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    Roger's Scenario Thread

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    • RogerCooper
      RogerCooper @TheDog last edited by

      @thedog said in Roger's Scenario Thread:

      @RogerCooper
      Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?

      https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

      I will try it out on the weekend.

      RogerCooper 2 Replies Last reply Reply Quote 3
      • RogerCooper
        RogerCooper @RogerCooper last edited by

        Pacific Theatre Solo Challenge
        World War 2 in Pacific on the AAP map with lots of special stuff
        https://axisandallies.fandom.com/wiki/Pacific_Theater_(Zim_Xero)
        34d81e53-c3fd-4f4b-a952-95eae503b913-image.png

        Good Points

        • Interesting set of rules designed for play against the AI

        Bad Points

        • Can be confusing for both units and AI
        1 Reply Last reply Reply Quote 1
        • RogerCooper
          RogerCooper @RogerCooper last edited by

          @rogercooper I don't generally big games like 1941 Global Command Decision Too many units, too slow to play.

          It has some interesting ideas. Maintenance costs, stacking limits and tech by events all work well. It is good the Americans can get across the Atlantic in 2 turns.

          The AI has some trouble with the many unit types. For example the AI Americans will not build nuclear bombers.

          I like the territory names on so I know what I am fighting over.

          Like most scenarios, there is no real sense of the huge economic power of the US.

          TheDog 1 Reply Last reply Reply Quote 2
          • TheDog
            TheDog @RogerCooper last edited by TheDog

            @RogerCooper
            Thanks for the review!
            I will look into the number of units and the nuclear bomber.

            Not sure if you saw this.
            If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

            Also scripted for both AI and US player is
            Turn 2 Brazil
            Turn 3 Mexico
            Turn 4 Gulf of Mexico states
            join the US as allies and generate approximately another 70pu per turn from turn 4+

            From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
            This can only be seen by looking at the History PU values in Resources phase.

            RogerCooper 1 Reply Last reply Reply Quote 1
            • RogerCooper
              RogerCooper @TheDog last edited by

              @thedog said in Roger's Scenario Thread:

              @RogerCooper
              Thanks for the review!
              I will look into the number of units and the nuclear bomber.

              Not sure if you saw this.
              If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.

              Also scripted for both AI and US player is
              Turn 2 Brazil
              Turn 3 Mexico
              Turn 4 Gulf of Mexico states
              join the US as allies and generate approximately another 70pu per turn from turn 4+

              From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
              This can only be seen by looking at the History PU values in Resources phase.

              I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.

              Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.

              The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.

              RogerCooper 1 Reply Last reply Reply Quote 1
              • RogerCooper
                RogerCooper @RogerCooper last edited by

                Name Rome Total War
                Description A scenario inspired by the Rome: Total War game
                https://axisandallies.fandom.com/wiki/Rome_Total_War
                e9c9ad98-5d9c-4867-805f-ffaee79aa47a-image.png

                Good Points

                • Not another WW2 game

                Bad Points

                • Most units even ships move 1, making a slow game
                • Little effort made to show the peculiarities of ancient warfare.
                RogerCooper board 3659 2 Replies Last reply Reply Quote 1
                • RogerCooper
                  RogerCooper @RogerCooper last edited by

                  Name D_Day-3
                  Description The Axis & Allies D-Day game translated to Triple-A
                  https://axisandallies.fandom.com/wiki/D-Day_3
                  85a25a90-6927-4955-9dad-ebae0389807c-image.png

                  Good Points

                  • Keeping closer to standard Triple-A improves AI performance

                  Bad Points

                  • Glitches on territory control
                  • AI does not play the Germans well
                  RogerCooper 1 Reply Last reply Reply Quote 1
                  • RogerCooper
                    RogerCooper @RogerCooper last edited by

                    Name CTF2 Colors
                    Description Abstract conflict on a square map

                    Good Points

                    • Puzzle-type play

                    Bad Points

                    • Hard for any win to win a FFA on a symmetrical map
                    RogerCooper 1 Reply Last reply Reply Quote 0
                    • RogerCooper
                      RogerCooper @RogerCooper last edited by

                      Name World War II Empty Start
                      Description Historical alliances but only 1 territory with factory at start (and 200 pu's)
                      https://axisandallies.fandom.com/wiki/World_War_II_Empty_Start
                      ce3f75ad-3331-4d53-b0b6-46e1c1e3ef2a-image.png

                      Good Points

                      • Total victory can be an interesting puzzle
                      • Plays quickly

                      Bad Points

                      • AI has trouble handling the situation
                      RogerCooper 1 Reply Last reply Reply Quote 0
                      • RogerCooper
                        RogerCooper @RogerCooper last edited by

                        Name NWO Vichy 1941
                        Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.

                        https://axisandallies.fandom.com/wiki/NWO_VICHY_1941
                        e2d6e561-2a4e-496c-928a-fcdb7b25b378-image.png

                        Good Points

                        • Well balanced
                        • Conflict in many areas

                        Bad Points

                        • Victory Conditions not implemented
                        RogerCooper 1 Reply Last reply Reply Quote 0
                        • RogerCooper
                          RogerCooper @RogerCooper last edited by

                          Name World War II v3 1941
                          Description TripleA port of Axis & Allies Anniversary Edition
                          https://axisandallies.fandom.com/wiki/World_War_II_v3_1941
                          7c2a6574-0249-40e3-84d6-995e512ecad0-image.png

                          Good Points

                          • Successful boardgame port
                          • A good compromise between the political complexities and large size of the Global game and the smaller versions

                          Bad Points

                          • A tough struggle for Allies (but you can win as the Allies against the AI)

                          Note; My personal favorite in face to face play

                          RogerCooper 1 Reply Last reply Reply Quote 1
                          • RogerCooper
                            RogerCooper @RogerCooper last edited by

                            Name Ultimate World: Revised
                            **Description: World War 2 on large map starting in 1939
                            https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
                            aee72fc5-2c90-4690-b8cc-b832008ce9cf-image.png

                            Good Points

                            • Multiple conflict zones
                            • Reasonably balanced
                            • Low unit density makes for fast play

                            Bad Points

                            • No victory conditions
                            • Many ahistorical elements
                            1 Reply Last reply Reply Quote 0
                            • board 3659
                              board 3659 @RogerCooper last edited by

                              @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                              RogerCooper 1 Reply Last reply Reply Quote 0
                              • RogerCooper
                                RogerCooper @board 3659 last edited by

                                @board-3659 said in Roger's Scenario Thread:

                                @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

                                In Ancient times, fleets were faster than armies.

                                board 3659 1 Reply Last reply Reply Quote 0
                                • board 3659
                                  board 3659 @RogerCooper last edited by

                                  @rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own

                                  RogerCooper 1 Reply Last reply Reply Quote 0
                                  • RogerCooper
                                    RogerCooper @board 3659 last edited by

                                    @board-3659 What really matters in naval warfare is bases. A speed of 1 would be OK, if bases gave you a boost to 2 or 3.

                                    board 3659 1 Reply Last reply Reply Quote 0
                                    • board 3659
                                      board 3659 @RogerCooper last edited by

                                      @rogercooper true ... I just thinking that if your game has no bases, you should increase speed of the boats then

                                      RogerCooper 1 Reply Last reply Reply Quote 0
                                      • RogerCooper
                                        RogerCooper @board 3659 last edited by

                                        Name Age of Tribes: Renaissance
                                        Description Struggle for control of Europe with Civilization-style tech
                                        https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance
                                        641aa4e1-681c-4c48-8412-b72ef1842a6a-image.png

                                        Good Points

                                        • Lots of unit types to develop

                                        Bad Points

                                        • Units are often too similar
                                        • Uninteresting East vs West alliance
                                        RogerCooper 1 Reply Last reply Reply Quote 0
                                        • RogerCooper
                                          RogerCooper @RogerCooper last edited by

                                          Name WW2 Path to Victory
                                          Description World War II starting on 1941 on a modified version of the Global map with modifications to improve balance
                                          https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
                                          ca246b9f-5351-4322-b7c0-ec35c997c80a-image.png

                                          Good Points

                                          • Balanced
                                          • Lots of interesting rules tweaks

                                          Bad Points

                                          • AI has trouble with handling the Chinese guerillas rule

                                          Note: I my opinion this is the best World War 2 scenario

                                          RogerCooper 1 Reply Last reply Reply Quote 0
                                          • RogerCooper
                                            RogerCooper @RogerCooper last edited by

                                            Name New World Order Variant - Neutrals Unassigned
                                            Description World War II in Europe starting in 1939 with many nations neutrals that will defend themselves against both side.
                                            https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unassigned
                                            c5912833-4a1c-4bcd-8a21-31bca1112fe6-image.png

                                            Good Points

                                            • A good selection of units

                                            Bad Points

                                            • The AI gets distracted by pointless attacks on neutral nations
                                            RogerCooper 1 Reply Last reply Reply Quote 0
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