Civil War 3.2.4 - redrum (Confederate) vs wirkey (Union) #2


  • Admin

    TripleA Turn Summary: Union round 4

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 4
    
        War Financing - Union
            Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
            Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
            Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
            Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
            Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
            Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
            Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
            userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
            Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
            Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
            userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
            Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
            Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
            userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
            Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
    
        First Purchase - Union
            Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/February1862.gif"/></body>
            Union buy 4 elite_infantrys, 12 frigates, 3 gunboats, 8 infantry, 21 militias and 2 shipyard_us; Remaining resources: 182 Industry; 0 Manpower; 52 Supplies; 0 PUs; 
    
        Place Units - Union
            3 frigates placed in Delaware Mouth SZ
            3 frigates placed in Delaware Mouth SZ
            3 frigates placed in Upper Chesapeake Bay SZ
            3 gunboats placed in Potomac Upper SZ
            1 shipyard_u placed in Bowling Green
            1 shipyard_u placed in Naples
            Turning on Edit Mode
            EDIT: Removing units owned by Union from Naples: 1 shipyard_u
            EDIT: Adding units owned by Union to Long Island: 1 shipyard_u
            EDIT: Turning off Edit Mode
            3 frigates placed in Upper Chesapeake Bay SZ
            Turning on Edit Mode
            EDIT: Removing units owned by Union from Upper Chesapeake Bay SZ: 3 frigates
            EDIT: Adding units owned by Union to New York Harbor SZ: 3 frigates
            EDIT: Turning off Edit Mode
            Units in Waverly being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Waverly
            Units in Cairo being upgraded or consumed: 8 militias
            8 infantry placed in Cairo
            Units in Bowling Green being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Bowling Green
            2 militias placed in Martinsburg
            2 militias placed in Los Angeles
            2 militias placed in San Miguel
            2 militias placed in Albuquerque
            2 militias placed in Santa Fe
            2 militias placed in Omaha City
            2 militias placed in Des Moines
            2 militias placed in Cramptons Gap
            2 militias placed in Sharpsburg
            2 militias placed in Frederick
            1 militia placed in Rockville
    
        Combat Move - Union
                Some non-combat units are destroyed: 
            6 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
            2 militias moved from Middlesex to Lower Chesapeake Bay SZ
            2 militias and 1 transport moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
            2 militias moved from Hampton Roads SZ to Norfolk
            2 battleships, 3 frigates and 1 ironclad moved from Lower Chesapeake Bay SZ to Hampton Roads SZ
            3 frigates moved from Upper Chesapeake Bay SZ to Hampton Roads SZ
            3 gunboats moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
            3 gunboats moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
            1 frigate moved from New York Harbor SZ to Mid-Atlantic SZ
            1 militia moved from Stanford to Mill Springs
                  Union take Mill Springs from Confederate
            1 militia moved from Stanford to London
            1 militia moved from Paris to London
            1 militia moved from Parisburg to Lewisburg
            1 militia moved from Lewisburg to Barboursville
            1 militia moved from Lewisburg to Weston
            1 infantry moved from Farmington to St Louis
            1 infantry moved from Farmington to St Louis
            1 transport moved from Tennessee River Confluence to Cumberland River Lower
            8 ironclads moved from Tennessee River Confluence to Cumberland River Lower
            3 gunboats moved from Tennessee River Confluence to Cumberland River Lower
            1 transport moved from Tennessee River Confluence to Cumberland River Lower
            4 infantry moved from Cairo to Tennessee River Confluence
            1 infantry moved from Cairo to Tennessee River Confluence
            1 infantry moved from Cairo to Tennessee River Confluence
            1 militia moved from Cairo to Tennessee River Confluence
            1 infantry moved from Cairo to Tennessee River Confluence
            7 infantry and 1 militia moved from Tennessee River Confluence to Waverly
            3 transports moved from Tennessee River Confluence to Cumberland River Lower
            1 militia moved from Hopkinsville to Cumberland River Lower
            1 militia moved from Cumberland River Lower to Waverly
            1 militia moved from Hopkinsville to Cumberland River Lower
            1 militia moved from Cumberland River Lower to Fort Henry-Donelson
            1 militia moved from Frankfort to Bowling Green
            4 elite_infantrys moved from Bowling Green to Hopkinsville
            2 artilleries moved from Bowling Green to Hopkinsville
            1 infantry moved from Bowling Green to Hopkinsville
            1 general moved from Bowling Green to Hopkinsville
            2 militias moved from Bowling Green to Hopkinsville
            2 militias moved from Los Angeles to San Diego
            2 militias moved from San Miguel to California Coast SZ
            2 militias and 1 transport moved from California Coast SZ to South California Coast SZ
            2 militias moved from South California Coast SZ to San Diego
            2 cavalrys moved from Cajuenches Cucapas to San Diego
                  Union take Dome Mountain from Confederate
            2 infantry and 5 militias moved from Cajuenches Cucapas to Tuscon
            3 militias moved from Albuquerque to Santa Fe
            1 militia moved from Glorietta Pass to Santa Fe
            1 cavalry moved from Fort Kearney to Bents Old Fort
                  Union take Fort Mann from Confederate
                  Union take Bents Old Fort from Confederate
            1 militia moved from Fort Kearney to Fort Mann
            2 militias moved from Omaha City to Fort Mann
            3 militias moved from Des Moines to Fort Kearney
            1 militia moved from Martinsburg to Romney
            1 militia moved from Martinsburg to Winchester
            1 militia moved from Martinsburg to Harpers Ferry
            1 artillery, 1 cavalry, 2 infantry and 2 militias moved from Cramptons Gap to Harpers Ferry
            1 militia moved from Sharpsburg to Charles Town
            1 militia moved from Frederick to Cramptons Gap
            1 militia moved from Sharpsburg to Harpers Ferry
            1 militia moved from Rockville to Ellicotts Mills
            4 militias moved from Baltimore to Ellicotts Mills
            2 militias moved from Laurel to Rockville
            1 transport moved from Potomac Upper SZ to Middle Chesapeake Bay SZ
            1 artillery moved from Tennessee River Confluence to Waverly
    
        Battle - Union
            Union creates battle in territory Caledonia
            Union creates battle in territory Fort Leavenworth
            Union creates battle in territory New York Harbor SZ
            Union creates battle in territory Debt1
            Union has abandoned Tennessee River Lower to Confederate
            Union has abandoned Middlesex to Confederate
            Union has abandoned Albemarle Sound SZ to Confederate
            Union has abandoned South Carolina Coast SZ to Confederate
            Union has abandoned Albuquerque to Confederate
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
            Battle in Fort Leavenworth
                Union attack with 1 militia and 1 storehouse_u
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Fort Leavenworth, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Fort Leavenworth, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Fort Leavenworth, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Fort Leavenworth, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Mid-Atlantic SZ
                Union attack with 1 frigate
                Confederate defend with 1 gunboat
                    Union roll dice for 1 frigate in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,33 expected hits
                    Confederate roll dice for 1 gunboat in Mid-Atlantic SZ, round 2 : 0/1 hits, 0,17 expected hits
                    Union roll dice for 1 frigate in Mid-Atlantic SZ, round 3 : 0/1 hits, 0,33 expected hits
                    Confederate roll dice for 1 gunboat in Mid-Atlantic SZ, round 3 : 0/1 hits, 0,17 expected hits
                Confederate and Union reach a stalemate
            Battle in Fort Henry-Donelson
                Union attack with 1 militia
                Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias
                    artillery_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,08 expected hits
                    entrenchments_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,08 expected hits
                    fortifications_cannonade fire in Fort Henry-Donelson : 0/1 hits, 0,17 expected hits
                    Union roll dice for 4 gunboats and 8 ironclads in Fort Henry-Donelson, round 2 : 2/1 hits, 2,67 expected hits
                Units damaged: 2 generals owned by the Confederate
                    Confederate roll dice for 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias in Fort Henry-Donelson, round 2 : 6/1 hits, 5,83 expected hits
                    1 militia owned by the Union lost in Fort Henry-Donelson
                Confederate win, taking Middlesex from Union, taking Albemarle Sound SZ from Neutral, taking Albuquerque from Union with 1 artillery, 1 breastwork, 1 elite_cavalry, 4 elite_infantrys, 1 engineers, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 14 militias remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Barboursville
                Union attack with 2 militias
                Confederate defend with 1 militia
                    Union roll dice for 2 militias in Barboursville, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Barboursville, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 militias in Barboursville, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Barboursville, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Rockville
                Union attack with 1 civilian_economy2, 1 drill_camp, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                Confederate defend with 1 elite_cavalry and 1 militia
                    Union roll dice for 3 militias in Rockville, round 2 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 2 : 0/1 hits, 0,33 expected hits
                    Union roll dice for 3 militias in Rockville, round 3 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 3 : 0/1 hits, 0,33 expected hits
                Confederate and Union reach a stalemate
            Battle in San Diego
                Union attack with 2 cavalrys and 4 militias
                Confederate defend with 1 civilian_economy, 1 elite_cavalry and 1 storehouse
                    Union roll dice for 2 cavalrys and 4 militias in San Diego, round 2 : 1/1 hits, 0,67 expected hits
                    Confederate roll dice for 1 elite_cavalry in San Diego, round 2 : 1/1 hits, 0,25 expected hits
                    1 militia owned by the Union and 1 elite_cavalry owned by the Confederate lost in San Diego
                Some non-combat units are destroyed: 
                Union win, taking San Diego from Confederate with 2 cavalrys and 3 militias remaining. Battle score for attacker is 7
                Casualties for Confederate: 1 elite_cavalry
                Casualties for Union: 1 militia
            Battle in Harpers Ferry
                Union attack with 1 artillery, 1 cavalry, 2 infantry and 4 militias
                Confederate defend with 1 civilian_economy, 2 elite_cavalrys, 4 militias and 1 storehouse
                    artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,33 expected hits
                    Union roll dice for 1 artillery, 1 cavalry, 2 infantry and 4 militias in Harpers Ferry, round 2 : 1/1 hits, 1,08 expected hits
                    Confederate roll dice for 2 elite_cavalrys and 4 militias in Harpers Ferry, round 2 : 1/1 hits, 0,83 expected hits
                    1 militia owned by the Union and 1 militia owned by the Confederate lost in Harpers Ferry
                    artillery_cannonade fire in Harpers Ferry : 0/1 hits, 0,25 expected hits
                    Union roll dice for 1 artillery, 1 cavalry, 2 infantry and 3 militias in Harpers Ferry, round 3 : 1/0 hits, 1,00 expected hits
                    Confederate roll dice for 2 elite_cavalrys and 3 militias in Harpers Ferry, round 3 : 1/1 hits, 0,75 expected hits
                    1 militia owned by the Union and 1 militia owned by the Confederate lost in Harpers Ferry
                Confederate and Union reach a stalemate
                . Battle score for attacker is 0
                Casualties for Confederate: 2 militias
                Casualties for Union: 2 militias
            Battle in London
                Union attack with 3 militias
                Confederate defend with 1 militia and 1 storehouse
                    Union roll dice for 3 militias in London, round 2 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 militia in London, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 3 militias in London, round 3 : 1/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 militia in London, round 3 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in London
                Some non-combat units are destroyed: 
                Union win, taking London from Confederate with 3 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in New York Harbor SZ
                Union attack with 2 frigates
                Confederate defend with 1 frigate
                    Union roll dice for 2 frigates in New York Harbor SZ, round 2 : 0/1 hits, 0,67 expected hits
                    Confederate roll dice for 1 frigate in New York Harbor SZ, round 2 : 1/1 hits, 0,33 expected hits
                    1 frigate owned by the Union lost in New York Harbor SZ
                    Union roll dice for 1 frigate in New York Harbor SZ, round 3 : 0/1 hits, 0,33 expected hits
                    Confederate roll dice for 1 frigate in New York Harbor SZ, round 3 : 1/1 hits, 0,33 expected hits
                    1 frigate owned by the Union lost in New York Harbor SZ
                Confederate win with 1 frigate remaining. Battle score for attacker is -12
                Casualties for Union: 2 frigates
            Battle in Winchester
                Union attack with 1 militia
                Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse
                    Union roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Winchester, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Winchester, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Winchester, round 3 : 1/1 hits, 0,08 expected hits
                    1 militia owned by the Union lost in Winchester
                Confederate win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Tuscon
                Union attack with 2 infantry and 5 militias
                Confederate defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                    Union roll dice for 2 infantry and 5 militias in Tuscon, round 2 : 1/1 hits, 0,75 expected hits
                    Confederate roll dice for 1 militia in Tuscon, round 2 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Tuscon
                Some non-combat units are destroyed: 
                Union win, taking Tuscon from Confederate with 2 infantry and 5 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Hampton Roads SZ
                Union attack with 2 battleships, 12 frigates, 1 ironclad and 1 transport
                Confederate defend with 4 battleships, 3 gunboats, 4 ironclads and 1 submarine
                    Confederate roll dice for 1 submarine in Hampton Roads SZ, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 2 battleships, 12 frigates, 1 ironclad and 1 transport in Hampton Roads SZ, round 2 : 6/1 hits, 5,50 expected hits
                Units damaged: 4 ironclads owned by the Confederate
                    Confederate roll dice for 4 battleships, 3 gunboats and 4 ironclads in Hampton Roads SZ, round 2 : 4/1 hits, 3,83 expected hits
                Units damaged: 1 ironclad owned by the Union
                    1 gunboat owned by the Confederate, 1 submarine owned by the Confederate and 3 frigates owned by the Union lost in Hampton Roads SZ
                    Union roll dice for 2 battleships, 9 frigates, 1 ironclad and 1 transport in Hampton Roads SZ, round 3 : 5/1 hits, 4,50 expected hits
                    Confederate roll dice for 4 battleships, 2 gunboats and 4 ironclads in Hampton Roads SZ, round 3 : 4/1 hits, 3,67 expected hits
                    2 gunboats owned by the Confederate, 3 ironclads owned by the Confederate and 4 frigates owned by the Union lost in Hampton Roads SZ
                Confederate and Union reach a stalemate
                . Battle score for attacker is 5
                Casualties for Confederate: 3 gunboats, 3 ironclads and 1 submarine
                Casualties for Union: 7 frigates
            Battle in Romney
                Union attack with 1 militia
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Romney, round 3 : 1/1 hits, 0,08 expected hits
                    1 militia owned by the Union lost in Romney
                Confederate win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Caledonia
                Union attack with 1 militia
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Caledonia, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Caledonia, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Caledonia, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Charles Town
                Union attack with 1 militia
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Charles Town, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Charles Town, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Charles Town, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Charles Town, round 3 : 1/1 hits, 0,08 expected hits
                    1 militia owned by the Union lost in Charles Town
                Confederate win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Norfolk
                Some non-combat units are destroyed: 
                Union converts depot into different units
                Union converts civilian_economy3 into different units
                Union converts entrenchments into different units
    
        Non Combat Move - Union
            3 militias moved from Dover to Philadelphia
            1 infantry moved from Dover to Philadelphia
            4 militias moved from Philadelphia to South Jersey
            2 militias moved from New York to South Jersey
            2 militias moved from Long Island to New York
            1 militia moved from Weston to Wheeling
    
        Turn Complete - Union
            Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
            Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
            Union collect 0 PUs; end with 0 PUs
            Units generate 122 Industry; Union end with 292 Industry
            Units generate 47 Manpower; Union end with 77 Manpower
            Units generate 173 Supplies; Union end with 213 Supplies
            Units generate 190 PUs; Union end with 190 PUs
    

    Combat Hit Differential Summary :

    artillery_cannonade fire in Harpers Ferry : : -0,58
    Confederate : 3,83
    entrenchments_cannonade fire in Fort Henry-Donelson : : -0,08
    fortifications_cannonade fire in Fort Henry-Donelson : : -0,17
    artillery_cannonade fire in Fort Henry-Donelson : : -0,08
    Union : -2,00
    

    Savegame


  • Admin

    @redrum damn it, those were two really bad rounds. All those 1s suck. Guess it's already game over


  • Admin

    @wirkey Yeah tough luck around Harpers Ferry though really losing just Winchester or Charles Town instead of all 3 of those would have allowed me to counterattack there. Its definitely looking pretty grim for the Union at this point. Did you want to continue or call this one over?


  • Admin

    @redrum it's not only Harpers Ferry but the naval battles, too. But I'm not going to surrender (yet)


  • Admin

    @wirkey Ah, hadn't looked that closely at the other battles, just took a glance. Well in that case I will continue to lead the South to victory and show no mercy!


  • Admin

    TripleA Turn Summary: Confederate round 5

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 5
    
        War Financing - Confederate
            Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1
            Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1
            Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment
            userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment
            Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1
    
        First Purchase - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/March1862.gif"/></body>
            Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry
            Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse
            Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill
            Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center
            Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center
            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to infantry
            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_infantry
            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to cavalry
            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to elite_cavalry
            Trigger March1862: Setting fuelCost to 1:Supplies for unitAttachment attached to engineers
            Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot
            Trigger Blockade0Inflation: Confederate has their production frontier changed to: production
            Confederate buy nothing; Remaining resources: 249 Supplies; 136 PUs; 51 Manpower; 75 Industry; 0 Leadership; 
    
        Non Combat Forced March - Confederate
            1 infantry moved from Playa De Los Pimas to Mesilla
            2 militias moved from Peralta to Sentinella
            1 militia moved from Valverde to Albuquerque
            1 militia moved from Caledonia to Van Buren
            1 militia moved from Waynesville to Wilsons Creek
            1 infantry and 2 militias moved from Athens to Chattanooga
            1 train moved from Jasper Station to Chattanooga Station
            1 militia moved from Johnsonville to Tennessee River Lower
            1 militia moved from Tennessee River Lower to Erin
            12 militias moved from Fort Henry-Donelson to Erin
            1 general moved from Fort Henry-Donelson to Erin
            1 engineers moved from Fort Henry-Donelson to Cumberland River Middle
            1 engineers, 1 gunboat and 2 transports moved from Cumberland River Middle to Cumberland River Upper
            1 engineers moved from Cumberland River Upper to Nashville
            3 militias moved from Columbus Kentucky to Johnsonville
            2 militias moved from New Madrid to Mississippi River Lower 2
            2 militias moved from Mississippi River Lower 2 to Columbus Kentucky
            1 engineers moved from Atlanta to Atlanta Station
            1 engineers and 1 train moved from Atlanta Station to Chickamauga Station
            1 gunboat moved from Mississippi Mouth SZ to Mobile Bay SZ
            1 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
            1 militia moved from Elizabeth City to Albemarle Sound SZ
            1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ
            2 infantry and 1 transport moved from South Carolina Coast SZ to North Carolina Coast SZ
            2 transports moved from Delaware Mouth SZ to North Carolina Coast SZ
            1 artillery, 1 infantry and 1 transport moved from Gulf of Mexico East SZ to Sargasso Sea SZ
            3 frigates moved from Gulf of Mexico East SZ to South Carolina Coast SZ
            2 battleships and 4 frigates moved from North Carolina Coast SZ to Delaware Mouth SZ
            1 gunboat moved from Mid-Atlantic SZ to Delaware Mouth SZ
            1 frigate moved from New York Harbor SZ to Delaware Mouth SZ
            3 infantry moved from Richmond to Richmond Station
            3 infantry and 1 train moved from Richmond Station to Suffolk Station
            3 infantry moved from Suffolk Station to Suffolk
            1 militia moved from Middlesex to Tappahannock
            1 militia moved from Tappahannock to Fredericksburg
            1 militia moved from Fredericksburg to Falmouth
            1 general moved from Front Royal to Romney
            1 general moved from Leesburg to Winchester
            1 infantry moved from Falmouth to Aquia Creek
            1 militia moved from Aquia Creek to Alexandria
            1 militia moved from Alexandria to Hunters Mill
            1 militia moved from Front Royal to Winchester
            1 militia moved from Front Royal to Winchester
            1 artillery moved from Front Royal to Charles Town
            1 infantry moved from Franklin to Romney
            1 militia moved from Winchester to Romney
            1 militia moved from Front Royal to Winchester
            2 elite_cavalrys, 7 elite_infantrys and 4 infantry moved from Hunters Mill to Leesburg
            4 battleships moved from Hampton Roads SZ to Delaware Mouth SZ
            2 infantry and 1 train moved from Blackville Station to Chester Station
            2 militias moved from Greensboro to Newbern
            1 militia moved from Barboursville to Parisburg
            1 militia moved from Lebanon to Parisburg
            2 militias moved from Harpers Ferry to Charles Town
    
        Second Purchase - Confederate
            Confederate buy 3 cavalrys, 2 drill_camps, 6 elite_infantrys, 7 frigates, 5 infantry, 3 ironclads, 14 militias, 5 recruitment_centers and 1 shipyard; Remaining resources: 83 Supplies; 1 PUs; 1 Manpower; 42 Industry; 0 Leadership; 
    
        Place Units - Confederate
            Units in Romney being upgraded or consumed: 1 infantry and 1 militia
            1 cavalry and 1 elite_infantry placed in Romney
            Units in Winchester being upgraded or consumed: 2 militias
            2 cavalrys placed in Winchester
            Units in Peralta being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Peralta
            Units in Sentinella being upgraded or consumed: 2 militias
            2 infantry placed in Sentinella
            2 militias placed in Sentinella
            1 drill_camp placed in Mesilla
            Units in New Madrid being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in New Madrid
            Units in Erin being upgraded or consumed: 2 militias
            2 infantry and 2 militias placed in Erin
            Units in Fort Henry-Donelson being upgraded or consumed: 1 infantry and 1 militia
            1 elite_infantry and 1 infantry placed in Fort Henry-Donelson
            1 drill_camp placed in Gilmer
            1 shipyard placed in Savannah
            Units in Mobile Bay SZ being upgraded or consumed: 3 gunboats
            3 ironclads placed in Mobile Bay SZ
            1 frigate placed in Mississippi River Lower 7
            3 frigates placed in Charleston Harbor SZ
            2 frigates placed in Pamlico Sound SZ
            1 frigate placed in Pamlico Sound SZ
            2 militias placed in Nashville
            2 militias placed in Lexington
            2 militias placed in Elizabeth City
            2 militias placed in Sparta
            2 militias placed in Plymouth
            1 recruitment_center placed in Louisa
            1 recruitment_center placed in Goochland
            1 recruitment_center placed in Lawrenceville
            1 recruitment_center placed in Jefferson
            1 recruitment_center placed in Fort Macon
    
        Combat Move - Confederate
            2 units repaired.
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Confederate converts civilian_economy2 into different units
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate converts civilian_economy2 into different units
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
            1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ
            1 gunboat moved from Delaware Mouth SZ to Hampton Roads SZ
            1 frigate moved from Charleston Harbor SZ to Mid-Atlantic SZ
            3 frigates moved from South Carolina Coast SZ to Delaware Mouth SZ
            3 frigates moved from Pamlico Sound SZ to Delaware Mouth SZ
            1 frigate moved from Charleston Harbor SZ to North Carolina Coast SZ
            5 frigates moved from Delaware Mouth SZ to Hampton Roads SZ
            10 battleships moved from Delaware Mouth SZ to Hampton Roads SZ
            1 militia and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
            1 militia moved from Delaware Mouth SZ to Dover
            2 infantry and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ
            1 infantry and 1 transport moved from Delaware Mouth SZ to Hampton Roads SZ
            1 infantry moved from Hampton Roads SZ to Norfolk
            3 infantry moved from Suffolk to Norfolk
            2 militias moved from Elizabeth City to Norfolk
            2 infantry moved from Delaware Mouth SZ to Cape Henlopen
            2 transports moved from North Carolina Coast SZ to Albemarle Sound SZ
            1 artillery, 1 infantry and 1 transport moved from Sargasso Sea SZ to South Carolina Coast SZ
            1 artillery and 1 infantry moved from South Carolina Coast SZ to Outer Bank South
            2 militias moved from Plymouth to Albemarle Sound SZ
            2 militias moved from Albemarle Sound SZ to Outer Bank North
            1 frigate moved from Mississippi River Lower 7 to Mississippi Mouth SZ
            3 ironclads moved from Mobile Bay SZ to Gulf of Mexico East SZ
            1 elite_cavalry moved from Peralta to Santa Fe
                  Confederate take Glorietta Pass from Union
            2 elite_cavalrys, 2 elite_infantrys, 1 general and 1 infantry moved from Peralta to Santa Fe
            2 militias moved from Albuquerque to Santa Fe
            1 militia moved from Sawatch Valley to Valley of San Luis
                  Confederate take Valley of San Luis from Union
            1 elite_cavalry moved from Waynesville to Fort Leavenworth
            1 militia moved from Wilsons Creek to Caledonia
            1 militia moved from Van Buren to Caledonia
            1 militia moved from Van Buren to Farmington
                  Confederate take Farmington from Union
            1 elite_cavalry and 1 infantry moved from Parisburg to Lewisburg
            2 militias moved from Parisburg to Lewisburg
            1 militia moved from Newbern to Lebanon
            1 infantry and 1 militia moved from Franklin to Berkley Springs
            1 elite_infantry and 1 militia moved from Romney to Berkley Springs
            2 militias moved from Lexington to Franklin
            1 cavalry moved from Romney to Bedford
                  Confederate take Martinsburg from Union
                  Confederate take Bedford from Union
            1 cavalry moved from Winchester to Hagerstown
                  Confederate take Hagerstown from Union
            1 cavalry moved from Winchester to Sharpsburg
                  Confederate take Sharpsburg from Union
            1 general moved from Romney to Berkley Springs
            1 general moved from Winchester to Harpers Ferry
            1 artillery moved from Charles Town to Harpers Ferry
            1 militia moved from Winchester to Harpers Ferry
            1 militia moved from Charles Town to Harpers Ferry
            2 militias moved from Charles Town to Harpers Ferry
            2 elite_cavalrys moved from Leesburg to Harpers Ferry
            1 militia moved from Hunters Mill to Rockville
            3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia moved from Leesburg to Cramptons Gap
            1 militia moved from Newbern to Lebanon
            2 infantry and 1 train moved from Chester Station to Greensboro Station
            2 infantry moved from Greensboro Station to Greensboro
            1 infantry and 2 militias moved from Chattanooga to Chattanooga Station
            1 infantry, 2 militias and 1 train moved from Chattanooga Station to Murfreesboro Station
            1 infantry and 2 militias moved from Murfreesboro Station to Murfreesboro
            1 militia moved from Sparta to Nashville
            2 militias moved from Johnsonville to Tennessee River Lower
            2 militias moved from Tennessee River Lower to Fort Henry-Donelson
            1 general moved from Erin to Fort Henry-Donelson
            2 infantry moved from Erin to Nashville
            2 militias moved from Erin to Nashville
            10 militias moved from Erin to Fort Henry-Donelson
    
        Battle - Confederate
            Confederate creates battle in territory Debt1
            Confederate has abandoned South California Coast SZ to Union
            Confederate has abandoned Barboursville to Union
            Battle in Fort Leavenworth
                Confederate attack with 1 elite_cavalry and 1 militia
                Union defend with 1 militia and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Barboursville from Confederate, taking Fort Leavenworth from Union with 1 elite_cavalry remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
                Casualties for Union: 1 militia
            Battle in Santa Fe
                Confederate attack with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias
                Union defend with 1 barracks, 1 civilian_economy, 1 depot_u, 6 militias and 1 recruitment_center_u
                Units damaged: 1 general owned by the Confederate
                Some non-combat units are destroyed: 
                Confederate converts depot_u into different units
                Confederate win, taking Santa Fe from Union with 3 elite_cavalrys, 2 elite_infantrys, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                Casualties for Union: 6 militias
            Battle in Rockville
                Confederate attack with 1 elite_cavalry and 2 militias
                Union defend with 1 civilian_economy2, 1 drill_camp, 3 militias, 1 recruitment_center_u and 1 storehouse_u
                Union and Confederate reach a stalemate
                . Battle score for attacker is 0
                Casualties for Union: 2 militias
            Battle in Cramptons Gap
                Confederate attack with 3 artilleries, 9 elite_infantrys, 5 infantry and 1 militia
                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia and 1 recruitment_center_u
                Some non-combat units are destroyed: 
                Confederate win, taking Cramptons Gap from Union with 3 artilleries, 9 elite_infantrys and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
                Casualties for Union: 1 militia
            Battle in Berkley Springs
                Confederate attack with 1 elite_infantry, 1 general, 1 infantry and 2 militias
                Union defend with 1 civilian_economy, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Berkley Springs from Union with 1 elite_infantry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 3
                Casualties for Union: 1 infantry
            Battle in Harpers Ferry
                Confederate attack with 1 artillery, 1 civilian_economy, 4 elite_cavalrys, 1 general, 4 militias and 1 storehouse
                Union defend with 1 artillery, 1 cavalry, 2 infantry and 2 militias
                Units damaged: 1 general owned by the Confederate
                Confederate win with 1 artillery, 4 elite_cavalrys, 1 general and 2 militias remaining. Battle score for attacker is 15
                Casualties for Confederate: 2 militias
                Casualties for Union: 1 artillery, 1 cavalry, 2 infantry and 2 militias
            Battle in Mid-Atlantic SZ
                Confederate attack with 2 frigates
                Union defend with 1 frigate
                Confederate win with 2 frigates remaining. Battle score for attacker is 6
                Casualties for Union: 1 frigate
            Battle in Cape Henlopen
                Confederate attack with 2 infantry
                Union defend with 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Cape Henlopen from Union with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Dover
                Confederate attack with 1 militia
                Union defend with 1 infantry
                Confederate win, taking Dover from Union with 1 militia remaining. Battle score for attacker is 3
                Casualties for Union: 1 infantry
            Battle in Lewisburg
                Confederate attack with 1 elite_cavalry, 1 infantry and 2 militias
                Union defend with 1 militia and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate win, taking Lewisburg from Union with 1 elite_cavalry, 1 infantry and 2 militias remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Hampton Roads SZ
                Confederate attack with 10 battleships, 5 frigates, 1 gunboat, 1 ironclad and 1 transport
                Union defend with 2 battleships, 5 frigates, 1 ironclad and 1 transport
                Confederate win with 10 battleships, 4 frigates and 1 transport remaining. Battle score for attacker is 46
                Casualties for Confederate: 1 frigate, 1 gunboat and 1 ironclad
                Casualties for Union: 2 battleships, 5 frigates, 1 ironclad and 1 transport
            Battle in Caledonia
                Confederate attack with 2 militias
                Union defend with 1 militia
                Confederate win, taking Caledonia from Union with 2 militias remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Norfolk
                Confederate attack with 4 infantry and 2 militias
                Union defend with 1 breastwork, 1 civilian_economy2, 2 militias and 1 storehouse_u
                Some non-combat units are destroyed: 
                Confederate converts civilian_economy2 into different units
                Confederate win, taking Norfolk from Union with 4 infantry and 2 militias remaining. Battle score for attacker is 0
                Casualties for Union: 2 militias
    
        Second Non Combat Move - Confederate
            Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership3.jpg"/></body>
            Trigger ConfederateLeadership300: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership
            2 militias moved from Sentinella to Mesilla
            2 infantry moved from Sentinella to Mesilla
            1 train moved from Nashville Station to Jasper Station
            1 engineers and 1 train moved from Chickamauga Station to Jasper Station
    
        Turn Complete - Confederate
            Confederate collect 0 PUs; end with 1 PU
            Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 1 PU
            Objective ConfederateLeadership200: Confederate met a national objective for an additional 0 PUs; end with 1 PU
            Objective ConfederateLeadership300: Confederate met a national objective for an additional 0 PUs; end with 1 PU
            Units generate 156 Supplies; Confederate end with 194 Supplies
            Units generate 48 Manpower; Confederate end with 49 Manpower
            Units generate 160 PUs; Confederate end with 161 PUs
            Units generate 38 Industry; Confederate end with 62 Industry
            2 units repaired.
    

    Savegame


  • Admin

    TripleA Turn Summary: Union round 5

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 5
    
        War Financing - Union
            Trigger Union Loan3 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt3
            Trigger Union Loan2 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt2
            Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1
            Trigger Union Loan3 ConvertPayment: Union has 1 UnionPayment placed in Debt3
            Trigger Union Loan2 ConvertPayment: Union has 1 UnionPayment placed in Debt2
            Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1
            Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment
            userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment
            Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1
            Union spend 25 PU on User Action: userActionAttachment Union Loan2 MakePayment
            userActionAttachment Union Loan2 MakePayment activates a trigger called: Trigger Union Loan2 MakePayment
            Trigger Union Loan2 MakePayment: has removed 1 UnionPayment owned by Union in Debt2
            Union spend 25 PU on User Action: userActionAttachment Union Loan3 MakePayment
            userActionAttachment Union Loan3 MakePayment activates a trigger called: Trigger Union Loan3 MakePayment
            Trigger Union Loan3 MakePayment: has removed 1 UnionPayment owned by Union in Debt3
    
        First Purchase - Union
            Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/April1862.gif"/></body>
            Union buy 15 Suppliess, 3 artilleries, 5 elite_infantrys, 1 frigate, 4 gunboats, 1 infantry, 19 militias and 6 transports; Remaining resources: 274 Industry; 0 Manpower; 81 Supplies; 1 PUs; 
    
        Second Purchase - Union
            Union buy nothing; Remaining resources: 274 Industry; 0 Manpower; 96 Supplies; 1 PUs; 
    
        Place Units - Union
            1 gunboat placed in Upper Chesapeake Bay SZ
            Turning on Edit Mode
            EDIT: Removing units owned by Union from Upper Chesapeake Bay SZ: 1 gunboat
            EDIT: Adding units owned by Union to New York Harbor SZ: 1 gunboat
            EDIT: Turning off Edit Mode
            2 gunboats placed in Cumberland River Upper
            1 gunboat placed in Cumberland River Upper
            3 transports placed in Ohio River Middle
            2 artilleries placed in Cincinnati
            2 militias placed in Madison
            2 militias placed in Frankfort
            2 militias placed in Louisville
            2 militias placed in Los Angeles
            3 transports placed in Mississippi River Upper 2
            Units in Waverly being upgraded or consumed: 2 infantry
            2 elite_infantrys placed in Waverly
            Units in Hopkinsville being upgraded or consumed: 1 infantry and 1 militia
            1 elite_infantry and 1 infantry placed in Hopkinsville
            Units in Laurel being upgraded or consumed: 2 infantry
            2 elite_infantrys and 2 militias placed in Laurel
            2 militias placed in Chambersburg
            2 militias placed in Frederick
            2 militias placed in Rockville
            2 militias placed in Kittanning
            1 militia placed in Somerset
            1 frigate placed in Upper Chesapeake Bay SZ
            1 artillery placed in Washington
    
        Combat Move - Union
            Turning on Edit Mode
            EDIT: Removing units owned by Union from Louisville: 2 militias
            EDIT: Adding units owned by Union to St Louis: 2 militias
            EDIT: Turning off Edit Mode
                Union takes Cornettsville from Pro-Union
                Union takes Fort Riley from Pro-Union
            2 artilleries, 5 elite_infantrys, 1 general, 1 infantry and 1 militia moved from Hopkinsville to Cumberland River Lower
            2 artilleries moved from Cincinnati to Ohio River Middle
            2 militias moved from Frankfort to Ohio River Middle
            2 militias moved from Madison to Ohio River Middle
            2 artilleries, 4 militias and 3 transports moved from Ohio River Middle to Tennessee River Confluence
            2 artilleries, 5 elite_infantrys, 1 general, 4 gunboats, 1 infantry, 8 ironclads, 1 militia and 5 transports moved from Cumberland River Lower to Tennessee River Confluence
            3 artilleries moved from St Louis to Mississippi River Upper 2
            3 infantry moved from St Louis to Mississippi River Upper 2
            3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence
            EDIT: Union undo move 9.
            EDIT: Union undo move 8.
            EDIT: Union undo move 7.
            1 militia moved from St Louis to Farmington
            1 militia moved from St Louis to Caledonia
            1 cavalry moved from St Louis to Caledonia
            1 cavalry moved from St Louis to Pilot Knob
            3 artilleries moved from St Louis to Mississippi River Upper 2
            3 infantry moved from St Louis to Mississippi River Upper 2
            3 artilleries, 3 infantry and 3 transports moved from Mississippi River Upper 2 to Tennessee River Confluence
            5 elite_infantrys, 1 general, 4 infantry and 5 militias moved from Tennessee River Confluence to Fort Henry-Donelson
            3 artilleries, 1 cavalry, 9 elite_infantrys, 1 general, 6 infantry and 11 militias moved from Waverly to Fort Henry-Donelson
            7 artilleries moved from Tennessee River Confluence to Fort Henry-Donelson
            1 militia moved from Mill Springs to Sparta
            1 militia moved from London to Cornettsville
            2 militias moved from London to Piketon
            2 militias moved from Barboursville to Lewisburg
            2 militias moved from Kittanning to Bedford
            1 militia moved from Wheeling to Pittsburg
            1 militia moved from Cleveland to Pittsburg
            2 militias moved from Chambersburg to Hagerstown
            1 militia moved from Chambersburg to Hagerstown
            1 militia moved from Chambersburg to Sharpsburg
            1 militia moved from Chambersburg to Antietam Creek
            1 militia moved from Frederick to Emmitsburg
            4 artilleries, 2 cavalrys, 5 elite_infantrys, 1 engineers, 1 general, 6 infantry and 6 militias moved from Laurel to Rockville
            1 militia moved from Frederick to Rockville
            5 militias moved from Ellicotts Mills to Rockville
            1 artillery, 1 elite_cavalry, 1 elite_infantry and 1 engineers moved from Washington to Rockville
            3 infantry moved from Talbot to Cape Henlopen
            2 gunboats moved from Lower Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            2 militias moved from Philadelphia to Dover
            2 infantry moved from Philadelphia to Dover
            6 militias moved from South Jersey to Philadelphia
            2 cavalrys moved from San Diego to Playa De Los Pimas
                  Union take Playa De Los Pimas from Confederate
            2 infantry and 5 militias moved from Tuscon to Playa De Los Pimas
            1 cavalry moved from Bents Old Fort to Valley of San Luis
                  Union take Sawatch Valley from Confederate
            1 militia moved from Fort Mann to Wichita
                  Union take Wichita from Confederate
            2 militias moved from Fort Mann to Bents Old Fort
            3 militias moved from Fort Kearney to Fort Mann
            1 militia moved from Fort Kearney to Omaha City
            1 militia moved from Fort Kearney to Fort Riley
            1 militia moved from Fort Kearney to Fort Mann
    
        Battle - Union
            Union creates battle in territory Cumberland River Upper
            Union creates battle in territory New York Harbor SZ
            Union creates battle in territory Debt1
            Union has abandoned Tennessee River Lower to Confederate
            Union has abandoned South Carolina Coast SZ to Confederate
            Battle in Sparta
                Union attack with 1 militia
                Confederate defend with 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                    Union roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Sparta, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Sparta, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Cape Henlopen
                Union attack with 3 infantry
                Confederate defend with 2 infantry
                    Union roll dice for 3 infantry in Cape Henlopen, round 2 : 1/1 hits, 0,50 expected hits
                    Confederate roll dice for 2 infantry in Cape Henlopen, round 2 : 0/1 hits, 0,50 expected hits
                    1 infantry owned by the Confederate lost in Cape Henlopen
                    Union roll dice for 3 infantry in Cape Henlopen, round 3 : 1/1 hits, 0,50 expected hits
                    Confederate roll dice for 1 infantry in Cape Henlopen, round 3 : 0/1 hits, 0,25 expected hits
                    1 infantry owned by the Confederate lost in Cape Henlopen
                Union win, taking New York Harbor SZ from Confederate, taking Cape Henlopen from Confederate with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Confederate: 2 infantry
            Battle in Rockville
                Union attack with 5 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry, 15 militias, 1 recruitment_center_u and 1 storehouse_u
                Confederate defend with 1 elite_cavalry and 2 militias
                    artillery_cannonade fire in Rockville : 1/1 hits, 0,17 expected hits
                    1 militia owned by the Confederate lost in Rockville
                    Union roll dice for 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias in Rockville, round 2 : 10/1 hits, 10,50 expected hits
                    Confederate roll dice for 1 elite_cavalry and 1 militia in Rockville, round 2 : 0/1 hits, 0,33 expected hits
                    1 militia owned by the Confederate and 1 elite_cavalry owned by the Confederate lost in Rockville
                Union win with 5 artilleries, 2 cavalrys, 1 elite_cavalry, 6 elite_infantrys, 2 engineerss, 1 general, 6 infantry and 15 militias remaining. Battle score for attacker is 7
                Casualties for Confederate: 1 elite_cavalry and 2 militias
            Battle in Cumberland River Upper
                Union attack with 3 gunboats
                Confederate defend with 1 gunboat and 2 transports
                    Union roll dice for 3 gunboats in Cumberland River Upper, round 2 : 1/1 hits, 0,75 expected hits
                    Confederate roll dice for 1 gunboat and 2 transports in Cumberland River Upper, round 2 : 0/1 hits, 0,17 expected hits
                    1 gunboat owned by the Confederate lost in Cumberland River Upper
                    2 transports owned by the Confederate lost in Cumberland River Upper
                Union win, taking Cumberland River Upper from Neutral with 3 gunboats remaining. Battle score for attacker is 15
                Casualties for Confederate: 1 gunboat and 2 transports
            Battle in Fort Henry-Donelson
                Union attack with 10 artilleries, 1 cavalry, 14 elite_infantrys, 2 generals, 10 infantry and 16 militias
                Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 13 militias
                    artillery_cannonade fire in Fort Henry-Donelson : 2/1 hits, 1,67 expected hits
                    artillery_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                    entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                    fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits
                    1 cavalry owned by the Union, 1 elite_infantry owned by the Union, 1 militia owned by the Union, 2 militias owned by the Confederate and 1 infantry owned by the Union lost in Fort Henry-Donelson
                    Union roll dice for 4 gunboats and 8 ironclads in Fort Henry-Donelson, round 2 : 3/1 hits, 2,67 expected hits
                Units damaged: 2 generals owned by the Confederate
                    Union roll dice for 10 artilleries, 13 elite_infantrys, 2 generals, 9 infantry and 15 militias in Fort Henry-Donelson, round 2 : 15/1 hits, 15,67 expected hits
                    Confederate roll dice for 1 artillery, 1 breastwork, 1 elite_cavalry, 5 elite_infantrys, 1 entrenchments, 1 fortifications, 2 generals, 1 infantry and 11 militias in Fort Henry-Donelson, round 2 : 6/1 hits, 6,17 expected hits
                Units damaged: 2 generals owned by the Union
                    1 general owned by the Confederate, 4 militias owned by the Union, 11 militias owned by the Confederate, 1 artillery owned by the Confederate, 1 infantry owned by the Confederate, 1 elite_cavalry owned by the Confederate and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson
                    artillery_cannonade fire in Fort Henry-Donelson : 1/1 hits, 0,33 expected hits
                    entrenchments_cannonade fire in Fort Henry-Donelson : 1/0 hits, 1,00 expected hits
                    fortifications_cannonade fire in Fort Henry-Donelson : 2/0 hits, 2,00 expected hits
                    1 elite_infantry owned by the Union, 1 militia owned by the Union, 1 artillery owned by the Union and 1 elite_infantry owned by the Confederate lost in Fort Henry-Donelson
                    Union roll dice for 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 10 militias in Fort Henry-Donelson, round 3 : 14/1 hits, 14,50 expected hits
                    Confederate roll dice for 1 breastwork, 3 elite_infantrys, 1 entrenchments, 1 fortifications and 1 general in Fort Henry-Donelson, round 3 : 2/1 hits, 1,75 expected hits
                    1 general owned by the Confederate, 2 militias owned by the Union and 3 elite_infantrys owned by the Confederate lost in Fort Henry-Donelson
                Some non-combat units are destroyed: 
                Union converts fortifications into different units
                Union converts entrenchments into different units
                Union win, taking Fort Henry-Donelson from Confederate with 9 artilleries, 12 elite_infantrys, 2 generals, 9 infantry and 8 militias remaining. Battle score for attacker is 18
                Casualties for Confederate: 1 artillery, 1 elite_cavalry, 5 elite_infantrys, 2 generals, 1 infantry and 13 militias
                Casualties for Union: 1 artillery, 1 cavalry, 2 elite_infantrys, 1 infantry and 8 militias
            Battle in Parisburg
                Union attack with 1 militia
                Confederate defend with 1 militia and 1 storehouse
                    Union roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Parisburg, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Parisburg, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Bedford
                Union attack with 2 militias
                Confederate defend with 1 cavalry, 1 civilian_economy and 1 storehouse
                    Union roll dice for 2 militias in Bedford, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 cavalry in Bedford, round 2 : 1/1 hits, 0,17 expected hits
                    1 militia owned by the Union lost in Bedford
                    Union roll dice for 1 militia in Bedford, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 cavalry in Bedford, round 3 : 1/1 hits, 0,17 expected hits
                    1 militia owned by the Union lost in Bedford
                Confederate win with 1 cavalry remaining. Battle score for attacker is 0
                Casualties for Union: 2 militias
            Battle in Dover
                Union attack with 2 infantry and 2 militias
                Confederate defend with 1 militia
                    Union roll dice for 2 infantry and 2 militias in Dover, round 2 : 1/1 hits, 0,50 expected hits
                    Confederate roll dice for 1 militia in Dover, round 2 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Dover
                Union win, taking Dover from Confederate with 2 infantry and 2 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Valley of San Luis
                Union attack with 1 cavalry
                Confederate defend with 1 militia
                    Union roll dice for 1 cavalry in Valley of San Luis, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Valley of San Luis, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 cavalry in Valley of San Luis, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Valley of San Luis, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Lewisburg
                Union attack with 3 militias
                Confederate defend with 1 elite_cavalry, 1 infantry and 2 militias
                    Union roll dice for 3 militias in Lewisburg, round 2 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 2 : 1/1 hits, 0,67 expected hits
                    1 militia owned by the Union lost in Lewisburg
                    Union roll dice for 2 militias in Lewisburg, round 3 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 elite_cavalry, 1 infantry and 2 militias in Lewisburg, round 3 : 1/1 hits, 0,67 expected hits
                    1 militia owned by the Union lost in Lewisburg
                Confederate and Union reach a stalemate
                . Battle score for attacker is 0
                Casualties for Union: 2 militias
            Battle in Farmington
                Union attack with 1 militia
                Confederate defend with 1 militia
                    Union roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Farmington, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 militia in Farmington, round 3 : 0/1 hits, 0,08 expected hits
                Confederate and Union reach a stalemate
            Battle in Hagerstown
                Union attack with 1 militia
                Confederate defend with 1 cavalry
                    Union roll dice for 1 militia in Hagerstown, round 2 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 cavalry in Hagerstown, round 2 : 0/1 hits, 0,17 expected hits
                    Union roll dice for 1 militia in Hagerstown, round 3 : 0/1 hits, 0,08 expected hits
                    Confederate roll dice for 1 cavalry in Hagerstown, round 3 : 1/1 hits, 0,17 expected hits
                    1 militia owned by the Union lost in Hagerstown
                Confederate win with 1 cavalry remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Caledonia
                Union attack with 1 cavalry and 1 militia
                Confederate defend with 2 militias
                    Union roll dice for 1 cavalry and 1 militia in Caledonia, round 2 : 0/1 hits, 0,25 expected hits
                    Confederate roll dice for 2 militias in Caledonia, round 2 : 0/1 hits, 0,17 expected hits
                    Union roll dice for 1 cavalry and 1 militia in Caledonia, round 3 : 1/1 hits, 0,25 expected hits
                    Confederate roll dice for 2 militias in Caledonia, round 3 : 0/1 hits, 0,17 expected hits
                    1 militia owned by the Confederate lost in Caledonia
                Confederate and Union reach a stalemate
                . Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Pilot Knob
                Union attack with 1 cavalry
                Confederate defend with 1 militia
                    Union roll dice for 1 cavalry in Pilot Knob, round 2 : 0/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Pilot Knob, round 2 : 0/1 hits, 0,08 expected hits
                    Union roll dice for 1 cavalry in Pilot Knob, round 3 : 1/1 hits, 0,17 expected hits
                    Confederate roll dice for 1 militia in Pilot Knob, round 3 : 0/1 hits, 0,08 expected hits
                    1 militia owned by the Confederate lost in Pilot Knob
                Union win, taking Pilot Knob from Confederate with 1 cavalry remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
    
        Non Combat Move - Union
            Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body>
            Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership
    
        Turn Complete - Union
            Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 75 Supplies
            Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
            Union collect 0 PUs; end with 1 PU
            Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 1 PU
            Units generate 120 Industry; Union end with 371 Industry
            Units generate 56 Manpower; Union end with 86 Manpower
            Units generate 164 Supplies; Union end with 239 Supplies
            Units generate 180 PUs; Union end with 181 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Confederate : 0,58
    artillery_cannonade fire in Rockville : : 0,83
    entrenchments_cannonade fire in Fort Henry-Donelson : : 0,00
    fortifications_cannonade fire in Fort Henry-Donelson : : 0,00
    artillery_cannonade fire in Fort Henry-Donelson : : 1,00
    Union : -0,08
    

    Savegame


  • Admin

    @redrum lol, Bedford and Hagerstown are too much to handle. GG


  • Admin

    @wirkey GG. Out of all our games, this is probably the luckiest I've been as I feel like usually I'm the one complaining about luck 🙂 Though Civil War tends to have a bit more luck involved with all the small battles rolling 1s/2s for the 12 sided dice that can go either way. Often have to try to plan for the worst case scenario as it always seems to happen.


  • Admin

    @redrum just start a new one. Or I can take your rnd1 move and go from there


  • Admin

    @wirkey Let's either switch sides if I've been able to convince you how awesome the Confederates are 🙂 Or do a different map. I'll pretty much play anything that isn't actual A&A maps and not Sieg's maps (WaW/NWO/TRS).


  • Admin

    @redrum I'd really like to find a counter to your naval strategy but I can understand if you'd want to try something else.
    What abiut a Great War? If you don't like that, I guess I will try a rebellion.


  • Admin

    @wirkey Not a huge fan of Great War as its really long/slow and the USA setup in the game is kind of poor. The graphics also make me want to cry after playing TWW 🙂 I'd vote for you giving the rebellion a go!