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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • board 3659B Offline
      board 3659 @RogerCooper
      last edited by board 3659

      @rogercooper The only difference between Steampunk advance and this have is more units. IDK maybe there are more changes since I haven't played the OG version. Can you also explain a bit more about the production value being unrealistic

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @board 3659
        last edited by

        @board-3659 For example, Mexico has an income of 23 while continental US has an income of 51. Mexico City has higher income than New York.

        RogerCooperR board 3659B 2 Replies Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name NWO_Vichy
          **Description: World War in Europe starting in 1941 on the New World Order map with income concentrated in capitals and Spain/Portugal/Turkey/Iran neutral

          Good Points

          • Reasonably balanced
          • Flows more historically than most scenarios

          Bad Points

          • No victory conditions
          • Hard to bring to a decisive conclustion
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name WWIIv3 1940 11 nations mods
            Description Anniversary edition with 1940 start and lots of nations
            https://axisandallies.fandom.com/wiki/WWIIv3_1940_-_11_Nations_Mod
            0d71a9c4-edd0-4466-96cf-30490d81d753-image.png

            **Good Points

            • Reasonably balanced

            **Bad Points

            • Some of the nations are arbitrary
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name TC Blitzkreig2
              Description Symmetrical conflict on a map with land and sea.
              https://axisandallies.fandom.com/wiki/%3DTC.BLITZKRIEG2%3D
              472a57c5-3068-4ad6-80d6-c18f64624b2a-image.png

              Good Points

              • Low unit density results in fast play

              Bad Points

              • No victory conditions
              • Map connection glitches
              • AI overbuilds aircraft
              • Symmetrical situation
              board 3659B 1 Reply Last reply Reply Quote 2
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper yeah another one is the communist having like 10 in a town in Siberia when St.Petersburg is only 3. IMO I use it less as the production capability of a province but more as how important it is to say nation (Mexico city being 7 would now make a lot more sense since Germany has a political and military presence in another country's capital)

                1 Reply Last reply Reply Quote 1
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper yeah I hate symmetrical maps, IDK what the appeal is tbh

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    Game Camp David-1973 Yom Kippur War
                    Description 1973 Arab-Israeli War
                    https://axisandallies.fandom.com/wiki/Camp_David:_1973_Yom_Kippur_War
                    1e42eea6-2537-4f6d-9a8e-34994236a6ac-image.png

                    Good Points

                    • Fast-playing
                    • Interesting demonstration of the advantages of central position

                    Bad Points

                    • Does not capture the fine points of the conflict
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Ultimate World-Expanded
                      Description World War 2 with lots of countries and territories
                      https://axisandallies.fandom.com/wiki/Ultimate_World:_Expanded
                      df11fc09-9deb-4079-a8a5-07ddfe99ad2c-image.png

                      Good Points

                      • Despite the size of the game, unit densities are reasonable
                      • Lots of conflict all over the world
                      • Interesting unit stats

                      Bad Points

                      • Too many countries
                      • 1939 with everyone at war immediately makes it an uphill fight for the Axis
                      • Some map oddities such as the US controlling Sverdlovsk and 100 British infantry vacationing in Bermuda
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name 41 Oztea
                        Description Global Game with a 1941 start point
                        https://axisandallies.fandom.com/wiki/41_Oztea
                        595150b6-eb9c-4f29-9864-91e77a3ed2b4-image.png

                        Good Points

                        • Gets right into the fight without complex political rules

                        Bad Points

                        • A difficult fight for the allies
                        RogerCooperR 1 Reply Last reply Reply Quote 2
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Lord of the Rings: Middle Earth
                          Description The War of the Ring
                          https://axisandallies.fandom.com/wiki/Lord_of_the_Rings:_Middle_Earth
                          079cbd23-fd61-4232-87c6-65829c6baa66-image.png

                          Good Points

                          • Nice looking map
                          • Interesting variety of units
                          • Conflict all over the map

                          Bad Points

                          • Unique units from the novel are freely producible
                          • The endless production model of TripleA does not reflect the feel of Middle Earth
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name The Grand War
                            Description A World War in an alternate timeline with little resemblance to our own
                            https://axisandallies.fandom.com/wiki/The_Grand_War
                            edf173c4-fab1-4419-8346-67153a7c27d5-image.png

                            Good Points

                            • An interesting alternate history situation
                            • Each nation has an interesting special unit
                            • Fast-playing game on a relatively small map

                            Bad Points

                            • The AI has some issues with the resources and tech (but it is playable vs the AI)
                            • Some balance issues
                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Steampunk Advanced
                              Description World War One with many Steampunk elements
                              https://axisandallies.fandom.com/wiki/Steampunk_Advanced
                              8dfe8e53-b210-45e3-83a8-1a9e5e0772b2-image.png

                              **Good Points

                              • Lots of interesting units
                              • Conflict all over the world

                              **Bad Points

                              • Many unit types are poorly balanced and hard for the AI to handle
                              • Production values of territories are often arbitrary
                              board 3659B 1 Reply Last reply Reply Quote 1
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by

                                @RogerCooper
                                Didn't you already review this?

                                1 Reply Last reply Reply Quote 1
                                • board 3659B Offline
                                  board 3659
                                  last edited by board 3659

                                  Personally, I viewed the number values as how important territory is. It explains why Commies have a 10 pu capital. Or why Mexico city is 7 pu's.

                                  1 Reply Last reply Reply Quote 1
                                  • board 3659B Offline
                                    board 3659
                                    last edited by

                                    I agree the unit quality is very mixed. Some units like the Hero and Fighter have good ideas of choice but the execution isn't good since heroes are usually better than fighters unless you are US or Britain. Units like Germany's advanced submarines are good and balanced but due to not having any on the board and the few places to make naval units. It's never been used by me. Same with France's overabundance of Maginots (7 in a territory, really?) and it has conscripts for some reason. Bigger one's like the Nautilus costing 20 when they should be 16-18 do majorly impact the game, and make me want to do a V3 and learn modding to make a more enhanced version of this scenario (the last update just added more unit's which made the game more confusing so I want to fix it)

                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @board 3659
                                      last edited by

                                      @board-3659 It would be better to have many special units as non-buildable, in both this and other mods. I was recently playing as the Alliance, which has a 2 PU hitman unit which throws the game balance off completely.

                                      board 3659B 1 Reply Last reply Reply Quote 1
                                      • board 3659B Offline
                                        board 3659 @RogerCooper
                                        last edited by board 3659

                                        @rogercooper yeah I agree, as well as the militia unit. I personally would restrict where you can produce similar to colonial troops to at least make the amount produce a manageable amount (militia only in Balkans, hitman in only Venice. Ninja is a good unit that is well designed due to being produced in only one area, not sure why the other ones were not better treated). I would also make it a 4/0 unit since the Penal is a 1 cost 3/0 unit so it just makes sense that Hitman would be in-between. I personally would make a lot of special units. needing tech and probably make a new tech system IDK like GW1936 though I need to see if it's possible

                                        1 Reply Last reply Reply Quote 1
                                        • board 3659B Offline
                                          board 3659
                                          last edited by

                                          IMO I think majinots should be non-buildable for most nations except maybe Nemo pirates and Martians since it gives France a huge defence advantage (plus the Martain/Nemo Pirate Economy is smaller than frances; a third at most)

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @board 3659
                                            last edited by

                                            @board-3659 There is a lot that could be done to improve this scenario. It is a good choice for further modding.

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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