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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Steampunk 2015
      Description World War One with Steampunk elements
      https://axisandallies.fandom.com/wiki/Steampunk_1915
      b6efc226-5720-42e3-9b2c-7c80d7705ee9-image.png

      Good Points

      • Lots of interesting Steampunk units
      • Varied conflicts all over the map
      • Different victory conditions for every player

      Bad Points

      • AI has trouble with some units
      • Production values are unrealistic
      RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Small's 1939
        Description World War 2 on Big World Map with strong neutrals and high US income

        Good Points

        • Reasonably balanced
        • Production more realistic than most scenarios

        f7c9d9e1-cebe-4dec-bb35-2c01e0befea0-image.png

        1 Reply Last reply Reply Quote 1
        • board 3659B Offline
          board 3659 @RogerCooper
          last edited by board 3659

          @rogercooper The only difference between Steampunk advance and this have is more units. IDK maybe there are more changes since I haven't played the OG version. Can you also explain a bit more about the production value being unrealistic

          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @board 3659
            last edited by

            @board-3659 For example, Mexico has an income of 23 while continental US has an income of 51. Mexico City has higher income than New York.

            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name NWO_Vichy
              **Description: World War in Europe starting in 1941 on the New World Order map with income concentrated in capitals and Spain/Portugal/Turkey/Iran neutral

              Good Points

              • Reasonably balanced
              • Flows more historically than most scenarios

              Bad Points

              • No victory conditions
              • Hard to bring to a decisive conclustion
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name WWIIv3 1940 11 nations mods
                Description Anniversary edition with 1940 start and lots of nations
                https://axisandallies.fandom.com/wiki/WWIIv3_1940_-_11_Nations_Mod
                0d71a9c4-edd0-4466-96cf-30490d81d753-image.png

                **Good Points

                • Reasonably balanced

                **Bad Points

                • Some of the nations are arbitrary
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name TC Blitzkreig2
                  Description Symmetrical conflict on a map with land and sea.
                  https://axisandallies.fandom.com/wiki/%3DTC.BLITZKRIEG2%3D
                  472a57c5-3068-4ad6-80d6-c18f64624b2a-image.png

                  Good Points

                  • Low unit density results in fast play

                  Bad Points

                  • No victory conditions
                  • Map connection glitches
                  • AI overbuilds aircraft
                  • Symmetrical situation
                  board 3659B 1 Reply Last reply Reply Quote 2
                  • board 3659B Offline
                    board 3659 @RogerCooper
                    last edited by

                    @rogercooper yeah another one is the communist having like 10 in a town in Siberia when St.Petersburg is only 3. IMO I use it less as the production capability of a province but more as how important it is to say nation (Mexico city being 7 would now make a lot more sense since Germany has a political and military presence in another country's capital)

                    1 Reply Last reply Reply Quote 1
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper yeah I hate symmetrical maps, IDK what the appeal is tbh

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @board 3659
                        last edited by

                        Game Camp David-1973 Yom Kippur War
                        Description 1973 Arab-Israeli War
                        https://axisandallies.fandom.com/wiki/Camp_David:_1973_Yom_Kippur_War
                        1e42eea6-2537-4f6d-9a8e-34994236a6ac-image.png

                        Good Points

                        • Fast-playing
                        • Interesting demonstration of the advantages of central position

                        Bad Points

                        • Does not capture the fine points of the conflict
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Ultimate World-Expanded
                          Description World War 2 with lots of countries and territories
                          https://axisandallies.fandom.com/wiki/Ultimate_World:_Expanded
                          df11fc09-9deb-4079-a8a5-07ddfe99ad2c-image.png

                          Good Points

                          • Despite the size of the game, unit densities are reasonable
                          • Lots of conflict all over the world
                          • Interesting unit stats

                          Bad Points

                          • Too many countries
                          • 1939 with everyone at war immediately makes it an uphill fight for the Axis
                          • Some map oddities such as the US controlling Sverdlovsk and 100 British infantry vacationing in Bermuda
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name 41 Oztea
                            Description Global Game with a 1941 start point
                            https://axisandallies.fandom.com/wiki/41_Oztea
                            595150b6-eb9c-4f29-9864-91e77a3ed2b4-image.png

                            Good Points

                            • Gets right into the fight without complex political rules

                            Bad Points

                            • A difficult fight for the allies
                            RogerCooperR 1 Reply Last reply Reply Quote 2
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Lord of the Rings: Middle Earth
                              Description The War of the Ring
                              https://axisandallies.fandom.com/wiki/Lord_of_the_Rings:_Middle_Earth
                              079cbd23-fd61-4232-87c6-65829c6baa66-image.png

                              Good Points

                              • Nice looking map
                              • Interesting variety of units
                              • Conflict all over the map

                              Bad Points

                              • Unique units from the novel are freely producible
                              • The endless production model of TripleA does not reflect the feel of Middle Earth
                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name The Grand War
                                Description A World War in an alternate timeline with little resemblance to our own
                                https://axisandallies.fandom.com/wiki/The_Grand_War
                                edf173c4-fab1-4419-8346-67153a7c27d5-image.png

                                Good Points

                                • An interesting alternate history situation
                                • Each nation has an interesting special unit
                                • Fast-playing game on a relatively small map

                                Bad Points

                                • The AI has some issues with the resources and tech (but it is playable vs the AI)
                                • Some balance issues
                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name Steampunk Advanced
                                  Description World War One with many Steampunk elements
                                  https://axisandallies.fandom.com/wiki/Steampunk_Advanced
                                  8dfe8e53-b210-45e3-83a8-1a9e5e0772b2-image.png

                                  **Good Points

                                  • Lots of interesting units
                                  • Conflict all over the world

                                  **Bad Points

                                  • Many unit types are poorly balanced and hard for the AI to handle
                                  • Production values of territories are often arbitrary
                                  board 3659B 1 Reply Last reply Reply Quote 1
                                  • board 3659B Offline
                                    board 3659 @RogerCooper
                                    last edited by

                                    @RogerCooper
                                    Didn't you already review this?

                                    1 Reply Last reply Reply Quote 1
                                    • board 3659B Offline
                                      board 3659
                                      last edited by board 3659

                                      Personally, I viewed the number values as how important territory is. It explains why Commies have a 10 pu capital. Or why Mexico city is 7 pu's.

                                      1 Reply Last reply Reply Quote 1
                                      • board 3659B Offline
                                        board 3659
                                        last edited by

                                        I agree the unit quality is very mixed. Some units like the Hero and Fighter have good ideas of choice but the execution isn't good since heroes are usually better than fighters unless you are US or Britain. Units like Germany's advanced submarines are good and balanced but due to not having any on the board and the few places to make naval units. It's never been used by me. Same with France's overabundance of Maginots (7 in a territory, really?) and it has conscripts for some reason. Bigger one's like the Nautilus costing 20 when they should be 16-18 do majorly impact the game, and make me want to do a V3 and learn modding to make a more enhanced version of this scenario (the last update just added more unit's which made the game more confusing so I want to fix it)

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 It would be better to have many special units as non-buildable, in both this and other mods. I was recently playing as the Alliance, which has a 2 PU hitman unit which throws the game balance off completely.

                                          board 3659B 1 Reply Last reply Reply Quote 1
                                          • board 3659B Offline
                                            board 3659 @RogerCooper
                                            last edited by board 3659

                                            @rogercooper yeah I agree, as well as the militia unit. I personally would restrict where you can produce similar to colonial troops to at least make the amount produce a manageable amount (militia only in Balkans, hitman in only Venice. Ninja is a good unit that is well designed due to being produced in only one area, not sure why the other ones were not better treated). I would also make it a 4/0 unit since the Penal is a 1 cost 3/0 unit so it just makes sense that Hitman would be in-between. I personally would make a lot of special units. needing tech and probably make a new tech system IDK like GW1936 though I need to see if it's possible

                                            1 Reply Last reply Reply Quote 1

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