Roger's Scenario Thread
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 Name Nazi-Soviet Pact 
 Description A hypothetical where Russia joins the Axis while Japan supports the Allies
 https://axisandallies.fandom.com/wiki/Nazi_Soviet_Pact
  Good Points - An interesting hypothetical
- Boardgame size map
 Bad Points - Hard for the Axis to breakout of their box and gain income parity
- No victory conditions
 
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 Name Ultimate P Talibush Mod 
 Description World War 2 in a large map with many nations
 https://axisandallies.fandom.com/wiki/Ultimate_P_Talibush_Mod
  
 Good Points- Fighting all over the world
- Reasonably balanced
 Bad Points - No victory conditions
 
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 Name Lord of the Rings: Middle Earth 
 Description The War of the Ring from Tolkien
 https://axisandallies.fandom.com/wiki/Lord_of_the_Rings:_Middle_Earth
  Good Points - NIce-looking map
 Bad Points - Uphill struggle for evil
- Unique units are buildable
 
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 Name AA50-41 Buildcaps 
 Description AA50 1941 Edition limited to number of units that came in the box
  
 https://axisandallies.fandom.com/wiki/AA50-41-Build_CapsGood Points - No super stacks
 Bad Points - Can be hard to actually win
 
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 @rogercooper I was playing this like a month ago. How would you improve on it 
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 @board-3659 said in Roger's Scenario Thread: @rogercooper I was playing this like a month ago. How would you improve on it This scenario is an experiment. Limiting builds to what came in the box (like in the original 1981 edition) has some interesting effects. Some games are badly unbalanced, others like this work reasonably well. The next step would be multiple classes of units, with the expense increasing. Say Infantry3 costs 3, and Infantry4 costs 4 etc. 
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 @rogercooper referring to the Lord of the ring map sorry 
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 @board-3659 
 Check out my version of the map.
 https://forums.triplea-game.org/topic/2919/lord-of-the-rings-war-of-the-ring-official-thread
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 @thedog ok sure. 
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 @thedog It looks interesting. Limits on unique units. Maintenance costs. 
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 @thedog Looks great, especially maintenance cost 
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 Roger I would be honoured if you would review it. 
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 @thedog A balanced scenario, evocative of Middle Earth. 
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 Name: World War II Global 1940 2nd Edition 
 Description: TripleA version of the board gameGood Points - Better balanced than the first edition
- The game can go many different ways
 Bad Points - The AI has trouble with this game sometimes, especially on declaring war
 
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 Name World War II Revised: Death's Hand Mod 
 Description Revised map with different units and increased income values
  
 https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_ModGood Points - Interesting new units
 Bad Points - A strong German navy makes it hard for Western allies to help in time
 
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 Name Steampunk Advanced 
 Description World War One with SF elements added
 https://axisandallies.fandom.com/wiki/Steampunk_Advanced
  Good Points - Lots of interesting units
- Martians & Captain Nemo add even more fun
 Bad Points - High unit count slows the game
- AI has trouble with some of the units
- It is hard to figure out how some units work
 
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 @rogercooper yeah like easy AI can't play Nemo Pirates correctly (only buys marines). Which version are you using, the og or the one made by swampy 
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 Some of the tips in the PDF when you unzip the zip make no sense. Like abandoning the middle east as the Martians is a "good" move because the middle east will drain your resources and you should move to Africa/India. This is a bad idea since the British will get rid of the pontoons before you can use them and losing the martian base means you lose a turn of PU. Best to try to hold out there until you win by rounds 4-7 since you already have half of your VC. Unless you lose Alaska or San Francisco is heavily defended, it's quite easy to win. 
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 @board-3659 I was playing Swampy's version as the Nemo Pirates. I used the Hard AI. 
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 @rogercooper I used fast/easy AI so IDK yet. I only played Nemo Pirates thrice. Martians twice and Entente once 
