Roger's Scenario Thread
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Name Classic: Iron Blitz 1942A Russia Neutral
Description Germany & Japan vs US & UK on the Classic map
link

Good Points
- A different version of WW2
Bad Points
- Favors the Axis
- Hard to actually achieve victory
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Name Pacific" 1942
Description Axis & Allies: Pacific game with minor modifications
link

Good Points
- AI plays fast
Bad Points
- The key to Allied victory is bombing Japan, which the AI doesn't do and is not interesting to play out
- China falls too easily
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Name Large Middle Earth - Third Age All Stars
Description War of the Ring on a detailed map
link

Good Points
- Lots of interesting themed units, with appropriate abilities
Bad Points
- The AI needs to be at Hard, and plays slowly
- The AI gets confused by the inability of most units to enter mountains
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Name 41 Oztea SBR
Description 1941 on the Global 1940 map
link

Good Points
- You get into fight quickly
Bad Points
- As is usual for games based on the Global 1940 map, the Axis has a big advantage.
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Name AAZ42-NZ
Description The alternate setup for the AA42-2 from AAZ, but without the zombies
link

Good Points
*Straight-forward small map gameBad Points
*Needs a heavy bid for the Allies -
Name Star Wars: Tatooine War (4 teams)
Description Fight on the ground and in space for control of Tatooine
link

Good Points
- Lots of Star Wars-themed units
- Fast-playing
Bad Points
- The names are different but every faction except the Tusken Raiders plays much the same.
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Name AAZ42-NZ
Description The alternate setup for AA42-2 described in the AAZ gameGood Points
- Straight-forward scenario from the boardgame
Bad Points
- Needs a massive bid for balance
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Name Lord of the Rings: Middle Earth
Description The War of the Ring

linkGood Points
- Fast-playing, straight-forward scenario with reasonable map size
- Pretty map evokes the books
Bad Points
- An uphill struggle for the Evil forces
- Mass production of unique units undermines the theme
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Name The World at War 1939
Description World War 2 on a large map
link

Good Points
- Easy to use rules set, playable by the AI
Bad Points
- Like many large games, Russia gets into trouble before the Western allies can really help
- France is just a bunch of neutral areas, easily taken by Germany
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Name Small Balanced 2 Player sidebyside
Description Symmetrical struggle over an island
link

Good Points- Fast puzzle-like game, more interesting than it looks.
**Bad Points
- Limited options
- AI spends the large bid badly, human players should save bid or reduce it.
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Name Classic: Iron Blitz 1939B RussiaInTheAxis
Description Classic game with Russa/Germany vs UK/Japan/USA

linkGood Points
- Fast-playing, straightforward
- Different strategic situation
Bad Points
- Probably a draw with good play on both sides (but an interesting puzzle to beat the AI controlling 1 country)
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Name Global 40 House Rules
Description The Global 40 with a bunch of house rules
link

Good Points
- China is more of opponent because of the guerilla rule
- Destroyer/submarines have a more interesting interaction
- Some interesting new units
Bad Points
- The rules don't do much to resolve the balance issues
- Some of the new stuff is hard for the AI to handle
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Name Domination 1914 NML Navalland
Description World War One on a detailed world map
link

Good Points
- The map is detailed and has the WW1 boundaries
- Many tech options
Bad Points
- Slow game even with fast AI
- AI has some problems, especially with playing the Americans
- Many odd territory values and placements
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Name 1914-COW-Empires
Description World War 1 In Europe with historical troop strengths and maintenance costs
link

Good Points
- Fast-playing
- Historical economic & military values
Bad Points
- Slow-moving units lack dynamism
- No victory conditions
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Name NWO Vichy 1941
Description World War II in Europe on the New World Order with Canada & Vichy France as separate nations
link

Good Points
- AI plays reasonably well & fast
- Well-balanced
Bad Points
- None
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Name Star Wars: Galactic War
Description Space & Ground Warfare in the Star Wars Galaxy
link

Good Points
- Lots of evocative Star Wars units
Bad Points
- It is hard to accomplish anything
Note: "Worlds are islands, Space is a sea" does not work well. The slow speeds of ships and the difficulties of conquering worlds makes the game rather slow. Ships in Star Wars should travel at the speed-of-plot, not 2 areas a turn.
Another way space opera could be handled is by making all of space 'land' with bonuses/penalties for ground/space units based upon domain (like in the Civ games)
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Name Big World: 1942 - Logistics Mod (No Supply Lines)
Description Big World map with land & air transports
link

Good Points
- Relative low unit density
Bad Points
- The AI can be a bit odd
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Name World War II v3 1941
Description TripleA's version of the AA50 game, 1941 scenario
linkGood Points
- Fast-moving game with reasonable unit density
Bad Points
- Favors the Axis, but not so much that the Allies have no chance
Note: This is my favorite version in face to face play. I am looking forward to playing in the same room as other people soon.
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Name AA42-2 Military Symbols
Description AA42-2 using standard NATO symbols instead of representational icons
link

Good Points
- No art skill required to create new unit types
Bad Points
- Takes a little getting used to, especially for ships
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Name Camp David: 1948 Arab-Israeli War
Description The 1948 Arab-Israeli War with a standard unit set
link

Good Points
- Asymmetrical Situation
- Easy to understand rules set
Bad Points
- Poor historical feel for this largely attritional war
- No victory conditions
Note: Favors the Arabs. Take all 3 Israeli commands against the AI for an interesting game.
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