Roger's Scenario Thread
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Name: World War II Global 1940 2nd Edition
Description: TripleA version of the board gameGood Points
- Better balanced than the first edition
- The game can go many different ways
Bad Points
- The AI has trouble with this game sometimes, especially on declaring war
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Name World War II Revised: Death's Hand Mod
Description Revised map with different units and increased income values

https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_ModGood Points
- Interesting new units
Bad Points
- A strong German navy makes it hard for Western allies to help in time
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Name Steampunk Advanced
Description World War One with SF elements added
https://axisandallies.fandom.com/wiki/Steampunk_Advanced

Good Points
- Lots of interesting units
- Martians & Captain Nemo add even more fun
Bad Points
- High unit count slows the game
- AI has trouble with some of the units
- It is hard to figure out how some units work
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@rogercooper yeah like easy AI can't play Nemo Pirates correctly (only buys marines). Which version are you using, the og or the one made by swampy
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Some of the tips in the PDF when you unzip the zip make no sense. Like abandoning the middle east as the Martians is a "good" move because the middle east will drain your resources and you should move to Africa/India. This is a bad idea since the British will get rid of the pontoons before you can use them and losing the martian base means you lose a turn of PU. Best to try to hold out there until you win by rounds 4-7 since you already have half of your VC. Unless you lose Alaska or San Francisco is heavily defended, it's quite easy to win.
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@board-3659 I was playing Swampy's version as the Nemo Pirates. I used the Hard AI.
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@rogercooper I used fast/easy AI so IDK yet. I only played Nemo Pirates thrice. Martians twice and Entente once
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@board-3659 With complex interactions between units, Hard AI will perform better than Fast AI. In the standard A&A games, there is a little difference in performance.
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@rogercooper I'll try hard ai to make sure if Martians are balanced since I won in 2 rounds as Martians against fast ai
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@rogercooper I won using Hard Mode AI (had to think a bit more but still won in 2 rounds). Not sure if it's a fluke. Have you played as the Martians or just Nemo Pirates (what was your experience while playing them)?
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@board-3659 I have only tried Steampunk Advanced as the Nemo Pirates.
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@rogercooper cool how was your experience as them
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@board-3659 It was fun to play, but I never completely figured out the rules for placing undersea farms. And after a certain point, the Allied fleets were strong enough to choke off my expansion.
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@rogercooper I do. You can place them when you control territory that is connected to the sea zone where you want to place (only 1 can be placed per sea zone). You should place at least 2 minefields to defend against the enemy ships.
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@board-3659 Sometimes it wouldn't let me place even though I controlled an adjacent territory.
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@rogercooper did you do it on the same turn as you capture it
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@board-3659 Yes, it usually let me place immediately.
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@rogercooper I am playing right now so I can quickly test
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@rogercooper For me it doesn't and I have to wait next turn
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Name Global War v3 Rules
Description World War II on large scale world map
https://axisandallies.fandom.com/wiki/Global_War_v3_Rules

Good Points
- Standard AA50 rules
- Plays fairly fast for a large scenario
Bad Points
- Russia is too vulnerable
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