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    Roger's Scenario Thread

    Maps & Mods
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    • RogerCooper
      RogerCooper @RogerCooper last edited by

      Name World War II Global 1940 Canadian Mod with Combat Move First
      Description World War II Global 1940 Canadian Mod with Combat Move First
      https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_Canadian_Mod_with_Combat_Move_First
      fc42c7c9-b8da-4ebb-9a8d-aae08c5b8687-image.png

      Good Points

      • Reasonably balanced
      • More fun for Canadians

      Bad Points

      • AI plays Japan poorly
      1 Reply Last reply Reply Quote 1
      • M
        MartyMoose @beelee last edited by

        @beelee thank you for the ex[lamnation - i've been so confused about using 40 vs 1940 showing a map not downloaded error. I'll use 40

        RogerCooper 1 Reply Last reply Reply Quote 2
        • RogerCooper
          RogerCooper @MartyMoose last edited by

          Name New World Order Variant - Neutrals Assigned
          Description New World Order with some small countries unable to move outside their borders
          https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
          b1dd91b1-3cff-4172-85a2-553858f988d9-image.png

          Good Points

          • Limiting the small powers is realistic
          • Fast transports help the American get in the game

          Bad Points

          • AI has trouble playing the Americans
          RogerCooper 1 Reply Last reply Reply Quote 1
          • RogerCooper
            RogerCooper @RogerCooper last edited by

            Name Big World 2: Rise of the Axis
            Description Big World Map with powers entering the war gradually
            https://axisandallies.fandom.com/wiki/Big_World_2_:_Rise_of_the_Axis
            e3664677-a870-420d-8687-610c4ba4cbb1-image.png

            Good Points

            • Everyone not at war initially
            • Reasonably balanced

            Bad Points

            • Japan a bit too weak.
            RogerCooper M 2 Replies Last reply Reply Quote 1
            • RogerCooper
              RogerCooper @RogerCooper last edited by

              Name Big World: April 1940
              Description 1940 on the Big World Map
              https://axisandallies.fandom.com/wiki/Big_World:_April_1940
              eeb81712-23b8-43e1-b836-9c43f7bfd356-image.png

              Good Points

              • Reasonably balanced
              • AI plays well
              RogerCooper 1 Reply Last reply Reply Quote 2
              • RogerCooper
                RogerCooper @RogerCooper last edited by

                Name Global War v3 Rules
                Description V3 rules on a large map
                https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
                6e381b11-75f3-4ded-ad46-3669b3e192d6-image.png

                Good Points

                • Straightforward rules set
                • Interesting looking map details

                Bad Points

                • Russia falls to quickly
                RogerCooper 1 Reply Last reply Reply Quote 1
                • RogerCooper
                  RogerCooper @RogerCooper last edited by

                  Name WW2 NWO 2.0 Neutrals
                  Description World War 2 in Europe using the New World Order map, with neutral nations hostile to all
                  https://axisandallies.fandom.com/wiki/WW2_NWO_2.0_Neutrals
                  57d4f167-f963-42d0-83ca-989abaf0357a-image.png

                  Good Points

                  • AI handles units well

                  Bad Points

                  • The neutrals against everybody makes no sense historically and doesn't play well
                  • Russia being active immediately makes them game for the Axis
                  1 Reply Last reply Reply Quote 2
                  • RogerCooper
                    RogerCooper last edited by

                    Name NekahNet's 1939
                    Description World War on the Big World
                    https://axisandallies.fandom.com/wiki/NekahNet's_1939
                    2d0c6079-03cf-4c72-87a1-0cf0caadbb80-image.png

                    Good Points

                    • Reasonably balanced

                    Bad Points

                    • No victory conditions
                    RogerCooper 1 Reply Last reply Reply Quote 2
                    • RogerCooper
                      RogerCooper @RogerCooper last edited by

                      Name Age of Sturlungs
                      Description The Icelandic civil war of the 13th century
                      https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
                      54c2f0bb-1141-4776-9187-a0e79567bb90-image.png

                      Good Points

                      • Unusual historical setting
                      • Easy to understand rules

                      Bad Points

                      • Lack of fast units, airpower and sea borders makes for a dull game
                      • The endless production mode does not fit the situation
                      C board 3659 2 Replies Last reply Reply Quote 2
                      • C
                        Cernel Moderators @RogerCooper last edited by

                        @rogercooper Don't you think that the units balance is very bad in this game (that is, there are units which are too cost effective and other units which are virtually never-to-buy)? Myself, I've ditched the game because of this.

                        RogerCooper 1 Reply Last reply Reply Quote 1
                        • RogerCooper
                          RogerCooper @Cernel last edited by

                          @cernel That is also an issue. Nothing is worth building except Swordsman and Rockthrowers. But the fundamental problem is that game plays like WW1 in Iceland. The actual war was a conflict of raids on isolated villages and farm houses with only 1 tiny pitched battle.

                          RogerCooper board 3659 2 Replies Last reply Reply Quote 2
                          • RogerCooper
                            RogerCooper @RogerCooper last edited by

                            Name Hearts of Iron 2: Turning tide-1943
                            Description 1943 on a large map
                            https://axisandallies.fandom.com/wiki/Hearts_of_Iron_2:_Turning_tide-1943
                            8e0c7c44-80a5-46c1-adf5-384e183b5310-image.png

                            Good Points

                            • A rare 1943 scenario
                            • Everyone is in the fight immediately

                            **Bad Points

                            • It is hard to save Russia
                            1 Reply Last reply Reply Quote 3
                            • board 3659
                              board 3659 @RogerCooper last edited by

                              @rogercooper The Iceland one looks interesting. Have you reviewed a scenario called Caribbean Trade War. (it's my 3rd favorite besides LOTR middle earth and Steampunk Advance)

                              1 Reply Last reply Reply Quote 1
                              • board 3659
                                board 3659 last edited by

                                I saw your review on Caribbean Trade War and I mostly agree. I would have made the Dutch and Spanish be on the opposite side so English, Dutch, and Sweden vs Spanish, France, and Danish. More historically accurate imo.

                                The production values don't make that much sense but I think that's fine though it hurts the historical aspect of it.

                                I disagree on the naval movement being too slow since most ships you will offensively use go 3 spaces and you usually don't need to travel a lot. I think how they divide some of the sea zones is the bigger issue.

                                I think Fortresses needed an absorption gimmick like how tanks do in Axis and Allies 1914

                                That being said I still like a lot of this game mainly how there aren't that many stacks besides probably the French and British in North America and the variety of units. The Native and Pirate ai was interesting and added a random element that prevented the game from becoming scripted though I think it could have been a bit more active since the natives usually just group up and while the pirates attack and are more aggressive, they mainly focus on one area and leave the other areas inactive.

                                Ig I am glad it isn't just another WWII/I reskin since the Events add a lot though I think they needed to be explained more since they can catch you off guard the first time you play

                                RogerCooper 1 Reply Last reply Reply Quote 1
                                • RogerCooper
                                  RogerCooper @board 3659 last edited by

                                  @board-3659 I am a historical wargamer, so I like the idea that some crucial aspects of a war be reflected in a mod.

                                  board 3659 1 Reply Last reply Reply Quote 2
                                  • board 3659
                                    board 3659 @RogerCooper last edited by

                                    @rogercooper I can understand that and I sort of due though not as much

                                    RogerCooper 1 Reply Last reply Reply Quote 1
                                    • RogerCooper
                                      RogerCooper @board 3659 last edited by

                                      Name CTF2 Future Warfare
                                      Description Abstract game with futuristic theme
                                      https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare
                                      e275e77c-12f4-444e-93e0-cd2147d7170f-image.png

                                      Good Points

                                      • An interesting little puzzle

                                      Bad Points

                                      • No victory conditions
                                      • Little replay value
                                      1 Reply Last reply Reply Quote 3
                                      • board 3659
                                        board 3659 @RogerCooper last edited by

                                        @rogercooper yeah I played it yesterday

                                        RogerCooper 1 Reply Last reply Reply Quote 2
                                        • RogerCooper
                                          RogerCooper @board 3659 last edited by

                                          Name World War 1 End of Empires
                                          Description World War 1 with upkeep costs, with a 1917 start
                                          https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
                                          b9d10cb9-1299-4961-b224-4eab97d9571a-image.png

                                          Good Points

                                          • Low unit density makes for fast play
                                          • Upkeep costs for greater realism

                                          Bad Points

                                          • No advantage for defense
                                          • AI does not take upkeep costs into account
                                          board 3659 1 Reply Last reply Reply Quote 1
                                          • board 3659
                                            board 3659 @RogerCooper last edited by

                                            @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                                            RogerCooper 1 Reply Last reply Reply Quote 2
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