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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • board 3659B Offline
      board 3659 @RogerCooper
      last edited by

      @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @board 3659
        last edited by

        @board-3659 said in Roger's Scenario Thread:

        @rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.

        In Ancient times, fleets were faster than armies.

        board 3659B 1 Reply Last reply Reply Quote 0
        • board 3659B Offline
          board 3659 @RogerCooper
          last edited by

          @rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own

          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @board 3659
            last edited by

            @board-3659 What really matters in naval warfare is bases. A speed of 1 would be OK, if bases gave you a boost to 2 or 3.

            board 3659B 1 Reply Last reply Reply Quote 0
            • board 3659B Offline
              board 3659 @RogerCooper
              last edited by

              @rogercooper true ... I just thinking that if your game has no bases, you should increase speed of the boats then

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @board 3659
                last edited by

                Name Age of Tribes: Renaissance
                Description Struggle for control of Europe with Civilization-style tech
                https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance
                641aa4e1-681c-4c48-8412-b72ef1842a6a-image.png

                Good Points

                • Lots of unit types to develop

                Bad Points

                • Units are often too similar
                • Uninteresting East vs West alliance
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name WW2 Path to Victory
                  Description World War II starting on 1941 on a modified version of the Global map with modifications to improve balance
                  https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
                  ca246b9f-5351-4322-b7c0-ec35c997c80a-image.png

                  Good Points

                  • Balanced
                  • Lots of interesting rules tweaks

                  Bad Points

                  • AI has trouble with handling the Chinese guerillas rule

                  Note: I my opinion this is the best World War 2 scenario

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name New World Order Variant - Neutrals Unassigned
                    Description World War II in Europe starting in 1939 with many nations neutrals that will defend themselves against both side.
                    https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unassigned
                    c5912833-4a1c-4bcd-8a21-31bca1112fe6-image.png

                    Good Points

                    • A good selection of units

                    Bad Points

                    • The AI gets distracted by pointless attacks on neutral nations
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Great Northern War
                      Description The Great Northern War
                      https://axisandallies.fandom.com/wiki/Great_Northern_War
                      1d9bf32c-61a3-4878-b226-e13163b6765d-image.png

                      Good Points

                      • Not just another WW2 game

                      Bad Points

                      • The Swedes have little chance
                      • No sense of the realities of 18th century warfare or the tactical skill of Charles XII
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Napoleonic Empires
                        Description The Napoleonic Wars
                        7b0505c2-bfa7-464f-a3d7-7f3b89e0dd58-image.png
                        https://axisandallies.fandom.com/wiki/Napoleonic_Empires_(Main_Scenario)

                        Good Points

                        • Conflict all over the map
                        • Reasonably balanced
                        • Pretty Units

                        Bad Points

                        • No sense of actual Napoleonic War operations and tactics
                        • None of the diplomatic points of the war
                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @RogerCooper
                          last edited by

                          @rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).

                          Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @Cernel
                            last edited by

                            @cernel said in Roger's Scenario Thread:

                            @rogercooper I'll add that a Napoleonic scenario simply cannot be a two-sided (1v1) game unless it both starts very late (like in 1812, at the start of the invasion of Russia) and has 1940-like delays for factions actively to join in the war. A simple two-sided game would work for the Hundred Days (War of the Seventh Coalition).

                            Having an early Napoleonic game as a simple 1v1 with no delays and no politics makes no sense: it needs to be a FFA or at least a game with many sides.

                            This was one of the first TripleA mods. Now, there are tools that could handle some of the politics of the Napoleonics Wars, as well as some of its operational characteristics (give Napoleon the ability to increase the movement of units stacked with him). However, if I want area movement Napoleonic Wars, I could play Victory & Glory..

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name World War 2- Zombies
                              Description Based upon the game Axis & Allies & Zombies
                              https://axisandallies.fandom.com/wiki/Zombies-World_War_2
                              a1fbe6b2-64e8-4b7e-8419-6a0f9e4be26c-image.png

                              Good Points

                              • Randomly appearing zombies keeps the player on their toes
                              • One turn limit in ground combat, keeps the game at a more measured pace
                              • Infantry-only factories in Asia are interesting

                              Bad Points

                              • Doesn't implement many of the rules of AAZ
                              • The AI has trouble handling many of the rules
                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name 300BC
                                Description The Mediterranean in 300 BC
                                https://axisandallies.fandom.com/wiki/300_BC
                                857be80d-cfe9-4e1d-ab3e-09570affdca8-image.png

                                Good Points

                                • Nice unit images
                                • Not another WW2 game

                                Bad Points

                                • No feel for the realities of ancient warfare
                                • Strongly favors the Romans
                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @RogerCooper
                                  last edited by Cernel

                                  @rogercooper said in Roger's Scenario Thread:

                                  • Strongly favors the Romans

                                  How did you come to that conclusion? I've never played it, yet I would rather say that the game is quite clearly in favour of Anti Roman if only because here Anti Roman is relatively much more powerful than in 270BC as a matter of starting quantities, because "warelephant" is both more powerful and less costly and because ships with movement 2 instead of 1 over-advantage Anti Roman even more if nothing else.

                                  Is it that you actually believe that 270BC favours Roman even more strongly that this one?


                                  I would also add "bad units balance for some of the units" amongst the bad points.

                                  Do you ever buy "horsearcher" here? Beside horsearchers, other units (like "hoplite", "chariot" and "cataphract") are seriously under-powered (or over-priced).

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @Cernel
                                    last edited by

                                    @cernel I played 300BC both as a human and with the AI taking all sides. The problem is the isolation of the Seleucids. They start facing both Parthia & Egypt. Numidia is too weak and Carthage too distance to put enough pressure on Egypt to divert them from the Seleucids. Once the Anti-Romans rule the East, Rome is too behind in the income game.

                                    270BC has the same problem. It can be interesting the play as the Romans against the AI, where a human player can generate enough momentum to make for the loss of their eastern ally.

                                    The units are not well balanced and are not sufficiently differentiated between the nations.

                                    There is also almost no strategic feel of pre-industrial warfare. Take a look at Greyhawk Wars for a game that does it right (within the limitations of the TripleA engine).

                                    C 2 Replies Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @RogerCooper
                                      last edited by

                                      @rogercooper said in Roger's Scenario Thread:

                                      There is also almost no strategic feel of pre-industrial warfare.

                                      Since I'm making a game set in 1176 Europe, West Asia and North Africa (the year of the battles of Legnano and Myriokephalon), I'm curious in what is your list of things which should be part of a TripleA pre-modern game and what you believe should also be part of the same but is not possible in TripleA.


                                      On 300BC, I'm at least as sure as I can be (without having played it) that that game is a lot more in favour of Anti Roman than 270BC, so I much doubt that it can be unbalanced in favour of Roman. It may be that you just didn't figure out how to play Seleucids very well, capitalizing on those offence/defence 1/1 and cost 2 units (the most cost-effective units in the game).

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @RogerCooper
                                        last edited by

                                        @rogercooper said in Roger's Scenario Thread:

                                        270BC has the same problem. It can be interesting the play as the Romans against the AI, where a human player can generate enough momentum to make for the loss of their eastern ally.

                                        I assume that here you got confused and actually meant "play as the Anti Romans", correct?

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @Cernel
                                          last edited by

                                          @cernel No, as the situation is biased against the Romans, playing the Romans is interesting. If played correctly, the Romans are knocking out the Macedonians before the Seleucids fall.

                                          C 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @Cernel
                                            last edited by

                                            @cernel said in Roger's Scenario Thread:

                                            @rogercooper said in Roger's Scenario Thread:

                                            There is also almost no strategic feel of pre-industrial warfare.

                                            Since I'm making a game set in 1176 Europe, West Asia and North Africa (the year of the battles of Legnano and Myriokephalon), I'm curious in what is your list of things which should be part of a TripleA pre-modern game and what you believe should also be part of the same but is not possible in TripleA.

                                            Doable in TripleA

                                            • Upkeep costs - Keeping armies in the field was expensive for all pre-modern states
                                            • Stacking limits - The ability to keep armies fed limited their size
                                            • Local forces - Under a 'feudal' system, forces were available locally for effectively no cost
                                            • Fortifications - The difference between siege warfare and field warfare was important.
                                            • Command Limits - Limiting the number of units that can be moved (which can mess up the AI)

                                            Not doable in TripleA

                                            • A more sophisticated combat model like in "Block" games
                                            • A better consideration of events like in Card-driven wargames
                                            • The way that mobile campaigns could sometimes be conducted
                                            • Flexible rules for diplomacy and alliances
                                            C 1 Reply Last reply Reply Quote 0

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