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    World War II v5 1942 Second Edition

    Scheduled Pinned Locked Moved Maps & Mods
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    • scousemartS Offline
      scousemart
      last edited by

      I have a question for the map maker of this map. I'm assuming this map is equivalent to the A&A 1942 2nd Edition as in the board game (released ca. 2012) and my question concerns the optional rule SZ16 (Black Sea) not being accessible to ships and how to implement this rule when playing against the AI?
      Between human players, this isn't a problem but playing against the AI, there is a reasonable chance for ships to be sent to SZ16. I noticed that the other optional rule Raids may be preceded by air battles has a check/uncheck box in Map Options. Therefore is it possible a similar option can be incorporated into this map, or if not, is there another way to be able to implement this option?
      I know this map is probably not played very often but it is a map I would like to use to introduce people who can't get to an actual board game, interested in A&A and of course TripleA.

      HeppsH C 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @scousemart
        last edited by Hepps

        @scousemart This could be achieved by changing the game XML. You just need someone who wants to make the needed changes.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @scousemart
          last edited by

          Actually, this thread is not really the main thread of "World War II v5 1942 Second Edition", but about making a variation of it. I think the title should be changed accordingly.

          If your question is actually for the map maker of "World War II v5 1942 Second Edition", I doubt he will answer, of we can even be sure about its identity, if anybody put a claim.

          I suggest opening a new topic for your question. If the matter is being able to swich canal on and off in a clean/easy supported way, it'd have to be a feature request.

          scousemartS 1 Reply Last reply Reply Quote 0
          • scousemartS Offline
            scousemart @Cernel
            last edited by

            @cernel Yeah, I was wondering about this thread when I was reading some of the posts. 😉
            I'm quite happy to open a new topic as suggested however, regarding asking for a feature request, would I be doing that in the same post? Also would it be in this Maps/Mods thread or somewhere else on the forums?
            Thanks in advance for your help.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @scousemart
              last edited by

              @scousemart There is a "Feature Requests & Ideas" subsection.

              You can ask to support the v5 official optional rule to get a canal in Turkey. Also, for your information, World War II v3 has that option too (tho not o.o.b.). Practically that would need having a property to switch on/off canals and an option to flag canals as optional, then changing the v5 (and probably v3 too) xml.

              scousemartS wc_sumptonW 2 Replies Last reply Reply Quote 1
              • scousemartS Offline
                scousemart @Cernel
                last edited by scousemart

                @cernel Super, I'll give it a try. I just hope I can word it correctly... :smiling_face_with_open_mouth_closed_eyes:
                Also maybe someone could edit this thread title, so not to confuse with my new thread... :winking_face:

                1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton @Cernel
                  last edited by

                  @cernel @scousemart
                  This was already discussed here Optional SZ 16 rule, with an edited xml file for this purpose.

                  Cheers...

                  1 Reply Last reply Reply Quote 1
                  • J Offline
                    jaketheking
                    last edited by

                    I've played A/A for awhile but I'm relatively new to TripleA. I've been playing this version a lot because while I learned the global rules a long time ago I don't remember them well enough and the rules state that it won't stop me from making illegal moves, which I most certainly would at some point.

                    Anyway, I've noticed a fair amount of one-sidedness in this map with the Axis having a noticeable advantage. One problem, as I think has been pointed out here, is the incredible weakness of Russia. It falls inevitably after a few moves, and if Japan can hold onto India that's game over right there. The problem, as I see it, is that the Allies don't have a good way to distract Germany. It's so powerful, especially after making headway against Russia, that landing units in France and bombing Berlin just doesn't cut it. At the same time, the US and Japan tend to get locked into stalemate in the Pacific forcing the UK into a lost ground war in India.

                    Am I just a noob who's playing this wrong or is this a legitimate complaint?

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @jaketheking
                      last edited by

                      @jaketheking This version favors the Axis heavily. Give Russia a bid of 24.

                      1 Reply Last reply Reply Quote 0
                      • R Offline
                        rlphelps
                        last edited by

                        any consideration given to allowing only China to purchase infantry at 2 instead of 3

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @rlphelps
                          last edited by

                          @rlphelps You could easily mod the scenario to do so.

                          1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz
                            last edited by

                            I've saw overall negative views for this map campared to revised and anniversary no idea if it because of balance or fun issue. The vanilla one is biased towards Axis. Even inTR set up they still give 6 bid to allies.

                            I think it would be better with Italian presence and reducing armour cost to 5.

                            1 Reply Last reply Reply Quote 0

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