Roger's Scenario Thread
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Name World War II Global 1940 Canadian Mod with Combat Move First
Description World War II Global 1940 Canadian Mod with Combat Move First
https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_Canadian_Mod_with_Combat_Move_First
Good Points
- Reasonably balanced
- More fun for Canadians
Bad Points
- AI plays Japan poorly
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@beelee thank you for the ex[lamnation - i've been so confused about using 40 vs 1940 showing a map not downloaded error. I'll use 40
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Name New World Order Variant - Neutrals Assigned
Description New World Order with some small countries unable to move outside their borders
https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
Good Points
- Limiting the small powers is realistic
- Fast transports help the American get in the game
Bad Points
- AI has trouble playing the Americans
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Name Big World 2: Rise of the Axis
Description Big World Map with powers entering the war gradually
https://axisandallies.fandom.com/wiki/Big_World_2_:_Rise_of_the_Axis
Good Points
- Everyone not at war initially
- Reasonably balanced
Bad Points
- Japan a bit too weak.
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Name Big World: April 1940
Description 1940 on the Big World Map
https://axisandallies.fandom.com/wiki/Big_World:_April_1940
Good Points
- Reasonably balanced
- AI plays well
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Name Global War v3 Rules
Description V3 rules on a large map
https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
Good Points
- Straightforward rules set
- Interesting looking map details
Bad Points
- Russia falls to quickly
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Name WW2 NWO 2.0 Neutrals
Description World War 2 in Europe using the New World Order map, with neutral nations hostile to all
https://axisandallies.fandom.com/wiki/WW2_NWO_2.0_Neutrals
Good Points
- AI handles units well
Bad Points
- The neutrals against everybody makes no sense historically and doesn't play well
- Russia being active immediately makes them game for the Axis
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Name NekahNet's 1939
Description World War on the Big World
https://axisandallies.fandom.com/wiki/NekahNet's_1939
Good Points
- Reasonably balanced
Bad Points
- No victory conditions
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Name Age of Sturlungs
Description The Icelandic civil war of the 13th century
https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
Good Points
- Unusual historical setting
- Easy to understand rules
Bad Points
- Lack of fast units, airpower and sea borders makes for a dull game
- The endless production mode does not fit the situation
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@rogercooper Don't you think that the units balance is very bad in this game (that is, there are units which are too cost effective and other units which are virtually never-to-buy)? Myself, I've ditched the game because of this.
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@cernel That is also an issue. Nothing is worth building except Swordsman and Rockthrowers. But the fundamental problem is that game plays like WW1 in Iceland. The actual war was a conflict of raids on isolated villages and farm houses with only 1 tiny pitched battle.
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Name Hearts of Iron 2: Turning tide-1943
Description 1943 on a large map
https://axisandallies.fandom.com/wiki/Hearts_of_Iron_2:_Turning_tide-1943
Good Points
- A rare 1943 scenario
- Everyone is in the fight immediately
**Bad Points
- It is hard to save Russia
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@rogercooper The Iceland one looks interesting. Have you reviewed a scenario called Caribbean Trade War. (it's my 3rd favorite besides LOTR middle earth and Steampunk Advance)
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I saw your review on Caribbean Trade War and I mostly agree. I would have made the Dutch and Spanish be on the opposite side so English, Dutch, and Sweden vs Spanish, France, and Danish. More historically accurate imo.
The production values don't make that much sense but I think that's fine though it hurts the historical aspect of it.
I disagree on the naval movement being too slow since most ships you will offensively use go 3 spaces and you usually don't need to travel a lot. I think how they divide some of the sea zones is the bigger issue.
I think Fortresses needed an absorption gimmick like how tanks do in Axis and Allies 1914
That being said I still like a lot of this game mainly how there aren't that many stacks besides probably the French and British in North America and the variety of units. The Native and Pirate ai was interesting and added a random element that prevented the game from becoming scripted though I think it could have been a bit more active since the natives usually just group up and while the pirates attack and are more aggressive, they mainly focus on one area and leave the other areas inactive.
Ig I am glad it isn't just another WWII/I reskin since the Events add a lot though I think they needed to be explained more since they can catch you off guard the first time you play
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@board-3659 I am a historical wargamer, so I like the idea that some crucial aspects of a war be reflected in a mod.
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@rogercooper I can understand that and I sort of due though not as much
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Name CTF2 Future Warfare
Description Abstract game with futuristic theme
https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare
Good Points
- An interesting little puzzle
Bad Points
- No victory conditions
- Little replay value
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@rogercooper yeah I played it yesterday
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Name World War 1 End of Empires
Description World War 1 with upkeep costs, with a 1917 start
https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
Good Points
- Low unit density makes for fast play
- Upkeep costs for greater realism
Bad Points
- No advantage for defense
- AI does not take upkeep costs into account
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@rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war