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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @board 3659
      last edited by

      @board-3659 For example, Mexico has an income of 23 while continental US has an income of 51. Mexico City has higher income than New York.

      RogerCooperR board 3659B 2 Replies Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name NWO_Vichy
        **Description: World War in Europe starting in 1941 on the New World Order map with income concentrated in capitals and Spain/Portugal/Turkey/Iran neutral

        Good Points

        • Reasonably balanced
        • Flows more historically than most scenarios

        Bad Points

        • No victory conditions
        • Hard to bring to a decisive conclustion
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name WWIIv3 1940 11 nations mods
          Description Anniversary edition with 1940 start and lots of nations
          https://axisandallies.fandom.com/wiki/WWIIv3_1940_-_11_Nations_Mod
          0d71a9c4-edd0-4466-96cf-30490d81d753-image.png

          **Good Points

          • Reasonably balanced

          **Bad Points

          • Some of the nations are arbitrary
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name TC Blitzkreig2
            Description Symmetrical conflict on a map with land and sea.
            https://axisandallies.fandom.com/wiki/%3DTC.BLITZKRIEG2%3D
            472a57c5-3068-4ad6-80d6-c18f64624b2a-image.png

            Good Points

            • Low unit density results in fast play

            Bad Points

            • No victory conditions
            • Map connection glitches
            • AI overbuilds aircraft
            • Symmetrical situation
            board 3659B 1 Reply Last reply Reply Quote 2
            • board 3659B Offline
              board 3659 @RogerCooper
              last edited by

              @rogercooper yeah another one is the communist having like 10 in a town in Siberia when St.Petersburg is only 3. IMO I use it less as the production capability of a province but more as how important it is to say nation (Mexico city being 7 would now make a lot more sense since Germany has a political and military presence in another country's capital)

              1 Reply Last reply Reply Quote 1
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper yeah I hate symmetrical maps, IDK what the appeal is tbh

                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @board 3659
                  last edited by

                  Game Camp David-1973 Yom Kippur War
                  Description 1973 Arab-Israeli War
                  https://axisandallies.fandom.com/wiki/Camp_David:_1973_Yom_Kippur_War
                  1e42eea6-2537-4f6d-9a8e-34994236a6ac-image.png

                  Good Points

                  • Fast-playing
                  • Interesting demonstration of the advantages of central position

                  Bad Points

                  • Does not capture the fine points of the conflict
                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Ultimate World-Expanded
                    Description World War 2 with lots of countries and territories
                    https://axisandallies.fandom.com/wiki/Ultimate_World:_Expanded
                    df11fc09-9deb-4079-a8a5-07ddfe99ad2c-image.png

                    Good Points

                    • Despite the size of the game, unit densities are reasonable
                    • Lots of conflict all over the world
                    • Interesting unit stats

                    Bad Points

                    • Too many countries
                    • 1939 with everyone at war immediately makes it an uphill fight for the Axis
                    • Some map oddities such as the US controlling Sverdlovsk and 100 British infantry vacationing in Bermuda
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name 41 Oztea
                      Description Global Game with a 1941 start point
                      https://axisandallies.fandom.com/wiki/41_Oztea
                      595150b6-eb9c-4f29-9864-91e77a3ed2b4-image.png

                      Good Points

                      • Gets right into the fight without complex political rules

                      Bad Points

                      • A difficult fight for the allies
                      RogerCooperR 1 Reply Last reply Reply Quote 2
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Lord of the Rings: Middle Earth
                        Description The War of the Ring
                        https://axisandallies.fandom.com/wiki/Lord_of_the_Rings:_Middle_Earth
                        079cbd23-fd61-4232-87c6-65829c6baa66-image.png

                        Good Points

                        • Nice looking map
                        • Interesting variety of units
                        • Conflict all over the map

                        Bad Points

                        • Unique units from the novel are freely producible
                        • The endless production model of TripleA does not reflect the feel of Middle Earth
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name The Grand War
                          Description A World War in an alternate timeline with little resemblance to our own
                          https://axisandallies.fandom.com/wiki/The_Grand_War
                          edf173c4-fab1-4419-8346-67153a7c27d5-image.png

                          Good Points

                          • An interesting alternate history situation
                          • Each nation has an interesting special unit
                          • Fast-playing game on a relatively small map

                          Bad Points

                          • The AI has some issues with the resources and tech (but it is playable vs the AI)
                          • Some balance issues
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Steampunk Advanced
                            Description World War One with many Steampunk elements
                            https://axisandallies.fandom.com/wiki/Steampunk_Advanced
                            8dfe8e53-b210-45e3-83a8-1a9e5e0772b2-image.png

                            **Good Points

                            • Lots of interesting units
                            • Conflict all over the world

                            **Bad Points

                            • Many unit types are poorly balanced and hard for the AI to handle
                            • Production values of territories are often arbitrary
                            board 3659B 1 Reply Last reply Reply Quote 1
                            • board 3659B Offline
                              board 3659 @RogerCooper
                              last edited by

                              @RogerCooper
                              Didn't you already review this?

                              1 Reply Last reply Reply Quote 1
                              • board 3659B Offline
                                board 3659
                                last edited by board 3659

                                Personally, I viewed the number values as how important territory is. It explains why Commies have a 10 pu capital. Or why Mexico city is 7 pu's.

                                1 Reply Last reply Reply Quote 1
                                • board 3659B Offline
                                  board 3659
                                  last edited by

                                  I agree the unit quality is very mixed. Some units like the Hero and Fighter have good ideas of choice but the execution isn't good since heroes are usually better than fighters unless you are US or Britain. Units like Germany's advanced submarines are good and balanced but due to not having any on the board and the few places to make naval units. It's never been used by me. Same with France's overabundance of Maginots (7 in a territory, really?) and it has conscripts for some reason. Bigger one's like the Nautilus costing 20 when they should be 16-18 do majorly impact the game, and make me want to do a V3 and learn modding to make a more enhanced version of this scenario (the last update just added more unit's which made the game more confusing so I want to fix it)

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 It would be better to have many special units as non-buildable, in both this and other mods. I was recently playing as the Alliance, which has a 2 PU hitman unit which throws the game balance off completely.

                                    board 3659B 1 Reply Last reply Reply Quote 1
                                    • board 3659B Offline
                                      board 3659 @RogerCooper
                                      last edited by board 3659

                                      @rogercooper yeah I agree, as well as the militia unit. I personally would restrict where you can produce similar to colonial troops to at least make the amount produce a manageable amount (militia only in Balkans, hitman in only Venice. Ninja is a good unit that is well designed due to being produced in only one area, not sure why the other ones were not better treated). I would also make it a 4/0 unit since the Penal is a 1 cost 3/0 unit so it just makes sense that Hitman would be in-between. I personally would make a lot of special units. needing tech and probably make a new tech system IDK like GW1936 though I need to see if it's possible

                                      1 Reply Last reply Reply Quote 1
                                      • board 3659B Offline
                                        board 3659
                                        last edited by

                                        IMO I think majinots should be non-buildable for most nations except maybe Nemo pirates and Martians since it gives France a huge defence advantage (plus the Martain/Nemo Pirate Economy is smaller than frances; a third at most)

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 There is a lot that could be done to improve this scenario. It is a good choice for further modding.

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name WW2v31941-Upkeep
                                            Description Anniversary Edition 1941 Scenario with 10% upkeep

                                            Good Points

                                            • A solid boardgame based mod

                                            **Bad Points

                                            • The AI gets confused by high production values and overbuilds factories
                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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