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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • board 3659B Offline
      board 3659 @RogerCooper
      last edited by board 3659

      @rogercooper Yeah. I am actually thinking of modifying potentially an existing Pike-Shot Era Hasburg War to have a weird Clockpunk/Da Vinci tech feel with new ships, units, and probably more nations to play.

      Even outside of more fantastical settings, air units can be implemented in places like the Napoleonic or Civil War since Balloons were prominent

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @board 3659
        last edited by

        @board-3659 You should check out the board game Magnifico. There is a computer version available on Steam.

        1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @Ted Self
          last edited by

          @ted-self said in Roger's Scenario Thread:

          Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though.

          Name Ancient Times
          Description A conflict between arbitrary alliances with an anachronistic (all pre-gunpowder) mixture of nations and units
          https://axisandallies.fandom.com/wiki/Ancient_Times
          ee39b728-5325-4bfe-a898-cec5b5c2a0c7-image.png

          Good Points

          • Conflict all over the map
          • Not another WW2 game
          • Reasonably balanced

          Bad Points

          • Air units seem strange in ancient times
          • Many similar unit types (including 3 types of air units)
          • Alliances and nations are arbitrary
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Master of Europe
            Description World War II starting in 1939 in Europe using New World Order Map
            https://axisandallies.fandom.com/wiki/Master_of_Europa
            87063ee5-ba69-4e1e-87cc-d950b85579f9-image.png

            Good Points

            • Straight-forward rules set and play

            Bad Points

            • Strongly favors Allies
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Classic-Kremlin
              Description The Classic game with some optional rules
              https://axisandallies.fandom.com/wiki/Classic-Kremlin
              c69bada0-17b5-4354-9907-a73153242ef2-image.png

              Good Points

              • The classic game, simple & fast-playing
              • Reasonably balance

              Bad Points

              • The AI still has some problems playing the Western Allies efficiently
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Camp David: 1956 Suez Crisis
                Description The 1956 Suez Crisis
                https://axisandallies.fandom.com/wiki/Camp_David:_1956_Suez_Crisis
                d3d2e7fc-f9fa-4fcd-9d9b-a58cc7c04e06-image.png

                Good Points

                • A reasonable effort at depicting an unusual situation

                Bad Points

                • TripleA's production model is a bad fit for this short war.
                RogerCooperR 1 Reply Last reply Reply Quote 1
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name 41 Oztea
                  Description A 1941 scenario for the the Global Game
                  https://axisandallies.fandom.com/wiki/41_Oztea
                  59f7be59-08fb-4473-8d16-75cf7065584f-image.png

                  Good Points

                  • Reasonably balanced
                  • Avoids most of the political rules of the Global game

                  Bad Points

                  • Only the usual problem that America's economic might is not properly shown
                  RogerCooperR 1 Reply Last reply Reply Quote 2
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name WW2v3 1941 Move-Then-Buy
                    Description The 1941 scenario from the Annivesary edition with combat movement before production
                    https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy
                    a4d00df2-bff5-49fb-9629-656b81fdaae5-image.png

                    Good Points

                    • Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game

                    Bad Points

                    • As usual, the Axis is significantly favored
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name TripleA Classic Revised
                      Description The Classic game with some extra rules.
                      https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised
                      8b05c94c-f32d-4101-ba9a-48cb682dac0e-image.png

                      Good Points

                      • Reasonably balanced

                      Bad Points

                      • The extra rules have little effect on the game.
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name World War II v5 1942 2nd Ed. (High Production Mod)
                        Description World War II v5 with higher production cost
                        https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)

                        Good Points

                        • Better balanced than World War II v5

                        Bad Points

                        • Still favors the Axis
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name World War II V3-1941 No National Objectives
                          Description 1941 Scenario of the Anniversary edition without national objectives.

                          Good Points

                          • Better balance than using national objectives
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name WAW 1940
                            Description World War 2 in 1940 on a large map
                            https://axisandallies.fandom.com/wiki/WAW_1940
                            5277413e-04f9-4705-9238-e24e0d9939fa-image.png

                            Good Points

                            • Conflict all over the map
                            • Reasonably balanced

                            Bad Points

                            • Some ahistorical geography
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Twelve Clans - Sekigahara
                              Description The Sengoku period
                              https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
                              66c22cf1-481f-4493-93cf-b54c06ea4eb9-image.png

                              Good Points

                              • Interesting art work
                              • Captures the feel of Shogun/Samurai Swords/Ikusa
                              • Interesiting unit abilities

                              Bad Point

                              • Strongly favors the Western Army
                              • Little feel for the actual history
                              RogerCooperR 1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name Churchills 1939 WW2 PTV
                                Description World War 2 in 1939 on a modified version of the World War II Global map
                                https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
                                f203dad3-9756-4d28-b4dd-2d60336df789-image.png

                                Good Points

                                • Lots of interesting special rules

                                Bad Points

                                • Game notes do not fully explain game
                                • Game is glitchy
                                • The AI gets confused my some of the changes
                                jkprinceJ 1 Reply Last reply Reply Quote 1
                                • jkprinceJ Offline
                                  jkprince @RogerCooper
                                  last edited by

                                  @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol

                                  1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper
                                    last edited by

                                    Name Age of Tribes: Primeval
                                    Description Struggle to control Europe over the centuries with an elaborate tech tree.
                                    https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
                                    2d89a508-291f-4b2b-99fd-0379bb7c97a5-image.png
                                    Good Points

                                    • Interesting tech rules

                                    Bad Points

                                    • A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
                                    1 Reply Last reply Reply Quote 0
                                    • board 3659B Offline
                                      board 3659
                                      last edited by board 3659

                                      @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).

                                      1 Reply Last reply Reply Quote 2
                                      • board 3659B Offline
                                        board 3659
                                        last edited by

                                        Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @board 3659
                                          last edited by

                                          @board-3659 said in Roger's Scenario Thread:

                                          Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons

                                          This war was fought by part-time soldiers without specialized equipment. The largest battle involved fewer than 3,000 men total.

                                          If you want to try to simulate it, most military units should be immobile. Mobile forces should have an upkeep cost. There is no justification for pikeman and catapults.

                                          Give a mod a try. It should not be hard to come up with something better.

                                          C 1 Reply Last reply Reply Quote 2
                                          • C Offline
                                            Cernel Moderators @RogerCooper
                                            last edited by

                                            @rogercooper said in Roger's Scenario Thread:

                                            There is no justification for pikeman and catapults.

                                            Could "pikemen" picture spearmen armed with two-handed spears (like the "atgeir") as opposed to spearmen armed with one-handed spears and shields, or do you tend to think that virtually all Norsemen used shields and one-handed spears and never two-handed ones? If having two-handed (shieldless) spearmen, how to call them if not "pikemen"?

                                            Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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