Roger's Scenario Thread
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 @Lord-Bevan I have posted Great War-Ultimate at www.rogercooper.com/GreatWar-Ultimate.zip 
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 Scenario Ultimate Pants WW2v3 
 Description World War 2 on a large map with many nations
 Download Repository/Experimental/Ultimate World VariantsGood Points - Many nations create many options
 Bad Points - A lot of nations and units to keep track of.
 The AI should be set to Fast, to avoid slow AI turns. 
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 Scenario Apocalypse 2012 
 Description World War in 2012 on a large map
 Download DownloadGood Points - Interesting hypothetical situation
- New unit types to reflect modern warfare
- Force strengths and economic values based upon reality
 Bad Points - No victory conditions
- Slow, even with fast AI due to large number of units
- Neutrals are impassable even though they have been assigned forces. This blocks NATO and Russia from fighting.
 I will make a fix on this scenario. 
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 @RogerCooper You could add to the negative points that the map drawing (clearly a modification of Domination) has some borders giving a pre-WW1, rather than 2012, flavour; for example the border between Libya and Algeria. 
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 @RogerCooper 
 The SZ between 72 and 159 is not drawn properly.
 Also if there are too many units, the display gets pushed into another SZ.
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 @Lord-Bevan When I am fixing other people's scenarios, I take a minimalist approach and don't generally fix the actual map. I just adjust the xml and add in missing images. Feel free to create your own version of the scenario 
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 Scenario Domination 1914 No Man's Land 
 Description World War 1 on a large scale world map
 Download DownloadGood Points - Conflict in many places
 Bad Points - No victory conditions
- AI plays Americans poorly, building large numbers of useless fighters.
 
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 **Scenario ** Six Army 3 Alliance 
 Description Fictional 3 way struggle on the Revised map
 Download LinkGood Points - Fast-playing game with an interesting 3 way conflict
 Bad Points - The AI does not handle the initial bid well, building too many aircraft
 
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 Scenario Classic-Gold 
 Description A particular set of optional rules for the Classic edition of A&A
 Download linkGood Points - Fast-playing
 Bad Points - A bit on the simple side compared to the later editions
 
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 Scenario Revised with Cavalry 
 Description The revised edition with cavalry added
 Download linkGood Points - Fast-playing implementation of board game
 Bad Points - The cavalry unit isn't worth buying
 
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 Scenario Rome Total War 
 Description Another version of the 270BC map
 Download Repository/Experimental/Rome Total War** Good Points - Nice unit art
- Historically-inspired situation
 ** Bad Points - Tough scenario for Romans
- TripleA not a good fit for ancient warfare
 
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 @RogerCooper said in Roger's Scenario Thread: Bad Points - The cavalry unit isn't worth buying
 Are you sure that is a bad point? Assuming that is true (never played any Revised), maybe it was just intended as to represent it as obsolete, since many believe that cavalry was not anymore something worth investing money on during WW2 (I'm not saying that is what I believe too; just saying it may be intended). 
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 @Cernel said in Roger's Scenario Thread: @RogerCooper said in Roger's Scenario Thread: Bad Points - The cavalry unit isn't worth buying
 Are you sure that is a bad point? Assuming that is true (never played any Revised), maybe it was just intended as to represent it as obsolete, since many believe that cavalry was not anymore something worth investing money on during WW2 (I'm not saying that is what I believe too; just saying it may be intended). Cavalry being not worth it is realistic, but what was the point of creating a scenario with an added unit that no one will buy. This scenario is included for completeness only. 
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 Scenario Pacific 1942 
 Description The Pacific war after the initial Japanese Conquests using the AAP map and rules
 Link WikiGood Points - Fast-playing historical game
 Bad Points - Transports only move at 1, slowing the game
- With slow transports, it is hard to prevent a Japanese victory
 
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 Scenario NWO_Vichy 
 Description World War 2 in Europe starting in June 1941 with Vichy France is a German ally
 Link linkGood Points - Well-balanced
 Bad Points - No victory conditions implemented
 
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 Scenario Camp David-1956 
 Description The Suez Crisis of 1956
 Link linkGood Points - Some political restrictions to show the limited war situation of 1956
 Bad Points - Lack of victory conditions is particular problem given the limited war situation
- The Axis & Allies production model is a poor match for war that lasted only 9 days
 
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 ScenarioWWIIv3 1942-11 Nations Mod 
 Description AA50 with a lot of minor nations
 Link linkGood Points - Fast-playing, easy to follow rules
 Bad Points - Russia tends to be overrun quickly
- The rules for the minor nations are not explained
- Some of the minor nations are pretty arbitrary
 
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 Scenario Finnish Winter War 
 Description An operational level game of the 1939-1940 Soviet invasion of Finland
 Link linkGood Points - Defensive advantages of forests and fortifications shown
- Meaningful victory conditions
 Bad Points - Unlimited combat rounds conflicts with the operational scale of the game
- Victory conditions not properly implemented
- Lack of capitals and income values leaves the AI somewhat confused.
 
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 @RogerCooper said in Roger's Scenario Thread: ScenarioWWIIv3 1942-11 Nations Mod 
 Description AA50 with a lot of minor nations
 Link linkGood Points - Fast-playing, easy to follow rules
 Bad Points - Russia tends to be overrun quickly
- The rules for the minor nations are not explained
- Some of the minor nations are pretty arbitrary
 This all applies to WWIIv3 1941011 Nations Mod although the balance is a bit better, 
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 Scenario Ultimate World - Expanded 
 Description WW2 with many nations and areas, 1939 start
 Link linkGood Points - Lots of nations
- Realistic economic values
- New defensive units to improve survivability of small nations
 Bad Points - European areas get overcrowded
- The hard to kill small nations confuse the AI which waste too much effort trying to kill them, rather than block them
- No victory conditions
- Lots of areas and defensive units make for a long game.
- Lack of political rules makes it very hard for the Axis.