Roger's Scenario Thread
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Name Classic: Iron Blitz 1942A Russia Neutral
Description World War 2 on the Classic map without Russia
https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_1942A_Russia_Neutral

Good Points
- Interesting alternate history situation
Bad Points
- Strongly favors the Axis
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@ted-self said in Roger's Scenario Thread:
Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.
No. I will take a look at it.
As for ancient air power, checkout https://en.wikipedia.org/wiki/Siege_of_the_Sogdian_Rock
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@rogercooper said in Roger's Scenario Thread:
@board-3659 For those following this thread, I will mention that Global War 1936 is a part of series of games available from historicalboardgaming.com/.
I haven't played the game, but I read the rules it seems to have excessive complexity.
Honestly, that's probably the game's biggest weakness and strength. It overhauls and vastly improves A&A's formula but it ends up having really specific rules that even veteran players tend to mess up on or occasionally debate the specifics of
As I am approaching the end of my project to post my entire scenario collection on Github, I am starting to think about creating a major new mod for TripleA. Global War 1936 is a possibility for conversion.
That would amazing. Idk how much of it is viable but I think most of it should be
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@rogercooper To add on that apparently in Ancient China there was instances of manned kites being used for Military intelligence and communication.They also used lanterns to communicate
https://en.wikipedia.org/wiki/History_of_aerial_warfare#Kite_warfare
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@board-3659 I will think about it. With over 50 different unit types, it would a lot of work to implement. Some rules may impossible to implement. Others will need to be modified, especially to work with the AI.
There is a way of supporting supply paths within TripleA
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@board-3659 Air units in pre-1903 games actually make sense for dealing with light cavalry, raiders and the like, although you would need to prevent them from entering sea areas.
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@rogercooper Yeah. I am actually thinking of modifying potentially an existing Pike-Shot Era Hasburg War to have a weird Clockpunk/Da Vinci tech feel with new ships, units, and probably more nations to play.
Even outside of more fantastical settings, air units can be implemented in places like the Napoleonic or Civil War since Balloons were prominent
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@board-3659 You should check out the board game Magnifico. There is a computer version available on Steam.
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@ted-self said in Roger's Scenario Thread:
Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.
Name Ancient Times
Description A conflict between arbitrary alliances with an anachronistic (all pre-gunpowder) mixture of nations and units
https://axisandallies.fandom.com/wiki/Ancient_Times

Good Points
- Conflict all over the map
- Not another WW2 game
- Reasonably balanced
Bad Points
- Air units seem strange in ancient times
- Many similar unit types (including 3 types of air units)
- Alliances and nations are arbitrary
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Name Master of Europe
Description World War II starting in 1939 in Europe using New World Order Map
https://axisandallies.fandom.com/wiki/Master_of_Europa

Good Points
- Straight-forward rules set and play
Bad Points
- Strongly favors Allies
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Name Classic-Kremlin
Description The Classic game with some optional rules
https://axisandallies.fandom.com/wiki/Classic-Kremlin

Good Points
- The classic game, simple & fast-playing
- Reasonably balance
Bad Points
- The AI still has some problems playing the Western Allies efficiently
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Name Camp David: 1956 Suez Crisis
Description The 1956 Suez Crisis
https://axisandallies.fandom.com/wiki/Camp_David:_1956_Suez_Crisis

Good Points
- A reasonable effort at depicting an unusual situation
Bad Points
- TripleA's production model is a bad fit for this short war.
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Name 41 Oztea
Description A 1941 scenario for the the Global Game
https://axisandallies.fandom.com/wiki/41_Oztea

Good Points
- Reasonably balanced
- Avoids most of the political rules of the Global game
Bad Points
- Only the usual problem that America's economic might is not properly shown
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Name WW2v3 1941 Move-Then-Buy
Description The 1941 scenario from the Annivesary edition with combat movement before production
https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy

Good Points
- Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game
Bad Points
- As usual, the Axis is significantly favored
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Name TripleA Classic Revised
Description The Classic game with some extra rules.
https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised

Good Points
- Reasonably balanced
Bad Points
- The extra rules have little effect on the game.
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Name World War II v5 1942 2nd Ed. (High Production Mod)
Description World War II v5 with higher production cost
https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)Good Points
- Better balanced than World War II v5
Bad Points
- Still favors the Axis
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Name World War II V3-1941 No National Objectives
Description 1941 Scenario of the Anniversary edition without national objectives.Good Points
- Better balance than using national objectives
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Name WAW 1940
Description World War 2 in 1940 on a large map
https://axisandallies.fandom.com/wiki/WAW_1940

Good Points
- Conflict all over the map
- Reasonably balanced
Bad Points
- Some ahistorical geography
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Name Twelve Clans - Sekigahara
Description The Sengoku period
https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara

Good Points
- Interesting art work
- Captures the feel of Shogun/Samurai Swords/Ikusa
- Interesiting unit abilities
Bad Point
- Strongly favors the Western Army
- Little feel for the actual history
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Name Churchills 1939 WW2 PTV
Description World War 2 in 1939 on a modified version of the World War II Global map
https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV

Good Points
- Lots of interesting special rules
Bad Points
- Game notes do not fully explain game
- Game is glitchy
- The AI gets confused my some of the changes
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