Roger's Scenario Thread
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Name NWO Vichy 1941
Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.https://axisandallies.fandom.com/wiki/NWO_VICHY_1941

Good Points
- Well balanced
- Conflict in many areas
Bad Points
- Victory Conditions not implemented
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Name World War II v3 1941
Description TripleA port of Axis & Allies Anniversary Edition
https://axisandallies.fandom.com/wiki/World_War_II_v3_1941

Good Points
- Successful boardgame port
- A good compromise between the political complexities and large size of the Global game and the smaller versions
Bad Points
- A tough struggle for Allies (but you can win as the Allies against the AI)
Note; My personal favorite in face to face play
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Name Ultimate World: Revised
**Description: World War 2 on large map starting in 1939
https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised

Good Points
- Multiple conflict zones
- Reasonably balanced
- Low unit density makes for fast play
Bad Points
- No victory conditions
- Many ahistorical elements
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@rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.
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@board-3659 said in Roger's Scenario Thread:
@rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.
In Ancient times, fleets were faster than armies.
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@rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own
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@board-3659 What really matters in naval warfare is bases. A speed of 1 would be OK, if bases gave you a boost to 2 or 3.
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@rogercooper true ... I just thinking that if your game has no bases, you should increase speed of the boats then
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Name Age of Tribes: Renaissance
Description Struggle for control of Europe with Civilization-style tech
https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance

Good Points
- Lots of unit types to develop
Bad Points
- Units are often too similar
- Uninteresting East vs West alliance
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Name WW2 Path to Victory
Description World War II starting on 1941 on a modified version of the Global map with modifications to improve balance
https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory

Good Points
- Balanced
- Lots of interesting rules tweaks
Bad Points
- AI has trouble with handling the Chinese guerillas rule
Note: I my opinion this is the best World War 2 scenario
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Name New World Order Variant - Neutrals Unassigned
Description World War II in Europe starting in 1939 with many nations neutrals that will defend themselves against both side.
https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unassigned

Good Points
- A good selection of units
Bad Points
- The AI gets distracted by pointless attacks on neutral nations
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Name Great Northern War
Description The Great Northern War
https://axisandallies.fandom.com/wiki/Great_Northern_War

Good Points
- Not just another WW2 game
Bad Points
- The Swedes have little chance
- No sense of the realities of 18th century warfare or the tactical skill of Charles XII
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Name Napoleonic Empires
Description The Napoleonic Wars

https://axisandallies.fandom.com/wiki/Napoleonic_Empires_(Main_Scenario)Good Points
- Conflict all over the map
- Reasonably balanced
- Pretty Units
Bad Points
- No sense of actual Napoleonic War operations and tactics
- None of the diplomatic points of the war
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@rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).
Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.
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@cernel said in Roger's Scenario Thread:
@rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).
Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.
This was one of the first TripleA mods. Now, there are tools that could handle some of the politics of the Napoleonics Wars, as well as some of its operational characteristics (give Napoleon the ability to increase the movement of units stacked with him). However, if I want area movement Napoleonic Wars, I could play Victory & Glory..
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Name World War 2- Zombies
Description Based upon the game Axis & Allies & Zombies
https://axisandallies.fandom.com/wiki/Zombies-World_War_2

Good Points
- Randomly appearing zombies keeps the player on their toes
- One turn limit in ground combat, keeps the game at a more measured pace
- Infantry-only factories in Asia are interesting
Bad Points
- Doesn't implement many of the rules of AAZ
- The AI has trouble handling many of the rules
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Name 300BC
Description The Mediterranean in 300 BC
https://axisandallies.fandom.com/wiki/300_BC

Good Points
- Nice unit images
- Not another WW2 game
Bad Points
- No feel for the realities of ancient warfare
- Strongly favors the Romans
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@rogercooper said in Roger's Scenario Thread:
- Strongly favors the Romans
How did you come to that conclusion? I've never played it, yet I would rather say that the game is quite clearly in favour of Anti Roman if only because here Anti Roman is relatively much more powerful than in 270BC as a matter of starting quantities, because "warelephant" is both more powerful and less costly and because ships with movement 2 instead of 1 over-advantage Anti Roman even more if nothing else.
Is it that you actually believe that 270BC favours Roman even more strongly that this one?
I would also add "bad units balance for some of the units" amongst the bad points.
Do you ever buy "horsearcher" here? Beside horsearchers, other units (like "hoplite", "chariot" and "cataphract") are seriously under-powered (or over-priced).
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@cernel I played 300BC both as a human and with the AI taking all sides. The problem is the isolation of the Seleucids. They start facing both Parthia & Egypt. Numidia is too weak and Carthage too distance to put enough pressure on Egypt to divert them from the Seleucids. Once the Anti-Romans rule the East, Rome is too behind in the income game.
270BC has the same problem. It can be interesting the play as the Romans against the AI, where a human player can generate enough momentum to make for the loss of their eastern ally.
The units are not well balanced and are not sufficiently differentiated between the nations.
There is also almost no strategic feel of pre-industrial warfare. Take a look at Greyhawk Wars for a game that does it right (within the limitations of the TripleA engine).
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@rogercooper said in Roger's Scenario Thread:
There is also almost no strategic feel of pre-industrial warfare.
Since I'm making a game set in 1176 Europe, West Asia and North Africa (the year of the battles of Legnano and Myriokephalon), I'm curious in what is your list of things which should be part of a TripleA pre-modern game and what you believe should also be part of the same but is not possible in TripleA.
On 300BC, I'm at least as sure as I can be (without having played it) that that game is a lot more in favour of Anti Roman than 270BC, so I much doubt that it can be unbalanced in favour of Roman. It may be that you just didn't figure out how to play Seleucids very well, capitalizing on those offence/defence 1/1 and cost 2 units (the most cost-effective units in the game).
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