Roger's Scenario Thread
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 @rogercooper 
 Scenario AAC-BuildCaps
 Download link
 Description Classic 1984 edition of Axis & Allies, with builds restricted to what came in the boxGood Points - No big stacks
- Greater variety of units built
 Bad Points - The size limits are arbitrary
- The AI has some problems
 
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 Scenario Ultimate Pants ww2v3 
 Download In repository under Experimental tab, Ultimate World VariantsGood Points - Detailed world map
- Many nations, fighting on many fronts
 Bad Points - Areas on map are too small to fit units unless you shrink the units to 50%
- Large number of areas & units slows play
- Territory values are often highly ahistorical,
 
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 Scenario AAR-BuildCaps 
 Download link
 Description 2004 edition of Axis & Allies, with builds restricted to what came in the boxGood Points - No big stacks
- Greater variety of units built
 Bad Points - The size limits are arbitrary, although not as restrictive as AAC
- The AI has some problems
 
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 Scenario World War II v5 1942 Second Edition** 
 Download Repository
 Description 1942 Scenario for the AAG40 gameGood Points - No confusing political rules
- AI plays well
 Bad Points - Like most scenarios for the Global game, it is hard to win as the Allies
 
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 Scenario WW3 Circa 1955 
 Download Download
 Description World War Three using AAC map & rules with all technologies onGood Points - Plays fast
- Not just another WW2 scenario
 Bad Points - 2 IPC infantry results in infantry spamming
- Long-range heavy bombers are too deadly to naval units and can easily wipe out production
- Unlimited builds in original complexes encourages infantry spamming
- No victory conditions
 
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 Scenario Midnight Express 1939 Scenario 
 Download Download
 Description An effort to create a more historical scenario for AAG40. There are versions for every year from 1939 to 1944, but I have only ported the 1939 scenario,
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 I have updated this scenario pack by adding victory conditions and creating additional scenarios where the neutral nations are allocated to the alliances as suggested but not implemented in the notes. 
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 Scenario Big World: April 1940 
 Download Download
 Description The title says it allGood Points - Straight-forward, fast-playing scenario
 Bad Points - Despite the April 1940 starting point, everyone is immediately at war
 
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 Scenario AA42-2_FreeCiv_Art 
 Download Download
 Description This simply replace the art for World War II version 5, with art from the game FreeCiv.
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 @rogercooper 
 Scenario Camp David 1956
 Download Repository
 Description The Suez crisis of 1956Good Points - Shows some of the political constraints of the actors in the crisis
- Low unit density
 Bad Points - Victor conditions not implemented
- Political constraints confuse AI
- The Jordanian front is too important
 
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 Scenario WWIIv3 1941 Free Tech 
 Download from Repository as WW2v3_Variants
 Description The AA50-41 scenario with each power getting a free tech on turn 1 and other techs on later turnsGood Points - You get to see some tech
 Bad Points - The tech tends to be more useful to the Axis and the Russian get little free tech (only 1 every 8 turns compared to 1 every 3 turns for Germany)
 
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 Scenario Camp David-1967 
 Download from Repository as Camp David
 Description The 1967 Arab-Israeli War (6 day war)Good Points - No unusual units or rules
- AI plays well
- Interesting situation, Israelis start stronger and have central position, Arabs have higher production
- Small board, fast play time
 Bad Points - TripleA system not a good match for a brief war
- Israel;s advantage in air power and command control not reflected.
- Victory conditions not implemented
 
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 @rogercooper 
 Scenario Fantastic Forces
 Download Download
 Description An iincomplete fantasy scenarioGood Points - Some nice unit art
 Bad Points - Most features not implemented
- All units have same stats
 
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 @rogercooper 
 Scenario Russian Civil War (3 players)
 Download Download
 Description The Russian Civil WarGood Points - Interesting historical situation
- Unusual units used in the war such as Armored Trains and Tanchakas
 Bad Points - Can build in any territory
- Excessive unit density
- No victory conditions implemented
 
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 @rogercooper I don't think being able to build in any territories should be, per se, a bad point. It's a choice. I'm also making a medieval map, in which you can do that, as that seems at least more reasonable than having 1 or 2 territories raising armies and all the other ones not. 
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 @cernel Having factories in every territory essentially eliminates logistics. The need to wait for your reinforcements to reach the front creates a de facto logistics limitation. This is an important part of the game. Factories also provide an important and interesting intermediate level target. The decision to build a factory becomes an important strategic decision. As for realism, centralized factories are even more realistic in the medieval period. Consider how the need to march armies from southern England to Scotland made the conquest of Scotland difficult for the English. Even in the 16th century, the Ottoman empire had to assemble its forces in Edirne for its campaigns against Austria, resulting in a short campaign season and Austrian victory. Only the most sophisticated pre-industrial states could assemble large armies at a location other than a capital. So I think from both realism and game interest, expensive factories add to the game. Note that the Russian Civil War was full of major offensives that collapsed partially because of logistical problems. 
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 @rogercooper 
 Scenario Pact of Steel V3 Rules
 Download In repository under Pact of Steel Variations
 Description Modified version of AARGood Points - Fast-playing straightforward scenario
 Bad Points - Axis is too strong
 
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 @rogercooper Wasn't Fantastic Forces just the old name of Elemental Forces? I don't think a map has to be considered unfinished if during the development its name was changed, thus not further developed with the old name (tho I cannot say if the current 1.0 is that finished). Mostly assuming here, as the Download link doesn't work for me. 
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 @cernel said in Roger's Scenario Thread: @rogercooper Wasn't Fantastic Forces just the old name of Elemental Forces? I don't think a map has to be considered unfinished if during the development its name was changed, thus not further developed with the old name (tho I cannot say if the current 1.0 is that finished). Mostly assuming here, as the Download link doesn't work for me. 
 Yes, Elemental Forces does seem to be the developed version of the same mod.
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 Added to Wiki, World War II Global 1940 Balanced Mod3