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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @Cernel
      last edited by

      @cernel said in Roger's Scenario Thread:

      @rogercooper said in Roger's Scenario Thread:

      @cernel Again, what is specifically wrong with the 1942 scenario? It seems to play fairly well in a game against the AI.

      I'm just talking about historicity: nothing about playability (against whatever) at all (which I cannot seriously judge having never played the game). Stuff like this territory is owned by this power, whereas it should be owned by this other power if it is 1942 etc.

      Except for the French still being with the Allies, the territory assignments seem reasonable for 1942. I have seen plenty of scenarios with much worse geography. (World at War comes to mind).

      1 Reply Last reply Reply Quote 0
      • board 3659B Offline
        board 3659 @RogerCooper
        last edited by board 3659

        @rogercooper Honestly I recommend Global War 1936. It's an Axis-Allies adjacent game that overhauls the system and makes it much better in many aspects to A&A.

        • There are 3 sides, Allies, Axis, and Commiterm adding an interesting diplomacy element to the game
        • Starting in 1936 allows for a steady build-up with the Nazi annexations, Spanish Civil War, Abyssinia, and Chinese Civil War (which yes is a major part in this Pacific Theater)
        • Tech system that isn't as luck-dependent as the one used in A&A (you need to get through 4 stages to get the tech and roll above average rolls to progress each stage. However, tech tokens are given for each major factory you own)
        • A convoy system that is crucial for Germany and Britain for any significant strategy. Encourages submarine production to some extent as well as force British Navy to split up to cover their convoy lines.
        • Terrain that helps prevent rapid movement in more mountainous regions (Siberia, China, etc) making many of these situations not occur, simulates desert warfare in North Africa, etc
        • US actually having the largest economy in the game but starts at 0 and has heavy restrictions. Required to roll each turn to increase IPC each turn and get to wartime level to declare war
        • Blitzing is more complex with tanks able to do attack again in their blitz attack other units instead of empty land
        • Proper Victory conditions that are more than capture opponents' capital.
        • Variety of facilities (Ports, Sub Bases, Factories, Air Bases, etc) that help with movement, building units, etc
        • Good job simulating Vichy/Free France, something most games tend to fail at doing

        Theres more but honestly just search Global War 1936 on youtube, it has a small but dedicated subcommunity. You can try getting the units and map on your own but that's an expensive hobby sort of thing. It is best to get Tabletop Simulator if you want to enjoy the game.

        The only "issue" is the really distorted map but that's more acceptable in a board game IMO than in Triple A personally.

        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @board 3659
          last edited by

          @board-3659 For those following this thread, I will mention that Global War 1936 is a part of series of games available from historicalboardgaming.com/.

          I haven't played the game, but I read the rules it seems to have excessive complexity. As I am approaching the end of my project to post my entire scenario collection on Github, I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.

          B VictoryFirstV board 3659B 3 Replies Last reply Reply Quote 5
          • B Offline
            beelee @RogerCooper
            last edited by

            @rogercooper said in Roger's Scenario Thread:

            I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.

            That would be Awesome !

            1 Reply Last reply Reply Quote 1
            • VictoryFirstV Offline
              VictoryFirst @RogerCooper
              last edited by

              @rogercooper

              That's amazing! I've always wanted to play G36 but I have never been able to. If it becomes possible to play via TripleA, I'd be speechless!

              1 Reply Last reply Reply Quote 1
              • Ted SelfT Offline
                Ted Self
                last edited by

                Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

                RogerCooperR 3 Replies Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @Ted Self
                  last edited by

                  Name Classic: Iron Blitz 1942A Russia Neutral
                  Description World War 2 on the Classic map without Russia
                  https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1942A_Russia_Neutral
                  d65acdb9-0949-4194-a640-f515cd949838-image.png

                  Good Points

                  • Interesting alternate history situation

                  Bad Points

                  • Strongly favors the Axis
                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @Ted Self
                    last edited by

                    @ted-self said in Roger's Scenario Thread:

                    Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

                    No. I will take a look at it.

                    As for ancient air power, checkout https://en.wikipedia.org/wiki/Siege_of_the_Sogdian_Rock

                    board 3659B 1 Reply Last reply Reply Quote 1
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper said in Roger's Scenario Thread:

                      @board-3659 For those following this thread, I will mention that Global War 1936 is a part of series of games available from historicalboardgaming.com/.

                      I haven't played the game, but I read the rules it seems to have excessive complexity.

                      Honestly, that's probably the game's biggest weakness and strength. It overhauls and vastly improves A&A's formula but it ends up having really specific rules that even veteran players tend to mess up on or occasionally debate the specifics of

                      As I am approaching the end of my project to post my entire scenario collection on Github, I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.

                      That would amazing. Idk how much of it is viable but I think most of it should be

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • board 3659B Offline
                        board 3659 @RogerCooper
                        last edited by

                        @rogercooper To add on that apparently in Ancient China there was instances of manned kites being used for Military intelligence and communication.They also used lanterns to communicate

                        https://en.wikipedia.org/wiki/History_of_aerial_warfare#Kite_warfare

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @board 3659
                          last edited by

                          @board-3659 I will think about it. With over 50 different unit types, it would a lot of work to implement. Some rules may impossible to implement. Others will need to be modified, especially to work with the AI.

                          There is a way of supporting supply paths within TripleA

                          1 Reply Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            @board-3659 Air units in pre-1903 games actually make sense for dealing with light cavalry, raiders and the like, although you would need to prevent them from entering sea areas.

                            board 3659B 1 Reply Last reply Reply Quote 1
                            • board 3659B Offline
                              board 3659 @RogerCooper
                              last edited by board 3659

                              @rogercooper Yeah. I am actually thinking of modifying potentially an existing Pike-Shot Era Hasburg War to have a weird Clockpunk/Da Vinci tech feel with new ships, units, and probably more nations to play.

                              Even outside of more fantastical settings, air units can be implemented in places like the Napoleonic or Civil War since Balloons were prominent

                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @board 3659
                                last edited by

                                @board-3659 You should check out the board game Magnifico. There is a computer version available on Steam.

                                1 Reply Last reply Reply Quote 2
                                • RogerCooperR Offline
                                  RogerCooper @Ted Self
                                  last edited by

                                  @ted-self said in Roger's Scenario Thread:

                                  Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

                                  Name Ancient Times
                                  Description A conflict between arbitrary alliances with an anachronistic (all pre-gunpowder) mixture of nations and units
                                  https://axisandallies.fandom.com/wiki/Ancient_Times
                                  ee39b728-5325-4bfe-a898-cec5b5c2a0c7-image.png

                                  Good Points

                                  • Conflict all over the map
                                  • Not another WW2 game
                                  • Reasonably balanced

                                  Bad Points

                                  • Air units seem strange in ancient times
                                  • Many similar unit types (including 3 types of air units)
                                  • Alliances and nations are arbitrary
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Master of Europe
                                    Description World War II starting in 1939 in Europe using New World Order Map
                                    https://axisandallies.fandom.com/wiki/Master_of_Europa
                                    87063ee5-ba69-4e1e-87cc-d950b85579f9-image.png

                                    Good Points

                                    • Straight-forward rules set and play

                                    Bad Points

                                    • Strongly favors Allies
                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Classic-Kremlin
                                      Description The Classic game with some optional rules
                                      https://axisandallies.fandom.com/wiki/Classic-Kremlin
                                      c69bada0-17b5-4354-9907-a73153242ef2-image.png

                                      Good Points

                                      • The classic game, simple & fast-playing
                                      • Reasonably balance

                                      Bad Points

                                      • The AI still has some problems playing the Western Allies efficiently
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Camp David: 1956 Suez Crisis
                                        Description The 1956 Suez Crisis
                                        https://axisandallies.fandom.com/wiki/Camp_David:_1956_Suez_Crisis
                                        d3d2e7fc-f9fa-4fcd-9d9b-a58cc7c04e06-image.png

                                        Good Points

                                        • A reasonable effort at depicting an unusual situation

                                        Bad Points

                                        • TripleA's production model is a bad fit for this short war.
                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name 41 Oztea
                                          Description A 1941 scenario for the the Global Game
                                          https://axisandallies.fandom.com/wiki/41_Oztea
                                          59f7be59-08fb-4473-8d16-75cf7065584f-image.png

                                          Good Points

                                          • Reasonably balanced
                                          • Avoids most of the political rules of the Global game

                                          Bad Points

                                          • Only the usual problem that America's economic might is not properly shown
                                          RogerCooperR 1 Reply Last reply Reply Quote 2
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name WW2v3 1941 Move-Then-Buy
                                            Description The 1941 scenario from the Annivesary edition with combat movement before production
                                            https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy
                                            a4d00df2-bff5-49fb-9629-656b81fdaae5-image.png

                                            Good Points

                                            • Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game

                                            Bad Points

                                            • As usual, the Axis is significantly favored
                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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