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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Scenario Tiberian Conquest EU
      Description SciFi Conflict over Europe
      Download Wikia Entry

      ** Good Points**

      • Not just another WW2 game
      • Some interesting unit art

      ** Bad Points**

      • No victory conditions
      • Misaligned placement boxes make it hard to see what territory units are in
      • Too many pointless unit types
      1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper
        last edited by

        Scenario Cold War Asia
        Description Chinese Civil War, Korean War and both Vietnam wars as a single scenario
        **Download " Repository/Experimental/Cold War Asia
        Wikia Entry

        Good Points

        • Interesting situation
        • Works with Fast AI
        • Odd-looking map works reasonably well

        Bad Points

        • Conflates 4 distinct conflicts into 1 scenario
        1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper
          last edited by

          Scenario Steampunk 1915
          Description An alternate history WW1 with science fiction elements.
          Download Repository/Experimental/Steampunk
          Wikia Entry

          ** Good Points **

          • Interesting unit types
          • Conflicts around the world

          Bad Points

          • Slow, even with Fast AI
          • Units poorly balanced, with Gas being a cheap/effective weapon for must purposes
          1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper
            last edited by

            Scenario Small's 1939
            Description An effort to create a more historical game on the Big World Map
            Download Wiki Entry

            Good Points

            • More historical

            Bad Points

            • Favors the Allies strongly
            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper
              last edited by

              Scenario Hearts of Iron 2: Turning tide-1943
              Description 1943 on a worldwide scale
              Download Wikia Entry

              Good Points

              • A rare 1943 scenario
              • The Axis is strong but the Allies are fully mobilized

              Bad Points

              • No victory conditions.The Axis is going to be beaten and this scenario has to be viewed as a turns to victory problem.
              1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper
                last edited by

                Scenario Small Balanced 4 Player Teams
                Description An abstract symmetrical struggle between 4 nations trying to conquer a central island
                Wikia Entry

                Good Points

                • Fast game

                Bad Points

                • Symmetrical position makes it less interesting
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  @RogerCooper
                  Scenario 41 Oztea
                  Description 1941 on the Global board
                  Wikia Entry

                  Good Points

                  • Better balanced than most games on the Global map
                  • Less political stuff makes it easier on the AI

                  Bad Points

                  • None really, this is a good well-rounded scenario suitable for AI or human to human play
                  1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper
                    last edited by

                    Scenario CrazyG's Giant World War 1
                    Description World War 1 on a big map
                    Wikia Entry

                    Good Points

                    • Very detailed

                    Bad Points

                    • Slow even with Fast AI
                    • Germany is too weak
                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @RogerCooper
                      last edited by

                      @RogerCooper said in Roger's Scenario Thread:

                      • Germany is too weak

                      Curious if you mean balance-wise or history-wise or both.

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @Cernel
                        last edited by

                        @Cernel Germany is too weak in both respects. In AI play, the Germans get nowhere and the Entente quickly gains the initiative. Historically the Germans conquered Belgium in 1914, Poland in 1915, Romania in 1916, the Baltic in 1917 and in 1918 came close to breaking the French & the Italians. Only the arrival of the Americans and the demoralizing effect of the blockade defeated them.

                        The movement allowance are way too low in this scenario. The military superiority of the Germans is lacking. The economic advantage of the Entente is too small.

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @RogerCooper
                          last edited by

                          @RogerCooper History-wise, that is beyond any reasonable doubt. Balance-wise, what I understand you are saying boils down to the fact that Germans should have more TUV and either the Entente more production or the Germans' allies less production or both?

                          But is it possible to pursue both balance and historicity in a WW1 game? Was my "or" possibly not exclusive?

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz
                            last edited by Schulz


                            1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @Cernel
                              last edited by

                              @Cernel Historically the Germans came close to winning WW1. So it is better to ask what was is wrong with the scenarios.

                              The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @RogerCooper
                                last edited by

                                @RogerCooper said in Roger's Scenario Thread:

                                The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

                                Isn't this supposed to be covered by trains, on this one? I would expect maybe saying that trains should be more/cheaper/faster.

                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • L Offline
                                  Lord Bevan
                                  last edited by

                                  AI does not know how to use trains, so if you are playing against AI, just do not use trains.

                                  (but they do in Zombieland, so what's the diff?)

                                  1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @Cernel
                                    last edited by

                                    @Cernel What purpose do trains actually serve? Most of Europe had a fairly dense train network and the initial mobilization of all powers was by train. Either give infantry a move of 2 or 3 or allow factories to boost movement like air bases & naval bases.

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @RogerCooper
                                      last edited by

                                      @RogerCooper Have a look atTWW

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @prastle
                                        last edited by

                                        @prastle I see the trains. I don't see how they make TWW a better game. Why not use higher move speeds or move bonuses to achieve the same effect?

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @RogerCooper
                                          last edited by

                                          @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @prastle
                                            last edited by

                                            @prastle said in Roger's Scenario Thread:

                                            @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                                            Destroying railroad infrastructure is not historically accurate. Although the actual rails can be pulled apart, the rails can be easily replaced. Even railroad bridges can be rebuilt fairly quickly. The Germans had specialized railroad engineer units in WW2.

                                            You could also have that effect of speeding up movement within your own country with terrain effects or by having railroad stations that give a movement boost.

                                            For a more interesting take on railroads see Warlords: FFA. China's rail net was much less dense than Europe's so depicting specific rail lines make sense.

                                            HeppsH 1 Reply Last reply Reply Quote 0

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