaged, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 9 americanNavalFighters, 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers and 4 britishNavalFighters in 147 Sea Zone, round 3 : 12/1 hits, 12,58 expected hits
Combat Hit Differential Summary :
Usa : -0,58 Japan rolls : : 0,00 Japan : -0,58 China : -1,25 CruiserAntiAircraftGun fire in 147 Sea Zone : : -0,67 Substrike fire in 147 Sea Zone : : -0,50 Substrike fire in 129 Sea Zone : : -0,17 Britain : -0,83
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@wirkey Ok, I'm going to retreat now after selecting my casualties. For some reason, it didn't prompt me to withdraw so I'll have to edit it.
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@redrum by the rules you can't retreat to a SZ where a battle took place but it's ok for me
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@wirkey Really? I ran the battle locally before we actually did the rolls and it let me retreat then though it was before I had run the other sea battle. I ran all the other battles first in the actual rolls just to get them out of the way. Does the order you do the sea battles matter to determine retreat locations?
@Panther Any insights here? I don't think I've ever had this situation before. TWW is probably closest to Global 40 rules.
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@redrum I'm sure about the rules in revised. You can't retreat to a hostile SZ or one were a battle took place that round.
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TripleA Turn Summary: Thailand round 11
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAC: Japan gains access to AdvancedCarriers Japan spend 0 on tech rolls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Trigger japaneseL4: Setting movement to 6 for unitAttachment attached to Train Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers and 9 japaneseSubmarines moved from 127 Sea Zone to 147 Sea Zone 1 japaneseNavalFighter moved from Luzon to 147 Sea Zone 6 japaneseNavalFighters moved from 96 Sea Zone to 147 Sea Zone 3 japaneseNavalFighters moved from Shanghai to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 1 japaneseInfantry moved from Irkutsk to Eastern Siberia Japan take Eastern Siberia from Russia 1 japaneseInfantry moved from Inner Mongolia to Northern China Japan take Northern China from China 1 japaneseInfantry moved from Western Szechwan to Tsinghai Japan take Tsinghai from China 1 japaneseInfantry moved from Shantung to Anhwei Japan take Anhwei from China 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 1 japaneseInfantry moved from Western Szechwan to Kansu 2 japaneseInfantrys moved from Western Szechwan to Kansu 1 japaneseCombatEngineer moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Hupeh 1 japaneseFighter moved from Shensi to Kansu 6 japaneseArtillerys and 6 japaneseInfantrys moved from Western Szechwan to Eastern Szechwan 1 japaneseSubmarine moved from 117 Sea Zone to 126 Sea Zone 1 japaneseDestroyer moved from 122 Sea Zone to 129 Sea Zone 1 japaneseNavalFighter moved from Japan to 129 Sea Zone Combat - Japan Battle in Kansu Japan attack with 2 japaneseFighters and 3 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseEntrenchment Units damaged: 1 chineseEntrenchment owned by the China Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 3 japaneseInfantrys remaining. Battle score for attacker is 6 Casualties for China: 1 chineseEntrenchment Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 3 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 chineseBarracks, 1 chineseEntrenchment and 2 chineseInfantrys Units damaged: 1 chineseEntrenchment owned by the China Japan converts chineseBarracks into different units Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 2 japaneseArtillerys and 3 japaneseFighters remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry Casualties for China: 1 chineseEntrenchment and 2 chineseInfantrys Battle in Eastern Szechwan Japan attack with 6 japaneseArtillerys and 6 japaneseInfantrys China defend with 1 Flagpole, 1 chineseAlpineInfantry and 1 chineseArtillery Japan win, taking Eastern Szechwan from China with 6 japaneseArtillerys and 5 japaneseInfantrys remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseAlpineInfantry and 1 chineseArtillery Battle in 126 Sea Zone Japan attack with 1 japaneseSubmarine Britain defend with 1 britishDestroyer Japan win with 1 japaneseSubmarine remaining. Battle score for attacker is 8 Casualties for Britain: 1 britishDestroyer Battle in 129 Sea Zone Japan attack with 1 japaneseDestroyer and 1 japaneseNavalFighter Britain defend with 1 britishSubmarine Japan win, taking 129 Sea Zone from Neutral with 1 japaneseDestroyer and 1 japaneseNavalFighter remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Battle in 147 Sea Zone Japan attack with 4 japaneseBattleships, 6 japaneseCruisers, 13 japaneseDestroyers, 11 japaneseNavalFighters and 9 japaneseSubmarines Usa defend with 1 americanArtillery, 1 americanBattleship, 5 americanCarriers, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports; Britain defend with 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports Units damaged: 3 americanCarriers owned by the Usa Units damaged: 1 americanBattleship owned by the Usa and 2 americanCarriers owned by the Usa 1 americanBattleship-damaged owned by the Usa and 5 americanCarrier-damageds owned by the Usa added in 147 Sea Zone Units damaged: 4 japaneseBattleships owned by the Japan 4 japaneseBattleship-damageds owned by the Japan added in 147 Sea Zone Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 134 Casualties for Japan: 4 japaneseBattleships, 4 japaneseBattleship-damageds, 6 japaneseCruisers, 13 japaneseDestroyers, 7 japaneseNavalFighters and 9 japaneseSubmarines Casualties for Britain: 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports Casualties for Usa: 1 americanArtillery, 1 americanBattleship, 1 americanBattleship-damaged, 5 americanCarriers, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports Battle in 147 Sea Zone Japan attack with 4 japaneseNavalFighters Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 134 Casualties for Japan: 4 japaneseBattleships, 4 japaneseBattleship-damageds, 6 japaneseCruisers, 13 japaneseDestroyers, 7 japaneseNavalFighters and 9 japaneseSubmarines Casualties for Britain: 2 britishCarriers, 2 britishCruisers, 2 britishDestroyers, 4 britishNavalFighters and 2 britishTransports Casualties for Usa: 1 americanArtillery, 1 americanBattleship, 1 americanBattleship-damaged, 5 americanCarriers, 5 americanCarrier-damageds, 4 americanCruisers, 5 americanDestroyers, 1 americanInfantry, 9 americanNavalFighters, 9 americanSubmarines and 3 americanTransports Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by Japan from 147 Sea Zone: 4 japaneseNavalFighters EDIT: Adding units owned by Britain to Celebes: 4 britishNavalFighters EDIT: Adding units owned by Usa to Celebes: 9 americanNavalFighters EDIT: Adding units owned by Usa to 147 Sea Zone: 4 americanCruisers and 1 americanDestroyer EDIT: Adding units owned by Japan to 129 Sea Zone: 4 japaneseBattleship-damageds, 6 japaneseCarriers, 4 japaneseCruisers and 11 japaneseNavalFighters EDIT: Removing units owned by Japan from 129 Sea Zone: 6 japaneseCarriers EDIT: Turning off Edit Mode Trigger japaneseL5: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 5 for unitAttachment attached to Train Trigger japaneseProd: Japan has 1 Material placed in Tokyo 3 japaneseCarriers moved from 96 Sea Zone to 129 Sea Zone 6 japaneseNavalFighters moved from 129 Sea Zone to Phillippines 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseInfantry moved from Hunan to Kwangsi 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Shanghai to Hunan 1 Material and 1 Truck moved from Shanghai to Shensi 1 Material and 1 japaneseAirTransport moved from Tokyo to Shensi 1 japaneseCombatEngineer moved from Shantung to Shensi 2 japaneseFighters moved from Kansu to Burma 3 japaneseInfantrys and 1 japaneseParatrooper moved from Thailand to Burma 2 japaneseFighters moved from Hupeh to Shensi 1 japaneseFighter moved from Hupeh to Burma 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Western Szechwan to Tsinghai 2 japaneseInfantrys moved from Saigon to Thailand 9 japaneseArtillerys and 7 japaneseInfantrys moved from Irkutsk to Yakut 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseMech.Infantrys moved from Chahar to Inner Mongolia 2 japaneseTanks moved from Chahar to Inner Mongolia 2 Trucks and 2 japaneseInfantrys moved from Chahar to Inner Mongolia 1 japaneseArtillery and 4 japaneseInfantrys moved from Shantung to Shensi 1 Train moved from Shantung to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung 1 Train moved from Peking to Manchuria 1 Train and 2 japaneseInfantrys moved from Manchuria to Shantung 1 Train moved from Shantung to Korea 1 Train moved from Shantung to Manchuria 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 1 japaneseCombatEngineer moved from Japan to 98 Sea Zone 1 japaneseCombatEngineer and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 3 japaneseArtillerys moved from Korea to 97 Sea Zone 3 japaneseArtillerys and 1 japaneseCombatEngineer moved from 97 Sea Zone to Shantung 1 japaneseTransport moved from 127 Sea Zone to 129 Sea Zone 1 japaneseTransport moved from 127 Sea Zone to 128 Sea Zone 1 japaneseMarine moved from Brunei to 128 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 128 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from 127 Sea Zone to Phillippines 1 japaneseTransport moved from 128 Sea Zone to 98 Sea Zone 1 japaneseInfantry moved from Eastern Manchuria to Manchuria 1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseInfantry moved from 98 Sea Zone to Eastern Manchuria 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone 2 japaneseInfantrys moved from Kyushu Shikoku to 99 Sea Zone 4 japaneseInfantrys and 2 japaneseTransports moved from 99 Sea Zone to 97 Sea Zone 4 japaneseInfantrys moved from 97 Sea Zone to Shantung 1 japaneseAirTransport moved from Shensi to Tokyo 1 Truck moved from Shensi to Shantung 1 Truck moved from Western Szechwan to Shensi 1 Truck moved from Burma to Anhwei 1 japaneseMech.Infantry moved from Western Szechwan to Burma 2 Trucks moved from Shantung to Shanghai 1 Truck and 1 japaneseArtillery moved from Shantung to Inner Mongolia 1 Truck moved from Inner Mongolia to Shensi 2 Trucks moved from Inner Mongolia to Shensi Purchase Units - Japan Japan buy 2 Materials, 4 japaneseArtillerys, 1 japaneseCarrier, 2 japaneseDestroyers, 4 japaneseInfantrys, 1 japaneseNavalFighter and 1 japaneseSubmarine; Remaining resources: 9 techTokens; 0 PUs; Place Units - Japan 2 Materials and 1 japaneseArtillery placed in Shanghai 3 japaneseArtillerys placed in Korea 1 japaneseDestroyer placed in 127 Sea Zone 1 japaneseSubmarine placed in 129 Sea Zone 1 japaneseDestroyer placed in 99 Sea Zone 1 japaneseNavalFighter placed in Japan Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseCarrier placed in 98 Sea Zone 2 japaneseInfantrys placed in Saigon 2 japaneseInfantrys placed in Kyushu Shikoku Turn Complete - Japan Japan collect 81 PUs; end with 81 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Burma change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 3 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 3 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 3 japaneseInfantrys
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@wirkey Hmm.
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Well I tested just doing the SZ147 attack through SZ129 (no other attacks) and it lets me retreat back to SZ129 which has the UK sub in it: 0_1526506053153_test_retreat_to_SZ_with_enemy_sub.tsvg. Not sure if that is valid behavior or if its a bug.
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Then I tested also attacking the sub in SZ129 but doing the SZ147 battle first and it also let's me retreat to SZ129: 0_1526506310533_test_retreat_to_SZ_with_enemy_sub_2.tsvg
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Then I tested the same but doing SZ129 battle before SZ147 and it doesn't let me retreat then... I'm guessing it then thinks SZ129 is hostile since there is a battle there. Logically it doesn't seem to make much sense though as the order of the battles shouldn't matter for retreat locations.
The only thing I could find in the Global 40 rules is this statement:
"Move all attacking land and sea units in that combat that are on the battle strip to a single adjacent friendly space from which at least 1 of the attacking land or sea units moved. In the case of sea units, that space must have been friendly at the start of the turn."Though its not clear if subs would make a SZ "not friendly". And doesn't seem to say anything about battles affecting it.
@Hepps @Panther Any thoughts? Have you ever seen that before?
EDIT: Actually Global 40 rules do clarify what a friendly SZ is:
"Sea zones are either friendly or hostile. Friendly sea zones contain no surface warships (this doesn’t include submarines and transports) belonging to a power with which you are at war. Hostile sea zones contain surface warships belonging to a power with which you are at war. (The presence of a surface warship belonging to an enemy power with which you are not yet at war doesn’t make a sea zone hostile.)"So that would seem to indicate that it is legal to retreat to the SZ that has only enemy subs in it at the beginning of the turn regardless of whether there is a battle there. So I think the bug is that the engine doesn't allow you to retreat in the 3rd scenario above.
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@redrum I don't know about the Global rules, but I'm sure about revised.
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@wirkey Yeah, I think revised is different because subs can block movement. Where all versions after revised they can't so probably shouldn't block retreats either.
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TripleA Turn Summary: Australia round 11
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Supporting Britain - Canada Canada collect 0 PUs; end with 20 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 45 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 10 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Britain rolls : 1/1 hits, 0,00 expected hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedProduction Combat Move - Britain Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britshL4: Setting movement to 6 for unitAttachment attached to Train Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran AntiAircraftGun fire in Low Countries : 0/1 hits, 0,08 expected hits Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishTransport moved from 48 Sea Zone to 51 Sea Zone 2 britishInfantrys moved from Western Egypt to 51 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 51 Sea Zone to 50 Sea Zone 2 britishInfantrys moved from 50 Sea Zone to Peloponnese 2 britishFighters moved from Sicily to Peloponnese 2 britishFighters moved from Sicily to Peloponnese 1 britishDestroyer moved from 145 Sea Zone to 149 Sea Zone 1 britishDestroyer moved from 162 Sea Zone to 149 Sea Zone 1 britishSubmarine moved from 162 Sea Zone to 149 Sea Zone 1 britishSubmarine moved from 88 Sea Zone to 149 Sea Zone 2 britishNavalFighters moved from Sumatra to 149 Sea Zone 2 britishStrategicBombers moved from Central Britain to Western Germany Combat - Britain Strategic bombing raid in Western Germany AntiAircraftGun fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 5,0 and causes: 5 damage to unit: germanFactory Bombing raid in Western Germany causes 5 damage total. Battle in 149 Sea Zone Britain attack with 2 britishDestroyers, 2 britishNavalFighters and 2 britishSubmarines Germany defend with 2 germanSubmarines Substrike fire in 149 Sea Zone : 0/1 hits, 0,33 expected hits Britain roll dice for 2 britishSubmarines in 149 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 germanSubmarine owned by the Germany lost in 149 Sea Zone Britain roll dice for 2 britishDestroyers and 2 britishNavalFighters in 149 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Germany roll dice for 1 germanSubmarine in 149 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 germanSubmarine owned by the Germany lost in 149 Sea Zone Britain win, taking 149 Sea Zone from Neutral with 2 britishDestroyers, 2 britishNavalFighters and 2 britishSubmarines remaining. Battle score for attacker is 14 Casualties for Germany: 2 germanSubmarines Battle in Peloponnese Britain attack with 4 britishFighters and 2 britishInfantrys Italy defend with 1 Flagpole and 1 italianParatrooper Britain roll dice for 4 britishFighters and 2 britishInfantrys in Peloponnese, round 2 : 2/1 hits, 1,17 expected hits Italy roll dice for 1 italianParatrooper in Peloponnese, round 2 : 0/1 hits, 0,42 expected hits 1 italianParatrooper owned by the Italy lost in Peloponnese Britain win, taking Peloponnese from Italy with 4 britishFighters and 2 britishInfantrys remaining. Battle score for attacker is 4 Casualties for Italy: 1 italianParatrooper Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry AntiAircraftGun fire in Low Countries : 0/1 hits, 0,08 expected hits Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishL5: Setting movement to 5 for unitAttachment attached to Train Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger britishProd1: Britain has 1 Material placed in London 4 britishFighters moved from Peloponnese to Sicily 1 britishCarrier moved from 48 Sea Zone to 50 Sea Zone 1 britishCarrier moved from 45 Sea Zone to 50 Sea Zone 2 britishNavalFighters moved from 48 Sea Zone to 50 Sea Zone 2 britishNavalFighters moved from 45 Sea Zone to 50 Sea Zone 1 britishDestroyer moved from 48 Sea Zone to 50 Sea Zone 2 Trucks and 2 britishInfantrys moved from Central Egpyt to Trans Jordan 1 Truck and 1 britishArtillery moved from Western Egypt to Trans Jordan 1 britishAntiAirGun moved from Cairo to 53 Sea Zone 1 britishAntiAirGun and 1 britishTransport moved from 53 Sea Zone to 50 Sea Zone 1 britishAntiAirGun moved from 50 Sea Zone to Sicily 1 Truck and 1 britishAntiAirGun moved from Cyrenaica to Cairo 1 Material and 1 britishAirTransport moved from Western Egypt to Sicily 3 britishArtillerys and 1 britishCombatEngineer moved from Cyrenaica to Tripolitania 1 Truck moved from Tripolitania to Western Egypt 1 britishMech.Infantry moved from Tunisia to Tripolitania 1 Truck moved from Sicily to 48 Sea Zone 1 Truck and 1 britishTransport moved from 48 Sea Zone to 53 Sea Zone 1 Truck moved from 53 Sea Zone to Cairo 2 britishArtillerys and 2 britishInfantrys moved from Algeria to Tripolitania 1 britishInfantry moved from Southern Algeria to Tripolitania 2 britishSubmarines moved from 43 Sea Zone to 41 Sea Zone 1 britishDestroyer moved from 45 Sea Zone to 48 Sea Zone 1 britishBattleship and 2 britishCruisers moved from 48 Sea Zone to 45 Sea Zone 2 britishTransports moved from 43 Sea Zone to 45 Sea Zone 1 britishDestroyer moved from 48 Sea Zone to 45 Sea Zone 2 britishNavalFighters moved from Gibraltar to Sicily 1 Material and 1 britishAirTransport moved from Gibraltar to Sicily 1 britishAirTransport moved from Gibraltar to London 1 Material and 1 britishAirTransport moved from London to Gibraltar 3 britishInfantrys moved from Central Egpyt to Cairo 1 britishArtillery and 8 britishInfantrys moved from Western Egypt to Cairo 1 britishInfantry moved from Anglo Egyptian Sudan to Central Egpyt 2 Trucks and 2 britishInfantrys moved from Belgian Congo to Central Egpyt 2 Trucks moved from Cairo to Southern Anglo Egyptian Sudan 1 britishArtillery and 1 britishInfantry moved from Cape Town to 71 Sea Zone 1 britishArtillery, 1 britishInfantry and 1 britishTransport moved from 71 Sea Zone to 76 Sea Zone 1 britishCombatEngineer and 1 britishInfantry moved from Madagascar to 76 Sea Zone 1 britishCombatEngineer, 1 britishInfantry and 1 britishTransport moved from 76 Sea Zone to 72 Sea Zone 1 britishCombatEngineer and 1 britishInfantry moved from 72 Sea Zone to Sinai 1 britishBattleship moved from 76 Sea Zone to 75 Sea Zone 1 britishArtillery and 1 britishInfantry moved from 76 Sea Zone to Italian Somaliland 1 britishDestroyer moved from 7 Sea Zone to 21 Sea Zone 2 britishInfantrys moved from Labrador to 2 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 2 Sea Zone to 7 Sea Zone 1 britishTransport moved from 7 Sea Zone to 2 Sea Zone 2 britishInfantrys moved from Quebec to Labrador 2 britishInfantrys moved from Ontario to 1 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 1 Sea Zone to 2 Sea Zone 2 britishInfantrys moved from 2 Sea Zone to Labrador 4 britishNavalFighters moved from London to Southern Britain 1 Material and 1 Truck moved from Central Britain to Scotland 1 Truck moved from Scotland to Central Britain 2 britishInfantrys moved from 7 Sea Zone to Central Britain 1 Truck and 1 britishAntiAirGun moved from Central Britain to Southern Britain 1 Truck moved from Southern Britain to Central Britain 2 britishTacticalBombers moved from Central Britain to Gibraltar 2 britishStrategicBombers moved from Western Germany to Central Britain 2 britishNavalFighters moved from 149 Sea Zone to Sumatra 1 Material and 1 Truck moved from Southwestern Australia to Northwestern Australia 1 britishParatrooper moved from Southwestern Australia to Northwestern Australia 2 britishInfantrys moved from Sumatra to 86 Sea Zone 2 britishInfantrys moved from 86 Sea Zone to Rangoon 1 britishDestroyer moved from 86 Sea Zone to 88 Sea Zone 2 britishArtillerys and 10 britishInfantrys moved from Bengal to Rangoon 1 Truck and 1 britishAntiAirGun moved from Bengal to Calcutta 1 britishInfantry moved from Calcutta to Bengal 1 britishInfantry moved from Southern Iran to Eastern Iran 1 britishArtillery and 2 britishInfantrys moved from Bombay to Southern Iran 2 britishInfantrys moved from Papua to 145 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 145 Sea Zone to 149 Sea Zone 2 britishInfantrys moved from 149 Sea Zone to Northwestern Australia Purchase Units - Britain Britain buy 1 britishAntiAirGun, 2 britishArtillerys, 1 britishCombatEngineer, 2 britishDestroyers and 2 britishNavalFighters; Remaining resources: 0 techTokens; 0 PUs; Place Units - Britain 2 britishArtillerys placed in Rangoon 1 britishAntiAirGun and 2 britishNavalFighters placed in Central Britain Units in Scotland being upgraded or consumed: 3 Materials 1 britishBarracks placed in Scotland 1 britishDestroyer placed in 22 Sea Zone 1 britishDestroyer placed in 23 Sea Zone 1 britishCombatEngineer placed in London Activate Technology - Britain Britain activating ImprovedProduction Turn Complete - Britain Britain collect 46 PUs; end with 46 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 49 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 51 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 52 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 53 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 54 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Celebes change ownership: 1 britishCombatEngineer Some Units in Northwestern Australia change ownership: 1 Material and 3 britishCombatEngineers Some Units in Sinai change ownership: 1 britishCombatEngineer Some Units in Sumatra change ownership: 1 britishCombatEngineer Purchase Units - Canada Turning on Edit Mode EDIT: Removing units owned by Britain from 22 Sea Zone: 1 britishDestroyer EDIT: Removing units owned by Britain from 23 Sea Zone: 1 britishDestroyer EDIT: Adding units owned by Britain to London: 2 britishCombatEngineers EDIT: Adding units owned by Britain to 22 Sea Zone: 1 britishDestroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Britain from Exiled Allies: 2 britishInfantrys EDIT: Removing units owned by Britain from London: 1 britishInfantry EDIT: Adding units owned by Britain to Southern Britain: 3 britishInfantrys EDIT: Turning off Edit Mode Canada buy 1 britishArtillery, 2 britishInfantrys and 1 britishTank; Remaining resources: 4 PUs; Place Units - Canada 2 britishInfantrys placed in Quebec 1 britishArtillery and 1 britishTank placed in Ontario Turn Complete - Canada Canada collect 15 PUs; end with 19 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishArtillery and 1 britishTank Some Units in Quebec change ownership: 2 britishInfantrys Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 4 britishInfantrys; Remaining resources: 33 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Belgian Congo 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 31 PUs; end with 64 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 63 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 62 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 61 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 59 PUs Units Change Ownership Some Units in Belgian Congo change ownership: 2 britishInfantrys Some Units in Celebes change ownership: 1 britishCombatEngineer Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Sumatra change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 britishInfantry and 1 britishTransport; Remaining resources: 0 PUs; Place Units - Egypt 1 britishTransport placed in 72 Sea Zone 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in 72 Sea Zone change ownership: 1 britishTransport Some Units in Cairo change ownership: 1 britishInfantry Some Units in Sinai change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Purchase Units - India India buy 1 britishArtillery and 3 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 1 britishArtillery placed in Bombay 2 britishInfantrys placed in Bombay 1 britishInfantry placed in Calcutta Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 britishArtillery and 2 britishInfantrys Some Units in Calcutta change ownership: 1 britishInfantry Purchase Units - Australia Australia buy 1 Material and 1 britishAirTransport; Remaining resources: 5 PUs; Place Units - Australia 1 Material and 1 britishAirTransport placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 22 PUs Units Change Ownership Some Units in New South Wales change ownership: 1 Material and 1 britishAirTransport Some Units in Northwestern Australia change ownership: 1 Material and 3 britishCombatEngineers
Combat Hit Differential Summary :
Britain rolls : : 1,00 AntiAircraftGun fire in Low Countries : : -0,17 AntiAircraftGun fire in Western Germany : : -0,17 Italy : -0,42 Britain : 0,50 Substrike fire in 149 Sea Zone : : -0,33 Germany : -0,08
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@wirkey I think it is due to the fact that the sub is either ignored or present depending on what order the battles are done in.
We never referenced any other game when making this... so this is one of those curious situations that comes from rule sets (Global properties) that have never been used together.
I would rule the move legal since you can choose to ignore subs in all other regards.
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TripleA Turn Summary: Italy round 11
TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.2
Game History
Round: 11 Research Technology - Italy Trigger italianaTAP: Italy gains access to AdvancedProduction Trigger italianaTADS: Italy gains access to AdvancedDefensiveStructures Italy spend 0 on tech rolls Italy removing all Technology Tokens after successful research. Italy discover AdvancedProduction Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianTank moved from Voronezh to Tula Italy take Tula from Russia 1 italianTank moved from Tula to Voronezh Combat - Italy Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train Trigger italianProd: Italy has 1 Material placed in Rome 1 italianCombatEngineer and 1 italianInfantry moved from Kharkov to Voronezh 2 Trucks and 2 italianInfantrys moved from Romania to Voronezh 1 italianInfantry moved from Romania to Western Ukraine 1 Train moved from Romania to Northern Italy 1 Train, 1 italianAlpineInfantry and 1 italianArtillery moved from Northern Italy to Kharkov 1 italianNavalFighter moved from Northern Italy to Rome 1 italianAlpineInfantry moved from Rome to Southern Italy 1 Truck moved from Romania to Rome Purchase Units - Italy Italy buy 1 italianEntrenchment, 1 italianInfantry and 2 italianNavalFighters; Remaining resources: 0 techTokens; 0 PUs; Place Units - Italy Units in Rome being upgraded or consumed: 1 Material 1 italianEntrenchment and 1 italianInfantry placed in Rome 2 italianNavalFighters placed in Northern Italy Activate Technology - Italy Italy activating AdvancedProduction Turn Complete - Italy Italy collect 19 PUs; end with 19 PUs Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 22 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 25 PUs Units generate 6 techTokens; Italy end with 6 techTokens
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@hepps Yeah, TWW is closest to Global rules and I'm guessing this issue probably exists there and probably in any map using v3 rules or above where subs don't block movement. I'm pretty sure the engine must have logic that flags any territories where a battle occurred as hostile which prevent the legal retreat in this case. I created a github issue for it: https://github.com/triplea-game/triplea/issues/3428