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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Ultimate World: Revised
      **Description: World War 2 on large map starting in 1939
      https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
      aee72fc5-2c90-4690-b8cc-b832008ce9cf-image.png

      Good Points

      • Multiple conflict zones
      • Reasonably balanced
      • Low unit density makes for fast play

      Bad Points

      • No victory conditions
      • Many ahistorical elements
      1 Reply Last reply Reply Quote 0
      • board 3659B Offline
        board 3659 @RogerCooper
        last edited by

        @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @board 3659
          last edited by

          @board-3659 said in Roger's Scenario Thread:

          @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

          In Ancient times, fleets were faster than armies.

          board 3659B 1 Reply Last reply Reply Quote 0
          • board 3659B Offline
            board 3659 @RogerCooper
            last edited by

            @rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @board 3659
              last edited by

              @board-3659 What really matters in naval warfare is bases. A speed of 1 would be OK, if bases gave you a boost to 2 or 3.

              board 3659B 1 Reply Last reply Reply Quote 0
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper true ... I just thinking that if your game has no bases, you should increase speed of the boats then

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @board 3659
                  last edited by

                  Name Age of Tribes: Renaissance
                  Description Struggle for control of Europe with Civilization-style tech
                  https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance
                  641aa4e1-681c-4c48-8412-b72ef1842a6a-image.png

                  Good Points

                  • Lots of unit types to develop

                  Bad Points

                  • Units are often too similar
                  • Uninteresting East vs West alliance
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name WW2 Path to Victory
                    Description World War II starting on 1941 on a modified version of the Global map with modifications to improve balance
                    https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
                    ca246b9f-5351-4322-b7c0-ec35c997c80a-image.png

                    Good Points

                    • Balanced
                    • Lots of interesting rules tweaks

                    Bad Points

                    • AI has trouble with handling the Chinese guerillas rule

                    Note: I my opinion this is the best World War 2 scenario

                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name New World Order Variant - Neutrals Unassigned
                      Description World War II in Europe starting in 1939 with many nations neutrals that will defend themselves against both side.
                      https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unassigned
                      c5912833-4a1c-4bcd-8a21-31bca1112fe6-image.png

                      Good Points

                      • A good selection of units

                      Bad Points

                      • The AI gets distracted by pointless attacks on neutral nations
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Great Northern War
                        Description The Great Northern War
                        https://axisandallies.fandom.com/wiki/Great_Northern_War
                        1d9bf32c-61a3-4878-b226-e13163b6765d-image.png

                        Good Points

                        • Not just another WW2 game

                        Bad Points

                        • The Swedes have little chance
                        • No sense of the realities of 18th century warfare or the tactical skill of Charles XII
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Napoleonic Empires
                          Description The Napoleonic Wars
                          7b0505c2-bfa7-464f-a3d7-7f3b89e0dd58-image.png
                          https://axisandallies.fandom.com/wiki/Napoleonic_Empires_(Main_Scenario)

                          Good Points

                          • Conflict all over the map
                          • Reasonably balanced
                          • Pretty Units

                          Bad Points

                          • No sense of actual Napoleonic War operations and tactics
                          • None of the diplomatic points of the war
                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators Lobby Moderators @RogerCooper
                            last edited by

                            @rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).

                            Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @Cernel
                              last edited by

                              @cernel said in Roger's Scenario Thread:

                              @rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).

                              Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.

                              This was one of the first TripleA mods. Now, there are tools that could handle some of the politics of the Napoleonics Wars, as well as some of its operational characteristics (give Napoleon the ability to increase the movement of units stacked with him). However, if I want area movement Napoleonic Wars, I could play Victory & Glory..

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name World War 2- Zombies
                                Description Based upon the game Axis & Allies & Zombies
                                https://axisandallies.fandom.com/wiki/Zombies-World_War_2
                                a1fbe6b2-64e8-4b7e-8419-6a0f9e4be26c-image.png

                                Good Points

                                • Randomly appearing zombies keeps the player on their toes
                                • One turn limit in ground combat, keeps the game at a more measured pace
                                • Infantry-only factories in Asia are interesting

                                Bad Points

                                • Doesn't implement many of the rules of AAZ
                                • The AI has trouble handling many of the rules
                                RogerCooperR 1 Reply Last reply Reply Quote 0
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name 300BC
                                  Description The Mediterranean in 300 BC
                                  https://axisandallies.fandom.com/wiki/300_BC
                                  857be80d-cfe9-4e1d-ab3e-09570affdca8-image.png

                                  Good Points

                                  • Nice unit images
                                  • Not another WW2 game

                                  Bad Points

                                  • No feel for the realities of ancient warfare
                                  • Strongly favors the Romans
                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators Lobby Moderators @RogerCooper
                                    last edited by Cernel

                                    @rogercooper said in Roger's Scenario Thread:

                                    • Strongly favors the Romans

                                    How did you come to that conclusion? I've never played it, yet I would rather say that the game is quite clearly in favour of Anti Roman if only because here Anti Roman is relatively much more powerful than in 270BC as a matter of starting quantities, because "warelephant" is both more powerful and less costly and because ships with movement 2 instead of 1 over-advantage Anti Roman even more if nothing else.

                                    Is it that you actually believe that 270BC favours Roman even more strongly that this one?


                                    I would also add "bad units balance for some of the units" amongst the bad points.

                                    Do you ever buy "horsearcher" here? Beside horsearchers, other units (like "hoplite", "chariot" and "cataphract") are seriously under-powered (or over-priced).

                                    RogerCooperR 1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @Cernel
                                      last edited by

                                      @cernel I played 300BC both as a human and with the AI taking all sides. The problem is the isolation of the Seleucids. They start facing both Parthia & Egypt. Numidia is too weak and Carthage too distance to put enough pressure on Egypt to divert them from the Seleucids. Once the Anti-Romans rule the East, Rome is too behind in the income game.

                                      270BC has the same problem. It can be interesting the play as the Romans against the AI, where a human player can generate enough momentum to make for the loss of their eastern ally.

                                      The units are not well balanced and are not sufficiently differentiated between the nations.

                                      There is also almost no strategic feel of pre-industrial warfare. Take a look at Greyhawk Wars for a game that does it right (within the limitations of the TripleA engine).

                                      C 2 Replies Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators Lobby Moderators @RogerCooper
                                        last edited by

                                        @rogercooper said in Roger's Scenario Thread:

                                        There is also almost no strategic feel of pre-industrial warfare.

                                        Since I'm making a game set in 1176 Europe, West Asia and North Africa (the year of the battles of Legnano and Myriokephalon), I'm curious in what is your list of things which should be part of a TripleA pre-modern game and what you believe should also be part of the same but is not possible in TripleA.


                                        On 300BC, I'm at least as sure as I can be (without having played it) that that game is a lot more in favour of Anti Roman than 270BC, so I much doubt that it can be unbalanced in favour of Roman. It may be that you just didn't figure out how to play Seleucids very well, capitalizing on those offence/defence 1/1 and cost 2 units (the most cost-effective units in the game).

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators Lobby Moderators @RogerCooper
                                          last edited by

                                          @rogercooper said in Roger's Scenario Thread:

                                          270BC has the same problem. It can be interesting the play as the Romans against the AI, where a human player can generate enough momentum to make for the loss of their eastern ally.

                                          I assume that here you got confused and actually meant "play as the Anti Romans", correct?

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @Cernel
                                            last edited by

                                            @cernel No, as the situation is biased against the Romans, playing the Romans is interesting. If played correctly, the Romans are knocking out the Macedonians before the Seleucids fall.

                                            C 1 Reply Last reply Reply Quote 0

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