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    Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      TripleA Turn Summary: Union round 3

      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

      Game History

      Round: 3
      
          War Financing - Union
              Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
              Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
              Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
              Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
              Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
              userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
              Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
              Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
              userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
              Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
              Union takes action: userActionAttachment Union Take Loan3
              userActionAttachment Union Take Loan3 activates a trigger called: Trigger Union Take Loan3
              Trigger Union Take Loan3: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
              Trigger Union Take Loan3: Union has 12 UnionDebts placed in Debt3
              Trigger Union Take Loan3: Union met a national objective for an additional 200 PUs; end with 349 PUs
              Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
      
          First Purchase - Union
              Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionWinter.jpg"/></body>
              Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/December1861.gif"/></body>
              Union buy 1 Supplies, 2 depot_us, 2 drill_camps, 1 elite_cavalry, 3 elite_infantrys, 6 frigates, 5 gunboats, 12 militias, 1 pontoon_bridge, 3 recruitment_center_us, 16 recruitment_center_u2s, 6 recruitment_center_u3s, 12 recruitment_center_u4s, 4 recruitment_center_u5s and 2 shipyard_us; Remaining resources: 109 Industry; 0 Manpower; 152 Supplies; 0 PUs; 
      
          Place Units - Union
              1 militia placed in Omaha City
              1 recruitment_center_u placed in Waverly
              Units in Munfordville being upgraded or consumed: 2 infantry
              2 elite_infantrys placed in Munfordville
              Units in Leonardtown being upgraded or consumed: 1 cavalry and 1 infantry
              1 elite_cavalry and 1 elite_infantry placed in Leonardtown
              2 militias placed in Cape Henlopen
              2 militias placed in Philadelphia
              2 militias placed in Trenton
              2 militias placed in Allentown
              2 militias placed in Santa Fe
              Units in Albuquerque being upgraded or consumed: 1 storehouse_u
              1 depot_u and 1 drill_camp placed in Albuquerque
              Units in San Diego being upgraded or consumed: 1 storehouse_u
              1 depot_u placed in San Diego
              1 militia placed in Los Angeles
              1 pontoon_bridge placed in Tennessee River Confluence
              2 gunboats placed in Mississippi River Upper 2
              3 gunboats placed in Potomac Upper SZ
              3 frigates placed in Upper Chesapeake Bay SZ
              3 frigates placed in Delaware Mouth SZ
              1 drill_camp placed in San Diego
              1 shipyard_u placed in South Jersey
              1 recruitment_center_u and 1 shipyard_u placed in New York
              Units in South Jersey being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in South Jersey
              Units in Philadelphia being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Philadelphia
              1 recruitment_center_u placed in Glasgow
              Units in St Charles being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in St Charles
              Units in Iowa City being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Iowa City
              Units in Chicago being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Chicago
              Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Ottawa
              Units in Alton being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Alton
              Units in St Louis being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in St Louis
              Units in Elizabeth being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Elizabeth
              Units in Evansville being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Evansville
              Units in Vincennes being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Vincennes
              Units in Crawfords being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Crawfords
              Units in Goshen being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Goshen
              Units in Salem being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Salem
              Units in Madison being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Madison
              Units in Keaton being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Keaton
              Units in Dayton being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Dayton
              Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Cincinnati
              Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Hillsboro
              Units in Columbus being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Columbus
              Units in Marietta being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Marietta
              Units in Wooster being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Wooster
              Units in Cleveland being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Cleveland
              Units in Warren being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Warren
              Units in Zanesville being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Zanesville
              Units in Ravenna being upgraded or consumed: 1 recruitment_center_u3
              1 recruitment_center_u4 placed in Ravenna
              Units in Bedford being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Bedford
              Units in Sunbury being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Sunbury
              Units in Allentown being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Allentown
              Units in Norristown being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Norristown
              Units in Trenton being upgraded or consumed: 1 recruitment_center_u4
              1 recruitment_center_u5 placed in Trenton
              Units in Frankfort being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Frankfort
              Units in Louisville being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Louisville
              Units in Harrisburg being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Harrisburg
              Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Chambersburg
              Units in Wheeling being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Wheeling
              Units in Harpers Ferry being upgraded or consumed: 1 recruitment_center_u
              1 recruitment_center_u2 placed in Harpers Ferry
              Turning on Edit Mode
              EDIT: Adding units owned by Union to Warren: 1 recruitment_center_u2
              EDIT: Removing units owned by Union from Warren: 1 recruitment_center_u2
              EDIT: Adding units owned by Union to Annapolis: 1 recruitment_center_u2
              EDIT: Turning off Edit Mode
              Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Union from Annapolis: 1 recruitment_center_u2
              EDIT: Removing units owned by Union from Baltimore: 1 recruitment_center_u3
              EDIT: Adding units owned by Union to Baltimore: 1 recruitment_center_u2
              Units in Baltimore being upgraded or consumed: 1 recruitment_center_u2
              1 recruitment_center_u3 placed in Baltimore
              EDIT: Adding units owned by Union to Gettysburg: 1 recruitment_center_u
              EDIT: Turning off Edit Mode
      
          Combat Move - Union
                  Union takes Piketon from Pro-Union
                  Union takes Paris from Pro-Union
                  Union takes Gentry from Pro-Union
                  Union takes Fort Riley from Pro-Union
                  Union takes Cajuenches Cucapas from Pro-Confederate
              3 frigates moved from Delaware Mouth SZ to North Carolina Coast SZ
              2 battleships and 1 ironclad moved from Hampton Roads SZ to Lower Chesapeake Bay SZ
              3 frigates moved from Upper Chesapeake Bay SZ to Lower Chesapeake Bay SZ
              1 transport moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
              2 militias moved from Leonardtown to Middle Chesapeake Bay SZ
              2 militias and 1 transport moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
              1 transport moved from Potomac Upper SZ to Potomac Lower SZ
              1 elite_cavalry and 1 elite_infantry moved from Leonardtown to Potomac Lower SZ
              1 elite_cavalry, 1 elite_infantry and 1 transport moved from Potomac Lower SZ to Potomac Upper SZ
              1 elite_cavalry and 1 elite_infantry moved from Potomac Upper SZ to Washington
              3 gunboats moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
              4 artilleries, 2 cavalrys, 3 elite_infantrys, 1 engineers, 8 infantry and 6 militias moved from Rockville to Laurel
              1 general moved from Leonardtown to Laurel
              1 militia moved from Leesburg to Rockville
              1 artillery, 1 cavalry and 2 infantry moved from Harpers Ferry to Cramptons Gap
              1 militia moved from Berkley Springs to Martinsburg
              1 infantry moved from Wheeling to Berkley Springs
              1 militia moved from Piketon to Barboursville
              1 militia moved from Piketon to Parisburg
              1 militia moved from Paris to London
              1 militia moved from Paris to Stanford
              1 militia moved from Frankfort to Stanford
              1 elite_infantry and 2 militias moved from Louisville to Ohio River Lower
              1 infantry moved from Louisville to Ohio River Lower
              2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 general, 3 infantry and 2 militias moved from Munfordville to Bowling Green
              1 engineers moved from Louisville to Bowling Green
              1 militia and 1 transport moved from Cumberland River Lower to Tennessee River Confluence
              1 militia moved from Tennessee River Confluence to Waverly
              2 gunboats moved from Mississippi River Upper 2 to Tennessee River Confluence
              8 ironclads moved from Cumberland River Lower to Tennessee River Confluence
              1 elite_infantry, 1 infantry, 2 militias and 2 transports moved from Ohio River Lower to Tennessee River Confluence
              1 elite_infantry, 1 infantry and 2 militias moved from Tennessee River Confluence to Waverly
              1 artillery and 2 militias moved from Princeton to Cumberland River Lower
              1 militia moved from Princeton to Cumberland River Lower
              1 militia moved from Princeton to Hopkinsville
              1 militia moved from Princeton to Hopkinsville
              1 militia moved from Hopkinsville to Bowling Green
              1 artillery, 3 militias and 2 transports moved from Cumberland River Lower to Tennessee River Confluence
              3 militias moved from Tennessee River Confluence to Waverly
              1 artillery moved from Tennessee River Confluence to Waverly
              1 general moved from Cairo to Tennessee River Confluence
              1 artillery moved from Cairo to Tennessee River Confluence
              4 elite_infantrys moved from Cairo to Tennessee River Confluence
              1 cavalry moved from Cairo to Tennessee River Confluence
              1 militia moved from Cairo to Tennessee River Confluence
              1 militia moved from Tennessee River Confluence to Waverly
              1 general moved from Tennessee River Confluence to Waverly
              4 elite_infantrys moved from Tennessee River Confluence to Waverly
              1 cavalry moved from Tennessee River Confluence to Waverly
              2 militias moved from Kaskaskia to Cairo
              1 infantry moved from Caledonia to Farmington
              1 infantry moved from St Louis to Farmington
              1 militia moved from Caledonia to Waynesville
              1 militia moved from Pilot Knob to Caledonia
              1 militia moved from Jefferson City to Pilot Knob
              1 militia moved from St Charles to Des Moines
              1 cavalry moved from Iowa City to Fort Kearney
              1 artillery, 1 cavalry and 4 militias moved from Santa Fe to Peralta
              1 infantry and 1 militia moved from Albuquerque to Peralta
              1 militia moved from Campbell's Pass to Albuquerque
              1 militia moved from Omaha City to Fort Kearney
              2 cavalrys and 3 militias moved from Dome Mountain to Cajuenches Cucapas
              2 infantry and 1 militia moved from San Diego to Cajuenches Cucapas
              1 militia moved from Los Angeles to Cajuenches Cucapas
              4 militias moved from Cape Henlopen to Dover
              2 infantry moved from Philadelphia to Dover
              2 militias moved from New York to Long Island
              2 infantry moved from New York to Long Island
              2 cavalrys moved from South Jersey to Long Island
              2 militias moved from New York to Long Island
              2 militias moved from Trenton to New York
              2 militias moved from Allentown to New York
              1 militia moved from Cape Henlopen to Eastern Shore
                    Union take Eastern Shore from Confederate
              2 militias moved from Lower Chesapeake Bay SZ to Middlesex
              4 militias moved from York to York Station
              4 militias and 1 train moved from York Station to Baltimore Station
              4 militias moved from Baltimore Station to Baltimore
              1 train moved from Pittsburg Station to Somerset Station
              2 cavalrys moved from Somerset to Somerset Station
              2 cavalrys and 1 train moved from Somerset Station to Berkley Springs Station
              2 cavalrys and 1 train moved from Berkley Springs Station to Harpers Ferry Station
              2 cavalrys moved from Harpers Ferry Station to Harpers Ferry
              1 militia moved from Wooster to Cleveland
              1 train moved from Pittsburg Station to Cleveland Station
              1 militia moved from Dayton to Dayton Station
              1 militia and 1 train moved from Dayton Station to Frankfort Station
              1 militia moved from Frankfort Station to Frankfort
              1 engineers moved from Evansville to Salem
              3 militias moved from Shelbyville to Cairo
      
          Battle - Union
              Union creates battle in territory Lewisburg
              Union creates battle in territory Talbot
              Union creates battle in territory Front Royal
              Union creates battle in territory Winchester
              Union creates battle in territory Debt1
              Union has abandoned Mississippi River Lower 7 to Confederate
              Union has abandoned Gulf of Mexico East SZ to Confederate
              Union has abandoned Tennessee River Lower to Confederate
              Union has abandoned South Carolina Coast SZ to Confederate
              Union has abandoned Jefferson City to Confederate
                  Some non-combat units are destroyed: 
              Union has abandoned Gulf of Mexico Southeast SZ to Confederate
              Battle in Front Royal
                  Union attack with 1 militia
                  Confederate defend with 1 civilian_economy, 2 militias and 1 storehouse
                      Union roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 2 militias in Front Royal, round 2 : 0/1 hits, 0,17 expected hits
                      Union roll dice for 1 militia in Front Royal, round 3 : 1/1 hits, 0,08 expected hits
                      Confederate roll dice for 2 militias in Front Royal, round 3 : 0/1 hits, 0,17 expected hits
                      1 militia owned by the Confederate lost in Front Royal
                  Confederate and Union reach a stalemate
                  , taking Mississippi River Lower 7 from Neutral, taking Gulf of Mexico East SZ from Neutral, taking Jefferson City from Union. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in Bowling Green
                  Union attack with 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias
                  Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                      artillery_cannonade fire in Bowling Green : 0/1 hits, 0,08 expected hits
                      Union roll dice for 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias in Bowling Green, round 2 : 5/1 hits, 5,17 expected hits
                      Confederate roll dice for 1 militia in Bowling Green, round 2 : 0/1 hits, 0,08 expected hits
                      1 militia owned by the Confederate lost in Bowling Green
                  Some non-combat units are destroyed: 
                  Union win, taking Bowling Green from Confederate with 2 artilleries, 2 cavalrys, 1 elite_cavalry, 2 elite_infantrys, 1 engineers, 1 general, 3 infantry and 4 militias remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in Long Island
                  Union attack with 2 cavalrys, 2 infantry and 4 militias
                  Confederate defend with 1 civilian_economy7, 1 depot, 1 foundry and 1 militia
                      Union roll dice for 2 cavalrys, 2 infantry and 4 militias in Long Island, round 2 : 1/0 hits, 1,00 expected hits
                      Confederate roll dice for 1 militia in Long Island, round 2 : 0/1 hits, 0,08 expected hits
                      1 militia owned by the Confederate lost in Long Island
                  Some non-combat units are destroyed: 
                  Union converts depot into different units
                  Union converts civilian_economy7 into different units
                  Union win, taking Long Island from Confederate with 2 cavalrys, 2 infantry and 4 militias remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in Talbot
                  Union attack with 3 infantry
                  Pro-Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                      Union roll dice for 3 infantry in Talbot, round 2 : 0/1 hits, 0,50 expected hits
                      Pro-Confederate roll dice for 1 militia in Talbot, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 3 infantry in Talbot, round 3 : 1/1 hits, 0,50 expected hits
                      Pro-Confederate roll dice for 1 militia in Talbot, round 3 : 0/1 hits, 0,08 expected hits
                      1 militia owned by the Pro-Confederate lost in Talbot
                  Union takes Talbot from Pro-Confederate
                  Union converts depot into different units
                  Union win with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Pro-Confederate: 1 militia
              Battle in Barboursville
                  Union attack with 1 militia
                  Confederate defend with 1 militia
                      Union roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Dover
                  Union attack with 2 infantry and 4 militias
                  Confederate defend with 1 militia and 1 storehouse
                      Union roll dice for 2 infantry and 4 militias in Dover, round 2 : 1/1 hits, 0,67 expected hits
                      Confederate roll dice for 1 militia in Dover, round 2 : 1/1 hits, 0,08 expected hits
                      1 militia owned by the Union and 1 militia owned by the Confederate lost in Dover
                  Some non-combat units are destroyed: 
                  Union win, taking Dover from Confederate with 2 infantry and 3 militias remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
                  Casualties for Union: 1 militia
              Battle in Waynesville
                  Union attack with 1 militia
                  Confederate defend with 1 militia
                      Union roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Waynesville, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Waynesville, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Lewisburg
                  Union attack with 2 militias
                  Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                      Union roll dice for 2 militias in Lewisburg, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Lewisburg, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 2 militias in Lewisburg, round 3 : 1/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Lewisburg, round 3 : 0/1 hits, 0,08 expected hits
                      1 militia owned by the Confederate lost in Lewisburg
                  Some non-combat units are destroyed: 
                  Union converts depot into different units
                  Union win, taking Lewisburg from Confederate with 2 militias remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in Stanford
                  Union attack with 2 militias
                  Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                      Union roll dice for 2 militias in Stanford, round 2 : 1/1 hits, 0,17 expected hits
                      Confederate roll dice for 1 militia in Stanford, round 2 : 0/1 hits, 0,08 expected hits
                      1 militia owned by the Confederate lost in Stanford
                  Some non-combat units are destroyed: 
                  Union win, taking Stanford from Confederate with 2 militias remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in Peralta
                  Union attack with 1 artillery, 1 cavalry, 1 infantry and 5 militias
                  Confederate defend with 3 elite_cavalrys and 5 militias
                      artillery_cannonade fire in Peralta : 0/1 hits, 0,42 expected hits
                      Union roll dice for 1 artillery, 1 cavalry, 1 infantry and 5 militias in Peralta, round 2 : 1/0 hits, 1,00 expected hits
                      Confederate roll dice for 3 elite_cavalrys and 5 militias in Peralta, round 2 : 1/1 hits, 1,17 expected hits
                      1 militia owned by the Union and 1 militia owned by the Confederate lost in Peralta
                      artillery_cannonade fire in Peralta : 0/1 hits, 0,33 expected hits
                      Union roll dice for 1 artillery, 1 cavalry, 1 infantry and 4 militias in Peralta, round 3 : 1/1 hits, 0,92 expected hits
                      Confederate roll dice for 3 elite_cavalrys and 4 militias in Peralta, round 3 : 1/1 hits, 1,08 expected hits
                      1 militia owned by the Union and 1 militia owned by the Confederate lost in Peralta
                  Confederate and Union reach a stalemate
                  . Battle score for attacker is 0
                  Casualties for Confederate: 2 militias
                  Casualties for Union: 2 militias
              Battle in Fort Kearney
                  Union attack with 1 cavalry and 1 militia
                  Confederate defend with 1 elite_cavalry and 1 storehouse
                      Union roll dice for 1 cavalry and 1 militia in Fort Kearney, round 2 : 1/1 hits, 0,25 expected hits
                      Confederate roll dice for 1 elite_cavalry in Fort Kearney, round 2 : 0/1 hits, 0,25 expected hits
                      1 elite_cavalry owned by the Confederate lost in Fort Kearney
                  Some non-combat units are destroyed: 
                  Union win, taking Fort Kearney from Confederate with 1 cavalry and 1 militia remaining. Battle score for attacker is 7
                  Casualties for Confederate: 1 elite_cavalry
              Battle in Lower Chesapeake Bay SZ
                  Union attack with 2 battleships, 3 frigates, 1 ironclad and 1 transport
                  Confederate defend with 1 submarine
                      Confederate roll dice for 1 submarine in Lower Chesapeake Bay SZ, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 2 battleships, 3 frigates, 1 ironclad and 1 transport in Lower Chesapeake Bay SZ, round 2 : 3/1 hits, 2,50 expected hits
                      1 submarine owned by the Confederate lost in Lower Chesapeake Bay SZ
                  Union win with 2 battleships, 3 frigates, 1 ironclad and 1 transport remaining. Battle score for attacker is 5
                  Casualties for Confederate: 1 submarine
              Battle in Eastern Shore
              Battle in Middlesex
                  Some non-combat units are destroyed: 
              Battle in London
                  Union attack with 1 militia
                  Confederate defend with 1 militia and 1 storehouse
                      Union roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Parisburg
                  Union attack with 1 militia
                  Confederate defend with 1 militia and 1 storehouse
                      Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                  Confederate and Union reach a stalemate
              Battle in Farmington
                  Union attack with 2 infantry
                  Confederate defend with 1 militia
                      Union roll dice for 2 infantry in Farmington, round 2 : 1/1 hits, 0,33 expected hits
                      Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                      1 militia owned by the Confederate lost in Farmington
                  Union win, taking Middlesex from Confederate, taking Farmington from Confederate with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Confederate: 1 militia
              Battle in Winchester
                  Union attack with 2 militias
                  Confederate defend with 2 militias and 1 storehouse
                      Union roll dice for 2 militias in Winchester, round 2 : 0/1 hits, 0,17 expected hits
                      Confederate roll dice for 2 militias in Winchester, round 2 : 1/1 hits, 0,17 expected hits
                      1 militia owned by the Union lost in Winchester
                      Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 2 militias in Winchester, round 3 : 1/1 hits, 0,17 expected hits
                      1 militia owned by the Union lost in Winchester
                  Confederate win with 2 militias remaining. Battle score for attacker is 0
                  Casualties for Union: 2 militias
              Battle in North Carolina Coast SZ
                  Union attack with 3 frigates
                  Confederate defend with 1 battleship, 2 frigates and 1 transport
                      Union roll dice for 3 frigates in North Carolina Coast SZ, round 2 : 1/0 hits, 1,00 expected hits
                      Confederate roll dice for 1 battleship, 2 frigates and 1 transport in North Carolina Coast SZ, round 2 : 2/1 hits, 1,25 expected hits
                      2 frigates owned by the Union and 1 frigate owned by the Confederate lost in North Carolina Coast SZ
                      Union roll dice for 1 frigate in North Carolina Coast SZ, round 3 : 0/1 hits, 0,33 expected hits
                      Confederate roll dice for 1 battleship, 1 frigate and 1 transport in North Carolina Coast SZ, round 3 : 1/1 hits, 0,92 expected hits
                      1 frigate owned by the Union lost in North Carolina Coast SZ
                  Confederate win with 1 battleship, 1 frigate and 1 transport remaining. Battle score for attacker is -12
                  Casualties for Confederate: 1 frigate
                  Casualties for Union: 3 frigates
              Battle in Pilot Knob
                  Union attack with 1 militia, 1 recruitment_center_u and 1 storehouse_u
                  Confederate defend with 1 militia
                      Union roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits
                      Union roll dice for 1 militia in Pilot Knob, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate roll dice for 1 militia in Pilot Knob, round 3 : 1/1 hits, 0,08 expected hits
                      1 militia owned by the Union lost in Pilot Knob
                  Some non-combat units are destroyed: 
                  Confederate win, taking Pilot Knob from Union with 1 militia remaining. Battle score for attacker is 0
                  Casualties for Union: 1 militia
      
          Non Combat Move - Union
              2 trains moved from Harpers Ferry Station to Baltimore Station
              1 train moved from Philadelphia Station to New York Station
              2 infantry moved from New York to New York Station
              2 infantry and 1 train moved from New York Station to Philadelphia Station
              2 infantry moved from Philadelphia Station to Philadelphia
      
          Turn Complete - Union
              Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 67 Supplies
              Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
              Union collect 0 PUs; end with 0 PUs
              Units generate 124 Industry; Union end with 202 Industry
              Units generate 50 Manpower; Union end with 80 Manpower
              Units generate 188 Supplies; Union end with 255 Supplies
              Units generate 194 PUs; Union end with 194 PUs
      

      Combat Hit Differential Summary :

      Confederate : 2,17
      artillery_cannonade fire in Peralta : : -0,75
      artillery_cannonade fire in Bowling Green : : -0,08
      Pro-Confederate : -0,17
      Union : 3,08
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Confederate round 4

        TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

        Game History

        Round: 4
        
            War Financing - Confederate
                Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
        
            First Purchase - Confederate
                Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/January1862.gif"/></body>
                Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                Confederate buy nothing; Remaining resources: 276 Supplies; 141 PUs; 43 Manpower; 64 Industry; 2 Leadership; 
        
            Non Combat Forced March - Confederate
                    Confederate takes Pimas Villages from Pro-Confederate
                1 elite_cavalry moved from Tuscon to Pimas Villages
                3 militias moved from Peralta to Sentinella
                1 militia moved from Valverde to Selinas de San Andres
                1 militia moved from Fort Defiance to Oro del Pueblo
                1 militia moved from Waynesville to Wilsons Creek
                1 militia moved from Jefferson City to Westport
                4 militias moved from Wilsons Creek to Van Buren
                1 militia moved from Van Buren to New Madrid
                1 artillery, 1 infantry and 1 militia moved from Pikeville to Sparta
                2 transports moved from Cumberland River Middle to Cumberland River Upper
                1 militia moved from Johnsonville to Tennessee River Lower
                1 militia and 1 transport moved from Tennessee River Lower to Tennessee River Middle
                1 general moved from Blountsville to Tennessee River Middle
                1 general and 1 militia moved from Tennessee River Middle to Pulaski
                3 militias moved from Columbus Kentucky to Johnsonville
                1 engineers moved from New Madrid to Mississippi River Lower 2
                1 engineers moved from Mississippi River Lower 2 to Columbus Kentucky
                1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3
                1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2
                1 militia moved from New Madrid to Mississippi River Lower 2
                1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                2 gunboats moved from Mississippi River Delta to Mississippi Mouth SZ
                1 gunboat moved from Mississippi River Lower 7 to Mississippi River Delta
                1 transport moved from Gulf of Mexico Southeast SZ to Alabama Coast SZ
                2 infantry moved from Key West to Gulf of Mexico East SZ
                2 infantry and 1 transport moved from Gulf of Mexico East SZ to Sargasso Sea SZ
                4 battleships, 1 frigate and 3 ironclads moved from Gulf of Mexico East SZ to Mid-Atlantic SZ
                1 artillery and 1 infantry moved from Pensacola to Alabama Coast SZ
                1 transport moved from North Carolina Coast SZ to South Carolina Coast SZ
                1 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ
                1 infantry moved from Wilmington to South Carolina Coast SZ
                1 transport moved from Delaware Mouth SZ to North Carolina Coast SZ
                1 transport moved from New York Harbor SZ to Delaware Mouth SZ
                3 battleships moved from New York Harbor SZ to Delaware Mouth SZ
                1 battleship moved from North Carolina Coast SZ to Delaware Mouth SZ
                1 elite_cavalry moved from Richmond to West Point
                1 militia moved from Cold Harbor to West Point
                1 militia moved from Williamsburg to Cold Harbor
                1 militia moved from Yorktown to Williamsburg
                1 infantry moved from Fredericksburg to Tappahannock
                4 militias moved from Romney to Winchester
                1 general moved from Hunters Mill to Upperville
                1 militia moved from Centreville to Upperville
                1 frigate moved from North Carolina Coast SZ to Pamlico Sound SZ
                1 frigate moved from Delaware Mouth SZ to Pamlico Sound SZ
                1 artillery moved from Centreville to Upperville
                1 militia moved from Romney to Winchester
        
            Second Purchase - Confederate
                Confederate buy 2 battleships, 2 breastworks, 5 elite_infantrys, 1 entrenchments, 7 frigates, 1 general, 3 gunboats, 3 infantry, 11 militias and 8 recruitment_centers; Remaining resources: 114 Supplies; 4 PUs; 0 Manpower; 55 Industry; 0 Leadership; 
        
            Place Units - Confederate
                1 general placed in Selinas de San Andres
                Confederate undo move 1.
                Units in Sentinella being upgraded or consumed: 3 militias
                1 general, 3 infantry and 2 militias placed in Sentinella
                1 recruitment_center placed in Mesilla
                Units in New Madrid being upgraded or consumed: 2 infantry
                2 elite_infantrys placed in New Madrid
                Units in Fort Henry-Donelson being upgraded or consumed: 2 infantry
                2 elite_infantrys placed in Fort Henry-Donelson
                Units in Hunters Mill being upgraded or consumed: 1 infantry
                1 elite_infantry placed in Hunters Mill
                2 gunboats placed in Hampton Roads SZ
                1 gunboat placed in Hampton Roads SZ
                Units in Pamlico Sound SZ being upgraded or consumed: 2 frigates
                2 battleships placed in Pamlico Sound SZ
                1 frigate placed in Pamlico Sound SZ
                3 frigates placed in Charleston Harbor SZ
                3 frigates placed in Mobile Bay SZ
                1 breastwork placed in Columbus Kentucky
                Units in Fort Henry-Donelson being upgraded or consumed: 1 artillery and 1 breastwork
                1 entrenchments placed in Fort Henry-Donelson
                1 breastwork placed in Fort Henry-Donelson
                2 militias placed in Erin
                1 militia placed in Nashville
                1 militia placed in Strasburg
                1 militia placed in Newbern
                1 recruitment_center placed in Outer Bank North
                1 recruitment_center placed in Outer Bank South
                2 militias placed in Elizabeth City
                Confederate undo move 21.
                1 militia placed in Elizabeth City
                1 militia placed in Yorktown
                1 militia placed in Fredericksburg
                1 militia placed in Tappahannock
                1 recruitment_center placed in Port Republic
                1 recruitment_center placed in Orange
                1 recruitment_center placed in Gilmer
                1 recruitment_center placed in Winchester
                1 recruitment_center placed in Cedar Mountain
        
            Combat Move - Confederate
                    Some non-combat units are destroyed: 
                    Some non-combat units are destroyed: 
                    Confederate converts civilian_economy2 into different units
                    Confederate converts depot_u into different units
                1 militia moved from Bents Old Fort to Sawatch Valley
                      Confederate take Sawatch Valley from Union
                1 elite_cavalry moved from Pimas Villages to San Diego
                      Confederate take Dome Mountain from Union
                      Confederate take San Diego from Union
                1 militia moved from Valverde to Albuquerque
                1 militia moved from Oro del Pueblo to Valverde
                1 general, 3 infantry and 2 militias moved from Sentinella to Peralta
                1 militia moved from Selinas de San Andres to Peralta
                1 militia moved from Fort Union to Peralta
                1 elite_cavalry moved from Jefferson City to Waynesville
                1 militia moved from Westport to Fort Leavenworth
                1 militia moved from Wilsons Creek to Waynesville
                1 militia moved from Van Buren to Caledonia
                1 elite_cavalry and 1 infantry moved from Lebanon to Parisburg
                1 elite_cavalry moved from West Point to Middlesex
                1 infantry moved from Tappahannock to Middlesex
                1 militia moved from West Point to Middlesex
                1 artillery and 1 general moved from Upperville to Front Royal
                1 militia moved from Winchester to Charles Town
                      Confederate take Charles Town from Union
                2 elite_cavalrys moved from Romney to Harpers Ferry
                1 militia moved from Winchester to Martinsburg
                2 militias moved from Upperville to Front Royal
                5 militias moved from Winchester to Harpers Ferry
                1 militia moved from Hunters Mill to Rockville
                1 elite_cavalry moved from Hunters Mill to Rockville
                1 general and 1 militia moved from Hunters Mill to Leesburg
                2 elite_infantrys moved from Centreville to Leesburg
                3 ironclads moved from Mid-Atlantic SZ to Hampton Roads SZ
                1 ironclad moved from Delaware Mouth SZ to Hampton Roads SZ
                1 submarine moved from Delaware Mouth SZ to Hampton Roads SZ
                1 frigate moved from Mid-Atlantic SZ to New York Harbor SZ
                1 gunboat moved from Delaware Mouth SZ to Mid-Atlantic SZ
                4 battleships moved from Mid-Atlantic SZ to Delaware Mouth SZ
                1 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                1 transport moved from North Carolina Coast SZ to Albemarle Sound SZ
                3 frigates moved from Charleston Harbor SZ to North Carolina Coast SZ
                1 frigate moved from Pamlico Sound SZ to North Carolina Coast SZ
                2 battleships moved from Pamlico Sound SZ to North Carolina Coast SZ
                1 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ
                2 infantry and 1 transport moved from Sargasso Sea SZ to South Carolina Coast SZ
                3 battleships moved from Delaware Mouth SZ to Hampton Roads SZ
                3 frigates moved from Mobile Bay SZ to Gulf of Mexico East SZ
                1 artillery, 1 infantry and 1 transport moved from Alabama Coast SZ to Gulf of Mexico East SZ
                2 gunboats moved from Mississippi Mouth SZ to Mobile Bay SZ
                1 gunboat moved from Mississippi River Delta to Mississippi Mouth SZ
                1 infantry moved from Delaware Mouth SZ to South Jersey
                1 battleship moved from Delaware Mouth SZ to Hampton Roads SZ
                1 general moved from Pulaski to Fort Henry-Donelson
                2 militias moved from Erin to Fort Henry-Donelson
                1 artillery, 1 infantry and 1 militia moved from Sparta to Cumberland River Upper
                1 artillery, 1 infantry, 1 militia and 2 transports moved from Cumberland River Upper to Cumberland River Middle
                1 militia moved from Nashville to Cumberland River Middle
                1 artillery, 1 infantry and 2 militias moved from Cumberland River Middle to Fort Henry-Donelson
        
            Battle - Confederate
                Confederate creates battle in territory Barboursville
                Confederate creates battle in territory Athens
                Confederate creates battle in territory London
                Confederate creates battle in territory Debt1
                Confederate has abandoned California Coast SZ to Union
                Confederate has abandoned Potomac Upper SZ to Union
                Battle in Front Royal
                    Confederate attack with 1 artillery, 1 civilian_economy, 1 general, 3 militias and 1 storehouse
                    Union defend with 1 militia
                    Confederate win with 1 artillery, 1 general and 3 militias remaining. Battle score for attacker is 0
                    Casualties for Union: 1 militia
                Battle in South Jersey
                    Confederate attack with 1 infantry
                    Union defend with 2 artilleries, 1 civilian_economy3, 1 elite_cavalry, 2 infantry, 1 recruitment_center_u2 and 1 shipyard_u
                    Union win with no units remaining. Battle score for attacker is 20
                    Casualties for Confederate: 1 infantry
                    Casualties for Union: 2 artilleries, 1 elite_cavalry and 2 infantry
                Battle in Fort Leavenworth
                    Confederate attack with 1 militia
                    Union defend with 1 militia and 1 storehouse_u
                    Union and Confederate reach a stalemate
                Battle in Leesburg
                    Confederate attack with 2 elite_infantrys, 1 general and 1 militia
                    Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u
                    Some non-combat units are destroyed: 
                    Confederate win, taking Leesburg from Union with 2 elite_infantrys, 1 general and 1 militia remaining. Battle score for attacker is 0
                    Casualties for Union: 1 militia
                Battle in Martinsburg
                    Confederate attack with 1 militia
                    Union defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                    Union win with 1 militia remaining. Battle score for attacker is 0
                    Casualties for Confederate: 1 militia
                Battle in Rockville
                    Confederate attack with 1 elite_cavalry and 1 militia
                    Union defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                    Union and Confederate reach a stalemate
                Battle in Harpers Ferry
                    Confederate attack with 2 elite_cavalrys and 5 militias
                    Union defend with 2 cavalrys, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u2
                    Some non-combat units are destroyed: 
                    Confederate converts depot_u into different units
                    Confederate converts civilian_economy2 into different units
                    Confederate win, taking Harpers Ferry from Union with 2 elite_cavalrys and 4 militias remaining. Battle score for attacker is 8
                    Casualties for Confederate: 1 militia
                    Casualties for Union: 2 cavalrys
                Battle in Peralta
                    Confederate attack with 3 elite_cavalrys, 1 general, 3 infantry and 4 militias
                    Union defend with 1 artillery, 1 cavalry, 1 infantry and 3 militias
                    Units damaged: 1 general owned by the Confederate
                    Confederate win with 3 elite_cavalrys, 1 general, 3 infantry and 2 militias remaining. Battle score for attacker is 12
                    Casualties for Union: 1 artillery, 1 cavalry, 1 infantry and 3 militias
                    Casualties for Confederate: 2 militias
                Battle in Albuquerque
                    Confederate attack with 1 militia
                    Union defend with 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 militia and 1 recruitment_center_u
                    Union and Confederate reach a stalemate
                Battle in Middlesex
                    Confederate attack with 1 elite_cavalry, 1 infantry and 1 militia
                    Union defend with 2 militias
                    Union and Confederate reach a stalemate
                Battle in London
                    Confederate attack with 1 militia and 1 storehouse
                    Union defend with 1 militia
                    Union and Confederate reach a stalemate
                Battle in Barboursville
                    Confederate attack with 1 militia
                    Union defend with 1 militia
                    Union and Confederate reach a stalemate
                Battle in Parisburg
                    Confederate attack with 1 elite_cavalry, 1 infantry, 1 militia and 1 storehouse
                    Union defend with 1 militia
                    Union and Confederate reach a stalemate
                Battle in Athens
                    Confederate attack with 1 infantry and 2 militias
                    Pro-Union defend with 1 depot_u and 1 militia
                    Confederate takes Athens from Pro-Union
                    Confederate converts depot_u into different units
                    Confederate win with 1 infantry and 2 militias remaining. Battle score for attacker is 0
                    Casualties for Pro-Union: 1 militia
                Battle in Waynesville
                    Confederate attack with 1 elite_cavalry and 1 militia
                    Union defend with 1 militia
                    Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0
                    Casualties for Union: 1 militia
                Battle in Hampton Roads SZ
                    Confederate attack with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine
                    Union defend with 1 frigate
                    Confederate win, taking Hampton Roads SZ from Union with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Union: 1 frigate
                Battle in Caledonia
                    Confederate attack with 1 militia
                    Union defend with 1 militia
                    Union and Confederate reach a stalemate
        
            Second Non Combat Move - Confederate
                2 militias moved from Van Buren to New Madrid
                1 transport moved from Mississippi River Lower 2 to Mississippi River Lower 3
                1 militia moved from New Madrid to Mississippi River Lower 2
                1 militia moved from Mississippi River Lower 2 to Columbus Kentucky
                1 militia moved from Pulaski to Tennessee River Middle
                1 militia and 1 transport moved from Tennessee River Middle to Tennessee River Lower
                1 militia moved from Johnsonville to Tennessee River Lower
                2 militias moved from Tennessee River Lower to Fort Henry-Donelson
                1 militia moved from Johnsonville to Columbus Kentucky
                1 militia moved from Newbern to Lebanon
                2 militias moved from Monroes Crossroads to Greensboro
                2 infantry moved from Savannah to Savannah Station
                2 infantry and 1 train moved from Savannah Station to Blackville Station
                1 militia moved from Strasburg to Winchester
                1 militia moved from Franklin to Romney
                1 artillery moved from Hunters Mill to Leesburg
                2 artilleries moved from Hunters Mill to Leesburg
                1 infantry moved from Hunters Mill to Leesburg
                1 train moved from Augusta Station to Atlanta Station
                1 train moved from Nashville Station to Jasper Station
        
            Turn Complete - Confederate
                Confederate collect 0 PUs; end with 4 PUs
                Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 4 PUs
                Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 4 PUs
                Units generate 177 Supplies; Confederate end with 249 Supplies
                Units generate 51 Manpower; Confederate end with 51 Manpower
                Units generate 162 PUs; Confederate end with 166 PUs
                Units generate 38 Industry; Confederate end with 75 Industry
                2 units repaired.
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        wirkeyW 1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Moderators
          last edited by

          TripleA Turn Summary: Union round 4

          TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

          Game History

          Round: 4
          
              War Financing - Union
                  Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                  Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                  Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                  Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                  Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                  Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                  Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                  userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                  Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                  Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                  userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                  Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                  Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                  userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                  Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
          
              First Purchase - Union
                  Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body>
                  Union buy 4 elite_infantrys, 12 frigates, 3 gunboats, 8 infantry, 21 militias and 2 shipyard_us; Remaining resources: 182 Industry; 0 Manpower; 52 Supplies; 0 PUs; 
          
              Place Units - Union
                  3 frigates placed in Delaware Mouth SZ
                  3 frigates placed in Delaware Mouth SZ
                  3 frigates placed in Upper Chesapeake Bay SZ
                  3 gunboats placed in Potomac Upper SZ
                  1 shipyard_u placed in Bowling Green
                  1 shipyard_u placed in Naples
                  Turning on Edit Mode
                  EDIT: Removing units owned by Union from Naples: 1 shipyard_u
                  EDIT: Adding units owned by Union to Long Island: 1 shipyard_u
                  EDIT: Turning off Edit Mode
                  3 frigates placed in Upper Chesapeake Bay SZ
                  Turning on Edit Mode
                  EDIT: Removing units owned by Union from Upper Chesapeake Bay SZ: 3 frigates
                  EDIT: Adding units owned by Union to New York Harbor SZ: 3 frigates
                  EDIT: Turning off Edit Mode
                  Units in Waverly being upgraded or consumed: 2 infantry
                  2 elite_infantrys placed in Waverly
                  Units in Cairo being upgraded or consumed: 8 militias
                  8 infantry placed in Cairo
                  Units in Bowling Green being upgraded or consumed: 2 infantry
                  2 elite_infantrys placed in Bowling Green
                  2 militias placed in Martinsburg
                  2 militias placed in Los Angeles
                  2 militias placed in San Miguel
                  2 militias placed in Albuquerque
                  2 militias placed in Santa Fe
                  2 militias placed in Omaha City
                  2 militias placed in Des Moines
                  2 militias placed in Cramptons Gap
                  2 militias placed in Sharpsburg
                  2 militias placed in Frederick
                  1 militia placed in Rockville
          
              Combat Move - Union
                      Some non-combat units are destroyed: 
                  6 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
                  2 militias moved from Middlesex to Lower Chesapeake Bay SZ
                  2 militias and 1 transport moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
                  2 militias moved from Hampton Roads SZ to Norfolk
                  2 battleships, 3 frigates and 1 ironclad moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
                  3 frigates moved from Upper Chesapeake Bay SZ to Hampton Roads SZ
                  3 gunboats moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
                  3 gunboats moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
                  1 frigate moved from New York Harbor SZ to Mid-Atlantic SZ
                  1 militia moved from Stanford to Mill Springs
                        Union take Mill Springs from Confederate
                  1 militia moved from Stanford to London
                  1 militia moved from Paris to London
                  1 militia moved from Parisburg to Lewisburg
                  1 militia moved from Lewisburg to Barboursville
                  1 militia moved from Lewisburg to Weston
                  1 infantry moved from Farmington to St Louis
                  1 infantry moved from Farmington to St Louis
                  1 transport moved from Tennessee River Confluence to Cumberland River Lower
                  8 ironclads moved from Tennessee River Confluence to Cumberland River Lower
                  3 gunboats moved from Tennessee River Confluence to Cumberland River Lower
                  1 transport moved from Tennessee River Confluence to Cumberland River Lower
                  4 infantry moved from Cairo to Tennessee River Confluence
                  1 infantry moved from Cairo to Tennessee River Confluence
                  1 infantry moved from Cairo to Tennessee River Confluence
                  1 militia moved from Cairo to Tennessee River Confluence
                  1 infantry moved from Cairo to Tennessee River Confluence
                  7 infantry and 1 militia moved from Tennessee River Confluence to Waverly
                  3 transports moved from Tennessee River Confluence to Cumberland River Lower
                  1 militia moved from Hopkinsville to Cumberland River Lower
                  1 militia moved from Cumberland River Lower to Waverly
                  1 militia moved from Hopkinsville to Cumberland River Lower
                  1 militia moved from Cumberland River Lower to Fort Henry-Donelson
                  1 militia moved from Frankfort to Bowling Green
                  4 elite_infantrys moved from Bowling Green to Hopkinsville
                  2 artilleries moved from Bowling Green to Hopkinsville
                  1 infantry moved from Bowling Green to Hopkinsville
                  1 general moved from Bowling Green to Hopkinsville
                  2 militias moved from Bowling Green to Hopkinsville
                  2 militias moved from Los Angeles to San Diego
                  2 militias moved from San Miguel to California Coast SZ
                  2 militias and 1 transport moved from California Coast SZ to South California Coast SZ
                  2 militias moved from South California Coast SZ to San Diego
                  2 cavalrys moved from Cajuenches Cucapas to San Diego
                        Union take Dome Mountain from Confederate
                  2 infantry and 5 militias moved from Cajuenches Cucapas to Tuscon
                  3 militias moved from Albuquerque to Santa Fe
                  1 militia moved from Glorietta Pass to Santa Fe
                  1 cavalry moved from Fort Kearney to Bents Old Fort
                        Union take Fort Mann from Confederate
                        Union take Bents Old Fort from Confederate
                  1 militia moved from Fort Kearney to Fort Mann
                  2 militias moved from Omaha City to Fort Mann
                  3 militias moved from Des Moines to Fort Kearney
                  1 militia moved from Martinsburg to Romney
                  1 militia moved from Martinsburg to Winchester
                  1 militia moved from Martinsburg to Harpers Ferry
                  1 artillery, 1 cavalry, 2 infantry and 2 militias moved from Cramptons Gap to Harpers Ferry
                  1 militia moved from Sharpsburg to Charles Town
                  1 militia moved from Frederick to Cramptons Gap
                  1 militia moved from Sharpsburg to Harpers Ferry
                  1 militia moved from Rockville to Ellicotts Mills
                  4 militias moved from Baltimore to Ellicotts Mills
                  2 militias moved from Laurel to Rockville
                  1 transport moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
                  1 artillery moved from Tennessee River Confluence to Waverly
          
              Battle - Union
                  Union creates battle in territory Caledonia
                  Union creates battle in territory Fort Leavenworth
                  Union creates battle in territory New York Harbor SZ
                  Union creates battle in territory Debt1
                  Union has abandoned Tennessee River Lower to Confederate
                  Union has abandoned Middlesex to Confederate
                  Union has abandoned Albemarle Sound SZ to Confederate
                  Union has abandoned South Carolina Coast SZ to Confederate
                  Union has abandoned Albuquerque to Confederate
                      Some non-combat units are destroyed: 
                      Confederate converts depot_u into different units
                  Battle in Fort Leavenworth
                      Union attack with 1 militia and 1 storehouse_u
                      Confederate defend with 1 militia
                          Union roll dice for 1 militia in Fort Leavenworth, round 2 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Fort Leavenworth, round 2 : 0/1 hits, 0,08 expected hits
                          Union roll dice for 1 militia in Fort Leavenworth, round 3 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Fort Leavenworth, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate and Union reach a stalemate
                  Battle in Mid-Atlantic SZ
                      Union attack with 1 frigate
                      Confederate defend with 1 gunboat
                          Union roll dice for 1 frigate in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,33 expected hits
                          Confederate roll dice for 1 gunboat in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,17 expected hits
                          Union roll dice for 1 frigate in Mid-Atlantic SZ, round 3 : 0/1 hits, 0,33 expected hits
                          Confederate roll dice for 1 gunboat in Mid-Atlantic SZ, round 3 : 0/1 hits, 0,17 expected hits
                      Confederate and Union reach a stalemate
                  Battle in Fort Henry-Donelson
                      Union attack with 1 militia
                      Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias
                          artillery_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,08 expected hits
                          entrenchments_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,08 expected hits
                          fortifications_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,17 expected hits
                          Union roll dice for 4 gunboats and 8 ironclads in Fort Henry-Donelson, round 2 : 2/1 hits, 2,67 expected hits
                      Units damaged: 2 generals owned by the Confederate
                          Confederate roll dice for 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias in Fort Henry-Donelson, round 2 : 6/1 hits, 5,83 expected hits
                          1 militia owned by the Union lost in Fort Henry-Donelson
                      Confederate win, taking Middlesex from Union, taking Albemarle Sound SZ from Neutral, taking Albuquerque from Union with 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in Barboursville
                      Union attack with 2 militias
                      Confederate defend with 1 militia
                          Union roll dice for 2 militias in Barboursville, round 2 : 0/1 hits, 0,17 expected hits
                          Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                          Union roll dice for 2 militias in Barboursville, round 3 : 0/1 hits, 0,17 expected hits
                          Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate and Union reach a stalemate
                  Battle in Rockville
                      Union attack with 1 civilian_economy2, 1 drill_camp, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                      Confederate defend with 1 elite_cavalry and 1 militia
                          Union roll dice for 3 militias in Rockville, round 2 : 0/1 hits, 0,25 expected hits
                          Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 2 : 0/1 hits, 0,33 expected hits
                          Union roll dice for 3 militias in Rockville, round 3 : 0/1 hits, 0,25 expected hits
                          Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 3 : 0/1 hits, 0,33 expected hits
                      Confederate and Union reach a stalemate
                  Battle in San Diego
                      Union attack with 2 cavalrys and 4 militias
                      Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 storehouse
                          Union roll dice for 2 cavalrys and 4 militias in San Diego, round 2 : 1/1 hits, 0,67 expected hits
                          Confederate roll dice for 1 elite_cavalry in San Diego, round 2 : 1/1 hits, 0,25 expected hits
                          1 militia owned by the Union and 1 elite_cavalry owned by the Confederate lost in San Diego
                      Some non-combat units are destroyed: 
                      Union win, taking San Diego from Confederate with 2 cavalrys and 3 militias remaining. Battle score for attacker is 7
                      Casualties for Confederate: 1 elite_cavalry
                      Casualties for Union: 1 militia
                  Battle in Harpers Ferry
                      Union attack with 1 artillery, 1 cavalry, 2 infantry and 4 militias
                      Confederate defend with 1 civilian_economy, 2 elite_cavalrys, 4 militias and 1 storehouse
                          artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,33 expected hits
                          Union roll dice for 1 artillery, 1 cavalry, 2 infantry and 4 militias in Harpers Ferry, round 2 : 1/1 hits, 1,08 expected hits
                          Confederate roll dice for 2 elite_cavalrys and 4 militias in Harpers Ferry, round 2 : 1/1 hits, 0,83 expected hits
                          1 militia owned by the Union and 1 militia owned by the Confederate lost in Harpers Ferry
                          artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,25 expected hits
                          Union roll dice for 1 artillery, 1 cavalry, 2 infantry and 3 militias in Harpers Ferry, round 3 : 1/0 hits, 1,00 expected hits
                          Confederate roll dice for 2 elite_cavalrys and 3 militias in Harpers Ferry, round 3 : 1/1 hits, 0,75 expected hits
                          1 militia owned by the Union and 1 militia owned by the Confederate lost in Harpers Ferry
                      Confederate and Union reach a stalemate
                      . Battle score for attacker is 0
                      Casualties for Confederate: 2 militias
                      Casualties for Union: 2 militias
                  Battle in London
                      Union attack with 3 militias
                      Confederate defend with 1 militia and 1 storehouse
                          Union roll dice for 3 militias in London, round 2 : 0/1 hits, 0,25 expected hits
                          Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                          Union roll dice for 3 militias in London, round 3 : 1/1 hits, 0,25 expected hits
                          Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                          1 militia owned by the Confederate lost in London
                      Some non-combat units are destroyed: 
                      Union win, taking London from Confederate with 3 militias remaining. Battle score for attacker is 0
                      Casualties for Confederate: 1 militia
                  Battle in New York Harbor SZ
                      Union attack with 2 frigates
                      Confederate defend with 1 frigate
                          Union roll dice for 2 frigates in New York Harbor SZ, round 2 : 0/1 hits, 0,67 expected hits
                          Confederate roll dice for 1 frigate in New York Harbor SZ, round 2 : 1/1 hits, 0,33 expected hits
                          1 frigate owned by the Union lost in New York Harbor SZ
                          Union roll dice for 1 frigate in New York Harbor SZ, round 3 : 0/1 hits, 0,33 expected hits
                          Confederate roll dice for 1 frigate in New York Harbor SZ, round 3 : 1/1 hits, 0,33 expected hits
                          1 frigate owned by the Union lost in New York Harbor SZ
                      Confederate win with 1 frigate remaining. Battle score for attacker is -12
                      Casualties for Union: 2 frigates
                  Battle in Winchester
                      Union attack with 1 militia
                      Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                          Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                          Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits
                          1 militia owned by the Union lost in Winchester
                      Confederate win with 1 militia remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in Tuscon
                      Union attack with 2 infantry and 5 militias
                      Confederate defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                          Union roll dice for 2 infantry and 5 militias in Tuscon, round 2 : 1/1 hits, 0,75 expected hits
                          Confederate roll dice for 1 militia in Tuscon, round 2 : 0/1 hits, 0,08 expected hits
                          1 militia owned by the Confederate lost in Tuscon
                      Some non-combat units are destroyed: 
                      Union win, taking Tuscon from Confederate with 2 infantry and 5 militias remaining. Battle score for attacker is 0
                      Casualties for Confederate: 1 militia
                  Battle in Hampton Roads SZ
                      Union attack with 2 battleships, 12 frigates, 1 ironclad and 1 transport
                      Confederate defend with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine
                          Confederate roll dice for 1 submarine in Hampton Roads SZ, round 2 : 0/1 hits, 0,08 expected hits
                          Union roll dice for 2 battleships, 12 frigates, 1 ironclad and 1 transport in Hampton Roads SZ, round 2 : 6/1 hits, 5,50 expected hits
                      Units damaged: 4 ironclads owned by the Confederate
                          Confederate roll dice for 4 battleships, 3 gunboats and 4 ironclads in Hampton Roads SZ, round 2 : 4/1 hits, 3,83 expected hits
                      Units damaged: 1 ironclad owned by the Union
                          1 gunboat owned by the Confederate, 1 submarine owned by the Confederate and 3 frigates owned by the Union lost in Hampton Roads SZ
                          Union roll dice for 2 battleships, 9 frigates, 1 ironclad and 1 transport in Hampton Roads SZ, round 3 : 5/1 hits, 4,50 expected hits
                          Confederate roll dice for 4 battleships, 2 gunboats and 4 ironclads in Hampton Roads SZ, round 3 : 4/1 hits, 3,67 expected hits
                          2 gunboats owned by the Confederate, 3 ironclads owned by the Confederate and 4 frigates owned by the Union lost in Hampton Roads SZ
                      Confederate and Union reach a stalemate
                      . Battle score for attacker is 5
                      Casualties for Confederate: 3 gunboats, 3 ironclads and 1 submarine
                      Casualties for Union: 7 frigates
                  Battle in Romney
                      Union attack with 1 militia
                      Confederate defend with 1 militia
                          Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                          Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Romney, round 3 : 1/1 hits, 0,08 expected hits
                          1 militia owned by the Union lost in Romney
                      Confederate win with 1 militia remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in Caledonia
                      Union attack with 1 militia
                      Confederate defend with 1 militia
                          Union roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits
                          Union roll dice for 1 militia in Caledonia, round 3 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Caledonia, round 3 : 0/1 hits, 0,08 expected hits
                      Confederate and Union reach a stalemate
                  Battle in Charles Town
                      Union attack with 1 militia
                      Confederate defend with 1 militia
                          Union roll dice for 1 militia in Charles Town, round 2 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Charles Town, round 2 : 0/1 hits, 0,08 expected hits
                          Union roll dice for 1 militia in Charles Town, round 3 : 0/1 hits, 0,08 expected hits
                          Confederate roll dice for 1 militia in Charles Town, round 3 : 1/1 hits, 0,08 expected hits
                          1 militia owned by the Union lost in Charles Town
                      Confederate win with 1 militia remaining. Battle score for attacker is 0
                      Casualties for Union: 1 militia
                  Battle in Norfolk
                      Some non-combat units are destroyed: 
                      Union converts depot into different units
                      Union converts civilian_economy3 into different units
                      Union converts entrenchments into different units
          
              Non Combat Move - Union
                  3 militias moved from Dover to Philadelphia
                  1 infantry moved from Dover to Philadelphia
                  4 militias moved from Philadelphia to South Jersey
                  2 militias moved from New York to South Jersey
                  2 militias moved from Long Island to New York
                  1 militia moved from Weston to Wheeling
          
              Turn Complete - Union
                  Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
                  Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                  Union collect 0 PUs; end with 0 PUs
                  Units generate 122 Industry; Union end with 292 Industry
                  Units generate 47 Manpower; Union end with 77 Manpower
                  Units generate 173 Supplies; Union end with 213 Supplies
                  Units generate 190 PUs; Union end with 190 PUs
          

          Combat Hit Differential Summary :

          artillery_cannonade fire in Harpers Ferry : : -0,58
          Confederate : 3,83
          entrenchments_cannonade fire in Fort Henry-Donelson : : -0,08
          fortifications_cannonade fire in Fort Henry-Donelson : : -0,17
          artillery_cannonade fire in Fort Henry-Donelson : : -0,08
          Union : -2,00
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators @redrum
            last edited by

            @redrum damn it, those were two really bad rounds. All those 1s suck. Guess it's already game over

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @wirkey
              last edited by

              @wirkey Yeah tough luck around Harpers Ferry though really losing just Winchester or Charles Town instead of all 3 of those would have allowed me to counterattack there. Its definitely looking pretty grim for the Union at this point. Did you want to continue or call this one over?

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              wirkeyW 1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators @redrum
                last edited by

                @redrum it's not only Harpers Ferry but the naval battles, too. But I'm not going to surrender (yet)

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @wirkey
                  last edited by

                  @wirkey Ah, hadn't looked that closely at the other battles, just took a glance. Well in that case I will continue to lead the South to victory and show no mercy!

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Confederate round 5

                    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                    Game History

                    Round: 5
                    
                        War Financing - Confederate
                            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
                            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
                            Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
                            userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
                            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
                    
                        First Purchase - Confederate
                            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body>
                            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
                            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
                            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
                            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
                            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
                            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry
                            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry
                            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry
                            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry
                            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers
                            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
                            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
                            Confederate buy nothing; Remaining resources: 249 Supplies; 136 PUs; 51 Manpower; 75 Industry; 0 Leadership; 
                    
                        Non Combat Forced March - Confederate
                            1 infantry moved from Playa De Los Pimas to Mesilla
                            2 militias moved from Peralta to Sentinella
                            1 militia moved from Valverde to Albuquerque
                            1 militia moved from Caledonia to Van Buren
                            1 militia moved from Waynesville to Wilsons Creek
                            1 infantry and 2 militias moved from Athens to Chattanooga
                            1 train moved from Jasper Station to Chattanooga Station
                            1 militia moved from Johnsonville to Tennessee River Lower
                            1 militia moved from Tennessee River Lower to Erin
                            12 militias moved from Fort Henry-Donelson to Erin
                            1 general moved from Fort Henry-Donelson to Erin
                            1 engineers moved from Fort Henry-Donelson to Cumberland River Middle
                            1 engineers, 1 gunboat and 2 transports moved from Cumberland River Middle to Cumberland River Upper
                            1 engineers moved from Cumberland River Upper to Nashville
                            3 militias moved from Columbus Kentucky to Johnsonville
                            2 militias moved from New Madrid to Mississippi River Lower 2
                            2 militias moved from Mississippi River Lower 2 to Columbus Kentucky
                            1 engineers moved from Atlanta to Atlanta Station
                            1 engineers and 1 train moved from Atlanta Station to Chickamauga Station
                            1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ
                            1 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                            1 militia moved from Elizabeth City to Albemarle Sound SZ
                            1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ
                            2 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ
                            2 transports moved from Delaware Mouth SZ to North Carolina Coast SZ
                            1 artillery, 1 infantry and 1 transport moved from Gulf of Mexico East SZ to Sargasso Sea SZ
                            3 frigates moved from Gulf of Mexico East SZ to South Carolina Coast SZ
                            2 battleships and 4 frigates moved from North Carolina Coast SZ to Delaware Mouth SZ
                            1 gunboat moved from Mid-Atlantic SZ to Delaware Mouth SZ
                            1 frigate moved from New York Harbor SZ to Delaware Mouth SZ
                            3 infantry moved from Richmond to Richmond Station
                            3 infantry and 1 train moved from Richmond Station to Suffolk Station
                            3 infantry moved from Suffolk Station to Suffolk
                            1 militia moved from Middlesex to Tappahannock
                            1 militia moved from Tappahannock to Fredericksburg
                            1 militia moved from Fredericksburg to Falmouth
                            1 general moved from Front Royal to Romney
                            1 general moved from Leesburg to Winchester
                            1 infantry moved from Falmouth to Aquia Creek
                            1 militia moved from Aquia Creek to Alexandria
                            1 militia moved from Alexandria to Hunters Mill
                            1 militia moved from Front Royal to Winchester
                            1 militia moved from Front Royal to Winchester
                            1 artillery moved from Front Royal to Charles Town
                            1 infantry moved from Franklin to Romney
                            1 militia moved from Winchester to Romney
                            1 militia moved from Front Royal to Winchester
                            2 elite_cavalrys, 7 elite_infantrys and 4 infantry moved from Hunters Mill to Leesburg
                            4 battleships moved from Hampton Roads SZ to Delaware Mouth SZ
                            2 infantry and 1 train moved from Blackville Station to Chester Station
                            2 militias moved from Greensboro to Newbern
                            1 militia moved from Barboursville to Parisburg
                            1 militia moved from Lebanon to Parisburg
                            2 militias moved from Harpers Ferry to Charles Town
                    
                        Second Purchase - Confederate
                            Confederate buy 3 cavalrys, 2 drill_camps, 6 elite_infantrys, 7 frigates, 5 infantry, 3 ironclads, 14 militias, 5 recruitment_centers and 1 shipyard; Remaining resources: 83 Supplies; 1 PUs; 1 Manpower; 42 Industry; 0 Leadership; 
                    
                        Place Units - Confederate
                            Units in Romney being upgraded or consumed: 1 infantry and 1 militia
                            1 cavalry and 1 elite_infantry placed in Romney
                            Units in Winchester being upgraded or consumed: 2 militias
                            2 cavalrys placed in Winchester
                            Units in Peralta being upgraded or consumed: 2 infantry
                            2 elite_infantrys placed in Peralta
                            Units in Sentinella being upgraded or consumed: 2 militias
                            2 infantry placed in Sentinella
                            2 militias placed in Sentinella
                            1 drill_camp placed in Mesilla
                            Units in New Madrid being upgraded or consumed: 2 infantry
                            2 elite_infantrys placed in New Madrid
                            Units in Erin being upgraded or consumed: 2 militias
                            2 infantry and 2 militias placed in Erin
                            Units in Fort Henry-Donelson being upgraded or consumed: 1 infantry and 1 militia
                            1 elite_infantry and 1 infantry placed in Fort Henry-Donelson
                            1 drill_camp placed in Gilmer
                            1 shipyard placed in Savannah
                            Units in Mobile Bay SZ being upgraded or consumed: 3 gunboats
                            3 ironclads placed in Mobile Bay SZ
                            1 frigate placed in Mississippi River Lower 7
                            3 frigates placed in Charleston Harbor SZ
                            2 frigates placed in Pamlico Sound SZ
                            1 frigate placed in Pamlico Sound SZ
                            2 militias placed in Nashville
                            2 militias placed in Lexington
                            2 militias placed in Elizabeth City
                            2 militias placed in Sparta
                            2 militias placed in Plymouth
                            1 recruitment_center placed in Louisa
                            1 recruitment_center placed in Goochland
                            1 recruitment_center placed in Lawrenceville
                            1 recruitment_center placed in Jefferson
                            1 recruitment_center placed in Fort Macon
                    
                        Combat Move - Confederate
                            2 units repaired.
                                Some non-combat units are destroyed: 
                                Some non-combat units are destroyed: 
                                Confederate converts civilian_economy2 into different units
                                Some non-combat units are destroyed: 
                                Confederate converts depot_u into different units
                                Confederate converts civilian_economy2 into different units
                                Some non-combat units are destroyed: 
                                Some non-combat units are destroyed: 
                                Confederate converts depot_u into different units
                            1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ
                            1 gunboat moved from Delaware Mouth SZ to Hampton Roads SZ
                            1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ
                            3 frigates moved from South Carolina Coast SZ to Delaware Mouth SZ
                            3 frigates moved from Pamlico Sound SZ to Delaware Mouth SZ
                            1 frigate moved from Charleston Harbor SZ to North Carolina Coast SZ
                            5 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
                            10 battleships moved from Delaware Mouth SZ to Hampton Roads SZ
                            1 militia and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                            1 militia moved from Delaware Mouth SZ to Dover
                            2 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
                            1 infantry and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ
                            1 infantry moved from Hampton Roads SZ to Norfolk
                            3 infantry moved from Suffolk to Norfolk
                            2 militias moved from Elizabeth City to Norfolk
                            2 infantry moved from Delaware Mouth SZ to Cape Henlopen
                            2 transports moved from North Carolina Coast SZ to Albemarle Sound SZ
                            1 artillery, 1 infantry and 1 transport moved from Sargasso Sea SZ to South Carolina Coast SZ
                            1 artillery and 1 infantry moved from South Carolina Coast SZ to Outer Bank South
                            2 militias moved from Plymouth to Albemarle Sound SZ
                            2 militias moved from Albemarle Sound SZ to Outer Bank North
                            1 frigate moved from Mississippi River Lower 7 to Mississippi Mouth SZ
                            3 ironclads moved from Mobile Bay SZ to Gulf of Mexico East SZ
                            1 elite_cavalry moved from Peralta to Santa Fe
                                  Confederate take Glorietta Pass from Union
                            2 elite_cavalrys, 2 elite_infantrys, 1 general and 1 infantry moved from Peralta to Santa Fe
                            2 militias moved from Albuquerque to Santa Fe
                            1 militia moved from Sawatch Valley to Valley of San Luis
                                  Confederate take Valley of San Luis from Union
                            1 elite_cavalry moved from Waynesville to Fort Leavenworth
                            1 militia moved from Wilsons Creek to Caledonia
                            1 militia moved from Van Buren to Caledonia
                            1 militia moved from Van Buren to Farmington
                                  Confederate take Farmington from Union
                            1 elite_cavalry and 1 infantry moved from Parisburg to Lewisburg
                            2 militias moved from Parisburg to Lewisburg
                            1 militia moved from Newbern to Lebanon
                            1 infantry and 1 militia moved from Franklin to Berkley Springs
                            1 elite_infantry and 1 militia moved from Romney to Berkley Springs
                            2 militias moved from Lexington to Franklin
                            1 cavalry moved from Romney to Bedford
                                  Confederate take Martinsburg from Union
                                  Confederate take Bedford from Union
                            1 cavalry moved from Winchester to Hagerstown
                                  Confederate take Hagerstown from Union
                            1 cavalry moved from Winchester to Sharpsburg
                                  Confederate take Sharpsburg from Union
                            1 general moved from Romney to Berkley Springs
                            1 general moved from Winchester to Harpers Ferry
                            1 artillery moved from Charles Town to Harpers Ferry
                            1 militia moved from Winchester to Harpers Ferry
                            1 militia moved from Charles Town to Harpers Ferry
                            2 militias moved from Charles Town to Harpers Ferry
                            2 elite_cavalrys moved from Leesburg to Harpers Ferry
                            1 militia moved from Hunters Mill to Rockville
                            3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia moved from Leesburg to Cramptons Gap
                            1 militia moved from Newbern to Lebanon
                            2 infantry and 1 train moved from Chester Station to Greensboro Station
                            2 infantry moved from Greensboro Station to Greensboro
                            1 infantry and 2 militias moved from Chattanooga to Chattanooga Station
                            1 infantry, 2 militias and 1 train moved from Chattanooga Station to Murfreesboro Station
                            1 infantry and 2 militias moved from Murfreesboro Station to Murfreesboro
                            1 militia moved from Sparta to Nashville
                            2 militias moved from Johnsonville to Tennessee River Lower
                            2 militias moved from Tennessee River Lower to Fort Henry-Donelson
                            1 general moved from Erin to Fort Henry-Donelson
                            2 infantry moved from Erin to Nashville
                            2 militias moved from Erin to Nashville
                            10 militias moved from Erin to Fort Henry-Donelson
                    
                        Battle - Confederate
                            Confederate creates battle in territory Debt1
                            Confederate has abandoned South California Coast SZ to Union
                            Confederate has abandoned Barboursville to Union
                            Battle in Fort Leavenworth
                                Confederate attack with 1 elite_cavalry and 1 militia
                                Union defend with 1 militia and 1 storehouse_u
                                Some non-combat units are destroyed: 
                                Confederate win, taking Barboursville from Confederate, taking Fort Leavenworth from Union with 1 elite_cavalry remaining. Battle score for attacker is 0
                                Casualties for Confederate: 1 militia
                                Casualties for Union: 1 militia
                            Battle in Santa Fe
                                Confederate attack with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias
                                Union defend with 1 barracks, 1 civilian_economy, 1 depot_u, 6 militias and 1 recruitment_center_u
                                Units damaged: 1 general owned by the Confederate
                                Some non-combat units are destroyed: 
                                Confederate converts depot_u into different units
                                Confederate win, taking Santa Fe from Union with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                                Casualties for Union: 6 militias
                            Battle in Rockville
                                Confederate attack with 1 elite_cavalry and 2 militias
                                Union defend with 1 civilian_economy2, 1 drill_camp, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                                Union and Confederate reach a stalemate
                                . Battle score for attacker is 0
                                Casualties for Union: 2 militias
                            Battle in Cramptons Gap
                                Confederate attack with 3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia
                                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u
                                Some non-combat units are destroyed: 
                                Confederate win, taking Cramptons Gap from Union with 3 artilleries, 9 elite_infantrys and 5 infantry remaining. Battle score for attacker is 0
                                Casualties for Confederate: 1 militia
                                Casualties for Union: 1 militia
                            Battle in Berkley Springs
                                Confederate attack with 1 elite_infantry, 1 general, 1 infantry and 2 militias
                                Union defend with 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u
                                Some non-combat units are destroyed: 
                                Confederate win, taking Berkley Springs from Union with 1 elite_infantry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 3
                                Casualties for Union: 1 infantry
                            Battle in Harpers Ferry
                                Confederate attack with 1 artillery, 1 civilian_economy, 4 elite_cavalrys, 1 general, 4 militias and 1 storehouse
                                Union defend with 1 artillery, 1 cavalry, 2 infantry and 2 militias
                                Units damaged: 1 general owned by the Confederate
                                Confederate win with 1 artillery, 4 elite_cavalrys, 1 general and 2 militias remaining. Battle score for attacker is 15
                                Casualties for Confederate: 2 militias
                                Casualties for Union: 1 artillery, 1 cavalry, 2 infantry and 2 militias
                            Battle in Mid-Atlantic SZ
                                Confederate attack with 2 frigates
                                Union defend with 1 frigate
                                Confederate win with 2 frigates remaining. Battle score for attacker is 6
                                Casualties for Union: 1 frigate
                            Battle in Cape Henlopen
                                Confederate attack with 2 infantry
                                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                                Some non-combat units are destroyed: 
                                Confederate win, taking Cape Henlopen from Union with 2 infantry remaining. Battle score for attacker is 0
                                Casualties for Union: 1 militia
                            Battle in Dover
                                Confederate attack with 1 militia
                                Union defend with 1 infantry
                                Confederate win, taking Dover from Union with 1 militia remaining. Battle score for attacker is 3
                                Casualties for Union: 1 infantry
                            Battle in Lewisburg
                                Confederate attack with 1 elite_cavalry, 1 infantry and 2 militias
                                Union defend with 1 militia and 1 storehouse_u
                                Some non-combat units are destroyed: 
                                Confederate win, taking Lewisburg from Union with 1 elite_cavalry, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                                Casualties for Union: 1 militia
                            Battle in Hampton Roads SZ
                                Confederate attack with 10 battleships, 5 frigates, 1 gunboat, 1 ironclad and 1 transport
                                Union defend with 2 battleships, 5 frigates, 1 ironclad and 1 transport
                                Confederate win with 10 battleships, 4 frigates and 1 transport remaining. Battle score for attacker is 46
                                Casualties for Confederate: 1 frigate, 1 gunboat and 1 ironclad
                                Casualties for Union: 2 battleships, 5 frigates, 1 ironclad and 1 transport
                            Battle in Caledonia
                                Confederate attack with 2 militias
                                Union defend with 1 militia
                                Confederate win, taking Caledonia from Union with 2 militias remaining. Battle score for attacker is 0
                                Casualties for Union: 1 militia
                            Battle in Norfolk
                                Confederate attack with 4 infantry and 2 militias
                                Union defend with 1 breastwork, 1 civilian_economy2, 2 militias and 1 storehouse_u
                                Some non-combat units are destroyed: 
                                Confederate converts civilian_economy2 into different units
                                Confederate win, taking Norfolk from Union with 4 infantry and 2 militias remaining. Battle score for attacker is 0
                                Casualties for Union: 2 militias
                    
                        Second Non Combat Move - Confederate
                            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body>
                            Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership
                            2 militias moved from Sentinella to Mesilla
                            2 infantry moved from Sentinella to Mesilla
                            1 train moved from Nashville Station to Jasper Station
                            1 engineers and 1 train moved from Chickamauga Station to Jasper Station
                    
                        Turn Complete - Confederate
                            Confederate collect 0 PUs; end with 1 PU
                            Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                            Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                            Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 1 PU
                            Units generate 156 Supplies; Confederate end with 194 Supplies
                            Units generate 48 Manpower; Confederate end with 49 Manpower
                            Units generate 160 PUs; Confederate end with 161 PUs
                            Units generate 38 Industry; Confederate end with 62 Industry
                            2 units repaired.
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    wirkeyW 1 Reply Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Moderators
                      last edited by

                      TripleA Turn Summary: Union round 5

                      TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

                      Game History

                      Round: 5
                      
                          War Financing - Union
                              Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
                              Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
                              Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
                              Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
                              Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
                              Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
                              Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
                              userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
                              Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
                              Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
                              userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
                              Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
                              Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
                              userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
                              Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
                      
                          First Purchase - Union
                              Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body>
                              Union buy 15 Suppliess, 3 artilleries, 5 elite_infantrys, 1 frigate, 4 gunboats, 1 infantry, 19 militias and 6 transports; Remaining resources: 274 Industry; 0 Manpower; 81 Supplies; 1 PUs; 
                      
                          Second Purchase - Union
                              Union buy nothing; Remaining resources: 274 Industry; 0 Manpower; 96 Supplies; 1 PUs; 
                      
                          Place Units - Union
                              1 gunboat placed in Upper Chesapeake Bay SZ
                              Turning on Edit Mode
                              EDIT: Removing units owned by Union from Upper Chesapeake Bay SZ: 1 gunboat
                              EDIT: Adding units owned by Union to New York Harbor SZ: 1 gunboat
                              EDIT: Turning off Edit Mode
                              2 gunboats placed in Cumberland River Upper
                              1 gunboat placed in Cumberland River Upper
                              3 transports placed in Ohio River Middle
                              2 artilleries placed in Cincinnati
                              2 militias placed in Madison
                              2 militias placed in Frankfort
                              2 militias placed in Louisville
                              2 militias placed in Los Angeles
                              3 transports placed in Mississippi River Upper 2
                              Units in Waverly being upgraded or consumed: 2 infantry
                              2 elite_infantrys placed in Waverly
                              Units in Hopkinsville being upgraded or consumed: 1 infantry and 1 militia
                              1 elite_infantry and 1 infantry placed in Hopkinsville
                              Units in Laurel being upgraded or consumed: 2 infantry
                              2 elite_infantrys and 2 militias placed in Laurel
                              2 militias placed in Chambersburg
                              2 militias placed in Frederick
                              2 militias placed in Rockville
                              2 militias placed in Kittanning
                              1 militia placed in Somerset
                              1 frigate placed in Upper Chesapeake Bay SZ
                              1 artillery placed in Washington
                      
                          Combat Move - Union
                              Turning on Edit Mode
                              EDIT: Removing units owned by Union from Louisville: 2 militias
                              EDIT: Adding units owned by Union to St Louis: 2 militias
                              EDIT: Turning off Edit Mode
                                  Union takes Cornettsville from Pro-Union
                                  Union takes Fort Riley from Pro-Union
                              2 artilleries, 5 elite_infantrys, 1 general, 1 infantry and 1 militia moved from Hopkinsville to Cumberland River Lower
                              2 artilleries moved from Cincinnati to Ohio River Middle
                              2 militias moved from Frankfort to Ohio River Middle
                              2 militias moved from Madison to Ohio River Middle
                              2 artilleries, 4 militias and 3 transports moved from Ohio River Middle to Tennessee River Confluence
                              2 artilleries, 5 elite_infantrys, 1 general, 4 gunboats, 1 infantry, 8 ironclads, 1 militia and 5 transports moved from Cumberland River Lower to Tennessee River Confluence
                              3 artilleries moved from St Louis to Mississippi River Upper 2
                              3 infantry moved from St Louis to Mississippi River Upper 2
                              3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence
                              EDIT: Union undo move 9.
                              EDIT: Union undo move 8.
                              EDIT: Union undo move 7.
                              1 militia moved from St Louis to Farmington
                              1 militia moved from St Louis to Caledonia
                              1 cavalry moved from St Louis to Caledonia
                              1 cavalry moved from St Louis to Pilot Knob
                              3 artilleries moved from St Louis to Mississippi River Upper 2
                              3 infantry moved from St Louis to Mississippi River Upper 2
                              3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence
                              5 elite_infantrys, 1 general, 4 infantry and 5 militias moved from Tennessee River Confluence to Fort Henry-Donelson
                              3 artilleries, 1 cavalry, 9 elite_infantrys, 1 general, 6 infantry and 11 militias moved from Waverly to Fort Henry-Donelson
                              7 artilleries moved from Tennessee River Confluence to Fort Henry-Donelson
                              1 militia moved from Mill Springs to Sparta
                              1 militia moved from London to Cornettsville
                              2 militias moved from London to Piketon
                              2 militias moved from Barboursville to Lewisburg
                              2 militias moved from Kittanning to Bedford
                              1 militia moved from Wheeling to Pittsburg
                              1 militia moved from Cleveland to Pittsburg
                              2 militias moved from Chambersburg to Hagerstown
                              1 militia moved from Chambersburg to Hagerstown
                              1 militia moved from Chambersburg to Sharpsburg
                              1 militia moved from Chambersburg to Antietam Creek
                              1 militia moved from Frederick to Emmitsburg
                              4 artilleries, 2 cavalrys, 5 elite_infantrys, 1 engineers, 1 general, 6 infantry and 6 militias moved from Laurel to Rockville
                              1 militia moved from Frederick to Rockville
                              5 militias moved from Ellicotts Mills to Rockville
                              1 artillery, 1 elite_cavalry, 1 elite_infantry and 1 engineers moved from Washington to Rockville
                              3 infantry moved from Talbot to Cape Henlopen
                              2 gunboats moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
                              2 militias moved from Philadelphia to Dover
                              2 infantry moved from Philadelphia to Dover
                              6 militias moved from South Jersey to Philadelphia
                              2 cavalrys moved from San Diego to Playa De Los Pimas
                                    Union take Playa De Los Pimas from Confederate
                              2 infantry and 5 militias moved from Tuscon to Playa De Los Pimas
                              1 cavalry moved from Bents Old Fort to Valley of San Luis
                                    Union take Sawatch Valley from Confederate
                              1 militia moved from Fort Mann to Wichita
                                    Union take Wichita from Confederate
                              2 militias moved from Fort Mann to Bents Old Fort
                              3 militias moved from Fort Kearney to Fort Mann
                              1 militia moved from Fort Kearney to Omaha City
                              1 militia moved from Fort Kearney to Fort Riley
                              1 militia moved from Fort Kearney to Fort Mann
                      
                          Battle - Union
                              Union creates battle in territory Cumberland River Upper
                              Union creates battle in territory New York Harbor SZ
                              Union creates battle in territory Debt1
                              Union has abandoned Tennessee River Lower to Confederate
                              Union has abandoned South Carolina Coast SZ to Confederate
                              Battle in Sparta
                                  Union attack with 1 militia
                                  Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                                      Union roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Cape Henlopen
                                  Union attack with 3 infantry
                                  Confederate defend with 2 infantry
                                      Union roll dice for 3 infantry in Cape Henlopen, round 2 : 1/1 hits, 0,50 expected hits
                                      Confederate roll dice for 2 infantry in Cape Henlopen, round 2 : 0/1 hits, 0,50 expected hits
                                      1 infantry owned by the Confederate lost in Cape Henlopen
                                      Union roll dice for 3 infantry in Cape Henlopen, round 3 : 1/1 hits, 0,50 expected hits
                                      Confederate roll dice for 1 infantry in Cape Henlopen, round 3 : 0/1 hits, 0,25 expected hits
                                      1 infantry owned by the Confederate lost in Cape Henlopen
                                  Union win, taking New York Harbor SZ from Confederate, taking Cape Henlopen from Confederate with 3 infantry remaining. Battle score for attacker is 6
                                  Casualties for Confederate: 2 infantry
                              Battle in Rockville
                                  Union attack with 5 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry, 15 militias, 1 recruitment_center_u and 1 storehouse_u
                                  Confederate defend with 1 elite_cavalry and 2 militias
                                      artillery_cannonade fire in Rockville : 1/1 hits, 0,17 expected hits
                                      1 militia owned by the Confederate lost in Rockville
                                      Union roll dice for 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias in Rockville, round 2 : 10/1 hits, 10,50 expected hits
                                      Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 2 : 0/1 hits, 0,33 expected hits
                                      1 militia owned by the Confederate and 1 elite_cavalry owned by the Confederate lost in Rockville
                                  Union win with 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias remaining. Battle score for attacker is 7
                                  Casualties for Confederate: 1 elite_cavalry and 2 militias
                              Battle in Cumberland River Upper
                                  Union attack with 3 gunboats
                                  Confederate defend with 1 gunboat and 2 transports
                                      Union roll dice for 3 gunboats in Cumberland River Upper, round 2 : 1/1 hits, 0,75 expected hits
                                      Confederate roll dice for 1 gunboat and 2 transports in Cumberland River Upper, round 2 : 0/1 hits, 0,17 expected hits
                                      1 gunboat owned by the Confederate lost in Cumberland River Upper
                                      2 transports owned by the Confederate lost in Cumberland River Upper
                                  Union win, taking Cumberland River Upper from Neutral with 3 gunboats remaining. Battle score for attacker is 15
                                  Casualties for Confederate: 1 gunboat and 2 transports
                              Battle in Fort Henry-Donelson
                                  Union attack with 10 artilleries, 1 cavalry, 14 elite_infantrys, 2 generals, 10 infantry and 16 militias
                                  Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 13 militias
                                      artillery_cannonade fire in Fort Henry-Donelson : 2/1 hits, 1,67 expected hits
                                      artillery_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                      entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                      fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits
                                      1 cavalry owned by the Union, 1 elite_infantry owned by the Union, 1 militia owned by the Union, 2 militias owned by the Confederate and 1 infantry owned by the Union lost in Fort Henry-Donelson
                                      Union roll dice for 4 gunboats and 8 ironclads in Fort Henry-Donelson, round 2 : 3/1 hits, 2,67 expected hits
                                  Units damaged: 2 generals owned by the Confederate
                                      Union roll dice for 10 artilleries, 13 elite_infantrys, 2 generals, 9 infantry and 15 militias in Fort Henry-Donelson, round 2 : 15/1 hits, 15,67 expected hits
                                      Confederate roll dice for 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 11 militias in Fort Henry-Donelson, round 2 : 6/1 hits, 6,17 expected hits
                                  Units damaged: 2 generals owned by the Union
                                      1 general owned by the Confederate, 4 militias owned by the Union, 11 militias owned by the Confederate, 1 artillery owned by the Confederate, 1 infantry owned by the Confederate, 1 elite_cavalry owned by the Confederate and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson
                                      artillery_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,33 expected hits
                                      entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                                      fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits
                                      1 elite_infantry owned by the Union, 1 militia owned by the Union, 1 artillery owned by the Union and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson
                                      Union roll dice for 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 10 militias in Fort Henry-Donelson, round 3 : 14/1 hits, 14,50 expected hits
                                      Confederate roll dice for 1 breastwork, 3 elite_infantrys, 1 entrenchments, 1 fortifications and 1 general in Fort Henry-Donelson, round 3 : 2/1 hits, 1,75 expected hits
                                      1 general owned by the Confederate, 2 militias owned by the Union and 3 elite_infantrys owned by the Confederate lost in Fort Henry-Donelson
                                  Some non-combat units are destroyed: 
                                  Union converts fortifications into different units
                                  Union converts entrenchments into different units
                                  Union win, taking Fort Henry-Donelson from Confederate with 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 8 militias remaining. Battle score for attacker is 18
                                  Casualties for Confederate: 1 artillery, 1 elite_cavalry, 5 elite_infantrys, 2 generals, 1 infantry and 13 militias
                                  Casualties for Union: 1 artillery, 1 cavalry, 2 elite_infantrys, 1 infantry and 8 militias
                              Battle in Parisburg
                                  Union attack with 1 militia
                                  Confederate defend with 1 militia and 1 storehouse
                                      Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Bedford
                                  Union attack with 2 militias
                                  Confederate defend with 1 cavalry, 1 civilian_economy and 1 storehouse
                                      Union roll dice for 2 militias in Bedford, round 2 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 cavalry in Bedford, round 2 : 1/1 hits, 0,17 expected hits
                                      1 militia owned by the Union lost in Bedford
                                      Union roll dice for 1 militia in Bedford, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 cavalry in Bedford, round 3 : 1/1 hits, 0,17 expected hits
                                      1 militia owned by the Union lost in Bedford
                                  Confederate win with 1 cavalry remaining. Battle score for attacker is 0
                                  Casualties for Union: 2 militias
                              Battle in Dover
                                  Union attack with 2 infantry and 2 militias
                                  Confederate defend with 1 militia
                                      Union roll dice for 2 infantry and 2 militias in Dover, round 2 : 1/1 hits, 0,50 expected hits
                                      Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Dover
                                  Union win, taking Dover from Confederate with 2 infantry and 2 militias remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                              Battle in Valley of San Luis
                                  Union attack with 1 cavalry
                                  Confederate defend with 1 militia
                                      Union roll dice for 1 cavalry in Valley of San Luis, round 2 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 militia in Valley of San Luis, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 cavalry in Valley of San Luis, round 3 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 militia in Valley of San Luis, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Lewisburg
                                  Union attack with 3 militias
                                  Confederate defend with 1 elite_cavalry, 1 infantry and 2 militias
                                      Union roll dice for 3 militias in Lewisburg, round 2 : 0/1 hits, 0,25 expected hits
                                      Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 2 : 1/1 hits, 0,67 expected hits
                                      1 militia owned by the Union lost in Lewisburg
                                      Union roll dice for 2 militias in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 3 : 1/1 hits, 0,67 expected hits
                                      1 militia owned by the Union lost in Lewisburg
                                  Confederate and Union reach a stalemate
                                  . Battle score for attacker is 0
                                  Casualties for Union: 2 militias
                              Battle in Farmington
                                  Union attack with 1 militia
                                  Confederate defend with 1 militia
                                      Union roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits
                                  Confederate and Union reach a stalemate
                              Battle in Hagerstown
                                  Union attack with 1 militia
                                  Confederate defend with 1 cavalry
                                      Union roll dice for 1 militia in Hagerstown, round 2 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 cavalry in Hagerstown, round 2 : 0/1 hits, 0,17 expected hits
                                      Union roll dice for 1 militia in Hagerstown, round 3 : 0/1 hits, 0,08 expected hits
                                      Confederate roll dice for 1 cavalry in Hagerstown, round 3 : 1/1 hits, 0,17 expected hits
                                      1 militia owned by the Union lost in Hagerstown
                                  Confederate win with 1 cavalry remaining. Battle score for attacker is 0
                                  Casualties for Union: 1 militia
                              Battle in Caledonia
                                  Union attack with 1 cavalry and 1 militia
                                  Confederate defend with 2 militias
                                      Union roll dice for 1 cavalry and 1 militia in Caledonia, round 2 : 0/1 hits, 0,25 expected hits
                                      Confederate roll dice for 2 militias in Caledonia, round 2 : 0/1 hits, 0,17 expected hits
                                      Union roll dice for 1 cavalry and 1 militia in Caledonia, round 3 : 1/1 hits, 0,25 expected hits
                                      Confederate roll dice for 2 militias in Caledonia, round 3 : 0/1 hits, 0,17 expected hits
                                      1 militia owned by the Confederate lost in Caledonia
                                  Confederate and Union reach a stalemate
                                  . Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                              Battle in Pilot Knob
                                  Union attack with 1 cavalry
                                  Confederate defend with 1 militia
                                      Union roll dice for 1 cavalry in Pilot Knob, round 2 : 0/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits
                                      Union roll dice for 1 cavalry in Pilot Knob, round 3 : 1/1 hits, 0,17 expected hits
                                      Confederate roll dice for 1 militia in Pilot Knob, round 3 : 0/1 hits, 0,08 expected hits
                                      1 militia owned by the Confederate lost in Pilot Knob
                                  Union win, taking Pilot Knob from Confederate with 1 cavalry remaining. Battle score for attacker is 0
                                  Casualties for Confederate: 1 militia
                      
                          Non Combat Move - Union
                              Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body>
                              Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership
                      
                          Turn Complete - Union
                              Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 75 Supplies
                              Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
                              Union collect 0 PUs; end with 1 PU
                              Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
                              Units generate 120 Industry; Union end with 371 Industry
                              Units generate 56 Manpower; Union end with 86 Manpower
                              Units generate 164 Supplies; Union end with 239 Supplies
                              Units generate 180 PUs; Union end with 181 PUs
                              2 units repaired.
                      

                      Combat Hit Differential Summary :

                      Confederate : 0,58
                      artillery_cannonade fire in Rockville : : 0,83
                      entrenchments_cannonade fire in Fort Henry-Donelson : : 0,00
                      fortifications_cannonade fire in Fort Henry-Donelson : : 0,00
                      artillery_cannonade fire in Fort Henry-Donelson : : 1,00
                      Union : -0,08
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum lol, Bedford and Hagerstown are too much to handle. GG

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey GG. Out of all our games, this is probably the luckiest I've been as I feel like usually I'm the one complaining about luck 🙂 Though Civil War tends to have a bit more luck involved with all the small battles rolling 1s/2s for the 12 sided dice that can go either way. Often have to try to plan for the worst case scenario as it always seems to happen.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          wirkeyW 1 Reply Last reply Reply Quote 0
                          • wirkeyW Offline
                            wirkey Moderators @redrum
                            last edited by

                            @redrum just start a new one. Or I can take your rnd1 move and go from there

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @wirkey
                              last edited by

                              @wirkey Let's either switch sides if I've been able to convince you how awesome the Confederates are 🙂 Or do a different map. I'll pretty much play anything that isn't actual A&A maps and not Sieg's maps (WaW/NWO/TRS).

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              wirkeyW 1 Reply Last reply Reply Quote 0
                              • wirkeyW Offline
                                wirkey Moderators @redrum
                                last edited by

                                @redrum I'd really like to find a counter to your naval strategy but I can understand if you'd want to try something else.
                                What abiut a Great War? If you don't like that, I guess I will try a rebellion.

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @wirkey
                                  last edited by

                                  @wirkey Not a huge fan of Great War as its really long/slow and the USA setup in the game is kind of poor. The graphics also make me want to cry after playing TWW 🙂 I'd vote for you giving the rebellion a go!

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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