World War II v5 1942 Second Edition
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Actually, this thread is not really the main thread of "World War II v5 1942 Second Edition", but about making a variation of it. I think the title should be changed accordingly.
If your question is actually for the map maker of "World War II v5 1942 Second Edition", I doubt he will answer, of we can even be sure about its identity, if anybody put a claim.
I suggest opening a new topic for your question. If the matter is being able to swich canal on and off in a clean/easy supported way, it'd have to be a feature request.
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@cernel Yeah, I was wondering about this thread when I was reading some of the posts.

I'm quite happy to open a new topic as suggested however, regarding asking for a feature request, would I be doing that in the same post? Also would it be in this Maps/Mods thread or somewhere else on the forums?
Thanks in advance for your help. -
@scousemart There is a "Feature Requests & Ideas" subsection.
You can ask to support the v5 official optional rule to get a canal in Turkey. Also, for your information, World War II v3 has that option too (tho not o.o.b.). Practically that would need having a property to switch on/off canals and an option to flag canals as optional, then changing the v5 (and probably v3 too) xml.
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@cernel Super, I'll give it a try. I just hope I can word it correctly... :smiling_face_with_open_mouth_closed_eyes:
Also maybe someone could edit this thread title, so not to confuse with my new thread... :winking_face: -
@cernel @scousemart
This was already discussed here Optional SZ 16 rule, with an edited xml file for this purpose.Cheers...
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I've played A/A for awhile but I'm relatively new to TripleA. I've been playing this version a lot because while I learned the global rules a long time ago I don't remember them well enough and the rules state that it won't stop me from making illegal moves, which I most certainly would at some point.
Anyway, I've noticed a fair amount of one-sidedness in this map with the Axis having a noticeable advantage. One problem, as I think has been pointed out here, is the incredible weakness of Russia. It falls inevitably after a few moves, and if Japan can hold onto India that's game over right there. The problem, as I see it, is that the Allies don't have a good way to distract Germany. It's so powerful, especially after making headway against Russia, that landing units in France and bombing Berlin just doesn't cut it. At the same time, the US and Japan tend to get locked into stalemate in the Pacific forcing the UK into a lost ground war in India.
Am I just a noob who's playing this wrong or is this a legitimate complaint?
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@jaketheking This version favors the Axis heavily. Give Russia a bid of 24.
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any consideration given to allowing only China to purchase infantry at 2 instead of 3
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@rlphelps You could easily mod the scenario to do so.
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I've saw overall negative views for this map campared to revised and anniversary no idea if it because of balance or fun issue. The vanilla one is biased towards Axis. Even inTR set up they still give 6 bid to allies.
I think it would be better with Italian presence and reducing armour cost to 5.
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