Roger's Scenario Thread
-
@Lord-Bevan I have posted Great War-Ultimate at www.rogercooper.com/GreatWar-Ultimate.zip
-
Scenario Ultimate Pants WW2v3
Description World War 2 on a large map with many nations
Download Repository/Experimental/Ultimate World VariantsGood Points
- Many nations create many options
Bad Points
- A lot of nations and units to keep track of.
The AI should be set to Fast, to avoid slow AI turns.
-
Scenario Apocalypse 2012
Description World War in 2012 on a large map
Download DownloadGood Points
- Interesting hypothetical situation
- New unit types to reflect modern warfare
- Force strengths and economic values based upon reality
Bad Points
- No victory conditions
- Slow, even with fast AI due to large number of units
- Neutrals are impassable even though they have been assigned forces. This blocks NATO and Russia from fighting.
I will make a fix on this scenario.
-
@RogerCooper You could add to the negative points that the map drawing (clearly a modification of Domination) has some borders giving a pre-WW1, rather than 2012, flavour; for example the border between Libya and Algeria.
-
@RogerCooper
The SZ between 72 and 159 is not drawn properly.
Also if there are too many units, the display gets pushed into another SZ. -
@Lord-Bevan When I am fixing other people's scenarios, I take a minimalist approach and don't generally fix the actual map. I just adjust the xml and add in missing images. Feel free to create your own version of the scenario
-
Scenario Domination 1914 No Man's Land
Description World War 1 on a large scale world map
Download DownloadGood Points
- Conflict in many places
Bad Points
- No victory conditions
- AI plays Americans poorly, building large numbers of useless fighters.
-
**Scenario ** Six Army 3 Alliance
Description Fictional 3 way struggle on the Revised map
Download LinkGood Points
- Fast-playing game with an interesting 3 way conflict
Bad Points
- The AI does not handle the initial bid well, building too many aircraft
-
Scenario Classic-Gold
Description A particular set of optional rules for the Classic edition of A&A
Download linkGood Points
- Fast-playing
Bad Points
- A bit on the simple side compared to the later editions
-
Scenario Revised with Cavalry
Description The revised edition with cavalry added
Download linkGood Points
- Fast-playing implementation of board game
Bad Points
- The cavalry unit isn't worth buying
-
Scenario Rome Total War
Description Another version of the 270BC map
Download Repository/Experimental/Rome Total War** Good Points
- Nice unit art
- Historically-inspired situation
** Bad Points
- Tough scenario for Romans
- TripleA not a good fit for ancient warfare
-
@RogerCooper said in Roger's Scenario Thread:
Bad Points
- The cavalry unit isn't worth buying
Are you sure that is a bad point? Assuming that is true (never played any Revised), maybe it was just intended as to represent it as obsolete, since many believe that cavalry was not anymore something worth investing money on during WW2 (I'm not saying that is what I believe too; just saying it may be intended).
-
@Cernel said in Roger's Scenario Thread:
@RogerCooper said in Roger's Scenario Thread:
Bad Points
- The cavalry unit isn't worth buying
Are you sure that is a bad point? Assuming that is true (never played any Revised), maybe it was just intended as to represent it as obsolete, since many believe that cavalry was not anymore something worth investing money on during WW2 (I'm not saying that is what I believe too; just saying it may be intended).
Cavalry being not worth it is realistic, but what was the point of creating a scenario with an added unit that no one will buy. This scenario is included for completeness only.
-
Scenario Pacific 1942
Description The Pacific war after the initial Japanese Conquests using the AAP map and rules
Link WikiGood Points
- Fast-playing historical game
Bad Points
- Transports only move at 1, slowing the game
- With slow transports, it is hard to prevent a Japanese victory
-
Scenario NWO_Vichy
Description World War 2 in Europe starting in June 1941 with Vichy France is a German ally
Link linkGood Points
- Well-balanced
Bad Points
- No victory conditions implemented
-
Scenario Camp David-1956
Description The Suez Crisis of 1956
Link linkGood Points
- Some political restrictions to show the limited war situation of 1956
Bad Points
- Lack of victory conditions is particular problem given the limited war situation
- The Axis & Allies production model is a poor match for war that lasted only 9 days
-
ScenarioWWIIv3 1942-11 Nations Mod
Description AA50 with a lot of minor nations
Link linkGood Points
- Fast-playing, easy to follow rules
Bad Points
- Russia tends to be overrun quickly
- The rules for the minor nations are not explained
- Some of the minor nations are pretty arbitrary
-
Scenario Finnish Winter War
Description An operational level game of the 1939-1940 Soviet invasion of Finland
Link linkGood Points
- Defensive advantages of forests and fortifications shown
- Meaningful victory conditions
Bad Points
- Unlimited combat rounds conflicts with the operational scale of the game
- Victory conditions not properly implemented
- Lack of capitals and income values leaves the AI somewhat confused.
-
@RogerCooper said in Roger's Scenario Thread:
ScenarioWWIIv3 1942-11 Nations Mod
Description AA50 with a lot of minor nations
Link linkGood Points
- Fast-playing, easy to follow rules
Bad Points
- Russia tends to be overrun quickly
- The rules for the minor nations are not explained
- Some of the minor nations are pretty arbitrary
This all applies to WWIIv3 1941011 Nations Mod although the balance is a bit better,
-
Scenario Ultimate World - Expanded
Description WW2 with many nations and areas, 1939 start
Link linkGood Points
- Lots of nations
- Realistic economic values
- New defensive units to improve survivability of small nations
Bad Points
- European areas get overcrowded
- The hard to kill small nations confuse the AI which waste too much effort trying to kill them, rather than block them
- No victory conditions
- Lots of areas and defensive units make for a long game.
- Lack of political rules makes it very hard for the Axis.