Roger's Scenario Thread
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Name No Man's Land Navalland
Description World War One on large world map
https://axisandallies.fandom.com/wiki/No_Man's_Land_Navalland
Good Points
- Conflict all over the map
Bad Points
- The large number of units is hard to manage
- The Central powers have a definite edge.
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Name 41 Oztea SBR
Description World War 2 on the Global Map with a 1941 start
https://axisandallies.fandom.com/wiki/41_Oztea_SBR
Good Points
- Better balance
- The 1941 startpoint simplifies the political rules
Bad Points
- Still favors the Axis
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Name Ultimate Pants: ww2v3
Description World War 2 worldwide on a large map
https://axisandallies.fandom.com/wiki/Ultimate_Pants:_ww2v3
Good Points
- Reasonably balanced
- Standard unit types
- Conflict all over the map
Bad Points
- Many political & geographic anomalies
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Name Pact of Steel v3 rules
Description World World 2 starting in 1942 on a modified version of the Revised map with 7 powers.
https://axisandallies.fandom.com/wiki/Pact_of_Steel_v3_rules
Good Points
- Straight-forward rules on reasonable map size
Bad Points
- Favors the Axis (but interesting to play as an ally against the AI)
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Name Star Wars-Tatooine War 4x2
Description Star Wars action on the planet Tatooine
https://axisandallies.fandom.com/wiki/Star_Wars-Tatooine_War_4x2
Good Points
- Reasonable map size
- Has some Star Wars feel
Bad Points
- A flat planet
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Name Camp David-1973 Yom Kippur War
Description The 1973 Arab-Israeli War on a smallish map
https://axisandallies.fandom.com/wiki/Camp_David:_1973_Yom_Kippur_War
Good Points
- Not another WW2 scenario
- Small map and mostly 2 point moves makes for a fast and dynamic game
Bad Points
- The shortness of the actual war does not fit in with the production model.
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@rogercooper said in Roger's Scenario Thread:
Bad Points
- The shortness of the actual war does not fit in with the production model.
For sure, but how should it have been constructed. Just go with no production at all like Chess or what?
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@cernel Probably something a bit more like Axis & Allies: D-Day with a reinforcement schedule and limited combat rounds. More differentiation between the sides would also be good.
Still, it is interesting scenario to play as is, with the Israelis having the advantage of the central position against slightly superior Arab production.
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Name Cold War Asia: 1948
Description The Chinese Civil War, Korean War and the Vietnam War all fought simultaneously
https://axisandallies.fandom.com/wiki/Cold_War_Asia:_1948
Good Points
- Unusual situation with conflict all over the map
- Reasonable map size and unit density
Bad Points
- Map glitches
- Very ahistorical (but interesting) interpretation of the situation.
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Name WW2v5-Build Caps
Description World War II 1942 Version 2, with units capped at what came in the box.
https://axisandallies.fandom.com/wiki/WW2v5-Build_Caps
Good Points
- No mega stacks
Bad Points
- Capping builds make this scenario even more favorable to the Axis than the original game.
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Name Small's 1939
Description World War II in 1939 with many neutral territories on the Big World map
https://axisandallies.fandom.com/wiki/Small's_1939
Good Points
- Better balance than the regular Big World
Bad Points
- The AI has trouble playing Germany
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Name World War II Global 1942
Description World War 2 in 1942 on the Global map
https://axisandallies.fandom.com/wiki/World_War_II_Global_1942
https://static.wikia.nocookie.net/axisandallies/images/1/19/World_War_II_Global_1942.png/revision/latest/scale-to-width-down/700?cb=20140223225145Good Points
- No complex political rules
Bad Points
- Favors the Axis
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@rogercooper I'm working on adding names to the territories on G40 Alt Universe so that players won't have to go off plain numbers when remembering them
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Name Cold War-Revised
Description World War Three on the Revised map
https://axisandallies.fandom.com/wiki/Cold_War-Revised
Good Points
- Fast-playing and straight-forward
Bad Points
- Strongly favors the Allies
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Name Ultimate P Talibush Mod
Description World War II starting in 1939 on a large world map
https://axisandallies.fandom.com/wiki/Ultimate_P_Talibush_Mod
Good Points
- Conflict all over the map
- Straightforward unit types
Bad Points
- Many ahistorical elements
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AAZ-NZ
Axis & Allies Zombies game, without the Zombies
https://axisandallies.fandom.com/wiki/AAZ-NZ
Good Points
- Very fast
- Simplified rules are good for new players
Bad Points
- Requires a bid for balance
- The smallness of the map limits options
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Name World War 2 V6 1941
Description A port of the Axis & Allies: 1941 boardgameNoteFor balance, give the Allies a 52% advantage in income!
Good Points
- Fast play
- Simplified rules
Bad Points
- Needs a large handicap to the Allies for balance
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Name Star Wars: Tatooine War (4 teams)
Description Star Wars combat
https://axisandallies.fandom.com/wiki/Star_Wars:Tatooine_War(4_teams)
Good Points
- Many Star Wars-themed units
Bad Points
- Hard to accomplish much with 4 alliances
- Not much feeling of space warfare or spacecraft
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Name World War II Global 1942
Description The Global game with a 1942 start
https://axisandallies.fandom.com/wiki/World_War_II_Global_1942_2nd_Edition
Good Points
- Few annoying political rules
- Everyone starts in the fight
Bad Points
- As is usual in the Global game, the Russians do OK for a few turns and then start to collapse
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Name WW2 Path to Victory
Description World War II in 1940 on a modified version of the Global map
https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
Good Points
- Well-balanced
- The game develops more historically than most scenarios
Bad Points
- The AI has trouble with the Japanese, because of the rule where the Chinese pop up in ungarrisoned areas