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    Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Confederate round 3

      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

      Game History

      Round: 3
      
          War Financing - Confederate
              Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
              Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
              Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
              userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
              Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
      
          First Purchase - Confederate
              Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateWinter.jpg"/></body>
              Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/November1861.gif"/></body>
              Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
              Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
              Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
              Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
              Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to infantry
              Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_infantry
              Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to cavalry
              Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to elite_cavalry
              Trigger November1861: Setting fuelCost to 2:Supplies for unitAttachment attached to engineers
              Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
              Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
              Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
              Confederate buy nothing; Remaining resources: 226 Supplies; 138 PUs; 30 Manpower; 56 Industry; 1 Leadership; 
      
          Non Combat Forced March - Confederate
              1 militia moved from Valverde to Oro del Pueblo
              1 militia moved from Sentinella to Selinas de San Andres
              2 militias moved from El Llano Estacado to Sentinella
              1 militia moved from Fort Belknap to Wichita
              1 militia moved from Wilsons Creek to Van Buren
              1 militia moved from Waynesville to Wilsons Creek
              1 general moved from Westport to Wilsons Creek
              4 militias moved from Westport to Waynesville
              3 militias moved from Council City to Mine Creek
              1 militia moved from Johnsonville to Tennessee River Lower
              1 militia moved from Tennessee River Lower to Fort Henry-Donelson
              1 militia moved from Stanford to Cumberland River Upper
              1 militia moved from Sparta to Cumberland River Upper
              2 militias and 1 transport moved from Cumberland River Upper to Cumberland River Middle
              1 transport moved from Cumberland River Middle to Cumberland River Upper
              2 militias moved from Cumberland River Middle to Fort Henry-Donelson
              1 general moved from Knoxville to Nashville
              1 militia moved from Paris to Stanford
              1 militia moved from Piketon to London
              1 artillery, 2 infantry and 1 train moved from Jasper Station to Nashville Station
              1 artillery and 2 infantry moved from Nashville Station to Nashville
              1 militia moved from Knoxville to Sparta
              1 militia moved from Knoxville to Sparta
              2 militias moved from Columbus Kentucky to Johnsonville
              1 militia moved from New Madrid to Mississippi River Lower 2
              1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
              2 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
              2 infantry moved from Mississippi River Lower 2 to Columbus Kentucky
              1 artillery, 1 infantry and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
              1 artillery and 1 infantry moved from Mississippi River Lower 2 to New Madrid
              1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
              2 gunboats moved from Mississippi River Lower 6 to Mississippi River Lower 7
              1 gunboat moved from Mississippi River Lower 5 to Mississippi River Lower 6
              1 transport moved from Red River Lower to Mississippi River Lower 5
              2 militias moved from Monroe to Napoloen
              1 infantry and 1 train moved from Meridian Station to Corinth Station
              1 infantry moved from Corinth Station to Corinth
              1 artillery, 1 infantry and 1 transport moved from Mississippi River Delta to Mississippi Mouth SZ
              1 infantry and 1 militia moved from Pensacola to Alabama Coast SZ
              1 infantry, 1 militia and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
              3 battleships moved from Alabama Coast SZ to Gulf of Mexico East SZ
              1 battleship moved from Mississippi Mouth SZ to Gulf of Mexico East SZ
              1 ironclad moved from Mobile Bay SZ to Gulf of Mexico East SZ
              2 gunboats moved from Mississippi Mouth SZ to Mobile Bay SZ
              1 militia moved from Outer Bank North to North Carolina Coast SZ
              1 militia moved from Outer Bank North to North Carolina Coast SZ
              1 militia and 1 transport moved from North Carolina Coast SZ to Mid-Atlantic SZ
              1 militia and 1 transport moved from North Carolina Coast SZ to Mid-Atlantic SZ
              2 frigates moved from North Carolina Coast SZ to Pamlico Sound SZ
              1 gunboat moved from Sargasso Sea SZ to Mid-Atlantic SZ
              1 frigate moved from Mid-Atlantic SZ to Pamlico Sound SZ
              1 general moved from Pensacola to Selma
              1 militia moved from Jonesboro to Lebanon
              1 infantry moved from Newbern to Lebanon
              1 militia moved from Alexandria to Centreville
              1 artillery, 1 elite_cavalry, 2 elite_infantrys and 1 train moved from Gordonsville Station to Manassas Station
              5 infantry moved from Manassas to Centreville
              1 artillery, 1 elite_cavalry and 2 elite_infantrys moved from Manassas Station to Manassas
              1 militia moved from North Fork to Strasburg
              1 elite_cavalry moved from Jonesboro to Lebanon
      
          Second Purchase - Confederate
              Confederate buy 3 battleships, 1 breastwork, 6 elite_infantrys, 1 entrenchments, 3 frigates, 2 ironclads, 7 militias, 6 recruitment_centers, 4 recruitment_center2s, 3 submarines and 1 transport; Remaining resources: 124 Supplies; 3 PUs; 2 Manpower; 35 Industry; 1 Leadership; 
      
          Place Units - Confederate
              Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates
              2 battleships placed in Pamlico Sound SZ
              Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate
              1 battleship placed in Pamlico Sound SZ
              2 submarines placed in Hampton Roads SZ
              Confederate undo move 3.
              1 submarine placed in Hampton Roads SZ
              1 submarine placed in Hampton Roads SZ
              2 frigates and 1 transport placed in Charleston Harbor SZ
              Units in Mobile Bay SZ being upgraded or consumed: 2 gunboats
              1 frigate and 2 ironclads placed in Mobile Bay SZ
              Units in New Madrid being upgraded or consumed: 1 artillery and 1 breastwork
              1 entrenchments placed in New Madrid
              1 breastwork placed in New Madrid
              Units in Nashville being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Nashville
              Units in Alexandria being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Alexandria
              Units in Centreville being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Centreville
              1 militia placed in Tuscon
              2 militias placed in Sentinella
              2 militias placed in Erin
              1 militia placed in Newbern
              Confederate undo move 15.
              2 militias placed in Strasburg
              Units in Natchez being upgraded or consumed: 1 recruitment_center
              1 recruitment_center2 placed in Natchez
              Units in Tuskegee being upgraded or consumed: 1 recruitment_center
              1 recruitment_center2 placed in Tuskegee
              Units in Ridgeway being upgraded or consumed: 1 recruitment_center
              1 recruitment_center2 placed in Ridgeway
              Units in Lynchburg being upgraded or consumed: 1 recruitment_center
              1 recruitment_center2 placed in Lynchburg
              1 recruitment_center placed in Fayette
              1 recruitment_center placed in Columbia
              1 recruitment_center placed in Chester
              1 recruitment_center placed in Sand Mountain
              1 recruitment_center placed in Fort Payne
              1 recruitment_center placed in Nottoway
              1 submarine placed in Mississippi River Lower 6
              Turning on Edit Mode
              EDIT: Removing units owned by Confederate from Mississippi River Lower 6: 1 submarine
              EDIT: Adding units owned by Confederate to Hampton Roads SZ: 1 submarine
              EDIT: Turning off Edit Mode
      
          Combat Move - Confederate
                  Some non-combat units are destroyed: 
                  Some non-combat units are destroyed: 
                  Some non-combat units are destroyed: 
                  Confederate converts depot_u into different units
              Turning on Edit Mode
              EDIT: Removing units owned by Confederate from New York Harbor SZ: 1 transport
              EDIT: Adding units owned by Confederate to Mid-Atlantic SZ: 1 transport
              EDIT: Turning off Edit Mode
                  Some non-combat units are destroyed: 
                  Confederate converts supply_center_u into different units
                  Confederate converts mill_u into different units
                  Confederate converts civilian_economy8 into different units
              2 artilleries, 1 elite_cavalry, 4 elite_infantrys, 1 general and 1 infantry moved from Alexandria to Hunters Mill
              1 militia moved from Parisburg to Barboursville
                    Confederate take Barboursville from Union
              1 militia moved from Lebanon to Parisburg
              1 militia moved from Oro del Pueblo to Fort Defiance
                    Confederate take Fort Defiance from Union
              1 militia moved from Wichita to Fort Union
                    Confederate take Fort Union from Union
              1 militia moved from Wichita to Bents Old Fort
                    Confederate take Bents Old Fort from Union
              1 elite_cavalry moved from Wichita to Fort Kearney
                    Confederate take Fort Mann from Union
                    Confederate take Fort Kearney from Union
              4 militias moved from Sentinella to Peralta
                    Confederate take Peralta from Union
              1 militia moved from Selinas de San Andres to Peralta
              1 elite_cavalry moved from El Llano Estacado to Peralta
              1 elite_cavalry moved from El Llano Estacado to Peralta
              1 elite_cavalry moved from Sentinella to Peralta
              1 militia moved from Council City to Fort Leavenworth
              1 elite_cavalry moved from Westport to Jefferson City
              1 militia moved from Waynesville to Jefferson City
              1 militia moved from Waynesville to Pilot Knob
              1 general moved from Wilsons Creek to New Madrid
              1 militia moved from Van Buren to New Madrid
              1 militia moved from Wilsons Creek to Van Buren
              3 militias moved from Mine Creek to Wilsons Creek
              1 militia moved from Waynesville to Wilsons Creek
              2 militias moved from Napoloen to Mississippi River Lower 3
              1 infantry moved from Corinth to Tennessee River Lower
              1 militia moved from Johnsonville to Tennessee River Lower
              1 infantry and 1 militia moved from Tennessee River Lower to Fort Henry-Donelson
              2 militias moved from Erin to Fort Henry-Donelson
              1 general moved from Nashville to Fort Henry-Donelson
              1 artillery and 1 elite_infantry moved from Nashville to Cumberland River Middle
              1 artillery and 1 elite_infantry moved from Cumberland River Middle to Fort Henry-Donelson
              1 elite_infantry moved from Nashville to Cumberland River Upper
              1 militia moved from Sparta to Cumberland River Upper
              1 elite_infantry, 1 militia and 1 transport moved from Cumberland River Upper to Cumberland River Middle
              1 elite_infantry and 1 militia moved from Cumberland River Middle to Fort Henry-Donelson
              1 artillery and 1 infantry moved from Knoxville to Pikeville
              1 militia moved from Sparta to Pikeville
              2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
              2 militias moved from Mississippi River Lower 2 to Columbus Kentucky
              3 transports moved from Mississippi River Lower 2 to Mississippi River Lower 3
              1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4
              1 artillery, 1 infantry and 1 transport moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ
              1 artillery and 1 infantry moved from Gulf of Mexico Southeast SZ to Key West
              1 infantry and 1 militia moved from Gulf of Mexico East SZ to Key West
              1 frigate moved from Mobile Bay SZ to Gulf of Mexico East SZ
              2 ironclads moved from Mobile Bay SZ to Gulf of Mexico East SZ
              2 gunboats moved from Mississippi River Lower 7 to Mississippi River Delta
              1 gunboat moved from Mississippi River Lower 6 to Mississippi River Lower 7
              1 general moved from Selma to Blountsville
              1 militia and 1 transport moved from Mid-Atlantic SZ to New York Harbor SZ
              1 militia moved from New York Harbor SZ to Long Island
                    Confederate take Long Island from Union
              3 battleships moved from Pamlico Sound SZ to Delaware Mouth SZ
              1 submarine moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
              2 submarines moved from Hampton Roads SZ to Delaware Mouth SZ
              1 frigate moved from Mid-Atlantic SZ to Delaware Mouth SZ
              1 battleship moved from New York Harbor SZ to Delaware Mouth SZ
              1 ironclad moved from New York Harbor SZ to Delaware Mouth SZ
              1 gunboat moved from Mid-Atlantic SZ to Delaware Mouth SZ
              1 militia and 1 transport moved from Mid-Atlantic SZ to Delaware Mouth SZ
              1 militia moved from Delaware Mouth SZ to Dover
              1 transport moved from Mid-Atlantic SZ to North Carolina Coast SZ
              2 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ
              1 battleship moved from New York Harbor SZ to North Carolina Coast SZ
              1 infantry moved from Charleston to Charleston Harbor SZ
              1 infantry and 1 transport moved from Charleston Harbor SZ to South Carolina Coast SZ
              1 elite_cavalry moved from New Market to Romney
              1 militia moved from Strasburg to Winchester
              1 militia moved from Upperville to Front Royal
              2 militias moved from Strasburg to Romney
              1 militia moved from Centreville to Upperville
              1 artillery, 1 elite_cavalry, 2 elite_infantrys, 1 general, 5 infantry and 2 militias moved from Centreville to Hunters Mill
              1 militia moved from Aquia Creek to Alexandria
              1 militia moved from Falmouth to Aquia Creek
              1 infantry moved from Fredericksburg to Falmouth
              1 elite_cavalry moved from Franklin to Romney
              1 militia moved from Franklin to Romney
              1 militia moved from Franklin to Romney
              1 elite_cavalry moved from Manassas to Hunters Mill
      
          Battle - Confederate
              Confederate creates battle in territory Lewisburg
              Confederate creates battle in territory Bowling Green
              Confederate creates battle in territory Athens
              Confederate creates battle in territory Debt1
              Confederate has abandoned Hampton Roads SZ to Union
              Confederate has abandoned California Coast SZ to Union
              Confederate has abandoned Potomac Upper SZ to Union
              Battle in Front Royal
                  Confederate attack with 1 civilian_economy, 2 militias and 1 storehouse
                  Union defend with 1 militia
                  Union and Confederate reach a stalemate
              Battle in Fort Leavenworth
                  Confederate attack with 1 militia
                  Union defend with 1 militia and 1 storehouse_u
                  Union win, taking Hampton Roads SZ from Neutral with 1 militia remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in Key West
                  Confederate attack with 1 artillery, 2 infantry and 1 militia
                  Union defend with 2 elite_infantrys, 1 fortifications and 1 shipyard_u
                  Some non-combat units are destroyed: 
                  Confederate converts fortifications into different units
                  Confederate win, taking Key West from Union with 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Confederate: 1 artillery and 1 militia
                  Casualties for Union: 2 elite_infantrys
              Battle in Bowling Green
                  Confederate attack with 1 militia, 1 recruitment_center and 1 storehouse
                  Union defend with 1 militia
                  Union and Confederate reach a stalemate
              Battle in Hunters Mill
                  Confederate attack with 3 artilleries, 3 elite_cavalrys, 6 elite_infantrys, 2 generals, 6 infantry and 2 militias
                  Union defend with 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                  Some non-combat units are destroyed: 
                  Confederate win, taking Hunters Mill from Union with 3 artilleries, 3 elite_cavalrys, 6 elite_infantrys, 2 generals, 6 infantry and 2 militias remaining. Battle score for attacker is 0
                  Casualties for Union: 1 militia
              Battle in Delaware Mouth SZ
                  Confederate attack with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad, 2 submarines and 1 transport
                  Union defend with 1 frigate and 2 transports
                  Confederate win, taking Delaware Mouth SZ from Union with 4 battleships, 1 frigate, 1 gunboat, 1 ironclad, 1 submarine and 1 transport remaining. Battle score for attacker is 11
                  Casualties for Confederate: 1 submarine
                  Casualties for Union: 1 frigate and 2 transports
              Battle in Dover
                  Some non-combat units are destroyed: 
                  Confederate converts depot_u into different units
              Battle in Athens
                  Confederate attack with 1 infantry and 2 militias
                  Pro-Union defend with 1 depot_u and 1 militia
                  Pro-Union and Confederate reach a stalemate
              Battle in Jefferson City
                  Confederate attack with 1 elite_cavalry and 1 militia
                  Union defend with 1 civilian_economy, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                  Union and Confederate reach a stalemate
              Battle in Lewisburg
                  Confederate attack with 1 civilian_economy, 1 depot and 1 militia
                  Union defend with 2 militias
                  Union and Confederate reach a stalemate
              Battle in Winchester
                  Confederate attack with 2 militias and 1 storehouse
                  Union defend with 2 militias
                  Union and Confederate reach a stalemate
              Battle in Pikeville
                  Confederate attack with 1 artillery, 1 infantry and 1 militia
                  Pro-Union defend with 1 civilian_economy, 1 militia and 1 storehouse_u
                  Confederate takes Pikeville from Pro-Union
                  Some non-combat units are destroyed: 
                  Confederate win, taking Dover from Union with 1 artillery, 1 infantry and 1 militia remaining. Battle score for attacker is 0
                  Casualties for Pro-Union: 1 militia
              Battle in Pilot Knob
                  Confederate attack with 1 militia
                  Union defend with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                  Union and Confederate reach a stalemate
              Battle in Romney
                  Confederate attack with 2 elite_cavalrys and 5 militias
                  Union defend with 2 militias
                  Confederate win with 2 elite_cavalrys and 5 militias remaining. Battle score for attacker is 0
                  Casualties for Union: 2 militias
      
          Second Non Combat Move - Confederate
              Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership2.jpg"/></body>
              Trigger ConfederateLeadership200: Confederate met a national objective for an additional 1 Leadership; end with 2 Leadership
              1 artillery and 2 elite_infantrys moved from Manassas to Centreville
      
          Turn Complete - Confederate
              Confederate collect 0 PUs; end with 3 PUs
              Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 3 PUs
              Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 3 PUs
              Units generate 216 Supplies; Confederate end with 276 Supplies
              Units generate 41 Manpower; Confederate end with 43 Manpower
              Units generate 168 PUs; Confederate end with 171 PUs
              Units generate 40 Industry; Confederate end with 64 Industry
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators
        last edited by

        TripleA Turn Summary: Union round 3

        TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

        Game History

        Round: 3
        
            War Financing - Union
                Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                Union takes action: userActionAttachment Union Take Loan3
                userActionAttachment Union Take Loan3 activates a trigger called: Trigger Union Take Loan3
                Trigger Union Take Loan3: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
                Trigger Union Take Loan3: Union has 12 UnionDebts placed in Debt3
                Trigger Union Take Loan3: Union met a national objective for an additional 200 PUs; end with 349 PUs
                Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
        
            First Purchase - Union
                Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionWinter.jpg"/></body>
                Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/December1861.gif"/></body>
                Union buy 1 Supplies, 2 depot_us, 2 drill_camps, 1 elite_cavalry, 3 elite_infantrys, 6 frigates, 5 gunboats, 12 militias, 1 pontoon_bridge, 3 recruitment_center_us, 16 recruitment_center_u2s, 6 recruitment_center_u3s, 12 recruitment_center_u4s, 4 recruitment_center_u5s and 2 shipyard_us; Remaining resources: 109 Industry; 0 Manpower; 152 Supplies; 0 PUs; 
        
            Place Units - Union
                1 militia placed in Omaha City
                1 recruitment_center_u placed in Waverly
                Units in Munfordville being upgraded or consumed: 2 infantry
                2 elite_infantrys placed in Munfordville
                Units in Leonardtown being upgraded or consumed: 1 cavalry and 1 infantry
                1 elite_cavalry and 1 elite_infantry placed in Leonardtown
                2 militias placed in Cape Henlopen
                2 militias placed in Philadelphia
                2 militias placed in Trenton
                2 militias placed in Allentown
                2 militias placed in Santa Fe
                Units in Albuquerque being upgraded or consumed: 1 storehouse_u
                1 depot_u and 1 drill_camp placed in Albuquerque
                Units in San Diego being upgraded or consumed: 1 storehouse_u
                1 depot_u placed in San Diego
                1 militia placed in Los Angeles
                1 pontoon_bridge placed in Tennessee River Confluence
                2 gunboats placed in Mississippi River Upper 2
                3 gunboats placed in Potomac Upper SZ
                3 frigates placed in Upper Chesapeake Bay SZ
                3 frigates placed in Delaware Mouth SZ
                1 drill_camp placed in San Diego
                1 shipyard_u placed in South Jersey
                1 recruitment_center_u and 1 shipyard_u placed in New York
                Units in South Jersey being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in South Jersey
                Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u4
                1 recruitment_center_u5 placed in Philadelphia
                1 recruitment_center_u placed in Glasgow
                Units in St Charles being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in St Charles
                Units in Iowa City being upgraded or consumed: 1 recruitment_center_u2
                1 recruitment_center_u3 placed in Iowa City
                Units in Chicago being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Chicago
                Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Ottawa
                Units in Alton being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Alton
                Units in St Louis being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in St Louis
                Units in Elizabeth being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Elizabeth
                Units in Evansville being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Evansville
                Units in Vincennes being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Vincennes
                Units in Crawfords being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Crawfords
                Units in Goshen being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Goshen
                Units in Salem being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Salem
                Units in Madison being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Madison
                Units in Keaton being upgraded or consumed: 1 recruitment_center_u2
                1 recruitment_center_u3 placed in Keaton
                Units in Dayton being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Dayton
                Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Cincinnati
                Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Hillsboro
                Units in Columbus being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Columbus
                Units in Marietta being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Marietta
                Units in Wooster being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Wooster
                Units in Cleveland being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Cleveland
                Units in Warren being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Warren
                Units in Zanesville being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Zanesville
                Units in Ravenna being upgraded or consumed: 1 recruitment_center_u3
                1 recruitment_center_u4 placed in Ravenna
                Units in Bedford being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Bedford
                Units in Sunbury being upgraded or consumed: 1 recruitment_center_u4
                1 recruitment_center_u5 placed in Sunbury
                Units in Allentown being upgraded or consumed: 1 recruitment_center_u2
                1 recruitment_center_u3 placed in Allentown
                Units in Norristown being upgraded or consumed: 1 recruitment_center_u4
                1 recruitment_center_u5 placed in Norristown
                Units in Trenton being upgraded or consumed: 1 recruitment_center_u4
                1 recruitment_center_u5 placed in Trenton
                Units in Frankfort being upgraded or consumed: 1 recruitment_center_u2
                1 recruitment_center_u3 placed in Frankfort
                Units in Louisville being upgraded or consumed: 1 recruitment_center_u2
                1 recruitment_center_u3 placed in Louisville
                Units in Harrisburg being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Harrisburg
                Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Chambersburg
                Units in Wheeling being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Wheeling
                Units in Harpers Ferry being upgraded or consumed: 1 recruitment_center_u
                1 recruitment_center_u2 placed in Harpers Ferry
                Turning on Edit Mode
                EDIT: Adding units owned by Union to Warren: 1 recruitment_center_u2
                EDIT: Removing units owned by Union from Warren: 1 recruitment_center_u2
                EDIT: Adding units owned by Union to Annapolis: 1 recruitment_center_u2
                EDIT: Turning off Edit Mode
                Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Union from Annapolis: 1 recruitment_center_u2
                EDIT: Removing units owned by Union from Baltimore: 1 recruitment_center_u3
                EDIT: Adding units owned by Union to Baltimore: 1 recruitment_center_u2
                Units in Baltimore being upgraded or consumed: 1 recruitment_center_u2
                1 recruitment_center_u3 placed in Baltimore
                EDIT: Adding units owned by Union to Gettysburg: 1 recruitment_center_u
                EDIT: Turning off Edit Mode
        
            Combat Move - Union
                    Union takes Piketon from Pro-Union
                    Union takes Paris from Pro-Union
                    Union takes Gentry from Pro-Union
                    Union takes Fort Riley from Pro-Union
                    Union takes Cajuenches Cucapas from Pro-Confederate
                3 frigates moved from Delaware Mouth SZ to North Carolina Coast SZ
                2 battleships and 1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
                3 frigates moved from Upper Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                1 transport moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                2 militias moved from Leonardtown to Middle Chesapeake Bay SZ
                2 militias and 1 transport moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                1 transport moved from Potomac Upper SZ to Potomac Lower SZ
                1 elite_cavalry and 1 elite_infantry moved from Leonardtown to Potomac Lower SZ
                1 elite_cavalry, 1 elite_infantry and 1 transport moved from Potomac Lower SZ to Potomac Upper SZ
                1 elite_cavalry and 1 elite_infantry moved from Potomac Upper SZ to Washington
                3 gunboats moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
                4 artilleries, 2 cavalrys, 3 elite_infantrys, 1 engineers, 8 infantry and 6 militias moved from Rockville to Laurel
                1 general moved from Leonardtown to Laurel
                1 militia moved from Leesburg to Rockville
                1 artillery, 1 cavalry and 2 infantry moved from Harpers Ferry to Cramptons Gap
                1 militia moved from Berkley Springs to Martinsburg
                1 infantry moved from Wheeling to Berkley Springs
                1 militia moved from Piketon to Barboursville
                1 militia moved from Piketon to Parisburg
                1 militia moved from Paris to London
                1 militia moved from Paris to Stanford
                1 militia moved from Frankfort to Stanford
                1 elite_infantry and 2 militias moved from Louisville to Ohio River Lower
                1 infantry moved from Louisville to Ohio River Lower
                2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 general, 3 infantry and 2 militias moved from Munfordville to Bowling Green
                1 engineers moved from Louisville to Bowling Green
                1 militia and 1 transport moved from Cumberland River Lower to Tennessee River Confluence
                1 militia moved from Tennessee River Confluence to Waverly
                2 gunboats moved from Mississippi River Upper 2 to Tennessee River Confluence
                8 ironclads moved from Cumberland River Lower to Tennessee River Confluence
                1 elite_infantry, 1 infantry, 2 militias and 2 transports moved from Ohio River Lower to Tennessee River Confluence
                1 elite_infantry, 1 infantry and 2 militias moved from Tennessee River Confluence to Waverly
                1 artillery and 2 militias moved from Princeton to Cumberland River Lower
                1 militia moved from Princeton to Cumberland River Lower
                1 militia moved from Princeton to Hopkinsville
                1 militia moved from Princeton to Hopkinsville
                1 militia moved from Hopkinsville to Bowling Green
                1 artillery, 3 militias and 2 transports moved from Cumberland River Lower to Tennessee River Confluence
                3 militias moved from Tennessee River Confluence to Waverly
                1 artillery moved from Tennessee River Confluence to Waverly
                1 general moved from Cairo to Tennessee River Confluence
                1 artillery moved from Cairo to Tennessee River Confluence
                4 elite_infantrys moved from Cairo to Tennessee River Confluence
                1 cavalry moved from Cairo to Tennessee River Confluence
                1 militia moved from Cairo to Tennessee River Confluence
                1 militia moved from Tennessee River Confluence to Waverly
                1 general moved from Tennessee River Confluence to Waverly
                4 elite_infantrys moved from Tennessee River Confluence to Waverly
                1 cavalry moved from Tennessee River Confluence to Waverly
                2 militias moved from Kaskaskia to Cairo
                1 infantry moved from Caledonia to Farmington
                1 infantry moved from St Louis to Farmington
                1 militia moved from Caledonia to Waynesville
                1 militia moved from Pilot Knob to Caledonia
                1 militia moved from Jefferson City to Pilot Knob
                1 militia moved from St Charles to Des Moines
                1 cavalry moved from Iowa City to Fort Kearney
                1 artillery, 1 cavalry and 4 militias moved from Santa Fe to Peralta
                1 infantry and 1 militia moved from Albuquerque to Peralta
                1 militia moved from Campbell's Pass to Albuquerque
                1 militia moved from Omaha City to Fort Kearney
                2 cavalrys and 3 militias moved from Dome Mountain to Cajuenches Cucapas
                2 infantry and 1 militia moved from San Diego to Cajuenches Cucapas
                1 militia moved from Los Angeles to Cajuenches Cucapas
                4 militias moved from Cape Henlopen to Dover
                2 infantry moved from Philadelphia to Dover
                2 militias moved from New York to Long Island
                2 infantry moved from New York to Long Island
                2 cavalrys moved from South Jersey to Long Island
                2 militias moved from New York to Long Island
                2 militias moved from Trenton to New York
                2 militias moved from Allentown to New York
                1 militia moved from Cape Henlopen to Eastern Shore
                      Union take Eastern Shore from Confederate
                2 militias moved from Lower Chesapeake Bay SZ to Middlesex
                4 militias moved from York to York Station
                4 militias and 1 train moved from York Station to Baltimore Station
                4 militias moved from Baltimore Station to Baltimore
                1 train moved from Pittsburg Station to Somerset Station
                2 cavalrys moved from Somerset to Somerset Station
                2 cavalrys and 1 train moved from Somerset Station to Berkley Springs Station
                2 cavalrys and 1 train moved from Berkley Springs Station to Harpers Ferry Station
                2 cavalrys moved from Harpers Ferry Station to Harpers Ferry
                1 militia moved from Wooster to Cleveland
                1 train moved from Pittsburg Station to Cleveland Station
                1 militia moved from Dayton to Dayton Station
                1 militia and 1 train moved from Dayton Station to Frankfort Station
                1 militia moved from Frankfort Station to Frankfort
                1 engineers moved from Evansville to Salem
                3 militias moved from Shelbyville to Cairo
        
            Battle - Union
                Union creates battle in territory Lewisburg
                Union creates battle in territory Talbot
                Union creates battle in territory Front Royal
                Union creates battle in territory Winchester
                Union creates battle in territory Debt1
                Union has abandoned Mississippi River Lower 7 to Confederate
                Union has abandoned Gulf of Mexico East SZ to Confederate
                Union has abandoned Tennessee River Lower to Confederate
                Union has abandoned South Carolina Coast SZ to Confederate
                Union has abandoned Jefferson City to Confederate
                    Some non-combat units are destroyed: 
                Union has abandoned Gulf of Mexico Southeast SZ to Confederate
                Battle in Front Royal
                    Union attack with 1 militia
                    Confederate defend with 1 civilian_economy, 2 militias and 1 storehouse
                        Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 2 militias in Front Royal, round 2 : 0/1 hits, 0,17 expected hits
                        Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits
                        Confederate roll dice for 2 militias in Front Royal, round 3 : 0/1 hits, 0,17 expected hits
                        1 militia owned by the Confederate lost in Front Royal
                    Confederate and Union reach a stalemate
                    , taking Mississippi River Lower 7 from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Jefferson City from Union. Battle score for attacker is 0
                    Casualties for Confederate: 1 militia
                Battle in Bowling Green
                    Union attack with 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias
                    Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                        artillery_cannonade fire in Bowling Green : 0/1 hits, 0,08 expected hits
                        Union roll dice for 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias in Bowling Green, round 2 : 5/1 hits, 5,17 expected hits
                        Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits
                        1 militia owned by the Confederate lost in Bowling Green
                    Some non-combat units are destroyed: 
                    Union win, taking Bowling Green from Confederate with 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias remaining. Battle score for attacker is 0
                    Casualties for Confederate: 1 militia
                Battle in Long Island
                    Union attack with 2 cavalrys, 2 infantry and 4 militias
                    Confederate defend with 1 civilian_economy7, 1 depot, 1 foundry and 1 militia
                        Union roll dice for 2 cavalrys, 2 infantry and 4 militias in Long Island, round 2 : 1/0 hits, 1,00 expected hits
                        Confederate roll dice for 1 militia in Long Island, round 2 : 0/1 hits, 0,08 expected hits
                        1 militia owned by the Confederate lost in Long Island
                    Some non-combat units are destroyed: 
                    Union converts depot into different units
                    Union converts civilian_economy7 into different units
                    Union win, taking Long Island from Confederate with 2 cavalrys, 2 infantry and 4 militias remaining. Battle score for attacker is 0
                    Casualties for Confederate: 1 militia
                Battle in Talbot
                    Union attack with 3 infantry
                    Pro-Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                        Union roll dice for 3 infantry in Talbot, round 2 : 0/1 hits, 0,50 expected hits
                        Pro-Confederate roll dice for 1 militia in Talbot, round 2 : 0/1 hits, 0,08 expected hits
                        Union roll dice for 3 infantry in Talbot, round 3 : 1/1 hits, 0,50 expected hits
                        Pro-Confederate roll dice for 1 militia in Talbot, round 3 : 0/1 hits, 0,08 expected hits
                        1 militia owned by the Pro-Confederate lost in Talbot
                    Union takes Talbot from Pro-Confederate
                    Union converts depot into different units
                    Union win with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Pro-Confederate: 1 militia
                Battle in Barboursville
                    Union attack with 1 militia
                    Confederate defend with 1 militia
                        Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                        Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate and Union reach a stalemate
                Battle in Dover
                    Union attack with 2 infantry and 4 militias
                    Confederate defend with 1 militia and 1 storehouse
                        Union roll dice for 2 infantry and 4 militias in Dover, round 2 : 1/1 hits, 0,67 expected hits
                        Confederate roll dice for 1 militia in Dover, round 2 : 1/1 hits, 0,08 expected hits
                        1 militia owned by the Union and 1 militia owned by the Confederate lost in Dover
                    Some non-combat units are destroyed: 
                    Union win, taking Dover from Confederate with 2 infantry and 3 militias remaining. Battle score for attacker is 0
                    Casualties for Confederate: 1 militia
                    Casualties for Union: 1 militia
                Battle in Waynesville
                    Union attack with 1 militia
                    Confederate defend with 1 militia
                        Union roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits
                        Union roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate and Union reach a stalemate
                Battle in Lewisburg
                    Union attack with 2 militias
                    Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                        Union roll dice for 2 militias in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits
                        Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits
                        Union roll dice for 2 militias in Lewisburg, round 3 : 1/1 hits, 0,17 expected hits
                        Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits
                        1 militia owned by the Confederate lost in Lewisburg
                    Some non-combat units are destroyed: 
                    Union converts depot into different units
                    Union win, taking Lewisburg from Confederate with 2 militias remaining. Battle score for attacker is 0
                    Casualties for Confederate: 1 militia
                Battle in Stanford
                    Union attack with 2 militias
                    Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                        Union roll dice for 2 militias in Stanford, round 2 : 1/1 hits, 0,17 expected hits
                        Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits
                        1 militia owned by the Confederate lost in Stanford
                    Some non-combat units are destroyed: 
                    Union win, taking Stanford from Confederate with 2 militias remaining. Battle score for attacker is 0
                    Casualties for Confederate: 1 militia
                Battle in Peralta
                    Union attack with 1 artillery, 1 cavalry, 1 infantry and 5 militias
                    Confederate defend with 3 elite_cavalrys and 5 militias
                        artillery_cannonade fire in Peralta : 0/1 hits, 0,42 expected hits
                        Union roll dice for 1 artillery, 1 cavalry, 1 infantry and 5 militias in Peralta, round 2 : 1/0 hits, 1,00 expected hits
                        Confederate roll dice for 3 elite_cavalrys and 5 militias in Peralta, round 2 : 1/1 hits, 1,17 expected hits
                        1 militia owned by the Union and 1 militia owned by the Confederate lost in Peralta
                        artillery_cannonade fire in Peralta : 0/1 hits, 0,33 expected hits
                        Union roll dice for 1 artillery, 1 cavalry, 1 infantry and 4 militias in Peralta, round 3 : 1/1 hits, 0,92 expected hits
                        Confederate roll dice for 3 elite_cavalrys and 4 militias in Peralta, round 3 : 1/1 hits, 1,08 expected hits
                        1 militia owned by the Union and 1 militia owned by the Confederate lost in Peralta
                    Confederate and Union reach a stalemate
                    . Battle score for attacker is 0
                    Casualties for Confederate: 2 militias
                    Casualties for Union: 2 militias
                Battle in Fort Kearney
                    Union attack with 1 cavalry and 1 militia
                    Confederate defend with 1 elite_cavalry and 1 storehouse
                        Union roll dice for 1 cavalry and 1 militia in Fort Kearney, round 2 : 1/1 hits, 0,25 expected hits
                        Confederate roll dice for 1 elite_cavalry in Fort Kearney, round 2 : 0/1 hits, 0,25 expected hits
                        1 elite_cavalry owned by the Confederate lost in Fort Kearney
                    Some non-combat units are destroyed: 
                    Union win, taking Fort Kearney from Confederate with 1 cavalry and 1 militia remaining. Battle score for attacker is 7
                    Casualties for Confederate: 1 elite_cavalry
                Battle in Lower Chesapeake Bay SZ
                    Union attack with 2 battleships, 3 frigates, 1 ironclad and 1 transport
                    Confederate defend with 1 submarine
                        Confederate roll dice for 1 submarine in Lower Chesapeake Bay SZ, round 2 : 0/1 hits, 0,08 expected hits
                        Union roll dice for 2 battleships, 3 frigates, 1 ironclad and 1 transport in Lower Chesapeake Bay SZ, round 2 : 3/1 hits, 2,50 expected hits
                        1 submarine owned by the Confederate lost in Lower Chesapeake Bay SZ
                    Union win with 2 battleships, 3 frigates, 1 ironclad and 1 transport remaining. Battle score for attacker is 5
                    Casualties for Confederate: 1 submarine
                Battle in Eastern Shore
                Battle in Middlesex
                    Some non-combat units are destroyed: 
                Battle in London
                    Union attack with 1 militia
                    Confederate defend with 1 militia and 1 storehouse
                        Union roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                        Union roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate and Union reach a stalemate
                Battle in Parisburg
                    Union attack with 1 militia
                    Confederate defend with 1 militia and 1 storehouse
                        Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                        Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate and Union reach a stalemate
                Battle in Farmington
                    Union attack with 2 infantry
                    Confederate defend with 1 militia
                        Union roll dice for 2 infantry in Farmington, round 2 : 1/1 hits, 0,33 expected hits
                        Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                        1 militia owned by the Confederate lost in Farmington
                    Union win, taking Middlesex from Confederate, taking Farmington from Confederate with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Confederate: 1 militia
                Battle in Winchester
                    Union attack with 2 militias
                    Confederate defend with 2 militias and 1 storehouse
                        Union roll dice for 2 militias in Winchester, round 2 : 0/1 hits, 0,17 expected hits
                        Confederate roll dice for 2 militias in Winchester, round 2 : 1/1 hits, 0,17 expected hits
                        1 militia owned by the Union lost in Winchester
                        Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 2 militias in Winchester, round 3 : 1/1 hits, 0,17 expected hits
                        1 militia owned by the Union lost in Winchester
                    Confederate win with 2 militias remaining. Battle score for attacker is 0
                    Casualties for Union: 2 militias
                Battle in North Carolina Coast SZ
                    Union attack with 3 frigates
                    Confederate defend with 1 battleship, 2 frigates and 1 transport
                        Union roll dice for 3 frigates in North Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits
                        Confederate roll dice for 1 battleship, 2 frigates and 1 transport in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits
                        2 frigates owned by the Union and 1 frigate owned by the Confederate lost in North Carolina Coast SZ
                        Union roll dice for 1 frigate in North Carolina Coast SZ, round 3 : 0/1 hits, 0,33 expected hits
                        Confederate roll dice for 1 battleship, 1 frigate and 1 transport in North Carolina Coast SZ, round 3 : 1/1 hits, 0,92 expected hits
                        1 frigate owned by the Union lost in North Carolina Coast SZ
                    Confederate win with 1 battleship, 1 frigate and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Confederate: 1 frigate
                    Casualties for Union: 3 frigates
                Battle in Pilot Knob
                    Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                    Confederate defend with 1 militia
                        Union roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits
                        Union roll dice for 1 militia in Pilot Knob, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate roll dice for 1 militia in Pilot Knob, round 3 : 1/1 hits, 0,08 expected hits
                        1 militia owned by the Union lost in Pilot Knob
                    Some non-combat units are destroyed: 
                    Confederate win, taking Pilot Knob from Union with 1 militia remaining. Battle score for attacker is 0
                    Casualties for Union: 1 militia
        
            Non Combat Move - Union
                2 trains moved from Harpers Ferry Station to Baltimore Station
                1 train moved from Philadelphia Station to New York Station
                2 infantry moved from New York to New York Station
                2 infantry and 1 train moved from New York Station to Philadelphia Station
                2 infantry moved from Philadelphia Station to Philadelphia
        
            Turn Complete - Union
                Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 67 Supplies
                Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                Union collect 0 PUs; end with 0 PUs
                Units generate 124 Industry; Union end with 202 Industry
                Units generate 50 Manpower; Union end with 80 Manpower
                Units generate 188 Supplies; Union end with 255 Supplies
                Units generate 194 PUs; Union end with 194 PUs
        

        Combat Hit Differential Summary :

        Confederate : 2,17
        artillery_cannonade fire in Peralta : : -0,75
        artillery_cannonade fire in Bowling Green : : -0,08
        Pro-Confederate : -0,17
        Union : 3,08
        

        Savegame

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Confederate round 4

          TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

          Game History

          Round: 4
          
              War Financing - Confederate
                  Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                  Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                  Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                  userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                  Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
          
              First Purchase - Confederate
                  Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body>
                  Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                  Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                  Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                  Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                  Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                  Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                  Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                  Confederate buy nothing; Remaining resources: 276 Supplies; 141 PUs; 43 Manpower; 64 Industry; 2 Leadership; 
          
              Non Combat Forced March - Confederate
                      Confederate takes Pimas Villages from Pro-Confederate
                  1 elite_cavalry moved from Tuscon to Pimas Villages
                  3 militias moved from Peralta to Sentinella
                  1 militia moved from Valverde to Selinas de San Andres
                  1 militia moved from Fort Defiance to Oro del Pueblo
                  1 militia moved from Waynesville to Wilsons Creek
                  1 militia moved from Jefferson City to Westport
                  4 militias moved from Wilsons Creek to Van Buren
                  1 militia moved from Van Buren to New Madrid
                  1 artillery, 1 infantry and 1 militia moved from Pikeville to Sparta
                  2 transports moved from Cumberland River Middle to Cumberland River Upper
                  1 militia moved from Johnsonville to Tennessee River Lower
                  1 militia and 1 transport moved from Tennessee River Lower to Tennessee River Middle
                  1 general moved from Blountsville to Tennessee River Middle
                  1 general and 1 militia moved from Tennessee River Middle to Pulaski
                  3 militias moved from Columbus Kentucky to Johnsonville
                  1 engineers moved from New Madrid to Mississippi River Lower 2
                  1 engineers moved from Mississippi River Lower 2 to Columbus Kentucky
                  1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3
                  1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                  1 militia moved from New Madrid to Mississippi River Lower 2
                  1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                  2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
                  1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta
                  1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
                  2 infantry moved from Key West to Gulf of Mexico East SZ
                  2 infantry and 1 transport moved from Gulf of Mexico East SZ to Sargasso Sea SZ
                  4 battleships, 1 frigate and 3 ironclads moved from Gulf of Mexico East SZ to Mid-Atlantic SZ
                  1 artillery and 1 infantry moved from Pensacola to Alabama Coast SZ
                  1 transport moved from North Carolina Coast SZ to South Carolina Coast SZ
                  1 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ
                  1 infantry moved from Wilmington to South Carolina Coast SZ
                  1 transport moved from Delaware Mouth SZ to North Carolina Coast SZ
                  1 transport moved from New York Harbor SZ to Delaware Mouth SZ
                  3 battleships moved from New York Harbor SZ to Delaware Mouth SZ
                  1 battleship moved from North Carolina Coast SZ to Delaware Mouth SZ
                  1 elite_cavalry moved from Richmond to West Point
                  1 militia moved from Cold Harbor to West Point
                  1 militia moved from Williamsburg to Cold Harbor
                  1 militia moved from Yorktown to Williamsburg
                  1 infantry moved from Fredericksburg to Tappahannock
                  4 militias moved from Romney to Winchester
                  1 general moved from Hunters Mill to Upperville
                  1 militia moved from Centreville to Upperville
                  1 frigate moved from North Carolina Coast SZ to Pamlico Sound SZ
                  1 frigate moved from Delaware Mouth SZ to Pamlico Sound SZ
                  1 artillery moved from Centreville to Upperville
                  1 militia moved from Romney to Winchester
          
              Second Purchase - Confederate
                  Confederate buy 2 battleships, 2 breastworks, 5 elite_infantrys, 1 entrenchments, 7 frigates, 1 general, 3 gunboats, 3 infantry, 11 militias and 8 recruitment_centers; Remaining resources: 114 Supplies; 4 PUs; 0 Manpower; 55 Industry; 0 Leadership; 
          
              Place Units - Confederate
                  1 general placed in Selinas de San Andres
                  Confederate undo move 1.
                  Units in Sentinella being upgraded or consumed: 3 militias
                  1 general, 3 infantry and 2 militias placed in Sentinella
                  1 recruitment_center placed in Mesilla
                  Units in New Madrid being upgraded or consumed: 2 infantry
                  2 elite_infantrys placed in New Madrid
                  Units in Fort Henry-Donelson being upgraded or consumed: 2 infantry
                  2 elite_infantrys placed in Fort Henry-Donelson
                  Units in Hunters Mill being upgraded or consumed: 1 infantry
                  1 elite_infantry placed in Hunters Mill
                  2 gunboats placed in Hampton Roads SZ
                  1 gunboat placed in Hampton Roads SZ
                  Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates
                  2 battleships placed in Pamlico Sound SZ
                  1 frigate placed in Pamlico Sound SZ
                  3 frigates placed in Charleston Harbor SZ
                  3 frigates placed in Mobile Bay SZ
                  1 breastwork placed in Columbus Kentucky
                  Units in Fort Henry-Donelson being upgraded or consumed: 1 artillery and 1 breastwork
                  1 entrenchments placed in Fort Henry-Donelson
                  1 breastwork placed in Fort Henry-Donelson
                  2 militias placed in Erin
                  1 militia placed in Nashville
                  1 militia placed in Strasburg
                  1 militia placed in Newbern
                  1 recruitment_center placed in Outer Bank North
                  1 recruitment_center placed in Outer Bank South
                  2 militias placed in Elizabeth City
                  Confederate undo move 21.
                  1 militia placed in Elizabeth City
                  1 militia placed in Yorktown
                  1 militia placed in Fredericksburg
                  1 militia placed in Tappahannock
                  1 recruitment_center placed in Port Republic
                  1 recruitment_center placed in Orange
                  1 recruitment_center placed in Gilmer
                  1 recruitment_center placed in Winchester
                  1 recruitment_center placed in Cedar Mountain
          
              Combat Move - Confederate
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                      Confederate converts civilian_economy2 into different units
                      Confederate converts depot_u into different units
                  1 militia moved from Bents Old Fort to Sawatch Valley
                        Confederate take Sawatch Valley from Union
                  1 elite_cavalry moved from Pimas Villages to San Diego
                        Confederate take Dome Mountain from Union
                        Confederate take San Diego from Union
                  1 militia moved from Valverde to Albuquerque
                  1 militia moved from Oro del Pueblo to Valverde
                  1 general, 3 infantry and 2 militias moved from Sentinella to Peralta
                  1 militia moved from Selinas de San Andres to Peralta
                  1 militia moved from Fort Union to Peralta
                  1 elite_cavalry moved from Jefferson City to Waynesville
                  1 militia moved from Westport to Fort Leavenworth
                  1 militia moved from Wilsons Creek to Waynesville
                  1 militia moved from Van Buren to Caledonia
                  1 elite_cavalry and 1 infantry moved from Lebanon to Parisburg
                  1 elite_cavalry moved from West Point to Middlesex
                  1 infantry moved from Tappahannock to Middlesex
                  1 militia moved from West Point to Middlesex
                  1 artillery and 1 general moved from Upperville to Front Royal
                  1 militia moved from Winchester to Charles Town
                        Confederate take Charles Town from Union
                  2 elite_cavalrys moved from Romney to Harpers Ferry
                  1 militia moved from Winchester to Martinsburg
                  2 militias moved from Upperville to Front Royal
                  5 militias moved from Winchester to Harpers Ferry
                  1 militia moved from Hunters Mill to Rockville
                  1 elite_cavalry moved from Hunters Mill to Rockville
                  1 general and 1 militia moved from Hunters Mill to Leesburg
                  2 elite_infantrys moved from Centreville to Leesburg
                  3 ironclads moved from Mid-Atlantic SZ to Hampton Roads SZ
                  1 ironclad moved from Delaware Mouth SZ to Hampton Roads SZ
                  1 submarine moved from Delaware Mouth SZ to Hampton Roads SZ
                  1 frigate moved from Mid-Atlantic SZ to New York Harbor SZ
                  1 gunboat moved from Delaware Mouth SZ to Mid-Atlantic SZ
                  4 battleships moved from Mid-Atlantic SZ to Delaware Mouth SZ
                  1 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                  1 transport moved from North Carolina Coast SZ to Albemarle Sound SZ
                  3 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ
                  1 frigate moved from Pamlico Sound SZ to North Carolina Coast SZ
                  2 battleships moved from Pamlico Sound SZ to North Carolina Coast SZ
                  1 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ
                  2 infantry and 1 transport moved from Sargasso Sea SZ to South Carolina Coast SZ
                  3 battleships moved from Delaware Mouth SZ to Hampton Roads SZ
                  3 frigates moved from Mobile Bay SZ to Gulf of Mexico East SZ
                  1 artillery, 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                  2 gunboats moved from Mississippi Mouth SZ to Mobile Bay SZ
                  1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ
                  1 infantry moved from Delaware Mouth SZ to South Jersey
                  1 battleship moved from Delaware Mouth SZ to Hampton Roads SZ
                  1 general moved from Pulaski to Fort Henry-Donelson
                  2 militias moved from Erin to Fort Henry-Donelson
                  1 artillery, 1 infantry and 1 militia moved from Sparta to Cumberland River Upper
                  1 artillery, 1 infantry, 1 militia and 2 transports moved from Cumberland River Upper to Cumberland River Middle
                  1 militia moved from Nashville to Cumberland River Middle
                  1 artillery, 1 infantry and 2 militias moved from Cumberland River Middle to Fort Henry-Donelson
          
              Battle - Confederate
                  Confederate creates battle in territory Barboursville
                  Confederate creates battle in territory Athens
                  Confederate creates battle in territory London
                  Confederate creates battle in territory Debt1
                  Confederate has abandoned California Coast SZ to Union
                  Confederate has abandoned Potomac Upper SZ to Union
                  Battle in Front Royal
                      Confederate attack with 1 artillery, 1 civilian_economy, 1 general, 3 militias and 1 storehouse
                      Union defend with 1 militia
                      Confederate win with 1 artillery, 1 general and 3 militias remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in South Jersey
                      Confederate attack with 1 infantry
                      Union defend with 2 artilleries, 1 civilian_economy3, 1 elite_cavalry, 2 infantry, 1 recruitment_center_u2 and 1 shipyard_u
                      Union win with no units remaining. Battle score for attacker is 20
                      Casualties for Confederate: 1 infantry
                      Casualties for Union: 2 artilleries, 1 elite_cavalry and 2 infantry
                  Battle in Fort Leavenworth
                      Confederate attack with 1 militia
                      Union defend with 1 militia and 1 storehouse_u
                      Union and Confederate reach a stalemate
                  Battle in Leesburg
                      Confederate attack with 2 elite_infantrys, 1 general and 1 militia
                      Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u
                      Some non-combat units are destroyed: 
                      Confederate win, taking Leesburg from Union with 2 elite_infantrys, 1 general and 1 militia remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in Martinsburg
                      Confederate attack with 1 militia
                      Union defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                      Union win with 1 militia remaining. Battle score for attacker is 0
                      Casualties for Confederate: 1 militia
                  Battle in Rockville
                      Confederate attack with 1 elite_cavalry and 1 militia
                      Union defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                      Union and Confederate reach a stalemate
                  Battle in Harpers Ferry
                      Confederate attack with 2 elite_cavalrys and 5 militias
                      Union defend with 2 cavalrys, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u2
                      Some non-combat units are destroyed: 
                      Confederate converts depot_u into different units
                      Confederate converts civilian_economy2 into different units
                      Confederate win, taking Harpers Ferry from Union with 2 elite_cavalrys and 4 militias remaining. Battle score for attacker is 8
                      Casualties for Confederate: 1 militia
                      Casualties for Union: 2 cavalrys
                  Battle in Peralta
                      Confederate attack with 3 elite_cavalrys, 1 general, 3 infantry and 4 militias
                      Union defend with 1 artillery, 1 cavalry, 1 infantry and 3 militias
                      Units damaged: 1 general owned by the Confederate
                      Confederate win with 3 elite_cavalrys, 1 general, 3 infantry and 2 militias remaining. Battle score for attacker is 12
                      Casualties for Union: 1 artillery, 1 cavalry, 1 infantry and 3 militias
                      Casualties for Confederate: 2 militias
                  Battle in Albuquerque
                      Confederate attack with 1 militia
                      Union defend with 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 militia and 1 recruitment_center_u
                      Union and Confederate reach a stalemate
                  Battle in Middlesex
                      Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia
                      Union defend with 2 militias
                      Union and Confederate reach a stalemate
                  Battle in London
                      Confederate attack with 1 militia and 1 storehouse
                      Union defend with 1 militia
                      Union and Confederate reach a stalemate
                  Battle in Barboursville
                      Confederate attack with 1 militia
                      Union defend with 1 militia
                      Union and Confederate reach a stalemate
                  Battle in Parisburg
                      Confederate attack with 1 elite_cavalry, 1 infantry, 1 militia and 1 storehouse
                      Union defend with 1 militia
                      Union and Confederate reach a stalemate
                  Battle in Athens
                      Confederate attack with 1 infantry and 2 militias
                      Pro-Union defend with 1 depot_u and 1 militia
                      Confederate takes Athens from Pro-Union
                      Confederate converts depot_u into different units
                      Confederate win with 1 infantry and 2 militias remaining. Battle score for attacker is 0
                      Casualties for Pro-Union: 1 militia
                  Battle in Waynesville
                      Confederate attack with 1 elite_cavalry and 1 militia
                      Union defend with 1 militia
                      Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in Hampton Roads SZ
                      Confederate attack with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine
                      Union defend with 1 frigate
                      Confederate win, taking Hampton Roads SZ from Union with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Union: 1 frigate
                  Battle in Caledonia
                      Confederate attack with 1 militia
                      Union defend with 1 militia
                      Union and Confederate reach a stalemate
          
              Second Non Combat Move - Confederate
                  2 militias moved from Van Buren to New Madrid
                  1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
                  1 militia moved from New Madrid to Mississippi River Lower 2
                  1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                  1 militia moved from Pulaski to Tennessee River Middle
                  1 militia and 1 transport moved from Tennessee River Middle to Tennessee River Lower
                  1 militia moved from Johnsonville to Tennessee River Lower
                  2 militias moved from Tennessee River Lower to Fort Henry-Donelson
                  1 militia moved from Johnsonville to Columbus Kentucky
                  1 militia moved from Newbern to Lebanon
                  2 militias moved from Monroes Crossroads to Greensboro
                  2 infantry moved from Savannah to Savannah Station
                  2 infantry and 1 train moved from Savannah Station to Blackville Station
                  1 militia moved from Strasburg to Winchester
                  1 militia moved from Franklin to Romney
                  1 artillery moved from Hunters Mill to Leesburg
                  2 artilleries moved from Hunters Mill to Leesburg
                  1 infantry moved from Hunters Mill to Leesburg
                  1 train moved from Augusta Station to Atlanta Station
                  1 train moved from Nashville Station to Jasper Station
          
              Turn Complete - Confederate
                  Confederate collect 0 PUs; end with 4 PUs
                  Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 4 PUs
                  Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 4 PUs
                  Units generate 177 Supplies; Confederate end with 249 Supplies
                  Units generate 51 Manpower; Confederate end with 51 Manpower
                  Units generate 162 PUs; Confederate end with 166 PUs
                  Units generate 38 Industry; Confederate end with 75 Industry
                  2 units repaired.
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          wirkeyW 1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators
            last edited by

            TripleA Turn Summary: Union round 4

            TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

            Game History

            Round: 4
            
                War Financing - Union
                    Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                    Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                    Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                    Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                    Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                    Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                    Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                    userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                    Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                    Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                    userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                    Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                    Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                    userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                    Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
            
                First Purchase - Union
                    Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body>
                    Union buy 4 elite_infantrys, 12 frigates, 3 gunboats, 8 infantry, 21 militias and 2 shipyard_us; Remaining resources: 182 Industry; 0 Manpower; 52 Supplies; 0 PUs; 
            
                Place Units - Union
                    3 frigates placed in Delaware Mouth SZ
                    3 frigates placed in Delaware Mouth SZ
                    3 frigates placed in Upper Chesapeake Bay SZ
                    3 gunboats placed in Potomac Upper SZ
                    1 shipyard_u placed in Bowling Green
                    1 shipyard_u placed in Naples
                    Turning on Edit Mode
                    EDIT: Removing units owned by Union from Naples: 1 shipyard_u
                    EDIT: Adding units owned by Union to Long Island: 1 shipyard_u
                    EDIT: Turning off Edit Mode
                    3 frigates placed in Upper Chesapeake Bay SZ
                    Turning on Edit Mode
                    EDIT: Removing units owned by Union from Upper Chesapeake Bay SZ: 3 frigates
                    EDIT: Adding units owned by Union to New York Harbor SZ: 3 frigates
                    EDIT: Turning off Edit Mode
                    Units in Waverly being upgraded or consumed: 2 infantry
                    2 elite_infantrys placed in Waverly
                    Units in Cairo being upgraded or consumed: 8 militias
                    8 infantry placed in Cairo
                    Units in Bowling Green being upgraded or consumed: 2 infantry
                    2 elite_infantrys placed in Bowling Green
                    2 militias placed in Martinsburg
                    2 militias placed in Los Angeles
                    2 militias placed in San Miguel
                    2 militias placed in Albuquerque
                    2 militias placed in Santa Fe
                    2 militias placed in Omaha City
                    2 militias placed in Des Moines
                    2 militias placed in Cramptons Gap
                    2 militias placed in Sharpsburg
                    2 militias placed in Frederick
                    1 militia placed in Rockville
            
                Combat Move - Union
                        Some non-combat units are destroyed: 
                    6 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
                    2 militias moved from Middlesex to Lower Chesapeake Bay SZ
                    2 militias and 1 transport moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
                    2 militias moved from Hampton Roads SZ to Norfolk
                    2 battleships, 3 frigates and 1 ironclad moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
                    3 frigates moved from Upper Chesapeake Bay SZ to Hampton Roads SZ
                    3 gunboats moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                    3 gunboats moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
                    1 frigate moved from New York Harbor SZ to Mid-Atlantic SZ
                    1 militia moved from Stanford to Mill Springs
                          Union take Mill Springs from Confederate
                    1 militia moved from Stanford to London
                    1 militia moved from Paris to London
                    1 militia moved from Parisburg to Lewisburg
                    1 militia moved from Lewisburg to Barboursville
                    1 militia moved from Lewisburg to Weston
                    1 infantry moved from Farmington to St Louis
                    1 infantry moved from Farmington to St Louis
                    1 transport moved from Tennessee River Confluence to Cumberland River Lower
                    8 ironclads moved from Tennessee River Confluence to Cumberland River Lower
                    3 gunboats moved from Tennessee River Confluence to Cumberland River Lower
                    1 transport moved from Tennessee River Confluence to Cumberland River Lower
                    4 infantry moved from Cairo to Tennessee River Confluence
                    1 infantry moved from Cairo to Tennessee River Confluence
                    1 infantry moved from Cairo to Tennessee River Confluence
                    1 militia moved from Cairo to Tennessee River Confluence
                    1 infantry moved from Cairo to Tennessee River Confluence
                    7 infantry and 1 militia moved from Tennessee River Confluence to Waverly
                    3 transports moved from Tennessee River Confluence to Cumberland River Lower
                    1 militia moved from Hopkinsville to Cumberland River Lower
                    1 militia moved from Cumberland River Lower to Waverly
                    1 militia moved from Hopkinsville to Cumberland River Lower
                    1 militia moved from Cumberland River Lower to Fort Henry-Donelson
                    1 militia moved from Frankfort to Bowling Green
                    4 elite_infantrys moved from Bowling Green to Hopkinsville
                    2 artilleries moved from Bowling Green to Hopkinsville
                    1 infantry moved from Bowling Green to Hopkinsville
                    1 general moved from Bowling Green to Hopkinsville
                    2 militias moved from Bowling Green to Hopkinsville
                    2 militias moved from Los Angeles to San Diego
                    2 militias moved from San Miguel to California Coast SZ
                    2 militias and 1 transport moved from California Coast SZ to South California Coast SZ
                    2 militias moved from South California Coast SZ to San Diego
                    2 cavalrys moved from Cajuenches Cucapas to San Diego
                          Union take Dome Mountain from Confederate
                    2 infantry and 5 militias moved from Cajuenches Cucapas to Tuscon
                    3 militias moved from Albuquerque to Santa Fe
                    1 militia moved from Glorietta Pass to Santa Fe
                    1 cavalry moved from Fort Kearney to Bents Old Fort
                          Union take Fort Mann from Confederate
                          Union take Bents Old Fort from Confederate
                    1 militia moved from Fort Kearney to Fort Mann
                    2 militias moved from Omaha City to Fort Mann
                    3 militias moved from Des Moines to Fort Kearney
                    1 militia moved from Martinsburg to Romney
                    1 militia moved from Martinsburg to Winchester
                    1 militia moved from Martinsburg to Harpers Ferry
                    1 artillery, 1 cavalry, 2 infantry and 2 militias moved from Cramptons Gap to Harpers Ferry
                    1 militia moved from Sharpsburg to Charles Town
                    1 militia moved from Frederick to Cramptons Gap
                    1 militia moved from Sharpsburg to Harpers Ferry
                    1 militia moved from Rockville to Ellicotts Mills
                    4 militias moved from Baltimore to Ellicotts Mills
                    2 militias moved from Laurel to Rockville
                    1 transport moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
                    1 artillery moved from Tennessee River Confluence to Waverly
            
                Battle - Union
                    Union creates battle in territory Caledonia
                    Union creates battle in territory Fort Leavenworth
                    Union creates battle in territory New York Harbor SZ
                    Union creates battle in territory Debt1
                    Union has abandoned Tennessee River Lower to Confederate
                    Union has abandoned Middlesex to Confederate
                    Union has abandoned Albemarle Sound SZ to Confederate
                    Union has abandoned South Carolina Coast SZ to Confederate
                    Union has abandoned Albuquerque to Confederate
                        Some non-combat units are destroyed: 
                        Confederate converts depot_u into different units
                    Battle in Fort Leavenworth
                        Union attack with 1 militia and 1 storehouse_u
                        Confederate defend with 1 militia
                            Union roll dice for 1 militia in Fort Leavenworth, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Fort Leavenworth, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Fort Leavenworth, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Fort Leavenworth, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Mid-Atlantic SZ
                        Union attack with 1 frigate
                        Confederate defend with 1 gunboat
                            Union roll dice for 1 frigate in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,33 expected hits
                            Confederate roll dice for 1 gunboat in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,17 expected hits
                            Union roll dice for 1 frigate in Mid-Atlantic SZ, round 3 : 0/1 hits, 0,33 expected hits
                            Confederate roll dice for 1 gunboat in Mid-Atlantic SZ, round 3 : 0/1 hits, 0,17 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Fort Henry-Donelson
                        Union attack with 1 militia
                        Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias
                            artillery_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,08 expected hits
                            entrenchments_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,08 expected hits
                            fortifications_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,17 expected hits
                            Union roll dice for 4 gunboats and 8 ironclads in Fort Henry-Donelson, round 2 : 2/1 hits, 2,67 expected hits
                        Units damaged: 2 generals owned by the Confederate
                            Confederate roll dice for 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias in Fort Henry-Donelson, round 2 : 6/1 hits, 5,83 expected hits
                            1 militia owned by the Union lost in Fort Henry-Donelson
                        Confederate win, taking Middlesex from Union, taking Albemarle Sound SZ from Neutral, taking Albuquerque from Union with 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias remaining. Battle score for attacker is 0
                        Casualties for Union: 1 militia
                    Battle in Barboursville
                        Union attack with 2 militias
                        Confederate defend with 1 militia
                            Union roll dice for 2 militias in Barboursville, round 2 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 2 militias in Barboursville, round 3 : 0/1 hits, 0,17 expected hits
                            Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Rockville
                        Union attack with 1 civilian_economy2, 1 drill_camp, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                        Confederate defend with 1 elite_cavalry and 1 militia
                            Union roll dice for 3 militias in Rockville, round 2 : 0/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 2 : 0/1 hits, 0,33 expected hits
                            Union roll dice for 3 militias in Rockville, round 3 : 0/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 3 : 0/1 hits, 0,33 expected hits
                        Confederate and Union reach a stalemate
                    Battle in San Diego
                        Union attack with 2 cavalrys and 4 militias
                        Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 storehouse
                            Union roll dice for 2 cavalrys and 4 militias in San Diego, round 2 : 1/1 hits, 0,67 expected hits
                            Confederate roll dice for 1 elite_cavalry in San Diego, round 2 : 1/1 hits, 0,25 expected hits
                            1 militia owned by the Union and 1 elite_cavalry owned by the Confederate lost in San Diego
                        Some non-combat units are destroyed: 
                        Union win, taking San Diego from Confederate with 2 cavalrys and 3 militias remaining. Battle score for attacker is 7
                        Casualties for Confederate: 1 elite_cavalry
                        Casualties for Union: 1 militia
                    Battle in Harpers Ferry
                        Union attack with 1 artillery, 1 cavalry, 2 infantry and 4 militias
                        Confederate defend with 1 civilian_economy, 2 elite_cavalrys, 4 militias and 1 storehouse
                            artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,33 expected hits
                            Union roll dice for 1 artillery, 1 cavalry, 2 infantry and 4 militias in Harpers Ferry, round 2 : 1/1 hits, 1,08 expected hits
                            Confederate roll dice for 2 elite_cavalrys and 4 militias in Harpers Ferry, round 2 : 1/1 hits, 0,83 expected hits
                            1 militia owned by the Union and 1 militia owned by the Confederate lost in Harpers Ferry
                            artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,25 expected hits
                            Union roll dice for 1 artillery, 1 cavalry, 2 infantry and 3 militias in Harpers Ferry, round 3 : 1/0 hits, 1,00 expected hits
                            Confederate roll dice for 2 elite_cavalrys and 3 militias in Harpers Ferry, round 3 : 1/1 hits, 0,75 expected hits
                            1 militia owned by the Union and 1 militia owned by the Confederate lost in Harpers Ferry
                        Confederate and Union reach a stalemate
                        . Battle score for attacker is 0
                        Casualties for Confederate: 2 militias
                        Casualties for Union: 2 militias
                    Battle in London
                        Union attack with 3 militias
                        Confederate defend with 1 militia and 1 storehouse
                            Union roll dice for 3 militias in London, round 2 : 0/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 3 militias in London, round 3 : 1/1 hits, 0,25 expected hits
                            Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                            1 militia owned by the Confederate lost in London
                        Some non-combat units are destroyed: 
                        Union win, taking London from Confederate with 3 militias remaining. Battle score for attacker is 0
                        Casualties for Confederate: 1 militia
                    Battle in New York Harbor SZ
                        Union attack with 2 frigates
                        Confederate defend with 1 frigate
                            Union roll dice for 2 frigates in New York Harbor SZ, round 2 : 0/1 hits, 0,67 expected hits
                            Confederate roll dice for 1 frigate in New York Harbor SZ, round 2 : 1/1 hits, 0,33 expected hits
                            1 frigate owned by the Union lost in New York Harbor SZ
                            Union roll dice for 1 frigate in New York Harbor SZ, round 3 : 0/1 hits, 0,33 expected hits
                            Confederate roll dice for 1 frigate in New York Harbor SZ, round 3 : 1/1 hits, 0,33 expected hits
                            1 frigate owned by the Union lost in New York Harbor SZ
                        Confederate win with 1 frigate remaining. Battle score for attacker is -12
                        Casualties for Union: 2 frigates
                    Battle in Winchester
                        Union attack with 1 militia
                        Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                            Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits
                            1 militia owned by the Union lost in Winchester
                        Confederate win with 1 militia remaining. Battle score for attacker is 0
                        Casualties for Union: 1 militia
                    Battle in Tuscon
                        Union attack with 2 infantry and 5 militias
                        Confederate defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                            Union roll dice for 2 infantry and 5 militias in Tuscon, round 2 : 1/1 hits, 0,75 expected hits
                            Confederate roll dice for 1 militia in Tuscon, round 2 : 0/1 hits, 0,08 expected hits
                            1 militia owned by the Confederate lost in Tuscon
                        Some non-combat units are destroyed: 
                        Union win, taking Tuscon from Confederate with 2 infantry and 5 militias remaining. Battle score for attacker is 0
                        Casualties for Confederate: 1 militia
                    Battle in Hampton Roads SZ
                        Union attack with 2 battleships, 12 frigates, 1 ironclad and 1 transport
                        Confederate defend with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine
                            Confederate roll dice for 1 submarine in Hampton Roads SZ, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 2 battleships, 12 frigates, 1 ironclad and 1 transport in Hampton Roads SZ, round 2 : 6/1 hits, 5,50 expected hits
                        Units damaged: 4 ironclads owned by the Confederate
                            Confederate roll dice for 4 battleships, 3 gunboats and 4 ironclads in Hampton Roads SZ, round 2 : 4/1 hits, 3,83 expected hits
                        Units damaged: 1 ironclad owned by the Union
                            1 gunboat owned by the Confederate, 1 submarine owned by the Confederate and 3 frigates owned by the Union lost in Hampton Roads SZ
                            Union roll dice for 2 battleships, 9 frigates, 1 ironclad and 1 transport in Hampton Roads SZ, round 3 : 5/1 hits, 4,50 expected hits
                            Confederate roll dice for 4 battleships, 2 gunboats and 4 ironclads in Hampton Roads SZ, round 3 : 4/1 hits, 3,67 expected hits
                            2 gunboats owned by the Confederate, 3 ironclads owned by the Confederate and 4 frigates owned by the Union lost in Hampton Roads SZ
                        Confederate and Union reach a stalemate
                        . Battle score for attacker is 5
                        Casualties for Confederate: 3 gunboats, 3 ironclads and 1 submarine
                        Casualties for Union: 7 frigates
                    Battle in Romney
                        Union attack with 1 militia
                        Confederate defend with 1 militia
                            Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Romney, round 3 : 1/1 hits, 0,08 expected hits
                            1 militia owned by the Union lost in Romney
                        Confederate win with 1 militia remaining. Battle score for attacker is 0
                        Casualties for Union: 1 militia
                    Battle in Caledonia
                        Union attack with 1 militia
                        Confederate defend with 1 militia
                            Union roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Caledonia, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Caledonia, round 3 : 0/1 hits, 0,08 expected hits
                        Confederate and Union reach a stalemate
                    Battle in Charles Town
                        Union attack with 1 militia
                        Confederate defend with 1 militia
                            Union roll dice for 1 militia in Charles Town, round 2 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Charles Town, round 2 : 0/1 hits, 0,08 expected hits
                            Union roll dice for 1 militia in Charles Town, round 3 : 0/1 hits, 0,08 expected hits
                            Confederate roll dice for 1 militia in Charles Town, round 3 : 1/1 hits, 0,08 expected hits
                            1 militia owned by the Union lost in Charles Town
                        Confederate win with 1 militia remaining. Battle score for attacker is 0
                        Casualties for Union: 1 militia
                    Battle in Norfolk
                        Some non-combat units are destroyed: 
                        Union converts depot into different units
                        Union converts civilian_economy3 into different units
                        Union converts entrenchments into different units
            
                Non Combat Move - Union
                    3 militias moved from Dover to Philadelphia
                    1 infantry moved from Dover to Philadelphia
                    4 militias moved from Philadelphia to South Jersey
                    2 militias moved from New York to South Jersey
                    2 militias moved from Long Island to New York
                    1 militia moved from Weston to Wheeling
            
                Turn Complete - Union
                    Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
                    Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                    Union collect 0 PUs; end with 0 PUs
                    Units generate 122 Industry; Union end with 292 Industry
                    Units generate 47 Manpower; Union end with 77 Manpower
                    Units generate 173 Supplies; Union end with 213 Supplies
                    Units generate 190 PUs; Union end with 190 PUs
            

            Combat Hit Differential Summary :

            artillery_cannonade fire in Harpers Ferry : : -0,58
            Confederate : 3,83
            entrenchments_cannonade fire in Fort Henry-Donelson : : -0,08
            fortifications_cannonade fire in Fort Henry-Donelson : : -0,17
            artillery_cannonade fire in Fort Henry-Donelson : : -0,08
            Union : -2,00
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @redrum
              last edited by

              @redrum damn it, those were two really bad rounds. All those 1s suck. Guess it's already game over

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @wirkey
                last edited by

                @wirkey Yeah tough luck around Harpers Ferry though really losing just Winchester or Charles Town instead of all 3 of those would have allowed me to counterattack there. Its definitely looking pretty grim for the Union at this point. Did you want to continue or call this one over?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wirkeyW 1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Moderators @redrum
                  last edited by

                  @redrum it's not only Harpers Ferry but the naval battles, too. But I'm not going to surrender (yet)

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @wirkey
                    last edited by

                    @wirkey Ah, hadn't looked that closely at the other battles, just took a glance. Well in that case I will continue to lead the South to victory and show no mercy!

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Confederate round 5

                      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                      Game History

                      Round: 5
                      
                          War Financing - Confederate
                              Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                              Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                              Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                              userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                              Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
                      
                          First Purchase - Confederate
                              Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body>
                              Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                              Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                              Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                              Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                              Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                              Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry
                              Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry
                              Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry
                              Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry
                              Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers
                              Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                              Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                              Confederate buy nothing; Remaining resources: 249 Supplies; 136 PUs; 51 Manpower; 75 Industry; 0 Leadership; 
                      
                          Non Combat Forced March - Confederate
                              1 infantry moved from Playa De Los Pimas to Mesilla
                              2 militias moved from Peralta to Sentinella
                              1 militia moved from Valverde to Albuquerque
                              1 militia moved from Caledonia to Van Buren
                              1 militia moved from Waynesville to Wilsons Creek
                              1 infantry and 2 militias moved from Athens to Chattanooga
                              1 train moved from Jasper Station to Chattanooga Station
                              1 militia moved from Johnsonville to Tennessee River Lower
                              1 militia moved from Tennessee River Lower to Erin
                              12 militias moved from Fort Henry-Donelson to Erin
                              1 general moved from Fort Henry-Donelson to Erin
                              1 engineers moved from Fort Henry-Donelson to Cumberland River Middle
                              1 engineers, 1 gunboat and 2 transports moved from Cumberland River Middle to Cumberland River Upper
                              1 engineers moved from Cumberland River Upper to Nashville
                              3 militias moved from Columbus Kentucky to Johnsonville
                              2 militias moved from New Madrid to Mississippi River Lower 2
                              2 militias moved from Mississippi River Lower 2 to Columbus Kentucky
                              1 engineers moved from Atlanta to Atlanta Station
                              1 engineers and 1 train moved from Atlanta Station to Chickamauga Station
                              1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ
                              1 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                              1 militia moved from Elizabeth City to Albemarle Sound SZ
                              1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ
                              2 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ
                              2 transports moved from Delaware Mouth SZ to North Carolina Coast SZ
                              1 artillery, 1 infantry and 1 transport moved from Gulf of Mexico East SZ to Sargasso Sea SZ
                              3 frigates moved from Gulf of Mexico East SZ to South Carolina Coast SZ
                              2 battleships and 4 frigates moved from North Carolina Coast SZ to Delaware Mouth SZ
                              1 gunboat moved from Mid-Atlantic SZ to Delaware Mouth SZ
                              1 frigate moved from New York Harbor SZ to Delaware Mouth SZ
                              3 infantry moved from Richmond to Richmond Station
                              3 infantry and 1 train moved from Richmond Station to Suffolk Station
                              3 infantry moved from Suffolk Station to Suffolk
                              1 militia moved from Middlesex to Tappahannock
                              1 militia moved from Tappahannock to Fredericksburg
                              1 militia moved from Fredericksburg to Falmouth
                              1 general moved from Front Royal to Romney
                              1 general moved from Leesburg to Winchester
                              1 infantry moved from Falmouth to Aquia Creek
                              1 militia moved from Aquia Creek to Alexandria
                              1 militia moved from Alexandria to Hunters Mill
                              1 militia moved from Front Royal to Winchester
                              1 militia moved from Front Royal to Winchester
                              1 artillery moved from Front Royal to Charles Town
                              1 infantry moved from Franklin to Romney
                              1 militia moved from Winchester to Romney
                              1 militia moved from Front Royal to Winchester
                              2 elite_cavalrys, 7 elite_infantrys and 4 infantry moved from Hunters Mill to Leesburg
                              4 battleships moved from Hampton Roads SZ to Delaware Mouth SZ
                              2 infantry and 1 train moved from Blackville Station to Chester Station
                              2 militias moved from Greensboro to Newbern
                              1 militia moved from Barboursville to Parisburg
                              1 militia moved from Lebanon to Parisburg
                              2 militias moved from Harpers Ferry to Charles Town
                      
                          Second Purchase - Confederate
                              Confederate buy 3 cavalrys, 2 drill_camps, 6 elite_infantrys, 7 frigates, 5 infantry, 3 ironclads, 14 militias, 5 recruitment_centers and 1 shipyard; Remaining resources: 83 Supplies; 1 PUs; 1 Manpower; 42 Industry; 0 Leadership; 
                      
                          Place Units - Confederate
                              Units in Romney being upgraded or consumed: 1 infantry and 1 militia
                              1 cavalry and 1 elite_infantry placed in Romney
                              Units in Winchester being upgraded or consumed: 2 militias
                              2 cavalrys placed in Winchester
                              Units in Peralta being upgraded or consumed: 2 infantry
                              2 elite_infantrys placed in Peralta
                              Units in Sentinella being upgraded or consumed: 2 militias
                              2 infantry placed in Sentinella
                              2 militias placed in Sentinella
                              1 drill_camp placed in Mesilla
                              Units in New Madrid being upgraded or consumed: 2 infantry
                              2 elite_infantrys placed in New Madrid
                              Units in Erin being upgraded or consumed: 2 militias
                              2 infantry and 2 militias placed in Erin
                              Units in Fort Henry-Donelson being upgraded or consumed: 1 infantry and 1 militia
                              1 elite_infantry and 1 infantry placed in Fort Henry-Donelson
                              1 drill_camp placed in Gilmer
                              1 shipyard placed in Savannah
                              Units in Mobile Bay SZ being upgraded or consumed: 3 gunboats
                              3 ironclads placed in Mobile Bay SZ
                              1 frigate placed in Mississippi River Lower 7
                              3 frigates placed in Charleston Harbor SZ
                              2 frigates placed in Pamlico Sound SZ
                              1 frigate placed in Pamlico Sound SZ
                              2 militias placed in Nashville
                              2 militias placed in Lexington
                              2 militias placed in Elizabeth City
                              2 militias placed in Sparta
                              2 militias placed in Plymouth
                              1 recruitment_center placed in Louisa
                              1 recruitment_center placed in Goochland
                              1 recruitment_center placed in Lawrenceville
                              1 recruitment_center placed in Jefferson
                              1 recruitment_center placed in Fort Macon
                      
                          Combat Move - Confederate
                              2 units repaired.
                                  Some non-combat units are destroyed: 
                                  Some non-combat units are destroyed: 
                                  Confederate converts civilian_economy2 into different units
                                  Some non-combat units are destroyed: 
                                  Confederate converts depot_u into different units
                                  Confederate converts civilian_economy2 into different units
                                  Some non-combat units are destroyed: 
                                  Some non-combat units are destroyed: 
                                  Confederate converts depot_u into different units
                              1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ
                              1 gunboat moved from Delaware Mouth SZ to Hampton Roads SZ
                              1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ
                              3 frigates moved from South Carolina Coast SZ to Delaware Mouth SZ
                              3 frigates moved from Pamlico Sound SZ to Delaware Mouth SZ
                              1 frigate moved from Charleston Harbor SZ to North Carolina Coast SZ
                              5 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
                              10 battleships moved from Delaware Mouth SZ to Hampton Roads SZ
                              1 militia and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                              1 militia moved from Delaware Mouth SZ to Dover
                              2 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                              1 infantry and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ
                              1 infantry moved from Hampton Roads SZ to Norfolk
                              3 infantry moved from Suffolk to Norfolk
                              2 militias moved from Elizabeth City to Norfolk
                              2 infantry moved from Delaware Mouth SZ to Cape Henlopen
                              2 transports moved from North Carolina Coast SZ to Albemarle Sound SZ
                              1 artillery, 1 infantry and 1 transport moved from Sargasso Sea SZ to South Carolina Coast SZ
                              1 artillery and 1 infantry moved from South Carolina Coast SZ to Outer Bank South
                              2 militias moved from Plymouth to Albemarle Sound SZ
                              2 militias moved from Albemarle Sound SZ to Outer Bank North
                              1 frigate moved from Mississippi River Lower 7 to Mississippi Mouth SZ
                              3 ironclads moved from Mobile Bay SZ to Gulf of Mexico East SZ
                              1 elite_cavalry moved from Peralta to Santa Fe
                                    Confederate take Glorietta Pass from Union
                              2 elite_cavalrys, 2 elite_infantrys, 1 general and 1 infantry moved from Peralta to Santa Fe
                              2 militias moved from Albuquerque to Santa Fe
                              1 militia moved from Sawatch Valley to Valley of San Luis
                                    Confederate take Valley of San Luis from Union
                              1 elite_cavalry moved from Waynesville to Fort Leavenworth
                              1 militia moved from Wilsons Creek to Caledonia
                              1 militia moved from Van Buren to Caledonia
                              1 militia moved from Van Buren to Farmington
                                    Confederate take Farmington from Union
                              1 elite_cavalry and 1 infantry moved from Parisburg to Lewisburg
                              2 militias moved from Parisburg to Lewisburg
                              1 militia moved from Newbern to Lebanon
                              1 infantry and 1 militia moved from Franklin to Berkley Springs
                              1 elite_infantry and 1 militia moved from Romney to Berkley Springs
                              2 militias moved from Lexington to Franklin
                              1 cavalry moved from Romney to Bedford
                                    Confederate take Martinsburg from Union
                                    Confederate take Bedford from Union
                              1 cavalry moved from Winchester to Hagerstown
                                    Confederate take Hagerstown from Union
                              1 cavalry moved from Winchester to Sharpsburg
                                    Confederate take Sharpsburg from Union
                              1 general moved from Romney to Berkley Springs
                              1 general moved from Winchester to Harpers Ferry
                              1 artillery moved from Charles Town to Harpers Ferry
                              1 militia moved from Winchester to Harpers Ferry
                              1 militia moved from Charles Town to Harpers Ferry
                              2 militias moved from Charles Town to Harpers Ferry
                              2 elite_cavalrys moved from Leesburg to Harpers Ferry
                              1 militia moved from Hunters Mill to Rockville
                              3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia moved from Leesburg to Cramptons Gap
                              1 militia moved from Newbern to Lebanon
                              2 infantry and 1 train moved from Chester Station to Greensboro Station
                              2 infantry moved from Greensboro Station to Greensboro
                              1 infantry and 2 militias moved from Chattanooga to Chattanooga Station
                              1 infantry, 2 militias and 1 train moved from Chattanooga Station to Murfreesboro Station
                              1 infantry and 2 militias moved from Murfreesboro Station to Murfreesboro
                              1 militia moved from Sparta to Nashville
                              2 militias moved from Johnsonville to Tennessee River Lower
                              2 militias moved from Tennessee River Lower to Fort Henry-Donelson
                              1 general moved from Erin to Fort Henry-Donelson
                              2 infantry moved from Erin to Nashville
                              2 militias moved from Erin to Nashville
                              10 militias moved from Erin to Fort Henry-Donelson
                      
                          Battle - Confederate
                              Confederate creates battle in territory Debt1
                              Confederate has abandoned South California Coast SZ to Union
                              Confederate has abandoned Barboursville to Union
                              Battle in Fort Leavenworth
                                  Confederate attack with 1 elite_cavalry and 1 militia
                                  Union defend with 1 militia and 1 storehouse_u
                                  Some non-combat units are destroyed: 
                                  Confederate win, taking Barboursville from Confederate, taking Fort Leavenworth from Union with 1 elite_cavalry remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                                  Casualties for Union: 1 militia
                              Battle in Santa Fe
                                  Confederate attack with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias
                                  Union defend with 1 barracks, 1 civilian_economy, 1 depot_u, 6 militias and 1 recruitment_center_u
                                  Units damaged: 1 general owned by the Confederate
                                  Some non-combat units are destroyed: 
                                  Confederate converts depot_u into different units
                                  Confederate win, taking Santa Fe from Union with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                                  Casualties for Union: 6 militias
                              Battle in Rockville
                                  Confederate attack with 1 elite_cavalry and 2 militias
                                  Union defend with 1 civilian_economy2, 1 drill_camp, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                                  Union and Confederate reach a stalemate
                                  . Battle score for attacker is 0
                                  Casualties for Union: 2 militias
                              Battle in Cramptons Gap
                                  Confederate attack with 3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia
                                  Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u
                                  Some non-combat units are destroyed: 
                                  Confederate win, taking Cramptons Gap from Union with 3 artilleries, 9 elite_infantrys and 5 infantry remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                                  Casualties for Union: 1 militia
                              Battle in Berkley Springs
                                  Confederate attack with 1 elite_infantry, 1 general, 1 infantry and 2 militias
                                  Union defend with 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u
                                  Some non-combat units are destroyed: 
                                  Confederate win, taking Berkley Springs from Union with 1 elite_infantry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 3
                                  Casualties for Union: 1 infantry
                              Battle in Harpers Ferry
                                  Confederate attack with 1 artillery, 1 civilian_economy, 4 elite_cavalrys, 1 general, 4 militias and 1 storehouse
                                  Union defend with 1 artillery, 1 cavalry, 2 infantry and 2 militias
                                  Units damaged: 1 general owned by the Confederate
                                  Confederate win with 1 artillery, 4 elite_cavalrys, 1 general and 2 militias remaining. Battle score for attacker is 15
                                  Casualties for Confederate: 2 militias
                                  Casualties for Union: 1 artillery, 1 cavalry, 2 infantry and 2 militias
                              Battle in Mid-Atlantic SZ
                                  Confederate attack with 2 frigates
                                  Union defend with 1 frigate
                                  Confederate win with 2 frigates remaining. Battle score for attacker is 6
                                  Casualties for Union: 1 frigate
                              Battle in Cape Henlopen
                                  Confederate attack with 2 infantry
                                  Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                  Some non-combat units are destroyed: 
                                  Confederate win, taking Cape Henlopen from Union with 2 infantry remaining. Battle score for attacker is 0
                                  Casualties for Union: 1 militia
                              Battle in Dover
                                  Confederate attack with 1 militia
                                  Union defend with 1 infantry
                                  Confederate win, taking Dover from Union with 1 militia remaining. Battle score for attacker is 3
                                  Casualties for Union: 1 infantry
                              Battle in Lewisburg
                                  Confederate attack with 1 elite_cavalry, 1 infantry and 2 militias
                                  Union defend with 1 militia and 1 storehouse_u
                                  Some non-combat units are destroyed: 
                                  Confederate win, taking Lewisburg from Union with 1 elite_cavalry, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                                  Casualties for Union: 1 militia
                              Battle in Hampton Roads SZ
                                  Confederate attack with 10 battleships, 5 frigates, 1 gunboat, 1 ironclad and 1 transport
                                  Union defend with 2 battleships, 5 frigates, 1 ironclad and 1 transport
                                  Confederate win with 10 battleships, 4 frigates and 1 transport remaining. Battle score for attacker is 46
                                  Casualties for Confederate: 1 frigate, 1 gunboat and 1 ironclad
                                  Casualties for Union: 2 battleships, 5 frigates, 1 ironclad and 1 transport
                              Battle in Caledonia
                                  Confederate attack with 2 militias
                                  Union defend with 1 militia
                                  Confederate win, taking Caledonia from Union with 2 militias remaining. Battle score for attacker is 0
                                  Casualties for Union: 1 militia
                              Battle in Norfolk
                                  Confederate attack with 4 infantry and 2 militias
                                  Union defend with 1 breastwork, 1 civilian_economy2, 2 militias and 1 storehouse_u
                                  Some non-combat units are destroyed: 
                                  Confederate converts civilian_economy2 into different units
                                  Confederate win, taking Norfolk from Union with 4 infantry and 2 militias remaining. Battle score for attacker is 0
                                  Casualties for Union: 2 militias
                      
                          Second Non Combat Move - Confederate
                              Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body>
                              Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership
                              2 militias moved from Sentinella to Mesilla
                              2 infantry moved from Sentinella to Mesilla
                              1 train moved from Nashville Station to Jasper Station
                              1 engineers and 1 train moved from Chickamauga Station to Jasper Station
                      
                          Turn Complete - Confederate
                              Confederate collect 0 PUs; end with 1 PU
                              Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                              Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                              Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                              Units generate 156 Supplies; Confederate end with 194 Supplies
                              Units generate 48 Manpower; Confederate end with 49 Manpower
                              Units generate 160 PUs; Confederate end with 161 PUs
                              Units generate 38 Industry; Confederate end with 62 Industry
                              2 units repaired.
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators
                        last edited by

                        TripleA Turn Summary: Union round 5

                        TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                        Game History

                        Round: 5
                        
                            War Financing - Union
                                Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                                Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                                Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                                Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                                Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                                Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                                Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                                userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                                Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                                Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                                userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                                Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                                Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                                userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                                Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
                        
                            First Purchase - Union
                                Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body>
                                Union buy 15 Suppliess, 3 artilleries, 5 elite_infantrys, 1 frigate, 4 gunboats, 1 infantry, 19 militias and 6 transports; Remaining resources: 274 Industry; 0 Manpower; 81 Supplies; 1 PUs; 
                        
                            Second Purchase - Union
                                Union buy nothing; Remaining resources: 274 Industry; 0 Manpower; 96 Supplies; 1 PUs; 
                        
                            Place Units - Union
                                1 gunboat placed in Upper Chesapeake Bay SZ
                                Turning on Edit Mode
                                EDIT: Removing units owned by Union from Upper Chesapeake Bay SZ: 1 gunboat
                                EDIT: Adding units owned by Union to New York Harbor SZ: 1 gunboat
                                EDIT: Turning off Edit Mode
                                2 gunboats placed in Cumberland River Upper
                                1 gunboat placed in Cumberland River Upper
                                3 transports placed in Ohio River Middle
                                2 artilleries placed in Cincinnati
                                2 militias placed in Madison
                                2 militias placed in Frankfort
                                2 militias placed in Louisville
                                2 militias placed in Los Angeles
                                3 transports placed in Mississippi River Upper 2
                                Units in Waverly being upgraded or consumed: 2 infantry
                                2 elite_infantrys placed in Waverly
                                Units in Hopkinsville being upgraded or consumed: 1 infantry and 1 militia
                                1 elite_infantry and 1 infantry placed in Hopkinsville
                                Units in Laurel being upgraded or consumed: 2 infantry
                                2 elite_infantrys and 2 militias placed in Laurel
                                2 militias placed in Chambersburg
                                2 militias placed in Frederick
                                2 militias placed in Rockville
                                2 militias placed in Kittanning
                                1 militia placed in Somerset
                                1 frigate placed in Upper Chesapeake Bay SZ
                                1 artillery placed in Washington
                        
                            Combat Move - Union
                                Turning on Edit Mode
                                EDIT: Removing units owned by Union from Louisville: 2 militias
                                EDIT: Adding units owned by Union to St Louis: 2 militias
                                EDIT: Turning off Edit Mode
                                    Union takes Cornettsville from Pro-Union
                                    Union takes Fort Riley from Pro-Union
                                2 artilleries, 5 elite_infantrys, 1 general, 1 infantry and 1 militia moved from Hopkinsville to Cumberland River Lower
                                2 artilleries moved from Cincinnati to Ohio River Middle
                                2 militias moved from Frankfort to Ohio River Middle
                                2 militias moved from Madison to Ohio River Middle
                                2 artilleries, 4 militias and 3 transports moved from Ohio River Middle to Tennessee River Confluence
                                2 artilleries, 5 elite_infantrys, 1 general, 4 gunboats, 1 infantry, 8 ironclads, 1 militia and 5 transports moved from Cumberland River Lower to Tennessee River Confluence
                                3 artilleries moved from St Louis to Mississippi River Upper 2
                                3 infantry moved from St Louis to Mississippi River Upper 2
                                3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence
                                EDIT: Union undo move 9.
                                EDIT: Union undo move 8.
                                EDIT: Union undo move 7.
                                1 militia moved from St Louis to Farmington
                                1 militia moved from St Louis to Caledonia
                                1 cavalry moved from St Louis to Caledonia
                                1 cavalry moved from St Louis to Pilot Knob
                                3 artilleries moved from St Louis to Mississippi River Upper 2
                                3 infantry moved from St Louis to Mississippi River Upper 2
                                3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence
                                5 elite_infantrys, 1 general, 4 infantry and 5 militias moved from Tennessee River Confluence to Fort Henry-Donelson
                                3 artilleries, 1 cavalry, 9 elite_infantrys, 1 general, 6 infantry and 11 militias moved from Waverly to Fort Henry-Donelson
                                7 artilleries moved from Tennessee River Confluence to Fort Henry-Donelson
                                1 militia moved from Mill Springs to Sparta
                                1 militia moved from London to Cornettsville
                                2 militias moved from London to Piketon
                                2 militias moved from Barboursville to Lewisburg
                                2 militias moved from Kittanning to Bedford
                                1 militia moved from Wheeling to Pittsburg
                                1 militia moved from Cleveland to Pittsburg
                                2 militias moved from Chambersburg to Hagerstown
                                1 militia moved from Chambersburg to Hagerstown
                                1 militia moved from Chambersburg to Sharpsburg
                                1 militia moved from Chambersburg to Antietam Creek
                                1 militia moved from Frederick to Emmitsburg
                                4 artilleries, 2 cavalrys, 5 elite_infantrys, 1 engineers, 1 general, 6 infantry and 6 militias moved from Laurel to Rockville
                                1 militia moved from Frederick to Rockville
                                5 militias moved from Ellicotts Mills to Rockville
                                1 artillery, 1 elite_cavalry, 1 elite_infantry and 1 engineers moved from Washington to Rockville
                                3 infantry moved from Talbot to Cape Henlopen
                                2 gunboats moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                                2 militias moved from Philadelphia to Dover
                                2 infantry moved from Philadelphia to Dover
                                6 militias moved from South Jersey to Philadelphia
                                2 cavalrys moved from San Diego to Playa De Los Pimas
                                      Union take Playa De Los Pimas from Confederate
                                2 infantry and 5 militias moved from Tuscon to Playa De Los Pimas
                                1 cavalry moved from Bents Old Fort to Valley of San Luis
                                      Union take Sawatch Valley from Confederate
                                1 militia moved from Fort Mann to Wichita
                                      Union take Wichita from Confederate
                                2 militias moved from Fort Mann to Bents Old Fort
                                3 militias moved from Fort Kearney to Fort Mann
                                1 militia moved from Fort Kearney to Omaha City
                                1 militia moved from Fort Kearney to Fort Riley
                                1 militia moved from Fort Kearney to Fort Mann
                        
                            Battle - Union
                                Union creates battle in territory Cumberland River Upper
                                Union creates battle in territory New York Harbor SZ
                                Union creates battle in territory Debt1
                                Union has abandoned Tennessee River Lower to Confederate
                                Union has abandoned South Carolina Coast SZ to Confederate
                                Battle in Sparta
                                    Union attack with 1 militia
                                    Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                                        Union roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits
                                        Union roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits
                                    Confederate and Union reach a stalemate
                                Battle in Cape Henlopen
                                    Union attack with 3 infantry
                                    Confederate defend with 2 infantry
                                        Union roll dice for 3 infantry in Cape Henlopen, round 2 : 1/1 hits, 0,50 expected hits
                                        Confederate roll dice for 2 infantry in Cape Henlopen, round 2 : 0/1 hits, 0,50 expected hits
                                        1 infantry owned by the Confederate lost in Cape Henlopen
                                        Union roll dice for 3 infantry in Cape Henlopen, round 3 : 1/1 hits, 0,50 expected hits
                                        Confederate roll dice for 1 infantry in Cape Henlopen, round 3 : 0/1 hits, 0,25 expected hits
                                        1 infantry owned by the Confederate lost in Cape Henlopen
                                    Union win, taking New York Harbor SZ from Confederate, taking Cape Henlopen from Confederate with 3 infantry remaining. Battle score for attacker is 6
                                    Casualties for Confederate: 2 infantry
                                Battle in Rockville
                                    Union attack with 5 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry, 15 militias, 1 recruitment_center_u and 1 storehouse_u
                                    Confederate defend with 1 elite_cavalry and 2 militias
                                        artillery_cannonade fire in Rockville : 1/1 hits, 0,17 expected hits
                                        1 militia owned by the Confederate lost in Rockville
                                        Union roll dice for 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias in Rockville, round 2 : 10/1 hits, 10,50 expected hits
                                        Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 2 : 0/1 hits, 0,33 expected hits
                                        1 militia owned by the Confederate and 1 elite_cavalry owned by the Confederate lost in Rockville
                                    Union win with 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias remaining. Battle score for attacker is 7
                                    Casualties for Confederate: 1 elite_cavalry and 2 militias
                                Battle in Cumberland River Upper
                                    Union attack with 3 gunboats
                                    Confederate defend with 1 gunboat and 2 transports
                                        Union roll dice for 3 gunboats in Cumberland River Upper, round 2 : 1/1 hits, 0,75 expected hits
                                        Confederate roll dice for 1 gunboat and 2 transports in Cumberland River Upper, round 2 : 0/1 hits, 0,17 expected hits
                                        1 gunboat owned by the Confederate lost in Cumberland River Upper
                                        2 transports owned by the Confederate lost in Cumberland River Upper
                                    Union win, taking Cumberland River Upper from Neutral with 3 gunboats remaining. Battle score for attacker is 15
                                    Casualties for Confederate: 1 gunboat and 2 transports
                                Battle in Fort Henry-Donelson
                                    Union attack with 10 artilleries, 1 cavalry, 14 elite_infantrys, 2 generals, 10 infantry and 16 militias
                                    Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 13 militias
                                        artillery_cannonade fire in Fort Henry-Donelson : 2/1 hits, 1,67 expected hits
                                        artillery_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                        entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                        fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits
                                        1 cavalry owned by the Union, 1 elite_infantry owned by the Union, 1 militia owned by the Union, 2 militias owned by the Confederate and 1 infantry owned by the Union lost in Fort Henry-Donelson
                                        Union roll dice for 4 gunboats and 8 ironclads in Fort Henry-Donelson, round 2 : 3/1 hits, 2,67 expected hits
                                    Units damaged: 2 generals owned by the Confederate
                                        Union roll dice for 10 artilleries, 13 elite_infantrys, 2 generals, 9 infantry and 15 militias in Fort Henry-Donelson, round 2 : 15/1 hits, 15,67 expected hits
                                        Confederate roll dice for 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 11 militias in Fort Henry-Donelson, round 2 : 6/1 hits, 6,17 expected hits
                                    Units damaged: 2 generals owned by the Union
                                        1 general owned by the Confederate, 4 militias owned by the Union, 11 militias owned by the Confederate, 1 artillery owned by the Confederate, 1 infantry owned by the Confederate, 1 elite_cavalry owned by the Confederate and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson
                                        artillery_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,33 expected hits
                                        entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                        fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits
                                        1 elite_infantry owned by the Union, 1 militia owned by the Union, 1 artillery owned by the Union and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson
                                        Union roll dice for 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 10 militias in Fort Henry-Donelson, round 3 : 14/1 hits, 14,50 expected hits
                                        Confederate roll dice for 1 breastwork, 3 elite_infantrys, 1 entrenchments, 1 fortifications and 1 general in Fort Henry-Donelson, round 3 : 2/1 hits, 1,75 expected hits
                                        1 general owned by the Confederate, 2 militias owned by the Union and 3 elite_infantrys owned by the Confederate lost in Fort Henry-Donelson
                                    Some non-combat units are destroyed: 
                                    Union converts fortifications into different units
                                    Union converts entrenchments into different units
                                    Union win, taking Fort Henry-Donelson from Confederate with 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 8 militias remaining. Battle score for attacker is 18
                                    Casualties for Confederate: 1 artillery, 1 elite_cavalry, 5 elite_infantrys, 2 generals, 1 infantry and 13 militias
                                    Casualties for Union: 1 artillery, 1 cavalry, 2 elite_infantrys, 1 infantry and 8 militias
                                Battle in Parisburg
                                    Union attack with 1 militia
                                    Confederate defend with 1 militia and 1 storehouse
                                        Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                                        Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                                    Confederate and Union reach a stalemate
                                Battle in Bedford
                                    Union attack with 2 militias
                                    Confederate defend with 1 cavalry, 1 civilian_economy and 1 storehouse
                                        Union roll dice for 2 militias in Bedford, round 2 : 0/1 hits, 0,17 expected hits
                                        Confederate roll dice for 1 cavalry in Bedford, round 2 : 1/1 hits, 0,17 expected hits
                                        1 militia owned by the Union lost in Bedford
                                        Union roll dice for 1 militia in Bedford, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 cavalry in Bedford, round 3 : 1/1 hits, 0,17 expected hits
                                        1 militia owned by the Union lost in Bedford
                                    Confederate win with 1 cavalry remaining. Battle score for attacker is 0
                                    Casualties for Union: 2 militias
                                Battle in Dover
                                    Union attack with 2 infantry and 2 militias
                                    Confederate defend with 1 militia
                                        Union roll dice for 2 infantry and 2 militias in Dover, round 2 : 1/1 hits, 0,50 expected hits
                                        Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits
                                        1 militia owned by the Confederate lost in Dover
                                    Union win, taking Dover from Confederate with 2 infantry and 2 militias remaining. Battle score for attacker is 0
                                    Casualties for Confederate: 1 militia
                                Battle in Valley of San Luis
                                    Union attack with 1 cavalry
                                    Confederate defend with 1 militia
                                        Union roll dice for 1 cavalry in Valley of San Luis, round 2 : 0/1 hits, 0,17 expected hits
                                        Confederate roll dice for 1 militia in Valley of San Luis, round 2 : 0/1 hits, 0,08 expected hits
                                        Union roll dice for 1 cavalry in Valley of San Luis, round 3 : 0/1 hits, 0,17 expected hits
                                        Confederate roll dice for 1 militia in Valley of San Luis, round 3 : 0/1 hits, 0,08 expected hits
                                    Confederate and Union reach a stalemate
                                Battle in Lewisburg
                                    Union attack with 3 militias
                                    Confederate defend with 1 elite_cavalry, 1 infantry and 2 militias
                                        Union roll dice for 3 militias in Lewisburg, round 2 : 0/1 hits, 0,25 expected hits
                                        Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 2 : 1/1 hits, 0,67 expected hits
                                        1 militia owned by the Union lost in Lewisburg
                                        Union roll dice for 2 militias in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits
                                        Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 3 : 1/1 hits, 0,67 expected hits
                                        1 militia owned by the Union lost in Lewisburg
                                    Confederate and Union reach a stalemate
                                    . Battle score for attacker is 0
                                    Casualties for Union: 2 militias
                                Battle in Farmington
                                    Union attack with 1 militia
                                    Confederate defend with 1 militia
                                        Union roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                                        Union roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits
                                    Confederate and Union reach a stalemate
                                Battle in Hagerstown
                                    Union attack with 1 militia
                                    Confederate defend with 1 cavalry
                                        Union roll dice for 1 militia in Hagerstown, round 2 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 cavalry in Hagerstown, round 2 : 0/1 hits, 0,17 expected hits
                                        Union roll dice for 1 militia in Hagerstown, round 3 : 0/1 hits, 0,08 expected hits
                                        Confederate roll dice for 1 cavalry in Hagerstown, round 3 : 1/1 hits, 0,17 expected hits
                                        1 militia owned by the Union lost in Hagerstown
                                    Confederate win with 1 cavalry remaining. Battle score for attacker is 0
                                    Casualties for Union: 1 militia
                                Battle in Caledonia
                                    Union attack with 1 cavalry and 1 militia
                                    Confederate defend with 2 militias
                                        Union roll dice for 1 cavalry and 1 militia in Caledonia, round 2 : 0/1 hits, 0,25 expected hits
                                        Confederate roll dice for 2 militias in Caledonia, round 2 : 0/1 hits, 0,17 expected hits
                                        Union roll dice for 1 cavalry and 1 militia in Caledonia, round 3 : 1/1 hits, 0,25 expected hits
                                        Confederate roll dice for 2 militias in Caledonia, round 3 : 0/1 hits, 0,17 expected hits
                                        1 militia owned by the Confederate lost in Caledonia
                                    Confederate and Union reach a stalemate
                                    . Battle score for attacker is 0
                                    Casualties for Confederate: 1 militia
                                Battle in Pilot Knob
                                    Union attack with 1 cavalry
                                    Confederate defend with 1 militia
                                        Union roll dice for 1 cavalry in Pilot Knob, round 2 : 0/1 hits, 0,17 expected hits
                                        Confederate roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits
                                        Union roll dice for 1 cavalry in Pilot Knob, round 3 : 1/1 hits, 0,17 expected hits
                                        Confederate roll dice for 1 militia in Pilot Knob, round 3 : 0/1 hits, 0,08 expected hits
                                        1 militia owned by the Confederate lost in Pilot Knob
                                    Union win, taking Pilot Knob from Confederate with 1 cavalry remaining. Battle score for attacker is 0
                                    Casualties for Confederate: 1 militia
                        
                            Non Combat Move - Union
                                Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body>
                                Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership
                        
                            Turn Complete - Union
                                Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 75 Supplies
                                Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                                Union collect 0 PUs; end with 1 PU
                                Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
                                Units generate 120 Industry; Union end with 371 Industry
                                Units generate 56 Manpower; Union end with 86 Manpower
                                Units generate 164 Supplies; Union end with 239 Supplies
                                Units generate 180 PUs; Union end with 181 PUs
                                2 units repaired.
                        

                        Combat Hit Differential Summary :

                        Confederate : 0,58
                        artillery_cannonade fire in Rockville : : 0,83
                        entrenchments_cannonade fire in Fort Henry-Donelson : : 0,00
                        fortifications_cannonade fire in Fort Henry-Donelson : : 0,00
                        artillery_cannonade fire in Fort Henry-Donelson : : 1,00
                        Union : -0,08
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @redrum
                          last edited by

                          @redrum lol, Bedford and Hagerstown are too much to handle. GG

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wirkey
                            last edited by

                            @wirkey GG. Out of all our games, this is probably the luckiest I've been as I feel like usually I'm the one complaining about luck 🙂 Though Civil War tends to have a bit more luck involved with all the small battles rolling 1s/2s for the 12 sided dice that can go either way. Often have to try to plan for the worst case scenario as it always seems to happen.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @redrum
                              last edited by

                              @redrum just start a new one. Or I can take your rnd1 move and go from there

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey Let's either switch sides if I've been able to convince you how awesome the Confederates are 🙂 Or do a different map. I'll pretty much play anything that isn't actual A&A maps and not Sieg's maps (WaW/NWO/TRS).

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                wirkeyW 1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Moderators @redrum
                                  last edited by

                                  @redrum I'd really like to find a counter to your naval strategy but I can understand if you'd want to try something else.
                                  What abiut a Great War? If you don't like that, I guess I will try a rebellion.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @wirkey
                                    last edited by

                                    @wirkey Not a huge fan of Great War as its really long/slow and the USA setup in the game is kind of poor. The graphics also make me want to cry after playing TWW 🙂 I'd vote for you giving the rebellion a go!

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0

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